@Jozaru Ya! You should :D
Or, if you prefer tiny worlds, you can go as small as 16x16x16
I'm getting VERY close to moving the beta build of Odd Realm to production. One of the new additions is 256x256x64 maps sizes!
Enhance...
#indiedev #gamedev #procgen #simulation
Today I'm fixing some migration bugs for the beta. Always love to see the little sails on the party as they travel over bodies of water.
#indiedev #gamedev #pixelart #unity2d #Games
@matttwood I was just thinking that!
@mrfavus Ah, ok. That might not necessarily be a bug. Each water block has enough mass to fill several adjacent blocks before evaporating. I might need to tune down how much a newly built water block starts with tho
@mrfavus Did it flood a huge area? Several layers and all?
@mrfavus Was that on version 0.10.0.12?
I would place down an arboretum but this map has toooons of trees
I set up a cage with a fence to catch the wild cows roaming around the forest. No luck so far
Thankfully, I haven't uncovered anything evil while digging to the vein of stone several layers below.
Next door, there's a farm setup with a make-shift kitchen. I have that busy roasting carrots.
For today's test settlement, I'm building a castle around a quarry, where I'm mining stone.
#indiedev #gamedev #simulation #colony #unity2d
Faradrex The Noble is not pleased with my UI abbreviation... π¬
@Absnerdity @SomethingClassc @MrChintzy @ShrinesLegacy @SkaldRpg @GEGgame @empika @DAsteborg @BerserkBoyGame @seaofstarsgame @toborprime @ImpactGameworks @BelowTheStone @Nerd_Monkeys @molegato @spiderwebsoft Thank you Steve! That's a good group of indies. :)
@Gorgonson It would be fun to try out! I donβt think it would be that slow. The only thing to consider is if it would be annoying to players. I guess with a warning it might be ok
draining the moat is a slow process
Tonight's test house needed a moat.
#gamedev #indiedev #pixelart
@bardiel93: I've been working on some Stream Avatars content π