Odd Realm

Odd Realm Dev Tracker




28 Apr


26 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! I'll try to improve that. Thanks.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you let me know which version number you're on? You can see at the bottom-left corner of the Main Menu. The beta version has fixes for this, so I want to make sure this bug hasn't reemerged there. If you're not on the beta, you'll need to wait for me to finish getting the beta version ready to move to the main live version. I'm still fixing others bugs for that, so it'll be about a week.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for mentioning these. :)
Regarding #4, still trying to implement Tanagra, Jalad will come shortly after. :P

25 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
First off, being rude isn't going to make me work faster. Buying a $10 dollar, early access game made by one person doesn't give you free rein to be an ♥♥♥ and demand Blizzard-level polish.

I need some more coherent information regarding the bug. Which version of the game are you running on? Are you unable to change the profession from both these screens: Entity Screen (Hitting T with a settler selected)? And the Settlers Screen (L)? Are the settlers adults (Children can't have their profession changed)? Are the settlers migrants?
Comment
    Sleipnir on Steam Forums - Thread - Direct
The current beta (0.9.0.0+) is not backwards compatible with anything before. Sometimes the beta is backwards compatible, though. It really depends on the amount of core system re-writes that were involved. Unfortunately, 0.9.0.0 involved large sweeping changes to the game's foundation and resulted in losing backwards compatibility. Apologies about that. I try to avoid losing backwards compatibility but it's not always realistic to do so.

22 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting. Which version are you on? If you're on the beta, can you send me the save file?

18 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Which version are you on, friend?


17 Apr

Hey all!

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Added a setting for changing night brightness.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
...

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Post
Hey all!

Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds c... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/4173090916839168701]here[/url].

16 Apr

I've been thinking about adding this functionality so it's a 'maybe' from me. :)

The Arboretum has not been added yet. Soon!

Void Woken can't actually use items. For the Ancients, however, they will equip the items you designate in uniforms as long as the uniform is assigned to their respective profession OR group selection.

Originally posted by Justhe3guy

It’s probably so that you can’t wall off the border so nothing can enter, many games do similar things with the border

This is the correct answer. :)


14 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
I don't see why not! I'll think about adding that. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Which version are you playing?