You should be able to build a tomb or coffin and then assign a custom zone for human remains there.
I'm bout to get hooked again. Congrats, and thanks for all you do <3
P.S.: The Icebox note is listed twice
So it is! Thx
Hey friends!
The time is here! This update has been quite the challenge for me. What started out as a rendering systems optimization re-write at Christmas turned into implementing the Tundra biome. Both were huge tasks for me, the former taking well over a month, and the latter another two! Thanks so much for patiently waiting for me to get this one out into the beta branch.
Before I explain the new temperature system, I just want to put out some warnings. First, this build is NOT backwards compatible with old saves. Second, the first few days of this will likely be fairly buggy. So, if you don't want to find bugs and report them, I'd strongly suggest waiting for this build to be tested and fixed up. I'll probably be putting it onto the production branch in a week or two. I already have a nice list of bugs which I wasn't able to get to, so I'll try to put out a hotfix patch this week for those and any that are reported.
Temperature. How does it work? W...
Read more External link →This is really awesome! Thanks for making this. :)
PS., Gwdir is pronounced like, GWIH-DEER.
Hello!
I've mostly held off on adding too much content to the game while I work on the core systems and flesh them out. It's only now that I'm getting more freedom to focus on the challenges of the game. This is the main reason the game currently feels like it has a foundation but not a lot of depth.
Here are some things which I want to add that will help the world feel more lively:
-Overworld map actions: trading, scouting, raiding, migration, etc. So, as an example, sending out a raiding party of settlers, having some event occur based on this, then have a conclusion. Very similar to how it plays out in DF.
-More events and underground discoveries. I have tried my best to avoid adding anything here because these types of things are the first to break when you work on the game at all and they generally just get in the way of development. I'm feeling much more confident about working on these now that I've got the game further in development.
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Read moreThis is just a quick update to let you know the beta update for the new Tundra biome is pretty much ready to go. I'm going to push it live this Monday, March 30th. The only things it will not have are the new events/underground discoveries. I didn't have time to add those and will be doing so while the new update is in beta. So, those will go in to version 0.9.1.0.
Other than that, it has loooots of new goodies. My Monday post will have a more detailed breakdown of everything that has been added.
There will be a week or two of fixing beta issues and adding some new events for Tundra following this update. I anticipate this update having a lot of strange bugs/issues because it introduces a lot of new systems. After that, I'll move everything to the production branch.
Once this Tundra update is out of the way, I'm going to begin work on a big content/tuning update. By content, I'm referring to, events, items, props, blueprints. I'm going to avoid adding any ne...
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