Odd Realm

Odd Realm Dev Tracker




04 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
What version are you on? Plants which do not produce fruits/vegetables would not be auto-harvested/planted previous to version 0.8.24.0.

03 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, and which version are you on?

Yep, we'll be adding some mod support later down the road once systems and core game features are set in stone.

Originally posted by electricshout

i am having the error "Screen: DX11 could not switch resolution (1280x720 fs=1 hz=0)". I've tried several different resolutions, and have messed around with a bunch of settings. Again, I think this might be an issue on steam end or I'm just really stupid. Do you have any suggestions for this? I followed the directions from your comment above, but it didn't seem to change anything.

Hmmm. Unfortunately, I've never seen this before. My personal solution to odd graphics bugs like this is to update my drivers. That is my super lame advice. Otherwise, I have no clue. Sorry. :(

Comment
    Sleipnir on Steam Forums - Thread - Direct
Is the zone in a tavern or animal enclosure? Builds before v0.8.24.0 (beta) have a silly autozoning feature with those rooms which you can edit through the room editing window. It could be overwriting your custom zone.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. Thanks for letting me know. I'll take a look.

29 Dec

I'm going to need a bit more info to help you out as I'm not exactly sure what the problem is.

What do you mean by 'resolution thing'? Are the buttons obscured because your monitor is too small?

What platform are you on? Windows?

If on Windows and you just need to reset the resolution that is stored (Unity has a strange way to save game resolutions/gfx stuff) you can do so by following this:

  1. From your windows panel, type, 'run' and open the Run app.
  2. With the new window type, regedit.
  3. Navigate the folders: HKEY_CURRENT_USER > Software > Unknown Origin Games > Odd Realm
  4. You should see something along the lines of, Screenmanager Resolution Height_h2627697771. You can edit this to change the saved resolution.

Be very careful when viewing/editing the registry. Make sure to only edit stuff under the Odd Realm folder.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes! I'm trying to come up with a better way of managing this. It is intentional for them to be easy to destroy so that there is some way for you to pay for the experience gained. Otherwise, it's just free levels and that's less of a challenge in my opinion. ;)

28 Dec

Unity (the engine being used) does not support borderless window mode yet. Or at least it doesn't work whatsoever. Hopefully they fix that up soon. : /


27 Dec

β€œThe Dark Souls of block world sims.” -Someone, probably

Originally posted by Andminus

Any consideration you could add to the "has died" message with they're profession? Like " "Ekric wesley, the blacksmith" has died."

Good idea!


22 Dec

Post
Hey everyone!

This is a brief post to let you know that I won't be as active on the forum/discord or uploading any updates until the new year. I'll be away visiting family and I need to take a little break from development. I WAS going to move the beta changes to production before heading off on vacation, but it doesn't seem wise to do so as I won't be available to fix things while away. Plus, there are some performance issues in the beta that shouldn't make it into the production version and I want to fix those when I return.

Lastly, I wanted to wish you all a happy holiday and new year if you're celebrating that. Thank you for such a great year. It truly has been an honor to work on the game with this community. :)

All the best,

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1684841248948796753]here[/url].

20 Dec

Post
Hello!

Real quick update to inform you all that I've uploaded a small build with fixes for the following:
-Ore not showing up on the mining overlay.
-Ore being visible when it hadn't been uncovered yet. Unfortunately, already visible ore will still be visible on saves pre-0.8.24.1 as they get saved as visible. Post-0.8.24.1 saves should be good to go.
-Incorrect item text showing when items were reserved via the inventory panel.
-Weeds will now have 'time to mature' displayed on tooltips.
-Changed shift increment to ctrl (plus added a special hotkey option in settings so you can change it yourself) in order to avoid overlays being hidden when trying to increment items by 5.
-Removed some debug logs which would occasionally drop framerate.

Thanks!

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1684841248938642712]here[/url].

19 Dec

Originally posted by rockhydra94

Awesome thanks for the hard work!

Thank you!

Hey friends!

This week's build, 0.8.24.0, is live on the beta branch. I'm hoping to move this update onto the production branch as early as tomorrow. This will depend on whether or not the build has any major bugs. If it does, I probably won't be able to get the update to production until after xmas as I will be away visiting family. Here's hoping this one is good to go. :)

This update fixes a large amount of bugs and adds some fun things to our good ol' Ancient friends. Namely, the Aeternum which is a new headgear item for them to wear which provides energy and magic skill boosts. There are seven for you to make. Four of which require newly added gems which can be found deep underground.

As well, I've added some voices and new portraits for them to slowly bring them up to the same level as Humans in terms of content. Oh, and I also added in three events for 'Unworthy' Ancients to appear and ask to join you. This is similar to the Human settler wave ev...

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