Odd Realm

Odd Realm Dev Tracker




27 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've changed this for the next patch. Thanks!

Thanks! I agree that their current generation method isn’t great but I don’t think they need to generate at game start. Even if they did you’d still come across them while digging. Instead I just need to give a big buffer between the cave and your mine. Plus I need to keep them from spawning so frequently.


26 Jan

Originally posted by e4mxGZ

Looks amazing, will this be the best way to farm or regular farming will be as efective as cenotes with the future water mechanics?

Right now, it's about the same no matter where you plant your crops.


25 Jan

You can type to search in that second screenshot. Just hold shift and type in the name.


22 Jan

Happy Friday/Saturday everyone!

https://i.redd.it/uklipt9vj5d81.gif

This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, the Vault, and the Market. Like you, I get frustrated by where the merchant items spawn, so I thought I would remedy that with these rooms.

Market

This room is needed for merchants to visit your settlement. Any items bought from the merchant will be spawned here, unless there's no room, in which case the items will spawn at the merchant. In the future, I am going to have merchants stick around in the settlement and hang out at the market, instead of leave immediately after a trade. That way, p...

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Happy Friday/Saturday everyone!



This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, the Vault, and the Market. Like you, I get frustrated by where the merchant items spawn, so I thought I would remedy that with these rooms.

Market This room is needed for merchants to visit your settlement. Any items bought from the merchant will be spawned here, unless there's no room, in which case the items will spawn at the merchant. In the future, I am going to have merchants stick around in the settlement and hang out at the market, instead of leave immediately after a trade. That way, players can re-initiate trading while the merchant is around.

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Originally posted by E-Coli-

Is it possible to get a settler into a cave like this without flooding it?

You could get in there without flooding the cave by either digging in from below, or by building a tunnel structure from the surface.

Originally posted by brad_edmondson

You should be proud -- this looks amazing!

Thank you! :)


20 Jan

I've been pleasantly surprised by a few of these landscapes since adding in proper cave generation. I had to share this one because it was so unique.