Odd Realm

Odd Realm Dev Tracker




15 Jul

Hello my friends!

I hope everyone is doing well and today I wanted to update you all about Odd Realm's 0.10.0.0 version.

I'm making some fantastic progress but I'm still working on finishing things which I had started earlier in the year. Namely, a bunch of room related changes and improvements. I had mentioned in a previous post that I had overhauled the room UI because it was desperately needing some TLC. At the time, I wasn't able to finish that work because I was running into a lot of core game issues and decided to fix that up. As you are all aware, that added quite a bit of time to 0.10.0.0's development timeline. Anyway, now that that stuff is out of the way, I came back to finishing up those room changes/additions. I'm very excited about the changes and I think they are going to add so much to the game, so I want to show off some things.

If you are unfamiliar with the new functionality of rooms, take a look at this article which describes them ...

Read more External link β†’
Post
Hello my friends!

I hope everyone is doing well and today I wanted to update you all about Odd Realm's 0.10.0.0 version.

I'm making some fantastic progress but I'm still working on finishing things which I had started earlier in the year. Namely, a bunch of room related changes and improvements. I had mentioned in a previous post that I had overhauled the room UI because it was desperately needing some TLC. At the time, I wasn't able to finish that work because I was running into a lot of core game issues and decided to fix that up. As you are all aware, that added quite a bit of time to 0.10.0.0's development timeline. Anyway, now that that stuff is out of the way, I came back to finishing up those room changes/additions. I'm very excited about the changes and I think they are going to add so much to the game, so I want to show off some things.

If you are unfamiliar with the new functionality of rooms, take a look at this article which describes them thoroug... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/5630046629518387710]here[/url].

14 Jul

Originally posted by Tjoffex

Thank you! Found both it and the Far Sight Beacon :D

Yay!

Originally posted by Tjoffex

The issue is that I can't designate it in the first place, it's not in the room placement list

Oh, I misunderstood. Ok, I think what's happening is that the right room overlay is obscuring the menu. Try minimizing it with the [ _ ] button on the right panel.

This is a silly UI issue (that's fixed in the next 0.10.0.0) update and can happen on smaller resolutions. Sorry about this.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes! I've been meaning to do this one. I will try to get it into the next update. Thanks.

13 Jul

What props do you have inside the room designation?

It requires:

1x Lectern of Knowledge

1x Seat

1x Book Case

Does it say you're missing props? Is anyone occupying it?


10 Jul


09 Jul


08 Jul


06 Jul


02 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by DeadMeat: How about before we add stuff you fix taming.

There's no need to be rude. I have fixed taming and a lot of the combat bugs for the next patch.

30 Jun

This is incredible and I really love how you leaned into the Ancient's style. So impressed!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for mentioning. I've overhauled the training process for the next update and stuff like this won't happen anymore. Sorry that you're experiencing the issue.

29 Jun

Already some great answers, but I thought I'd chime in and say containers will extend the time it takes to decay for items that expire.

Originally posted by 3magic4

Steam sale convinced me to finally buy this game and I am loving it! Super excited about the things mentioned here!

Thank you so much for supporting the game!