Odd Realm

Odd Realm Dev Tracker




15 Aug

Originally posted by Ihatetobaghansleighs

Awesome! I look forward to the next one so keep up the good work, your game is really great

Thank you for the support! :)


14 Aug

Originally posted by Ihatetobaghansleighs

That's awesome! You're so great at replying to these. Do you have an ETA for the update? If you don't that's completely understandable, I don't know what it takes to make a video game lol

I don't like to promise release dates these days just because I'm not great at keeping them. Also, this update is proving to be a lot of work as I'm--on top of adding a lot of content--fixing up the room management system. So, it'll probably be a while for this one.

No, but there will be in the next update!


13 Aug


11 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
It's because they're a laborer and only gain xp for carrying. This is something I've changed for the next big update. As a temp fix, try changing their profession to something that gets xp for other skills. i.e., changing to carpenter to get xp for building things.

09 Aug


08 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll look into making this experience better! Thanks for the feedback.

07 Aug

Hey cool cats

Just uploaded a little post with info about the game's development. Check it out!

https://steamcommunity.com/games/688060/announcements/detail/2767977977904078560

Thanks!

S

External link β†’
Post
Hello!

This is NOT a post to say the next update is out! Some confusion there on my last development post as I erroneously used the word, 'update'. haha That's my bad! Also, I noticed some concern that I'm not posting these dev posts enough and all I can say is that it takes quite a bit of time for me to write them and I'd rather focus on work on the game. So, apologies for not writing them every week. I encourage you to join our discord server if you want constant news updates as I'm in there every day talking to the community. Here's a link to that: Discord Server[discord.gg]

Anywho, on to the meat and bones:

I'm currently in the process of wrapping up work I had started on re-doing the rooms screen. Now, I know what you're thinking as I've thought it too, 'ugh, more work on a screen that's already done??' Th... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2767977977904078560]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, I've been thinking about adding some descriptions to help communicate a few things such as this which can be confusing. I've neglected doing so as I've been busy on other things and writing descriptions for all the props/plants/etc takes so much time. Regardless, I see its value and should get it done sooner rather than later.

Trap door - For player controlled entities this is just a platform. For other entities, it will drop them into the block below when they enter the tile. The tile below has to be an open block for this to work as you would guess.
Hatch - Same as a door, but only blocks vertical movement between its block and the block below. Players can lock/unlock it from the utility menu.

04 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for taking the time to write this feedback and suggestion list! Looks like lots of great stuff. :)

03 Aug

Yes! You're correct. They're not finished and are more of a prototype to help me develop the game with two races in play so the systems are properly rounded out.

That being said, there are three new summons planned. They should be added relatively soon. Plus, Ancients, as well as Humans, will constantly get more and more things to build, including void-based objects. I try to add more blueprints each update. The update I'm currently working on has a ton. The next update will also let Humans use the void via the new tech tree.

One thing--which you may or may not care about--is the addition of more story elements for each race as development progresses. That's an area I've left completely untouched as I work on the core game. But I do want to have more scenarios, artifacts, and historical figures appear which are based on the race you select. These would give lots of backstory to them and the world and make them feel even more unique.


31 Jul


29 Jul

Originally posted by rubenrudolf

Hey again! You are not gonna believe me, but i just booted up my pc to send you the save file and just checked the save to make sure it was still dealing with the issue, aaaand... it's all back to normal for some reason, pausing and unpausing is working properly again!

Thanks anyway, cheers!

Glad to hear you can play again. :) I'll keep my eyes open for the bug. Hope to get a fix in for the next version.

Thx


27 Jul

Sounds like an error which would need a patch fix. You can send the save file to me and I'll take a look. If you're interested in doing this, you can send it by following these instructions:

https://steamcommunity.com/app/6...

Read more