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Old School RuneScape
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0s | [Music] |
---|---|
1s | foreign |
4s | good evening and welcome to this week's |
7s | q a live stream I'm your host modiza and |
10s | I'm joined Sonic's apparently very funny |
12s | for Kirby uh I'm joined by mod Kirby hey |
15s | mod Kirby how are you doing ah I'm doing |
17s | okay thank you |
19s | brilliant as well as mod Goblin hey mod |
21s | Goblin how are you doing today good |
23s | evening yeah I was laughing because I |
24s | couldn't find the frame I wanted to I |
26s | was just miles off I'm not used to it's |
28s | so close up and my camera's really wide |
29s | but yeah I'm good stressful two days but |
31s | I might |
34s | yeah I'm okay thank you likewise it's |
36s | been it's been a long week it's been a |
38s | long few days but we're getting there a |
40s | bit of advice by the way if you ever |
41s | want to know like where you are in frame |
43s | typically |
44s | your head's going to be in shots so as |
46s | long as you put something in front of |
47s | your face then you'll be able to see it |
48s | on camera |
51s | all right you're welcome |
53s | you said that you didn't you you were |
55s | struggling |
56s | broadcasting advice |
59s | you're on the stream so they're gonna |
61s | see your face right anyway |
63s | um before we get into it let's go |
64s | through some announcements and just uh |
66s | break the ice a little bit exclamation |
68s | mark a game update this week obviously |
70s | saw the release of the Wilderness boss |
71s | rework Callisto vesian and then artists |
74s | have all received a glow up and the |
76s | coveted |
78s | the d-pick is now available from the cow |
80s | fight queen as well as the volcanic mine |
82s | and we also buffed the rate that it |
84s | comes out from California not cow fight |
85s | Queen thing about Dragon there we go got |
87s | there in the end you can read all about |
88s | the rework and more in this week's game |
90s | update it's exclamation mark game update |
92s | we're also going to be talking about the |
94s | Wilderness fostery work for the entirety |
96s | of this Stream So if you want to hear |
97s | more make sure you stay tuned in |
99s | um after that we've got exclamation mark |
101s | account so the closed beta for jagex |
103s | accounts is now underway if you want to |
105s | read up our latest update on jagex |
107s | accounts you can do so with exclamation |
109s | mark account but for a quick reminder |
111s | this is very much the closed beta for a |
113s | few select individuals to make sure that |
115s | everything's working the way that it |
116s | needs to work and then we are opening |
117s | that up to the rest of the player base |
119s | later on this year but all the info is |
122s | in exclamation mark account |
124s | uh if you haven't already make sure that |
126s | you go and cast your vote on the recent |
128s | poll that we have our exclamation mark |
129s | Poll for more information that is |
131s | regarding the new skill Community |
133s | consultation as well as pulse 78 so a |
136s | whole bunch in there really important |
137s | that you check it if you haven't |
139s | um already |
140s | seen the survey it's linked to within |
143s | the whole in-game or you can get to the |
145s | blog exclamation mark Poll for that and |
147s | uh you can then go fill out the survey |
149s | as well we've had a bunch of responses |
151s | over 20 000 of you so far amazing to see |
153s | uh mud light is going through all of |
155s | that data with the dev team at the |
156s | moment and we are gonna soon start |
159s | working on putting together pitches but |
160s | we'll save that for another time because |
162s | that's an exciting thing in its own |
163s | right |
164s | um talking of the survey exclamation |
166s | mark survey alongside that as we |
168s | mentioned you can find a fully fleshed |
170s | out version of the survey to leave all |
171s | of your thoughts and feelings on what a |
172s | new skill should look like exclamation |
174s | mark survey in the chat and then last |
176s | but not least following on from the |
178s | whole new skill conversation exclamation |
179s | mark new skill Discord we have a new |
181s | Discord server that's dedicated to all |
183s | things new skill you can come and join |
184s | us to keep on top of everything during |
186s | Community console stage Community |
188s | consultation stage |
191s | or if you just want to check out the |
192s | most recent blog it has the links for |
194s | everything in there |
196s | um so yes all right |
198s | now we can get on to talking about |
200s | Wilderness boss rework and there is one |
202s | thing that I think we may as well just |
203s | get out of the way straight away and |
206s | that is let's just talk about drop |
209s | tables because I think it is probably |
210s | the biggest point of feedback that we've |
212s | seen so far other than the fact that |
214s | actually everyone seems to be pretty |
216s | happy with the rework as a whole we've |
217s | got some questions that touch on that |
219s | but generally speaking the mechanics are |
221s | awesome the new environments are awesome |
223s | they're split between multi and single |
225s | plus is pretty awesome but |
227s | the drops aren't so awesome so the |
230s | question that we've got here which came |
231s | in from a player was I'd like to know |
234s | more about how the balance of wilderness |
236s | boss rewards were decided and the high |
239s | risk High reward concept oh and how the |
242s | high risk High reward concept was |
243s | approached for example mid-tier Phantom |
246s | musper this is player saying mid-tier |
248s | phantomus but not us so don't don't do |
251s | that to me it gives around about 225k GP |
255s | per kill whereas the Wilderness fossils |
257s | give 25k is this because the new uniques |
260s | of the boarding bosses are more valuable |
263s | question mark |
265s | so I think there's quite a few things |
269s | and I think sorry Goblin I was gonna |
271s | well I didn't so I'm going to let you |
274s | carry on because I don't want to speak |
275s | all the time so go ahead yeah one I |
278s | forgot about the delay on the uh on |
280s | these because we're doing them remotely |
281s | I was gonna say just Kirby want to go |
282s | first and maybe talk about um |
285s | I guess what's going on at the moment |
288s | and then I'm happy to jump in and talk a |
290s | little bit about what we're going to be |
291s | doing after the moment |
294s | in the future tomorrow yeah |
296s | it's been a minute I'm so Rusty |
299s | okay yeah you'll get there |
303s | I'm having a melt now yeah |
306s | um So currently |
308s | what it seems like right now is that the |
310s | issue is especially in larger groups as |
312s | well like |
313s | the normal drops which is probably the |
315s | bulk of where players are going to see a |
317s | lot of the value is just |
319s | not there shall we say where you're |
321s | getting |
322s | very low quantities of items and value |
326s | is there in smaller groups I imagine |
328s | most players aren't playing in smaller |
329s | groups right now and it just doesn't |
331s | work out right now so |
333s | um probably speak more to it but the |
335s | plan is in the short term uh we're gonna |
337s | try to look at increasing some of those |
340s | uh regular drop table values now |
344s | um tomorrow at some point leave it for |
347s | weekend see where we say reassess |
348s | readjust and hopefully get it into a |
350s | better place overall um |
353s | I can imagine we're gonna make |
355s | reasonably substantial changes |
357s | especially in masses but |
360s | um yeah exact numbers TBA and TBC so I |
363s | can't leak anything right now I'm sorry |
368s | yeah and more or less the same just like |
371s | our current planning is effectively |
374s | we're hoping to be able to buff the base |
376s | quantities of the regular loot like the |
378s | consistently obviously the uniques right |
380s | now are really valuable and they'll kind |
382s | of hold up the profitability of them for |
384s | a little while |
385s | but um in terms of the kind of interest |
388s | in keeping the content healthy long term |
389s | because we'd like it to be healthy long |
391s | term it was sick to see so many people |
392s | out there yesterday |
394s | um and today as well |
396s | um we want to kind of |
399s | initially just buff the base quantities |
400s | a little bit further uh the regular Loop |
403s | so there's like more consistency |
405s | um obviously consistency is a bit of a |
407s | misnomer at times because there's a risk |
409s | of dying so it's not guaranteed |
411s | consistently but it is consistently |
414s | um and then what that gives us the |
415s | opportunity to do is to look at data |
417s | over the course of Friday when we're all |
419s | in office and then collect data over the |
421s | weekend as well and then continue to |
423s | make further incremental changes we |
425s | don't want any joke too hard in like the |
427s | absolutely opposite direction then have |
428s | a weekend where we're |
430s | not able to you know really make any |
433s | other changes and we just come back on |
434s | Monday |
435s | yeah and like renault's a 4G peach or |
438s | something so um |
440s | I don't know incremental but um We're |
442s | not gonna leave it in the state that |
443s | it's in we fully agree and like get |
446s | where people are coming from with the |
447s | regular drop table |
448s | and uh we'll we'll make it better it |
450s | will get better and we appreciate your |
452s | feedback especially when it's delivered |
453s | uh you know constructively usefully |
455s | we'll sort it out also I need to fix the |
457s | rounding error that's causing people to |
459s | get a single coin if that's not good |
463s | just one coin for your efforts it's fair |
466s | it's because it's rounding twice right |
467s | like it's rounding like your |
469s | contribution and then it's rounding once |
472s | it's just rounding your damage in the |
474s | fight as zero and then instead of you |
476s | giving you nothing it's giving you the |
479s | smallest possible quantity of something |
481s | which is one coin |
483s | yeah okay I feel that I'd rather get |
485s | nothing than a single coin yeah yeah |
488s | [Music] |
490s | brilliant okay well hopefully that |
492s | explains it so quick summary we know |
494s | that it's not in a great place uh we are |
497s | looking to increase the amount of bass |
499s | loot that's most likely going to be hot |
500s | fixed at some point tomorrow we're then |
502s | going to spend tomorrow and the weekend |
504s | Gathering data to then make further |
506s | incremental changes until we get to a |
508s | point where we're really happy with it |
510s | you're really happy with it as well |
511s | something that I just want to touch on |
513s | uh in terms of why it was released the |
516s | way that it was |
517s | um I don't want there to be a huge |
518s | misconception that it was um |
521s | it was like unintentional I think the |
523s | only thing that was unintentional which |
524s | we hot fixed pretty soon after release |
526s | if I'm not mistaken Kirby was the fact |
528s | that loot wasn't being given out the |
529s | right amount of of participants it was |
531s | capped at five instead of 15 I think yes |
534s | yeah so we we fixed that really quickly |
536s | and early on |
537s | but the thing that we like let's look at |
539s | the Muska because it is the most recent |
541s | boss that's came out as an example now |
543s | we have tons of historic data when it |
545s | comes to instanced bosses that are only |
548s | able to be killed by one person with a |
551s | particular set of stats that we can use |
553s | to help kind of like figure out ballpark |
555s | where drops need to be at for a certain |
558s | kill time |
559s | so that on release it feels pretty good |
561s | and even with all that historic data we |
562s | didn't get it perfect you've seen now |
564s | two different iterations of drop table |
566s | revisions to the muscle one pretty soon |
568s | after the release and one that went out |
569s | with this week's game update so that's |
571s | you know over the course of two weeks |
572s | two changes pretty reasonable well |
574s | that's with a huge amount of historic |
575s | data that we've got now I don't want to |
577s | make up excuses but the reality is we |
579s | don't have that same level of data when |
581s | it comes to Wilderness content it's the |
583s | first time that we've looked at |
584s | reworking these bosses in |
587s | years since their release and we can't |
589s | really use the data that came from the |
591s | previous bosses because the new ones are |
593s | completely reworked versions so the old |
595s | data wasn't relevant data from previous |
598s | losses that we've got out in the game |
599s | also aren't exactly relevant because |
601s | they're instanced or they're capped at a |
603s | certain amount of people that will kill |
605s | them or they've been around for so long |
607s | we have a lot of information so |
609s | for us really it was about going into it |
611s | on pretty heavy-handedly in the reserve |
614s | to kind of like |
616s | State you know we didn't want to put it |
618s | out and it'd suddenly be so broken that |
620s | it required a knee direct reaction to |
622s | fix because it's much easier for us and |
624s | much healthier for the game to have |
626s | those incremental increases than it is |
628s | to have something broken out for a bunch |
630s | of hours that then has to be nerfed and |
633s | then suddenly one portion of the economy |
634s | has suffered as a result so I know that |
636s | it's not ideal but it is still a |
638s | learning process for us and I think as |
641s | the team have rightly pointed out today |
642s | we're aware of it we want to fix it we |
644s | will do the best that we can to make the |
646s | drop tables good |
648s | um but we are going to take a much um |
650s | safer approach to doing that than just |
653s | kind of try and figure it out or use as |
654s | much data as we can so |
656s | cool does anyone else want to add |
658s | anything onto the whole drop table |
659s | discussion before we move on to the rest |
661s | of the streaming questions |
664s | do I add one coin is a legendary draw |
668s | sure why not |
672s | your muted Goblin |
676s | Good Start yeah that might be yeah yeah |
679s | like the kraken's nothing drop or um |
681s | what is it that drops of Tinderbox is it |
683s | nightmare |
685s | can't remember I'd have to check |
687s | I love stupid jokes like that every now |
689s | and then though if they're like stupid |
690s | rare you know like pet Rarity of just |
692s | the one coin |
694s | but fireworks uh Fermi for The Tinderbox |
697s | thanks Jack do you want in a minute |
700s | sweet all right well one coin being |
703s | added to the loot table as a permanent |
704s | addition you heard it here all right |
706s | let's have a look at what actually |
708s | changed we've got some visual changes to |
710s | go over some images so this is what's |
712s | known as the Wilderness boss rework a |
714s | glow up comparisons thank you for that |
716s | one mud light really appreciate you |
717s | putting that into the script |
720s | yeah it wasn't just about the awesome |
723s | new rewards because some familiar photos |
725s | also got a bit of a glow up we've got a |
727s | before and after to see just how |
729s | fantastic they look and I'll read out |
731s | what was given to me to say in these |
733s | word for word but just know that this |
735s | isn't my words first one's not so bad |
738s | we're vetian here showing off his |
740s | ambidextrous skills and swapping his |
742s | sword and shield around but also looks |
745s | so much cooler than they did before |
748s | is it but I didn't even notice he |
750s | swapped pants no I mean like until today |
752s | and I've tested both I've done very on |
755s | in game a bunch and I've tested anyone |
757s | so much I didn't notice until reading |
760s | that on there |
761s | script for today I think he looks so |
763s | cool though |
765s | I the left one is uh |
767s | I don't know it's one of my favorite |
768s | really old bits of RuneScape trivia that |
771s | we just took like a one by one NPC from |
773s | the Legends quest made him three by |
775s | three |
777s | engagement strangely he's a haunted |
780s | figure isn't he |
781s | uh he looks very haunted yeah |
785s | also behind the scenes bit of nonsense |
787s | uh very very initially uh the concept |
791s | for void Waker was actually going to be |
792s | put on Veterans copesh which you could |
794s | have got as a drop so uh will this boss |
797s | rework rework you might get that pack |
799s | but not in the short term |
803s | I mean one rework is enough for now it |
805s | took us enough years to get here that's |
806s | uh let's not talk about the second one |
808s | just yet |
810s | by that time in 2017. yeah |
815s | my kids will just be graduating from |
816s | from high school |
820s | okay so quickly moving on to the next |
822s | image is it bad that I just want to pet |
825s | Callisto now he looks so fluffy dot dot |
827s | dot |
829s | you in the face yeah and much more of a |
834s | subtle uh change here but I think that's |
837s | just because it's a you know I mean the |
839s | Bears are bears right they look like |
840s | bears but it even with the subtle |
843s | changes this one looks so much better |
845s | like the it's it's it looks like there's |
848s | not been a much done but at the same |
849s | time it has you know I mean it looks so |
851s | much more detailed I think it's awesome |
853s | big fan yeah it's got less of a pinhead |
855s | now as well if you know what I mean |
858s | yeah yeah I do see it's like yeah that's |
860s | just a point I just saw a screenshot |
862s | mocking me in chat there's a bears they |
865s | look like Bears we're all on foot we're |
868s | all feeling it today yeah |
871s | this is what happens to the drop tables |
873s | for three hours oh yeah |
876s | like the main reason we got uh remodels |
878s | for especially Callisto was the fact |
880s | that we needed a better rig for |
882s | animation I say we like how I was |
883s | involved in this art needed a better rig |
885s | for animations |
887s | animations are kind of sick with it |
889s | right now |
890s | like just like the level of like art and |
892s | animation I got for this project is |
896s | it I'm I'm carried by the art team right |
898s | now is What's Happening Here |
901s | no that's not true you did a great job |
903s | of putting them all together but the art |
904s | team did also do a fantastic job of |
906s | making the bosses animations and |
908s | environments look incredible so I've |
910s | been smashed up with everything lately |
912s | they have let's have a look at the next |
914s | one then uh if you're an arachnophobe |
915s | maybe you want to turn your eyes off |
917s | temporarily by that I mean close your |
919s | eyes |
922s | um why do I find that an artist cuter |
924s | now is the text that's been given to me |
926s | so yeah I don't know I mean it's a |
928s | little bit cuter if cute means hairy and |
931s | egg sacked but it's an awesome upgrade |
935s | for sure |
937s | yeah I think between |
939s | The Wave in an artist looks now and |
941s | especially the environment as well like |
943s | I think like silkasm and all like webcam |
945s | especially like for me personally my two |
947s | favorite of the new lures |
949s | um I don't know it's just like the vibe |
952s | is so much different compared to |
954s | the iconic that goofy dude from uh |
957s | it's his old spider bit I guess yeah I |
961s | mean when you look at the comparison |
963s | between the two like versions as well |
965s | like it's a shame we we don't have a |
967s | picture of the old environment because |
968s | it's just in the middle of the gray |
970s | Wilderness with a huge web just in the |
972s | floor and spider wandering around and |
974s | now it actually feels intimidating like |
976s | you're in a lair it's yeah |
979s | wild in the wild hey |
983s | also all behind the scenes nonsense |
985s | um so when an artist runs initially she |
989s | was running between every attack |
992s | so what you just had was this this giant |
995s | colossal web that you are a a tiny |
997s | speccon and this giant spider skitting |
1000s | around at full speed because obviously |
1001s | you should attack it constantly so she |
1003s | has to run at Double Double speed to get |
1005s | ketchup to where she actually is |
1006s | compared to where the client thinks she |
1007s | is |
1008s | so you're just stood there watching this |
1010s | giant spider run circles around you it |
1012s | was terrifying and it was hilarious |
1018s | for like a day or something I might try |
1021s | and get a video of it |
1023s | um revert it somehow and get a video |
1025s | because it was just hilarious for April |
1027s | fools we put the insanity invocation on |
1029s | the entire game |
1033s | you are evil God be fun be good |
1037s | I just I will say though I love that |
1039s | we've I love that like more NPCs have |
1040s | been running recently I am even though |
1043s | like um there's an NPC that runs in |
1045s | secrets for the north for example it was |
1047s | really funny that's like not super scary |
1048s | but unreleased it was really funny |
1049s | watching people just that because like |
1051s | suddenly an NPC is just giving it |
1053s | absolute beans like charging towards you |
1055s | I love that |
1057s | oh you know it's new year new year new |
1059s | me everyone's doing their Journeys going |
1062s | for that's a really bad joke I'm sorry |
1063s | all right questions you can move away |
1066s | halfway through yeah I had to just jump |
1070s | ship yeah no no stop while I'm ahead |
1073s | okay uh let's get some questions and |
1077s | answers first question is hi guys |
1080s | congrats on the reworked bosses thank |
1082s | you the Arenas and models look fantastic |
1085s | now that we have added in group loot |
1087s | mechanics to these bosses are there any |
1089s | plans to go back and retroactively do |
1091s | the same for other bosses that could |
1093s | benefit from it called Beast comes to |
1095s | mind |
1097s | not immediately uh |
1100s | yeah I think it's one of these things |
1101s | where it's easy to plug in new content |
1103s | because we go oh we need a drop table |
1104s | hey let's do a group drop table that |
1107s | sounds like a good idea it's |
1109s | a lot because we'd have to go out of our |
1110s | way to decide okay we want to rework |
1113s | Court playable to be a drop table and we |
1114s | probably are going to freeze it to do |
1116s | that I don't think Corp tibble is bad |
1118s | enough to want to rewrite at this point |
1120s | but |
1122s | retroactive probably not future if the |
1124s | content feels appropriate we'll do it |
1126s | maybe like somewhere down the line right |
1129s | um especially with like Divine kind of |
1131s | being a near-miss like and I know people |
1134s | ask about the Divine spiritual sorry |
1136s | boss I didn't mean to God |
1140s | um but like I don't know if we were ever |
1142s | gonna like talk about that again I think |
1144s | it would be in the context of maybe like |
1145s | doing something to cope I think corpse a |
1148s | bit different because Corp is like |
1151s | content from like pre-old School whereas |
1153s | the worldly boss reworks and like the |
1155s | Wilderness buses are old school |
1156s | exclusive content it feels a little bit |
1159s | less |
1160s | what's the weather like sankrosanct or |
1162s | something like that I guess |
1164s | um for the worthy bosses like it feels a |
1166s | little bit less |
1167s | spicy to change them because they're an |
1169s | old school exclusive as opposed to |
1171s | something that existed beforehand a |
1172s | little bit so I don't know |
1175s | I don't think that's a word maybe you're |
1177s | right |
1178s | it's fine it is now I mean I can't even |
1180s | read half the things I have to speak out |
1182s | so it's it could be made way worse I am |
1185s | sacrificed my bad sorry it's all right I |
1189s | I think I'm kind of with you on the same |
1191s | um |
1192s | like mindset and Goblin I can't imagine |
1194s | at some point we would look at Corp but |
1196s | just not in the immediate future so I |
1198s | think Jacoby was right in that sense but |
1200s | if there were changes to come to it then |
1201s | perhaps I think one thing that would |
1203s | benefit from this change sooner rather |
1205s | than later though is the Revenant |
1206s | Revenant maledictus |
1208s | um that can spawn |
1210s | we originally had added that in uh and |
1213s | left it so that you couldn't get loot |
1215s | from it as like for example an Iron Man |
1216s | because of fears that it would be just |
1219s | sold you know just sold to irons people |
1221s | would lock it down and then and then |
1223s | sell it across but I think the reality |
1224s | is very different now and it was a bit |
1226s | um over cautious from our side so I |
1229s | think that's an area that probably could |
1230s | change |
1231s | um and even if not making it so that |
1234s | ions can get loot from MVP sorry if it |
1237s | wasn't group Loop mechanics on Revenant |
1239s | now that it just at least making it so |
1240s | that irons have a chance of getting loot |
1242s | if they were the MVP as like a minimum I |
1245s | think would be a good chance a good |
1246s | change |
1248s | um yeah not uh not to not to speak to |
1251s | say I think we do have some stuff |
1253s | kicking about in the backlog for the |
1256s | maledict is in general from like some |
1258s | behaviors that get raised pretty often |
1260s | um cool I have to double check |
1263s | well the backlog yeah |
1266s | hey you know what though poll 78 we did |
1268s | actually get a few things that were in |
1270s | the backlog added into there with near |
1271s | misses as well as some things that had |
1273s | been asked years ago I think I saw a |
1274s | ticket that I put in back in 2018 and |
1277s | I've left jagex and rejoined since then |
1279s | so we do go to it and I think there is a |
1281s | bit more of a focus this year especially |
1283s | to try and get through what's in the |
1285s | backlog and I know that us as a CM team |
1287s | are adding things into there as much as |
1289s | we can when we see player stuff come up |
1291s | so all right next question do the new |
1294s | lower level bosses count towards the |
1295s | achievement diary and do both versions |
1297s | of the bosses count towards the elite |
1299s | diary |
1301s | I they should |
1304s | um yeah if they don't and somebody's got |
1305s | horribly wrong like part of it leaving |
1308s | it in there is that there was a valid |
1310s | mechanic where you could pull then an |
1312s | artist off to a corner where you were in |
1314s | singles and then it just magically |
1315s | worked that you were safe ish |
1318s | um and like that's sort of like set up |
1320s | you wanted to preserve well we're not |
1322s | we're probably changing the difficulty |
1324s | of getting those achievements but we're |
1326s | not substantially changing it that's |
1328s | part of the reason why we went to the |
1329s | singles variants in the first place |
1332s | is that yeah there were mechanics where |
1334s | you could as a lower level player get |
1336s | access to things that if you were |
1338s | fighting the boss head on you probably |
1339s | wouldn't be able to that's the sort of |
1341s | like mechanic you want to preserve and |
1342s | that's why we're letting you get your D |
1343s | Pick and the arena the Gods uh in |
1346s | singles |
1349s | cool just um quick because I know this |
1352s | combat achievement related and some |
1353s | people mentioned it we haven't forgotten |
1354s | about the combat achievement point |
1355s | system |
1357s | um it's not you know we'll talk about it |
1359s | when we're ready to talk about it |
1360s | properly uh we haven't forgotten |
1363s | you know we spoke about that was it |
1365s | earlier this week I think actually |
1366s | potentially maybe the week before no it |
1368s | was this week it was yesterday I |
1370s | remember it got brought up again so yeah |
1371s | I always worry that I'm going to say too |
1373s | much and we're going to end the stream |
1374s | and you're gonna absolutely shame at me |
1376s | in the DMS but it's fine because if I |
1378s | say it then it doesn't matter does it |
1379s | because like I'm gonna tell myself off |
1380s | but no |
1381s | instead |
1383s | but it's fair |
1385s | um okay next question is there any |
1388s | reason why vetian reborn sword changes |
1391s | color can we make it so we sword stays |
1394s | Blue the orange slash blue contrast |
1396s | looks really nice the old version sword |
1398s | never changed |
1400s | Counterpoint I like the orange orange |
1401s | energy what now |
1404s | um |
1407s | I mean yeah maybe we can do a poll in in |
1409s | chat it's literally just Aesthetics |
1411s | thing I don't know how deep it is but I |
1412s | saw it mentioned a few times |
1414s | um do we do we like the sword changing |
1417s | color with the style or should the sword |
1419s | stay the same color |
1421s | and uh |
1424s | I guess in terms of any reason I imagine |
1426s | it's because the art team felt like it |
1427s | was appropriate that the sword changed |
1429s | color along with the rest of the |
1431s | yeah that's that's the real reason it |
1433s | changed is that our team said haven't |
1435s | this should probably be orange and then |
1436s | they made it so |
1438s | yeah lots of lots of who cares LOL |
1440s | someone cares someone asked the question |
1442s | you know |
1446s | Goblin did you want to say something |
1447s | before I cut you off we'll kind of move |
1448s | on no I was just gonna yeah spin up a |
1450s | pool and move on so all right thank you |
1454s | all right |
1456s | so number four I saw in a video that RTO |
1458s | can switch aggro if there are several |
1460s | people in the cave interrupting the flow |
1462s | of this single fight I assume that |
1464s | spindle and calvation or Cal |
1467s | calvertis is a typo Al calvarian thank |
1470s | you behave similarly similar is this |
1474s | intended or an oversight |
1476s | uh Berry intended |
1478s | um if another player comes and tries to |
1481s | kill you during the single encounter if |
1485s | you're doing the boss would you rather |
1486s | have to fight the boss and the peak here |
1489s | at the same time but would you rather |
1490s | the boss try and help you kill a PKR as |
1492s | well |
1494s | that that's that's the reason if you're |
1496s | if you're in the area you should be |
1497s | being attacked by the boss |
1499s | and I add to that though because I know |
1503s | that this is a problem that's been |
1504s | brought up a few times and I know a |
1505s | particular person that complained about |
1507s | it at about three occasions yesterday if |
1509s | he's watching this stream knows exactly |
1511s | who I'm talking about I think about ions |
1512s | yeah |
1515s | things like that and like grief in their |
1517s | kills can we do anything to still allow |
1518s | the same behavior but for not to allow |
1520s | that to interrupt their kills that is |
1522s | something I would like to fix but I |
1524s | imagine it's going to be a little more |
1525s | involved so it would probably have to |
1527s | wait for a cold fix unfortunately |
1529s | cool but that is that is an issue I'm |
1531s | aware of and yeah I'm not happy with it |
1533s | either |
1533s | um but yeah we'll look to get it fixed |
1535s | at some point I um |
1539s | yeah I know the chat seems a little bit |
1541s | divided on it um I'd begin to see like |
1543s | maybe more focused feedback specifically |
1544s | on what people think about it I |
1546s | personally like when I was running |
1548s | around yesterday on a mid-level a baby |
1550s | pure and getting some Casey on like um |
1553s | a group Iron Man |
1555s | felt that it kind of led to sound like |
1556s | pretty interesting PVP interactions |
1558s | where whether you're PK like especially |
1560s | if you're like anti-pking or even just |
1562s | um |
1563s | bking I don't know it changes the way |
1565s | that you have to approach fights I |
1566s | thought it was kind of fun to like play |
1567s | fights a little bit differently than you |
1569s | would if you go on somebody at like revs |
1570s | but I know that you know I'm not gonna |
1573s | feel the same as everybody else so if |
1575s | you guys have like specific feedback on |
1576s | whether or not you think that should be |
1578s | happening then um |
1580s | I guess let us know that would be |
1583s | yeah |
1585s | I would like to see more on that from |
1586s | other people |
1588s | it would be interesting because I think |
1590s | for to be completely honest the most |
1592s | feedback that I've seen in regards to |
1593s | the fights being interrupted is irons |
1595s | losing loot not the fact that it |
1597s | actually attacks other players so if |
1599s | people are finding that a problem then |
1601s | um as Goblin mentioned let us know a |
1603s | little bit more of the specifics and |
1604s | maybe we can look into it |
1606s | um but |
1607s | very much is intended and as Kirby said |
1610s | it's there to to make it so that if a |
1612s | PVP does attack you they've also got a |
1614s | fight up against the boss and not just |
1616s | sit there mindlessly attacking you |
1617s | whilst you're trying to defend against |
1619s | the boss and the pka so it's probably a |
1621s | benefit that it happens if nothing else |
1623s | but if you don't like it if you want it |
1625s | to be even harder then I'm sure we can |
1626s | make that possible |
1628s | um all right so next question is it |
1632s | intentional that the boss cave entry fee |
1634s | is lost on death even if you die |
1636s | elsewhere within the wilderness |
1638s | so |
1640s | this is a weird one where like |
1644s | if you are in the cave and you get |
1647s | chased out of the cave you're no longer |
1648s | in the cave but you were in the cave and |
1650s | you kind of started to fight in the cave |
1651s | should you still lose the the your um |
1656s | yeah |
1657s | interview then or like if you're on your |
1659s | way to the cave and you've already paid |
1660s | the fee you're going to the cave should |
1662s | you have to pay it lose it then |
1665s | it is |
1668s | I think just having it lost anyway was a |
1672s | it's an easy solution and probably |
1676s | one that could do with some more precise |
1679s | tuning but as just a general rule like |
1681s | having it lose everywhere was just easy |
1683s | so that's how I programmed it |
1686s | I don't know how it should be consistent |
1688s | with the rest of the game |
1690s | I think maybe maybe there's an Avenue |
1692s | where we change it to be more consistent |
1694s | with reps I think it's something to deal |
1695s | with |
1697s | obviously you're the dev I'm not but my |
1699s | understanding is it's something to do |
1700s | with the way that the game like stores |
1701s | who you've been in combat with and |
1703s | damaged oh yeah oh yeah |
1705s | yeah it is like the game tries to |
1708s | aggressively assign PVP debts if it can |
1710s | currently |
1712s | so yeah |
1714s | um I don't I'm not sure that it was |
1716s | intentional there wasn't um |
1718s | but I I've been planning to update the |
1722s | news post I've just had a lot of |
1723s | meetings today and I've written this |
1724s | down to something that we're looking |
1725s | into to maybe address so that it has |
1727s | parity with um |
1728s | rebs I know I've seen like suggestions |
1730s | from people about maybe |
1732s | I always used to combat ragging like in |
1734s | the Wilderness At Large |
1735s | um I know some of those same people will |
1737s | be talking about Wilderness fees now um |
1741s | I think those are like much bigger |
1742s | conversations and stuff that I'd love to |
1744s | have at some point but just not right |
1745s | now uh |
1747s | soon but like not directly related to |
1749s | the worldly boss rework I think we |
1750s | should sort this fee out first |
1752s | specifically for the cave system and |
1753s | then we'll uh yeah |
1755s | move on bigger and better there's a lot |
1757s | of stuff to do in the wilderness I think |
1760s | cool makes sense I think |
1763s | um like I didn't even think about the |
1765s | scenario that you described Kirby until |
1768s | you actually described it but it makes a |
1769s | lot of sense why is the way that it is |
1771s | after you just mentioning that |
1773s | um but as Goblin said it's definitely |
1775s | something wherever we want to look into |
1776s | I think it's a little bit different from |
1778s | webcase because the Rev caves are |
1780s | obviously much bigger so you typically |
1782s | will die within them as opposed to |
1784s | having the Escape cave system and then |
1786s | suddenly being in the overground but |
1788s | um yeah we'll we'll look into it and |
1791s | then not over world sorry rather than |
1792s | overground same thing really you know |
1793s | what I mean |
1794s | um we are looking into it so cool |
1797s | is there a reason why the reworked |
1799s | bosses aren't similar gpn hour to |
1801s | walkath and Hydra this isn't the case |
1803s | unless you get lucky on unique so I |
1805s | think we kind of covered this one |
1806s | already |
1807s | um so I'll just quickly read this one |
1808s | and yeah I'll move on to the next |
1810s | question but for those of you who missed |
1812s | the start of the Q a we're aware that |
1814s | the drop tables aren't the most |
1816s | lucrative at the moment we're going to |
1818s | be most likely making a hotfix tomorrow |
1820s | to increase the Baseline quantity of |
1822s | loot that you get across the board |
1824s | and then we're going to be looking at |
1826s | data over the next following days to |
1828s | just fine-tune that until we're at a |
1829s | place where we are happy and you as |
1831s | players are happy it was intentional |
1833s | that we put the drop table to be a |
1835s | little bit more on the safe side |
1838s | um so too far that way |
1840s | a little bit but hey it happens and I'd |
1842s | much honestly I know that players would |
1843s | would quite like to be able to sit there |
1845s | for the next four hours and farm things |
1847s | with |
1848s | extremely high gold per hour rates but |
1850s | I'd rather be in a position where it's |
1852s | like cool we've not messed up the |
1854s | economy we've not ruined a particular |
1855s | thing no one's feeling like they've had |
1857s | massive fomo because they didn't get the |
1858s | chance for four hours to get 20 mil an |
1860s | hour and instead were incrementally |
1862s | increasing it we'll let you know when |
1863s | it's in a good place players will |
1865s | probably let you know when it's a good |
1866s | place too and then everyone's all cool |
1868s | and it's safe and healthy and you know |
1870s | what we can just go back to having fun |
1873s | I need to move on to the next question |
1874s | I'm talking too much do the lower risk |
1877s | versions of the Wilderness bosses drop |
1879s | the upgrade to the weapons also |
1881s | yes next question |
1884s | nice is the void Waker karasi |
1889s | uh |
1891s | no so |
1893s | no one yet also yes no it's like same |
1896s | same but different the problem is |
1899s | who who is karasi |
1902s | because obviously in RuneScape 3 there's |
1905s | a karasi it is karasi's sword |
1907s | in in me in Old School |
1910s | crossy doesn't exist would feel weird to |
1913s | have a sort of someone who may or may |
1915s | not even exist in the first place |
1918s | yeah so it is and it isn't right it's |
1921s | kind of similar to the weapon it was |
1922s | heavily inspired by the karasi sword but |
1924s | it's not the currency |
1926s | sword |
1927s | I am I think also statwise it is a bit |
1929s | different and I think there might be |
1931s | another question about it later on |
1933s | um |
1934s | it definitely |
1936s | different to the caressing and I think |
1938s | also like the average player these days |
1940s | is way better than they were back in the |
1941s | day when |
1943s | you know I don't know I couldn't even |
1944s | spell combo eat when I was getting beat |
1946s | over the head with karasis back in the |
1947s | day and now here we are |
1949s | Tripoli is on speed though so I don't |
1952s | know free tick manipulating Granite |
1955s | let's go uh three tick gems granites did |
1957s | no okay fair enough right well let's |
1959s | move on because we've got a bunch of |
1960s | other questions about void Waker and |
1962s | this one is the least significant of |
1963s | them will there be any change the void |
1965s | Waker special attack animation the other |
1967s | weapons got some really unique and cool |
1969s | special attack animations but the void |
1971s | wakers is a bit underwhelming |
1974s | maybe your players want it I'm sure we |
1976s | can get something together |
1980s | cool I've seen quite a bit of feedback |
1983s | regarding the animation itself and uh I |
1987s | don't know some people have said that |
1988s | actually it's it's it's really good Kobe |
1990s | do you mind me talking about the special |
1991s | attack animation a little bit uh go for |
1994s | it |
1995s | I don't think it I don't think it's a |
1996s | bad thing but originally the the void |
1999s | Waker was um it was just something that |
2002s | as a as a project it was a bit of an |
2004s | oversight where all these other weapons |
2006s | were obviously focused on because we |
2007s | were reworking the bosses and |
2009s | we all just kind of forgot about the |
2011s | void Waker existing so it was originally |
2014s | just gonna have the dragons |
2015s | symmetology |
2017s | we didn't forget no in terms of it in |
2021s | terms of its animations right we knew it |
2023s | was there the weapon was developed but |
2025s | then everything else was was focused on |
2027s | right and it wasn't until a few weeks |
2029s | before it was like hold on a second how |
2031s | does it look and then it was like oh |
2032s | yeah |
2033s | we forgot about that the reason it has |
2036s | the dragon Scimitar special attack is if |
2038s | you go back to the beta I needed an item |
2041s | to plug in to represent the void Waker |
2043s | in the beta so I chose the dragon |
2045s | Scimitar and I painted it green |
2047s | and I copied across the special attack |
2049s | animation at the same time |
2051s | I never changed it |
2053s | yeah so it was going to be the green |
2055s | dragon Scimitar special attack and then |
2057s | after a quick chat with Cody you managed |
2059s | to absolutely pull it out of the what's |
2062s | the word I don't know like pull out the |
2064s | water I know sure something you did you |
2067s | did something great pull it out of the |
2069s | bag yeah thanks what what |
2071s | it's just I got 25 minutes left to go |
2073s | I'm I'm gonna I'm gonna do it |
2076s | um yeah I I really like the void maker |
2078s | special attack now is what I'm saying |
2079s | and it was completely like not even |
2081s | intended |
2082s | um so some people really love it which |
2083s | is cool but |
2085s | we can also add something new If people |
2086s | really want maybe we put it to like an |
2088s | advisory poll and see what people say |
2090s | and then we can ask out if they can |
2092s | spare any time when they're not working |
2094s | on all the other cool stuff coming and I |
2097s | almost saw I would have been fine I'm |
2099s | not working all the other cool stuff |
2100s | coming in like the first half of this |
2101s | year |
2103s | [Music] |
2104s | sweet okay so will the void maker have |
2107s | useful applications in pvm |
2110s | probably yeah |
2112s | [Music] |
2113s | isn't the road you put in the blog |
2116s | Goblin I I linked um I linked a summary |
2120s | video that was made when they were being |
2121s | pulled from um hi I'm Cedar who's a BBM |
2124s | Runner content creator |
2126s | um I think the tail they are on like the |
2128s | pvm applications is that it |
2130s | it competes with like Claws and CCB and |
2133s | like in some places you know claws will |
2135s | be better in some places uh CCB will be |
2138s | better and uh in some places void Waker |
2140s | will be better I don't think it's ever |
2141s | strictly bad and there are some places |
2143s | where void wake is technically better |
2145s | but you'd be better off using your spec |
2146s | energy on a defense reducing spec like a |
2148s | dragon Warhammer or EGS |
2151s | um so I don't know I don't think it's |
2153s | like insane in pvm uh ubiquitously but I |
2158s | also think it's like worth having one if |
2159s | you're there will definitely be places |
2161s | where I feel like a speedrunner or |
2162s | something as well that I think you'll |
2163s | find uses for the void Waker which is |
2165s | kind of cool a bit of spec diversity |
2167s | without being outright better than |
2169s | everything else is kind of neat |
2172s | I'm probably uh I don't know if I get a |
2174s | DM from Coke and pan being like bro |
2176s | you're capping on the live stream I'm |
2177s | gonna be so upset I'm pretty sure that's |
2180s | accurate information |
2183s | I remember watching the video and I |
2184s | think there was at least two bosses |
2185s | where the the void Waker was was better |
2187s | but you had to then make a decision as |
2190s | to whether you wanted to lose invent |
2191s | slots to have that extra DPS on one of |
2193s | them so like it's better but might not |
2195s | be for everyone so I think you're about |
2197s | writing what you said |
2198s | if we're basing it off the same video |
2201s | so to answer the question yes but |
2204s | it's not intended to be like a new |
2205s | absolute best in slot for everywhere in |
2207s | pvm |
2208s | okay all right chat be nice because this |
2212s | question starts off in a way that you're |
2213s | probably not going to be nice but it |
2214s | says as an Iron Man is my only option |
2218s | the lower level bosses or all the harder |
2220s | ones also possibly sellable |
2224s | uh harder ones are definitely sellable I |
2227s | would suggest maybe not in the immediate |
2229s | time period just because of the [ __ ] |
2231s | quantity of people that are going to be |
2232s | wanting to do them but it is doable |
2235s | the durable and vetian especially I |
2237s | think was so much of the damage is |
2238s | avoidable is like actually quite easy |
2240s | you feel like uninterrupted |
2242s | but um |
2244s | yeah doable just longer |
2248s | cool all right next question not the |
2250s | next not the next question yeah we've |
2253s | already answered this question as part |
2254s | of one of the previous ones but I'll |
2256s | cover it again just in case anyone |
2257s | didn't catch what we were saying earlier |
2259s | and then I'll move on really quickly |
2261s | were you guys look into the way the mini |
2262s | bosses work for Iron Men currently we |
2265s | don't get kill credit as soon as someone |
2266s | enters the instance and gets hit even |
2268s | though it's supposed to be in singles so |
2270s | yes we're aware of it yes we're going to |
2272s | look into it but we are very much |
2274s | intending for the bosses to be able to |
2276s | attack other people that enter the caves |
2278s | because we feel like that's actually |
2280s | quite a good Dynamic so that you're not |
2282s | just having to defend against a PK and |
2284s | the boss the peak air can also have to |
2286s | attack you and defend against the boss |
2288s | at the same time so we know about the |
2290s | whole recall thing we know that that's |
2291s | obviously causing issues with cool |
2293s | credit hopefully that's something that |
2294s | we can change we'll keep you posted it's |
2296s | not going to be so intermediate |
2298s | cool next question |
2301s | though it wasn't mentioned at the time |
2302s | of the blog or poll but could we maybe |
2304s | see the new upgrades to the Wilderness |
2306s | weapons be best in slot at each of the |
2307s | specific bosses |
2310s | that's a quite a popular one to be fair |
2311s | I've seen that a lot in the chat too so |
2314s | I think it's mostly around |
2316s | um fanceptor not really excelling versus |
2318s | any of them right I think it does I |
2321s | think it doesn't Okay versus the |
2322s | Wilderness player case that's where you |
2324s | go that's |
2325s | well yeah I think the ecosceptor |
2328s | actually does quite well versus betion |
2330s | if you manage to reduce its uh Mage |
2332s | level as well I could be wrong but |
2333s | that's what I've heard |
2336s | um |
2336s | is there any point though to be fair |
2338s | because how fast those phases go down if |
2341s | you've got mace for example |
2344s | it's not good never mind I'm capping |
2345s | I've been deceived |
2348s | so anyway yeah |
2350s | do we have plans for that to be the case |
2353s | are we cool with them not being best in |
2354s | Slaughter each of the bosses I'm fine |
2357s | with them not being best in slot we do |
2358s | we have done that a lot the whole oh the |
2361s | best way to play the game is to play the |
2363s | game like we've done it for bosses we've |
2366s | done it for mini games we've done it for |
2368s | a lot of content and I I just want a |
2370s | little bit of a change where you know |
2372s | what no this weapon is |
2373s | stupidly powerful |
2375s | in my opinion uh but it's just not good |
2379s | at the content you get it from |
2382s | yeah I I think that's like part of a |
2385s | wider discussion right where it feels |
2386s | like |
2387s | especially following TOA that |
2389s | there's like this real demand for |
2391s | content to like drop its own Kryptonite |
2395s | um in a lot of cases and I don't think |
2396s | it's like a stance that we'd probably |
2398s | want to like hard commit ourselves to |
2402s | um |
2403s | I think it'd be cool to see thumbs up |
2405s | like a better effect in general but um |
2407s | I'm curious to see what we can do to |
2408s | kind of |
2410s | either change the perception that |
2412s | content should drop stuff that |
2414s | absolutely blasts the content just |
2415s | because it sort of happened with I think |
2417s | Chambers and top |
2419s | um |
2421s | yeah I don't know I think that's like |
2422s | part of a wide discussion than just the |
2423s | world debosory work but we did speak |
2425s | about the thumb scepter |
2427s | uh earlier today and like uses and stuff |
2429s | and I think a lot of people wanted it to |
2430s | be kind of cool at Callisto |
2433s | um |
2434s | it's maybe doable but it requires like a |
2436s | whole rebalance of the boss somewhere |
2438s | not |
2439s | too sure whether we want to commit |
2441s | ourselves to making a promise or doing |
2442s | something of that size right now when |
2444s | there's more pressing issues like |
2446s | specifically the drop system and the |
2448s | drop table and things like that |
2452s | that's uh I think this it's one of those |
2455s | things where like not everyone is going |
2456s | to agree with the take I saw that in the |
2458s | chat some people don't really think that |
2459s | it should happen that way some people |
2461s | think that it should some people think |
2462s | that it's okay to have weapons work |
2464s | elsewhere |
2465s | um and others don't so I know it's a |
2467s | difficult one I |
2469s | I don't know I'm on the fence as well to |
2470s | be honest with you I just think this the |
2472s | scepter though is actually pretty damn |
2474s | good it's just not good at the bosses |
2475s | but if like I said if you go do broaden |
2477s | a Slayer that thing slaps so hard it's |
2479s | insane |
2481s | um |
2482s | anyway we can move on to the next one so |
2484s | at the moment there aren't any plans but |
2486s | we could look at it potentially is the |
2488s | answer |
2489s | um will group iron men lose Prestige if |
2491s | another person attacks the reworked |
2492s | Wilderness bosses |
2495s | do you want to be griefed we could do |
2498s | that if you really want |
2500s | I think my answers no |
2506s | we'll do bad cop helpful cop for that |
2509s | one |
2511s | I will move on |
2514s | will there be any changes to the iron |
2516s | only cow fight Queen Lair itself it's |
2518s | going to get super busy and right now an |
2520s | iron skill can be accidentally or |
2522s | intentionally grieved just by another |
2524s | stepping into the lair paid private |
2526s | instances perhaps question mark |
2529s | I am going to make the assumption that |
2532s | this is just oh we've added the dragon |
2534s | pickaxe to the cow fight Queen let's all |
2536s | go do Cal fight Queen I think this is |
2538s | going to calm down in time if it's still |
2540s | an issue in a few weeks we can maybe |
2541s | reassess the situation but I think this |
2543s | is going to be |
2544s | launch week Spike of activity and it |
2548s | will hopefully calm down over time but |
2550s | yeah |
2552s | yeah I think that |
2554s | the private instances though for cow |
2556s | Fighters came up way before the depict |
2558s | was moved on to the drop table so how do |
2561s | we feel about that I I pers I personally |
2564s | don't really like the whole instance |
2565s | escaped but I also appreciate the fact |
2567s | that I don't do a huge amount of pvming |
2569s | or the likes at the moment so maybe I |
2572s | don't notice it as being as much of a |
2573s | problem now they don't have to be |
2575s | private for iron men like paid instances |
2577s | obviously can work across the board but |
2580s | what about that as just a general thing |
2582s | outside of obviously the influx at the |
2584s | moment that we're seeing because I've |
2585s | seen this come up multiple times before |
2587s | multiple Q as I'm Keen to like here now |
2589s | that we have a reason why more people |
2591s | are going there would that change |
2592s | opinions because obviously we've not |
2594s | done it before so |
2597s | and for me personally I'm kind of in the |
2599s | campus |
2600s | even though it might die down and not be |
2602s | like a big issue it doesn't feel like |
2604s | great |
2605s | design even if I and then choose to |
2607s | limit themselves or whatever the fact |
2608s | that it's like an Iron Man only version |
2609s | of the cave right and you can just sort |
2611s | of accidentally or intentionally grieve |
2613s | other Iron Man doesn't feel great so I |
2615s | think it'd be the kind of thing that |
2616s | would be called to let it fix |
2618s | when there's time but also it will get |
2621s | better in the near future I think just |
2624s | by virtue of there being fewer people |
2626s | doing the keep it going there for a |
2628s | little bit maybe |
2629s | vm's also pretty good we'd like to see |
2631s | more people go to BM |
2633s | please it's good content mining isn't |
2635s | you know another load of mine has you |
2637s | all thinking that mining sucks it |
2638s | doesn't get a volcanic mine it's a good |
2641s | skill or do three tick gems |
2643s | I'm just uh |
2644s | mining method salesman I know you're |
2647s | right you're really just hammering in |
2649s | the whole mining at the moment but I saw |
2651s | someone in chat mention about why can't |
2652s | we just apply the same that we did for |
2654s | God Wars dungeon where irons can't enter |
2656s | into the ions instance |
2659s | um |
2661s | although I have a feeling that you can |
2663s | but there's just a light outside that |
2665s | says there's an instance going on with |
2666s | an Iron Man in there and you can still |
2668s | enter it it just doesn't grief the kill |
2670s | whereas |
2671s | for some reason entering cow fight |
2673s | Queens Lair griefs to kill |
2676s | I can't remember it's been a while since |
2678s | we implemented goddess hundred instances |
2679s | to be honest but maybe that's something |
2682s | we can it was fixed you can't enter okay |
2684s | thank you chat I forgot about the fix |
2686s | that we made then so |
2688s | I think I think underlying though I'm in |
2691s | almost agreement why I'm in agreement |
2693s | with Goblin right is that |
2695s | even if we don't like the idea of |
2696s | instances even if we don't like the fact |
2698s | that you know catering and that's we as |
2700s | a collective and I've seen it in chat |
2702s | you always saying like you chose to be |
2703s | iron it still doesn't make good gameplay |
2705s | where like you as two innocent players |
2708s | have accidentally griefed you know one |
2710s | or the other |
2711s | um and then someone suffering as a |
2712s | result that you really didn't intend and |
2714s | you had no way of controlling that just |
2716s | isn't fun gameplay so maybe that's |
2718s | something that we can look at at least |
2719s | addressing even if we can't do anything |
2721s | in regards to instances |
2723s | like |
2729s | we have like done like a lot of bosses |
2732s | that are explicitly instant as well like |
2734s | uh Phantom whisper for instance a |
2736s | warcast and like |
2737s | yeah these bosses are decent Loot and |
2740s | just exist in their own cave somewhere |
2741s | on your own instance even so |
2745s | it would be interesting if we could like |
2746s | sit down and go okay do we just want all |
2749s | of our bosses to be instant so both of |
2751s | our bosses to be instanced obviously |
2752s | like one of the spot is the Wilderness |
2754s | they'd be an exception to that probably |
2755s | but |
2757s | that could be |
2759s | a good reason to suggest we could get |
2761s | standardization for our bosses across |
2763s | the board and we wanted to commit to |
2764s | that |
2767s | I think like unofficially we kind of |
2769s | already have right with the most recent |
2771s | releases we tend to take into account |
2773s | you know what their purpose of them is |
2775s | and whether or not that requires them to |
2776s | be instance and if they're not instanced |
2778s | then we have Solutions in place to help |
2781s | address issues that would occur if they |
2783s | weren't if they weren't yeah weren't |
2785s | instances a lot of words but going back |
2788s | on it it's a weird one isn't it similar |
2790s | to like going back to the whole Corp |
2791s | debacle and |
2793s | whether we change that because it's old |
2795s | and I don't know I think it's something |
2796s | that we need to think about at least at |
2798s | some point but more important things to |
2799s | know and I want to answer a few more |
2801s | questions so why won't the drop rates of |
2803s | the Dragon pickaxe from volcanic mine |
2804s | revealed yet is it because this info |
2806s | will be provided in the upcoming weeks |
2808s | yes next question |
2810s | thank you is the team investigating |
2813s | broken Dragon pickaxe not being visible |
2815s | on the collection log |
2817s | I |
2818s | I believe it's fixed and it's not we've |
2821s | got problems I thought it was fixed |
2823s | yesterday |
2823s | it was fixed yesterday but I think the |
2825s | question came in |
2827s | from before and it's a good segue for us |
2829s | to remind you that it was fixed and that |
2831s | you should be able to see the broken |
2832s | Dragon pickaxe on the collection log and |
2834s | if you can't then please let us know |
2835s | because that's a problem I think the |
2837s | only exception is that if you got the |
2839s | broken Dragon pickaxe and then repaired |
2841s | it before we applied our fix then it |
2845s | won't show on The Collection log you had |
2846s | to have the broken Dragon pickaxe still |
2849s | available after affix right and anyone |
2851s | who is caught in that small period of |
2853s | time is unfortunately not going to get |
2855s | it added there's no way we can go back |
2857s | and and more money in content more |
2859s | videos |
2864s | that does kind of feel bad |
2868s | yeah so it's unfortunate |
2870s | um but |
2872s | we just can't really do anything about |
2874s | it so we're sorry and hopefully um you |
2877s | can enjoy mining a little bit more and |
2879s | we'll release the truck race within the |
2880s | week or after and you'll then know how |
2883s | long you've then got to spend to get it |
2884s | back so |
2886s | um so much worse |
2889s | it's unfortunate |
2891s | but it is what it is all right um could |
2893s | cristilia receive her own block list for |
2895s | Slayer I wanted to try Warden a Slayer |
2897s | with the new updates but to do it |
2898s | properly I would have to get completely |
2900s | new blocks |
2901s | it incentivizes you not to switch |
2903s | between crystallia and other Masters not |
2905s | being able to block certain tasks is |
2907s | troubling for Wilderness Slayer |
2912s | you want to go first kirby no this is |
2914s | the part where I bet I have no ideology |
2915s | Wilderness Slayer meta |
2918s | okay |
2919s | um okay personally I would be Keen |
2924s | um all these layers in like a weird spot |
2926s | now where I'm not even sure that it's |
2928s | the best |
2929s | points per hour anymore and if you want |
2931s | to kind of jump between doing |
2932s | conventional Slayer and we'll be Slayer |
2935s | um to set your block list up properly |
2937s | um you have to actually front load a |
2940s | bunch of points meaning that you've got |
2941s | like a deficit that you have to make up |
2943s | before you're actually profiting points |
2945s | um I think it'd be cool to do |
2947s | um |
2948s | I think it makes sense as well given |
2950s | that the streaks are separate right |
2952s | and it would be cool to see more people |
2954s | doing all this layer people in jet are |
2956s | saying that it is still best points per |
2957s | hour I |
2958s | I had it that um |
2962s | I don't know I had a tutorial boosting |
2963s | might actually be a little bit better |
2964s | these days but maybe I'm wrong |
2967s | it'd be the case of notorious gift in a |
2969s | long time because I've been playing a |
2970s | group iron but um yeah would like to do |
2972s | it and it's something that comes up a |
2974s | lot in player suggestions meets |
2976s | um |
2978s | would be cool would be nice to make will |
2980s | this layer a little bit better and also |
2981s | probably a little bit more um |
2984s | profitable outside of just like the |
2986s | points and stuff as well like the |
2987s | worldly Slayer cave drop table and stuff |
2988s | would be kind of neat to |
2990s | boost a little bit so that it feels a |
2992s | bit more valid for people that are |
2993s | willing to take the risk for some extra |
2995s | reward I guess whilst Lane plus most of |
2997s | the tasks are pretty good some of them |
2998s | suck like magic axes and stuff that's |
3000s | what the block list is for I guess |
3003s | yeah it seemed to have |
3005s | gathered a pretty much like decent |
3007s | amount of support in chat most people |
3008s | were saying yeah it makes sense sounds |
3010s | reasonable so maybe that is something |
3011s | that we could look at |
3013s | um in the next round of kind of like |
3014s | Wilderness style uh updates that we want |
3016s | to look at doing |
3017s | um I think there's a little bit more |
3019s | that we would need to consider right is |
3021s | that we wouldn't just suddenly be making |
3023s | the absolute most broken form of Slayer |
3025s | possible because obviously some of the |
3027s | bad tasks that you would never guarantee |
3029s | but that's all part of the process and |
3031s | no reason why we wouldn't be able to |
3033s | um just not something that's going to |
3034s | come out like next week so maybe the |
3036s | next poll that we see |
3038s | uh the new Wilderness boss fights the |
3040s | areas are great better than the old ones |
3042s | thanks guys for an awesome update oh |
3044s | that's nice uh can we expect any more |
3045s | Wilderness updates in the future |
3047s | thanks for picking my question Aiza |
3051s | you're welcome Goblin |
3053s | [Music] |
3054s | yes |
3056s | what if we said no |
3059s | what would happen if we said all right |
3061s | let's not started I did call googly on |
3064s | Twitter that's what would happen we're |
3065s | probably almost certainly going to do |
3068s | more Wilderness updates in the future I |
3069s | think the the reason we wouldn't is if |
3071s | jagex suddenly collapsed and we all just |
3073s | couldn't work on Old School in the |
3075s | future we will do stuff in the future |
3077s | yeah I mean in the in the immediate |
3079s | future Bounty Hunter is the next thing |
3081s | that we're working on after ordinance |
3082s | flossery work so we've got a little bit |
3084s | more of obviously feedback post rework |
3086s | release but I'm not if I'm not mistaken |
3088s | that's the next project for the team |
3090s | that's currently working on Wilderness |
3091s | waterwork is to move over to Bounty |
3093s | Hunter they'll most likely or hopefully |
3096s | I'm going to say hopefully I would |
3098s | personally like I shouldn't say most |
3100s | likely because it is a personal thing |
3101s | but I'd really like us to look at like |
3103s | one of the next upcoming polls |
3106s | um we're currently on poll 78 so maybe |
3108s | poll 801 to include some elements of of |
3111s | PVP towards the later end of this year |
3113s | uh where we can kind of like clean up a |
3116s | few things and then I guess really from |
3118s | there it's figuring out what that next |
3120s | big Wilderness update is |
3122s | um |
3123s | but that's at least in the media and |
3125s | then following on who knows but I think |
3127s | the answer is is yes we are going to do |
3130s | more |
3131s | this update really has gone down really |
3133s | well I'm really happy with it so Keen to |
3135s | see all the data that comes from it as |
3136s | well I think that will help inform us |
3138s | what kind of scale we go to going |
3139s | forward we'll see |
3142s | um |
3143s | anyone else want to talk on that one |
3145s | before the next one |
3146s | no I'm just excited to do more there's |
3149s | definitely like candidates right stuff |
3150s | like the resource area stuff from the |
3152s | game Jam Wilderness expansion |
3154s | yep exactly that |
3156s | so there's all kinds of cool stuff that |
3157s | we've pitched that people seemed excited |
3159s | about just done finding the time to do |
3161s | them right |
3163s | cool all right so next question oh this |
3166s | is also just being so nice it was |
3168s | honestly absolutely brilliant to have |
3170s | content creators describe the content |
3172s | you wrote this one didn't you Goblin are |
3174s | there any posts of the same for other |
3176s | content I hope you guys do this more |
3178s | because it was great and big thank you |
3180s | to mod Goblin for arranging that wow |
3183s | didn't write that question |
3186s | no that last bit Yeah bit on no I I |
3189s | really lost it all yeah I really enjoyed |
3192s | what the um what the RS Chronicles team |
3194s | came out with we um I reached out and |
3197s | just asked yo you guys do really cool |
3200s | stuff really quickly |
3201s | could you do something for the Wooly |
3203s | boss rework |
3204s | I didn't ask I didn't ask emptke to go |
3207s | out and ask other people to voice act |
3209s | and do a skit and anything like that and |
3211s | he was like yeah I got your skill specs |
3212s | store Vesta nine rain and solo Mission I |
3215s | was like oh okay |
3217s | um |
3218s | didn't else get to do that but he did |
3220s | and it seems to have gone really well |
3221s | people really liked it um |
3224s | I know yeah we really want to be able to |
3226s | do way more stuff |
3228s | um on the YouTube channel I hope this |
3229s | year and a lot cooler stuff be cool to |
3231s | do more stuff like that and collabs like |
3232s | that we did a bunch last year with the |
3233s | recap |
3234s | um |
3236s | a lot of Creator like collab content |
3241s | um last year it was the like the last |
3243s | half of last year anyway we started to |
3246s | ramp that up and um I think going into |
3248s | it this year as as Goblin said is we |
3250s | want to continue that momentum but do |
3252s | even better than we did before so you |
3254s | should absolutely look forward to more |
3256s | content creator collaborations it's a |
3258s | fantastic way for us to advertise |
3260s | content pay the creators get them some |
3262s | extra exposure on this on the back of |
3265s | that and not the reason for it because |
3266s | we do pay them and then also it just |
3269s | brings everyone closer together so I |
3270s | think it's just a win-win for us for us |
3272s | all really so um |
3274s | smash the Subscribe button hit the Bell |
3277s | oh no you know it you know it you want |
3280s | to see more creative content make sure |
3282s | you like the videos subscribe and uh |
3285s | yeah share them with your friends get |
3286s | that algorithm pump in our videos out |
3288s | there right |
3289s | but no someone in chat the window and we |
3291s | don't pay them in exposure that's not |
3293s | how we do things here |
3296s | um okay what is the next question this |
3298s | is you know what we've got one last |
3299s | question before we've got some chat |
3300s | questions we have steamed through them |
3303s | um do you think we would ever see a |
3304s | blanket Wilderness fee one that is say |
3307s | 200k it would combat the ragging |
3309s | mentality which is mainly for harassment |
3311s | purposes and is a route of toxicity in |
3313s | PvP having a 50k entry fee for |
3316s | multicaves did not solve it as it was |
3317s | too low to impact anyone and was |
3319s | irrelevant because they could wait |
3320s | outside in rags avoiding that penalty |
3324s | uh very easy no for this one uh |
3327s | unfortunately there are some number of |
3329s | requests that involve you going into the |
3330s | Wilderness and I think a not |
3333s | insignificant player portion of the |
3335s | player base would be rather annoyed if |
3336s | they had to continuously spend 200k |
3338s | getting PK while they're trying to do |
3339s | quests |
3341s | plus clue Scrolls as well and I know |
3343s | clue Scrolls right are a choice you go |
3345s | in there you accept the extra risk to do |
3346s | your clue step and not have to drop it |
3347s | get another one all the other crap that |
3349s | I'm probably gonna get thrown at me for |
3351s | for catering to those who don't |
3353s | typically want to go into the Wilderness |
3354s | that being said I think the underlying |
3356s | issue here is something that we already |
3357s | spoke about earlier on and that is that |
3359s | we know ragging is a problem in PvP or |
3361s | sorry that you've highlighted it's a |
3363s | problem we mentioned to it I think it |
3365s | was Goblin who talked about it |
3366s | previously I'll let him talk about again |
3367s | in a second if he needs to but we're |
3369s | aware of it it's something that we |
3370s | definitely want to be looking into and |
3371s | having a much larger conversation about |
3373s | I think it was also noted in the news |
3375s | post or is going to be noted in the news |
3377s | post as well so |
3379s | um Goblin do you want to talk to that a |
3380s | little bit more at all |
3382s | yeah I just won't I know that um when we |
3384s | spoke about the direct crossbow changes |
3386s | for example there are some players who |
3387s | argue that it's like used as like a |
3389s | ragging policing |
3390s | um weapon I guess and like kind of |
3392s | self-pleasing that particular Community |
3393s | we don't reckon's like an issue |
3396s | um I get where people are coming from |
3397s | when they ask for stuff like this and I |
3399s | think there are like interesting ish |
3401s | suggestions where |
3402s | some people else for maybe like |
3404s | increased reward on like so-called |
3405s | minimum risk walls or |
3408s | um rather than like a fee like a minimum |
3411s | risk instead right where you know you |
3413s | have to be wearing like 100k's worth of |
3415s | Stuff Etc there are like interesting |
3417s | ideas but |
3419s | I think like a lot more players use the |
3421s | Wilderness than is often apparent and |
3425s | they're charging all of them 200k flat |
3426s | out right now |
3428s | isn't the right thing to do but you know |
3432s | if like the kind of content that is in |
3434s | the wilderness changes in some |
3435s | substantial way down the line |
3438s | um |
3440s | I don't know maybe there's room to |
3441s | explore stuff like this |
3444s | way down the line but I just don't think |
3446s | right now it's like fair to |
3449s | a lot of players who actually make use |
3451s | of the world like even stuff like that |
3453s | I'm gonna say I'm gonna say the line |
3454s | then I'm gonna get flamed relentlessly |
3456s | all evening but even like uh I don't |
3458s | know like Iron Man running to Mage Bank |
3460s | pretty early in the game to buy runes |
3462s | and now it's like you don't have 200k |
3465s | enjoy doing roondoku and it's like no |
3467s | one enjoys doing rudoku |
3469s | um |
3470s | like yeah I don't know yeah it would |
3472s | need a lot more work I think there's |
3473s | like other ways to combat ragging |
3476s | I think that there are yeah there are |
3479s | better solutions for us to explore than |
3480s | this at least |
3482s | um okay I want to get through two |
3484s | questions from chat |
3487s | um |
3489s | let's go with |
3492s | question |
3497s | um |
3499s | no they're not that good actually |
3504s | question number five |
3506s | is there any possibility that the cannon |
3509s | can be allowed at least in the Lesser |
3511s | variant caves we were able to use Cannon |
3513s | before not anymore and when I said |
3514s | they're not very good some of them we've |
3515s | already answered or some of them are |
3516s | just way too long for us to be able to |
3518s | answer uh right now so like one of them |
3520s | is like seven sentences long |
3522s | but yes is there any possibility the |
3524s | Canon can be allowed at least in the |
3525s | Lesser variant caves and because they |
3527s | were able to be used before but not |
3528s | anymore |
3531s | I think we could talk about it yeah |
3534s | 1080p accounts used to be able to do |
3536s | them right |
3538s | um and now they can't I'm not saying we |
3539s | should cater to 10 HP accounts or |
3541s | whatever but |
3543s | I think it'd be worth discussing at the |
3545s | very least right I don't want him to |
3546s | feel like they've had the rug pulled out |
3547s | from under them because now there are |
3548s | like 10 HP irons was messy on pets that |
3551s | you can just not really get anymore for |
3553s | example which feels a little bit bad |
3555s | it's not like catering but yeah there's |
3557s | a non-zero chance with the way uh |
3560s | Collision is programmed you might not |
3562s | just it might just break with a cannon |
3566s | uh I'll investigate if the answer is no |
3569s | I might enable cannons see how I feel |
3571s | when I wake up tomorrow |
3574s | fair enough thanks Kobe and last |
3576s | question then is number six on the sheet |
3578s | and that is this rto's kill account |
3579s | going to be counted in the high scores |
3581s | for Callisto no he's significantly |
3583s | easier |
3585s | cool do they have separate kill counts |
3587s | on the boss high scores for the negative |
3591s | they have separate kill counts they're |
3593s | not on the high scores currently |
3596s | um our bombs could be twisted |
3600s | all right fair enough |
3602s | okay so before we finish up the stream |
3604s | uh let's have a look at some content |
3606s | that our wonderful players have been uh |
3609s | working on and this is still from the |
3611s | last week let's have a quick look this |
3613s | is called Advent oh 3D artwork of a |
3617s | character riding the Unicorn wearing |
3618s | adventurous outfit |
3620s | and that's right I'm sorry to be grossly |
3621s | unprofessional all right I need to be |
3623s | right back a minute I'm getting an |
3625s | important phone call no worries |
3628s | it's just me and you now Kirby we got |
3630s | this what do you think of the this is |
3631s | actually pretty awesome render to be |
3633s | fair enough |
3634s | it is very pretty unfortunately uh |
3637s | unicorns will violently attack you if |
3639s | you try to ride them so not possible in |
3641s | old school RuneScape at this time |
3643s | well maybe maybe if the new skill |
3645s | involves unicorn riding we can live out |
3648s | that reality until then we'll just have |
3649s | to enjoy dark Max's uh wonderful |
3651s | creation the next one that we have is a |
3655s | Teleport tab IRL to be used as a travel |
3657s | tag tag was cut out with a glow Forge |
3659s | and filled in with resin and that's by |
3662s | Stanton exit I love this one it looks |
3664s | really clean |
3666s | it it looks really nice I I want it but |
3670s | at the same time I have no idea what I |
3672s | do with it it'll just be starting my |
3674s | desk at work put it on your desk yeah |
3677s | something like that I have a my car keys |
3679s | actually have a cut out of a chaos room |
3681s | which we got as part of the summit which |
3683s | was really cool I think a player sent |
3685s | them in a big box of them so I picked up |
3688s | a chaos room similar to this without the |
3689s | resin which is why I really like this |
3691s | touch on it because you don't really see |
3692s | it very often like the whole wooden |
3694s | resin combo |
3696s | um it's normally just laser cut out |
3697s | right |
3698s | um okay next one is from drawers and |
3701s | it's a drawing of a scene where escaper |
3703s | fights the cave Kraken I love this style |
3706s | so much it's amazing |
3708s | it's so trippy but also |
3712s | it's great |
3714s | yeah |
3715s | it's a shape that bite isn't actually |
3717s | that dramatic but hey |
3721s | not an accurate representation for sure |
3723s | but a great one |
3726s | okay let's have a look at this next |
3729s | image which is titled a player created a |
3731s | Cook's assistant themed shadow box and |
3733s | this is by HC hardcore Sinus I love this |
3741s | this is really cool like the fact that |
3743s | it's all like 3D out as well it honestly |
3746s | is incredible |
3749s | that's that that is genuinely lovely I |
3751s | love that |
3752s | it's like it's it's like almost as if |
3754s | it's super simple yet it's not at the |
3756s | same time very crazy I love it genuinely |
3758s | dude it's yeah I've never seen anything |
3761s | like that before |
3762s | and I would love to have something like |
3764s | that on my desk it's very much like you |
3766s | know in below the falador party room |
3768s | where we've got the little |
3770s | um stands of updates that we've done |
3772s | it's like that but in real life I really |
3774s | like it |
3776s | um okay and then the last thing that |
3777s | we've got is from Cumberland cards and |
3779s | this is gnome child themed birthday |
3781s | greeting card stickers and papers with |
3784s | old school RuneScape icons |
3790s | man |
3793s | oh no cheers |
3796s | they're cool though they are cute though |
3799s | yeah |
3801s | very nice I like the little uh the |
3803s | little notepad in the background to be |
3804s | honest the skill icon's around it's uh |
3809s | where |
3814s | you bet |
3818s | unironically we'll make it a charity |
3821s | thing if you ever do like a game blast |
3822s | or something oh boy I can't imagine the |
3826s | tattoo of The Gnome child with going |
3828s | hard or go gnome is that expensive I'll |
3831s | pay for that and I'll I'll make a video |
3833s | of it as well and then I'll make other |
3835s | people contribute to charity that's it |
3837s | you've lost it now Goblin |
3839s | YouTube channel |
3842s | yeah true next game last we'll see all |
3846s | right let me go over the announcements |
3847s | very quickly uh exclamation mark game |
3849s | update uh this week saw the release of |
3851s | the Wilderness boss rework Callisto |
3853s | veterian and then artists all received a |
3855s | glow up and the coveted D Pick is now |
3857s | available from the Cal fight queen as |
3858s | well as the volcanic mine read all about |
3860s | the rework and more in this week's game |
3861s | update with exclamation mark game update |
3864s | uh if you want a bit of info about drag |
3866s | X accounts exclamation mark account |
3868s | because the closed beta for jagex |
3870s | accounts is now underway we've had a |
3871s | select few amount of players um involved |
3873s | with testing we are looking to open that |
3875s | up later on in the year so find out all |
3878s | the information about that with |
3879s | exclamation mark account |
3881s | exclamation mark poll make sure if you |
3883s | haven't already you go and coat your |
3885s | vote cast your vote on the recent poll |
3887s | as it closes on Monday and this is for |
3890s | the new skilled Community consultation |
3892s | as well as poll 78 |
3894s | in addition to that poll you'll also |
3896s | find that there is a link to a survey |
3898s | exclamation mark survey if you don't |
3899s | want to check out the pollen game or the |
3901s | blog or not else but we are doing a |
3904s | survey that is fully fleshed out in |
3906s | regards to All Things new skill related |
3908s | leave all of your thoughts and feelings |
3910s | on that |
3911s | um and what a new skill should look like |
3912s | we really appreciate it we're currently |
3914s | going through a lot of the results so |
3915s | far with the dev team and getting ready |
3917s | for pitching what a new skill might look |
3919s | like based off what you've said so it's |
3921s | really important that you help us out |
3922s | and then lastly in regards to the new |
3924s | skill exclamation mark new skill Discord |
3926s | we do have a new Discord server which is |
3928s | dedicated to all things new skill so |
3930s | come and join us to keep on top of |
3931s | everything during the community console |
3933s | station consultation stage and Beyond if |
3936s | you missed it before tomorrow it's very |
3938s | likely that we'll be releasing a hotfix |
3940s | to update the Wilderness boss drop |
3941s | Rewards |
3942s | uh slightly and then we're going to be |
3944s | monitoring that over the next few days |
3945s | I'm looking to make any future changes |
3948s | next week and onwards if necessary so |
3951s | for now hotfix most likely out tomorrow |
3953s | to up the loot then we'll figure out |
3957s | what's going on from there on upwards |
3959s | and that is I think everything that I |
3961s | needed to cover at least now |
3963s | and if there's anything else keep an eye |
3965s | on socials Goblin Herbie do you have |
3967s | anything else that you want to say at |
3968s | all |
3974s | I'll see you tomorrow |
3975s | all right see you later |
3979s | it's getting one coin from the artist |
3982s | see you Kirby all right thank you |
3983s | everyone appreciate it sorry Goblin what |
3985s | are you gonna say |
3986s | we just uh yeah hopefully from tomorrow |
3987s | you shouldn't be getting one coin from |
3989s | the buses quite as often so yeah yeah |
3992s | until we rear it back in as a joke drop |
3994s | as we discussed at some point so yeah |
3997s | have a fantastic evening everyone thank |
3999s | you so much for tuning in uh we will be |
4001s | back next week with the next stream I'm |
4004s | not exactly sure what the focus will be |
4006s | on but it will be fun so make sure you |
4008s | tune in uh have a great weekend enjoy |
4010s | the updated boss tomorrow and yeah bye |
4014s | thing |