There's player feedback and changelog added to the top. And here it is for easy reading:
Thousands of you gave us great feedback since the blog was published earlier this week. As a team we met (virtually) to discuss everything you had to say and agree on content changes. Here's a summary of your feedback, our reaction to it, and the changes we've made.
Content changes based on feedback:
- Blood and Death Rune packs have been removed from the poll. You were vocal that the need for more runes should be filled by skilling rather than PvM and shops. We agree. We'll endeavour to find ways of incorporating more runes from runecrafting in the future.
- We've removed The Great Olm task from the poll. We anticipated that this would be contentious, and we agree that for consistency we'll remove Raids-based content.
- We've added a new question concerning the rare drop table (RDT). You felt that we weren't solving the issue of the RDT. We're now going to ask you whether the RDT should be an additional drop rather than replacing a drop. We'd also like to change how the Lustrous Gem works. Players have pointed out that the Ring of Wealth is an item closely linked to the RDT, so we're now proposing that the Lustrous Ring could be created by combining a Lustrous Gem with a Ring of Wealth.
- We've removed the combat level requirement to access the Slayer Master. You felt that locking competent boss-killing players away from content because an arbitrary combat level requirement wasn't the right way to go.
- The Alchemical Hydra task will be polled separately. You suggested that we should offer this task separately because currently Konar is the only Slayer Master able to assign the Alchemical Hydra task.
Other feedback discussed that hasn't resulted in changes:
- There's been a lot of discussion around a lack of skilling content versus Slayer and combat. We don't feel that Slayer has had the level of attention shown to it that some players have claimed, but we do agree that there's a need for more updates to other existing skills. On last night's weekly livestream Mod Kieren mentioned a Fishing update we'd like to offer to you soon, and in next week's Gazette Mod MikeD is going to be taking a close look at the content roadmap.
- There's some concern about the level of activity that Boss Slayer will bring to various bosses, and the impact it'd have on crowding, item prices, and the economy. We recognise that it's a valid concern, but we don't feel that that the proposal needs changing at this point. The tasks will be rare, and whilst we do expect there to be an increase in activity, we don't expect it to have the impact that some players were speculating.
- Players like lore, we know that much - and we do too! We aren't intending to add a Quest to accompany this content, but we will endeavour to add lore, narrative and world-building as with other updates.
- There's a lot of discussion around the free skip each day. We're going to keep it as is. We think it's the best solution to ensure that players aren't able to farm specific tasks (which would happen if we allowed more skips) or gating players out of content that they don't want to do (if we didn't allow any skips). If this content passes a poll then we will keep a close eye on the number of skips and boss kills that are happening, and we'd use those to inform any changes we offer you.
- Some players were concerned that the Slayer Helm would be rendered more over-powered, and that it might devalue other Helms used. Similarly with the concern about the level of activity, we recognise that it'd a valid concern, but we don't believe that the proposal needs to be changed at this point. Task rarity will still mean that if players wanted to kill certain bosses then it'd be more efficient to do so off-task, without the use of a Slayer Helm.