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Old School RuneScape
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0s | [Music] |
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1s | foreign |
6s | and welcome to the first of what I'm |
9s | sure will be many many volumes streams |
13s | uh very excited to finally be able to |
15s | say the words of all the more to players |
17s | I'm not gonna lie uh after lots of |
20s | secrets were kept uh before the summer |
23s | Summit this year so it feels good to |
25s | finally be able to say these words so |
26s | yeah I am joined by the one and only mod |
30s | other how are you doing today |
32s | hello yeah I'm not |
35s | to be honest um coming off the back of a |
38s | long stint of design work for all this |
40s | file more stuff so you know what better |
42s | time to talk about it |
46s | exactly exactly so yeah if you if you |
49s | couldn't figure out already we're going |
51s | to be discussing the first blog that |
53s | we've released about our planned file |
55s | more content or at least the first part |
56s | of art lemon more uh the hunter Guild uh |
60s | it's a fresh look at how we can make |
62s | Hunter a fun and engaging skill to use |
64s | in case you missed it uh drop an |
66s | exclamation mark hunter in the chat to |
68s | get a link both to the original blog and |
70s | the freshly dropped feedback blog that |
73s | we released about I feel it was over an |
75s | hour ago now around then |
78s | um so yeah check that out if you want to |
80s | have a read while you're listening to us |
82s | uh chat everything about the hunter |
84s | Guild and before we jump into the Q a we |
87s | have a few announcements to go through |
89s | so first up exclamation mark Game Hunter |
92s | a Game Hunter I'm really really in the |
95s | hunter mindset right now yeah |
96s | exclamation mark game update uh the path |
99s | of Guthrie is Live this week game update |
102s | brings the newest quest for the gnome |
104s | storyline and more alright exclamation |
107s | mark trailer is next and we've partnered |
110s | with our dear friend Hootie to create |
112s | this amazing trailer for The Path of |
113s | Guthrie so check it out with that |
115s | command it is a fantastic trailer who he |
118s | always delivers smashed it out the park |
120s | like like normal uh and next exclamation |
124s | mark dead man the end is nine dead man |
127s | apocalypse comes to its epic conclusion |
129s | live on Twitch this Saturday so you |
132s | don't want to miss out uh full details |
134s | are in the blog we put out today I |
136s | believe |
137s | um so you can check out all the |
138s | information there and finally if you |
142s | couldn't guess it exclamation mark |
143s | Hunter check out our original blog and |
146s | the updated feedback blog for full |
148s | details on the hunter Guild and what |
150s | we'll be discussing today |
153s | um all right just before we jump into |
154s | the Q a there's a few uh game update |
157s | fixes that have been added to uh today's |
160s | script that I should talk about so |
163s | first off next week shooting stars will |
166s | no longer deplete faster if other |
167s | players are mining them for solo scouted |
170s | Stars we would like to add a small extra |
172s | incentive to reward players but this |
174s | needs to be pulled first we're currently |
176s | looking at a 50 buff to Stardust for |
178s | five minutes if you're the first to |
180s | minus star and will confirm hopefully by |
182s | next week's News Post |
184s | next the new poison way Spirit tree will |
187s | be moved to the end of the list by next |
189s | week in the future we'd love to add the |
191s | ability to customize spiritually |
193s | locations but that's a much larger job |
195s | also to this incentivize griefing in the |
200s | Guardians of the rift minigame we will |
201s | be stopping players getting mine in XP |
203s | after you've mined a certain amount of |
205s | times in one game all of these changes |
208s | could be found in the game update News |
209s | Post by using exclamation mark game |
212s | update |
214s | all right with that being said uh we |
216s | should probably jump straight into the Q |
218s | a |
219s | um I will say it's been really nice |
222s | actually to see all the feedback about |
226s | the new additions that we made to |
228s | accessibility were the news post it was |
230s | something I've wanted to do for a long |
231s | long time |
232s | and I thought let's just do it while I |
235s | was a good place as any to start so |
238s | hopefully we can continue it |
240s | um and you guys enjoy them so it |
242s | probably won't be for every single News |
244s | Post we release but at least the big |
245s | ones of Alma I'm planning to do them all |
247s | so yeah we'll we'll see what happens so |
250s | let's dive into the questions mod over |
253s | first how are you feeling about the the |
255s | release of the blogs and the hunter |
256s | Guild uh as a whole at the moment |
259s | yeah yeah pretty good I mean it's it's |
262s | one of those things where it's like |
263s | we're never going to be able to |
265s | sort everything with a skill like Hunter |
267s | in one go |
269s | um and we've had so much feedback to |
272s | work through over the last three days |
276s | um but it's been good there's there's so |
278s | much positivity for a lot of the changes |
279s | we you know we're looking to make |
282s | um and I think it's a really good sort |
284s | of |
285s | First Step forwards towards making |
287s | Hunter a skill that belongs in 2023's |
291s | version of old school RuneScape |
293s | um |
294s | and I won't be distracted talking about |
297s | the fact that some of that script was |
299s | written I'm sure it hasn't been touched |
301s | since Hunter released originally |
304s | um it kicks me off at night |
307s | so yeah there's there's some work going |
309s | into modernizing |
311s | the sort of backhand side of Hunter at |
314s | the same time |
315s | um which I think sets us up as well |
317s | looking to the future you know if we |
319s | have something that's a little easier to |
320s | work with we can sort of make a lot more |
323s | adaptive changes and do a lot more |
324s | things on the Fly and yeah it's all it's |
327s | all very exciting really from sort of a |
330s | Content that's going out and and sort of |
332s | from working on it |
334s | script side |
336s | awesome stuff awesome stuff I think |
339s | Baltimore in itself has got a lot of uh |
342s | interesting places to go to visit |
343s | especially in part one so uh and you'll |
347s | definitely see a lot more about that |
349s | soon uh but for now let's start with the |
352s | very first question uh why did you |
355s | decide to remove the Hunter's Bolas and |
358s | we've put this as the first question |
359s | because we know we've seen a lot of |
360s | feedback from the feedback blog |
363s | um so we thought we might as well |
365s | address this first |
367s | yeah I think there's like |
370s | there's an element of working out like |
372s | what the players are comfortable with |
374s | that's gone into it |
377s | I'm trying to put forward the idea of a |
380s | hybrid weapon and finding a slot to |
383s | pitch something that is going to be |
385s | thematic to valmore so a lot of my ideas |
389s | are like we're going to this new place |
390s | we're seeing a lot of new people they're |
393s | going to be doing new things because if |
394s | they're doing the same old stuff like do |
397s | you really want to walk around and |
398s | explore and get to know them and see |
400s | what they're up to because you're going |
401s | to get nothing new |
403s | um and then that's sort of tempered with |
406s | a hit of like well we don't want to |
409s | introduce like |
410s | Peak pvm equipment from Hunter |
413s | necessarily on its own |
416s | um so all those were my initial thought |
419s | for something thematic |
421s | yes there is history there you know that |
424s | that's kind of the big kind of weight on |
427s | on the idea |
429s | but they would have fit you know the |
432s | things that we're looking to be hunting |
433s | I think I thought it would be a cool |
435s | weapon that really does fit that hybrid |
437s | like you're throwing it you need to be |
439s | accurate with your range but you need to |
441s | be physically strong to really |
443s | pack that punch |
446s | um |
447s | and I I did I toyed between Bowlers |
450s | Spears |
452s | um the idea of like a weapon that's on a |
454s | string would kind of be kind of cool as |
457s | well |
458s | um |
459s | and I believe them things like that |
461s | maybe explored elsewhere in Baltimore |
463s | um we've we've certainly had some good |
465s | discussions internally about that kind |
467s | of weapon and like what we can look to |
470s | do with it |
472s | um but yeah we opted to swap off of |
474s | Bowlers sort of almost back to the |
476s | original spare concept |
479s | um just because like |
482s | there's there's probably too much |
484s | history and even though a lot of us on |
487s | the team were comfortable with the fact |
488s | that actually they were very very |
489s | different you know we had taken into |
492s | account a lot of the original concerns |
493s | of Bowlers when we looked at sort of |
496s | spec cost and like sort of the power |
498s | level it's going to sit out and how you |
500s | have to get them |
501s | but really |
503s | it it wasn't gelling you know the |
505s | feedback was mostly that it just wasn't |
508s | quite gelling |
511s | um so you know we we refer to the |
513s | original design and |
515s | that's okay you know that's that's I |
518s | think we're still going to get something |
519s | really interesting in this sort of |
521s | hunters equipment kind of thing |
524s | um and I think we we lay some |
526s | interesting foundations here that you |
529s | know I've got designs that we can then |
531s | build on |
533s | um hopefully you know we've got game |
535s | jams coming up so a really good |
537s | opportunity to explore that |
540s | yeah yeah very true they they did fit |
543s | very thematically with Hunter as a skill |
546s | um and for those that I saw a couple |
548s | questions in chat actually about the |
549s | history of Bowlers it's not the history |
551s | of Bowlers as a weapon |
553s | in IRL purposes but boaters were I |
557s | believe introduced previously uh and |
560s | there was contention about how they were |
561s | used previously which again whatever has |
565s | said that we looked at |
567s | um when we were designing them |
569s | um |
570s | but on that note then whatever how will |
573s | the hunters spear be useful without the |
575s | bowlers special |
577s | um you know this is maybe maybe a |
579s | controversial take I don't think it has |
581s | to be useful it doesn't have to drop |
583s | with this obvious like I'm gonna get the |
586s | hunter Spear and do this exact content |
589s | there's this element it's a very |
591s | restrictive thought I think that |
593s | everything that we design has to have |
596s | some immediate place where it is the |
599s | best item you can use for it because |
601s | what happens is we keep then reverting |
604s | to kind of we revert to type you know we |
607s | think about can we do something new with |
609s | combat okay well here's an idea for a |
612s | throne weapon that scales off of your |
614s | melee strength do we have a couple of |
616s | places where actually yeah you might be |
617s | swapping between ranged and melee and |
620s | this serves as like |
622s | almost like an entryway into gear |
624s | swapping yeah I think I think we have |
626s | room to say like this this probably |
628s | works with really good entry into |
630s | content where you're gear swapping and |
632s | you can only you know you're thinking |
634s | about like so many things and maybe it |
636s | just cuts it down a bit maybe you don't |
638s | have to swap your armor anymore because |
640s | you've got a weapon that's going to hit |
642s | through |
643s | some creatures melee press |
646s | um |
647s | but I I really want to sort of dispel |
650s | the notion that absolutely everything |
651s | has to come in and it has to be useful |
655s | um |
656s | because I think we just end up in this |
658s | situation where we abandon creative |
662s | ideas and potential in favor of saying |
666s | well you know players would want this to |
668s | only be useful when you know it's it's |
672s | not a massive investment of the dev time |
674s | on this project to have a go with |
676s | something like this |
678s | um so that's you know that's where we're |
679s | at we're having a go |
683s | yeah and we thought you know it's still |
685s | there and it still works with the mix |
687s | hide set which is what the mix headset |
688s | is based uh is why we put in there |
690s | because it emphasizes that idea of a |
693s | range weapon that can use melee strength |
695s | which is an interesting angle to explore |
697s | and definitely offers or allows us to |
701s | open up the reward space a little bit |
702s | more by using this as a I suppose kind |
705s | of testing ground but it's definitely |
707s | something that could fill some gaps or |
709s | niches |
711s | um be interesting to see if they pass uh |
714s | you know how you guys would use them so |
716s | yeah definitely interesting |
718s | uh okay next on the questions are are |
722s | rumors one and done tracks or are they |
725s | more akin to Slayer tasks where you |
726s | would have to hunt a certain amount of |
729s | creatures |
730s | so |
734s | the one we're going with you hunt and |
736s | then you will at some point you will get |
738s | the drop it's a little bit orangey |
740s | um |
742s | the attempt will obviously be to balance |
744s | it so it doesn't feel too bad and you |
746s | know you're not necessarily going to go |
748s | there hunt like two creatures and leave |
749s | because what we're looking for is really |
754s | I'm trying to get people out hunting in |
756s | the world |
757s | and just |
760s | I want to see people at different hunter |
762s | locations |
763s | um |
765s | and I thought about a numbered based |
767s | system |
769s | um but it didn't for me it didn't sit |
771s | with the thematics of Baltimore of the |
773s | guild |
775s | um I think there's you know a lot of the |
779s | design decisions I think will make more |
780s | sense when we have this full picture of |
782s | valimore from future blogs on you know |
784s | other content we're introducing and you |
787s | know the stuff we get through the quests |
789s | and things like that |
791s | um so yeah it's it's not specifically |
794s | numbers based I didn't want people sort |
796s | of fishing for things where the numbers |
798s | are optimal |
801s | um I really wanted to have a design that |
803s | really dissuades people from trying to |
806s | find like oh it's only worth doing like |
809s | XYZ rumor because you know this is going |
813s | to maximize your sort of time to Rewards |
817s | um because also that that ends up |
818s | feeling less rewarding for like people |
820s | doing certain Skilling methods like if |
822s | you want to take manipulate box traps to |
825s | speed up times where you're using them |
828s | if it turns out that there's actually an |
830s | optimal meta where you never do that |
831s | then like you've got this skill and you |
832s | haven't really got room to use it and |
834s | express it and |
837s | yeah it's kind of finding that balance |
839s | basically |
842s | yeah I think that's that's world Pokemon |
844s | other yeah so it's it's it's definitely |
846s | different it's based on that same sort |
849s | of premise but I feel like Hunter rumors |
853s | needed that difference rather than just |
855s | being a copy paste of uh Slayer tasks |
858s | you know |
859s | yeah |
862s | um right awesome thank you for those who |
865s | didn't read the blog actually we did |
866s | estimate |
868s | um it would take about eight to ten |
869s | minutes obviously RNG dependent |
871s | sometimes you might get spoon fed a rare |
873s | creature part sometimes you might have |
875s | to go a little bit more just to get that |
877s | um but that's the sort of the average |
878s | we're looking at at the moment |
881s | cool all right for the next question uh |
883s | for what can content do you see the |
885s | Hunter's sunlight crossbow being used I |
888s | had to really force myself not to say |
889s | Moonlight crossbow then |
892s | yeah I think it's an interesting one a |
895s | quicker crossbow is you know it it |
897s | offers something slightly different |
901s | um mostly perhaps this is my own |
902s | frustration with regular crossbow speeds |
905s | where you're like one you're about to |
907s | attack your your one tick short and then |
909s | you click to move because there's like a |
911s | mechanic you need to dodge or there's |
912s | just |
913s | you just click to move because you want |
915s | to move |
916s | she I do that quite a lot |
918s | um |
920s | I think it would I think |
924s | native where |
926s | you don't want to lose those ticks |
928s | because you're moving a tick too early |
930s | or you're doing something a tick too |
931s | early |
932s | um |
933s | and I think going forwards like it opens |
937s | up a lot of doors having almost like an |
939s | alternate progression path through |
941s | crossbows so obviously you have your |
943s | metal crossbows where you've got your |
946s | Enchanted bolts and you have that |
948s | progression |
950s | and what I want to |
952s | encourage is this development of a |
955s | progression path that's like Hunters |
956s | crossbow |
958s | sunlight Hunters crossbow and a range of |
961s | bolts from like higher and higher level |
962s | creatures that do interesting things and |
965s | saying is a real shame that we don't |
968s | have like |
969s | this sort of depth of things you can do |
973s | with |
975s | what Hunters like Hunter creatures could |
977s | offer so many different things |
979s | um like imagine bolts like giving you |
982s | away like another way to poison |
984s | creatures using some poisonous creature |
987s | to make Hunters bolts |
989s | um that was one that you know ended up |
991s | cut from the design |
993s | and the idea of applying a bleed as well |
996s | um I think is really cool like you could |
998s | get like Jagged bolts made out of bones |
1000s | that would then bleed your target |
1002s | um |
1003s | and I think it just it offers this |
1005s | alternative to like here's a bolt prop |
1007s | that goes completely bypasses your |
1010s | opponent's defense like we can always do |
1012s | like status effects with Hunter bolts |
1015s | where they wouldn't really fit as much |
1018s | with the enchanted bolt kind of system |
1023s | yeah I think there's definitely room to |
1025s | explore new avenues for bolts especially |
1028s | specifically with the Hunter's sunlight |
1031s | crossbow being used |
1033s | um which is definitely a a cool Avenue |
1036s | to go down I think |
1038s | um all right the next question is uh how |
1041s | much of the feedback changes were due to |
1043s | PVP feedback and I want to I want to |
1046s | jump in quickly before whatever answers |
1048s | this because |
1051s | these changes that we've made we don't |
1055s | just look at one area |
1057s | for feedback even if they do contribute |
1061s | to making a change so none of these |
1065s | changes was just because of PVP feedback |
1067s | or just because of use against other |
1069s | players there's multiple angles on it so |
1073s | just please bear that in mind even |
1075s | though it might seem like that it that's |
1077s | not the case |
1080s | yeah so in terms of like how many of the |
1082s | feedback changes we've made with due to |
1086s | the easiest way to put it is we had a |
1089s | lot of these considerations in the |
1092s | design phase or at least you know I did |
1094s | because it's mostly my design |
1097s | um |
1098s | and |
1099s | a lot of there's a lot obviously a lot |
1101s | of information that like we can't blog |
1103s | because putting a dissertation length |
1106s | design in front of people no one's going |
1108s | to read that |
1110s | um well they might listen to it though |
1111s | to be fair they might listen to it |
1114s | um |
1115s | so it's it's really like what we've done |
1118s | is we've gone away we've looked at you |
1119s | know a huge amount of aggregated |
1121s | feedback from the surveys from Reddit |
1124s | from Twitter from like everywhere that |
1127s | we've got feedback and we sat down and |
1130s | we said okay are we introducing |
1132s | something that is going to be unhealthy |
1135s | for certain areas |
1137s | in a way that we can avoid |
1140s | content side |
1142s | um so like for a lot of the changes like |
1145s | they're true to the design |
1148s | but we've given them a little we've |
1150s | given them like a little vitamin shot so |
1151s | they're healthier you know |
1154s | um |
1155s | and I think it's really important that |
1156s | we do that we keep you know we do need |
1158s | to keep in mind that like some people |
1160s | will just use new things to rag with and |
1164s | perhaps that's not going to work when |
1166s | you know we we've done a lot of really |
1168s | good things for PVP updates then to turn |
1170s | around and be like here's a whole bunch |
1172s | of cheap stuff for ragas |
1174s | it kind of we end up contradicting our |
1176s | own design philosophies |
1178s | by not making these changes |
1181s | um so yeah I think some would have been |
1184s | due to PVP feedback and concerns but we |
1187s | were in the design like that stuff was |
1189s | in design already |
1192s | um |
1194s | yeah yeah it's yeah it's definitely |
1197s | something that maybe I should have been |
1199s | a bit clearer in the blog like exactly |
1201s | what areas it was addressing and use the |
1204s | word ragging because it that was the |
1206s | problem or at least one of the problems |
1208s | we saw when we were discussing feedback |
1211s | um so maybe that's on my part to |
1212s | actually say like look this is part of |
1215s | the reason why and it's important |
1216s | because that they would have been is |
1219s | seems like from all our discussions and |
1221s | the feedback we saw and the easy go-to |
1223s | and not just an easy a very easy go-to |
1226s | um which we wouldn't have wanted |
1230s | so yeah all right |
1232s | um the next question we have is can we |
1234s | have a different use of fennec foxes |
1236s | than killing them they're too cute to |
1238s | kill |
1240s | oh gosh |
1245s | oh gosh and |
1246s | this actually this |
1249s | this quite a I say a deep issue with |
1252s | Hunter as a whole in that it's Slayer |
1254s | with traps rather than combat but |
1258s | yeah a lot of the things are pretty cute |
1261s | and perhaps killing them is not the |
1262s | right approach as it stands we're not |
1265s | rebuilding hunter from the ground up |
1268s | um we can discuss a potential |
1270s | replacement two fennec foxes |
1272s | um you know maybe there's something that |
1275s | people would be more comfortable |
1277s | trapping with a giant rock falling on |
1279s | their head |
1280s | um but you know I think where where we |
1283s | stand is is that we sort of have these |
1286s | creatures they look really great you |
1288s | know |
1290s | um and we want to make use of them we |
1291s | don't want some fantastic models and and |
1294s | animations and stuff just sort of sat in |
1296s | storage because like there's no use for |
1298s | them |
1300s | um so yeah that's kind of where we're at |
1301s | with fennec foxes but they are cute they |
1304s | are very cute |
1306s | they are cute but this is Hunter |
1309s | we're here to hunt things so I'm like |
1312s | you know for me it doesn't matter how |
1314s | cute something is if it's in the hunter |
1316s | skill it's there to be hunted so and |
1319s | don't get me wrong fennec fox is a qaf |
1323s | but if it's gonna get me uh some XP and |
1328s | some goodies out of it they're going |
1330s | down so I mean if we want cute things we |
1333s | literally have |
1335s | that we throw and explode on |
1337s | people so |
1340s | yeah pathetic foxes don't explode I |
1342s | think we're really doing well compared |
1344s | to Gin jumpers |
1346s | they are literally yeah the essence of |
1349s | cute explosive creatures so it's |
1352s | something that uh that you should keep |
1354s | in mind when looking at the other |
1355s | creatures we're pitching so you know |
1358s | chinchons are so adorable |
1360s | so adorable |
1362s | so maybe think about that maybe have a |
1364s | moral dilemma next time you're throwing |
1366s | a chin jumper at somebody or something |
1368s | all right think about what that little |
1370s | life means |
1373s | all right we'll move on to the next uh |
1375s | question before we delve down the rabbit |
1377s | hole of uh |
1379s | creature ethics |
1380s | um |
1381s | all right the next question the next |
1384s | question is what would you think of |
1386s | allowing players to eat again during the |
1388s | hunter meet heal over time forfeit in |
1390s | any remaining healing from that meat |
1393s | I feel like this was one of the big |
1395s | discussions that we've had internally |
1396s | following the feedback |
1398s | um some people didn't like the element |
1399s | of being locked out from eating again |
1402s | and found that would be too disruptive |
1406s | personally I'm I'm kind of 50 50 like I |
1409s | think we introduced an interesting |
1411s | difference to that eating system where |
1414s | like |
1415s | you don't just want to take an inventory |
1417s | full of Hunter meets you want to have |
1418s | Hunter Meats to give you the extra hit |
1421s | points and then you want to have things |
1423s | that you can eat in an emergency if |
1425s | you've already eaten something else |
1428s | um I think the idea of forfeiting the |
1430s | healing is the right balance to allow |
1433s | players not to be restricted |
1437s | um |
1437s | because then you're still rewarded for |
1440s | you know effectively you're rewarded for |
1441s | risking waiting for that heal by getting |
1444s | it |
1445s | um and you know one of the tweaks we've |
1448s | made is is bringing some of that healing |
1450s | taking it out of the upfront and |
1452s | increasing the delayed heal because like |
1456s | that is where like that is what the |
1458s | design is for it's something that |
1460s | changes up |
1461s | how we eat |
1463s | and adds an element of decision making |
1465s | an element of risk you know |
1468s | I don't really know how people are going |
1470s | to use these you know we've had some |
1472s | discussions internally like if it's |
1474s | reliable then like what about tick |
1477s | eating well this could be a really |
1478s | creative way to Ticky |
1481s | um depending on the implementation so |
1484s | I think like allowing them to eat again |
1486s | forfeit the heel that's kind of fine it |
1490s | forces you to make a choice because I |
1492s | think that probably addresses the |
1493s | question we're going to have coming up |
1494s | later about like what happens to fish |
1496s | when we introduce things that heal more |
1499s | um |
1500s | I mean you know what happens to fish |
1502s | when players get the ability to stock up |
1504s | on sourdome and Brews and super restores |
1507s | um |
1509s | it's yeah kind of an element of like we |
1512s | need we need players making an active |
1514s | decision between the two so like that is |
1516s | where the design has ended up |
1519s | yeah and this I think it's important to |
1521s | note as well alongside the Bruce |
1522s | statement that not every fish right now |
1526s | is there to constantly Munch down and |
1529s | regain your health you look at things |
1531s | like Quran ones and monkfish for example |
1534s | you wouldn't normally take like it's hot |
1537s | you wouldn't feel your inventory for the |
1538s | crab brands for example they're there as |
1540s | like a utility to help with healing |
1544s | um so these could be seen as this as the |
1547s | same light as them maybe you don't want |
1549s | to bring a full inventory full of them |
1551s | maybe you want to just bring a couple |
1553s | that would give you that boost when you |
1555s | know you're not going to be damaged |
1556s | again for a little while |
1558s | um |
1559s | so yeah I think it's about looking at |
1561s | Alternatives rather than Replacements to |
1564s | food because there's so much we could do |
1566s | with with food as a whole and healing |
1568s | mechanics so it's just about making sure |
1570s | that |
1570s | there's alternative options because it's |
1572s | a place we haven't really explored |
1574s | before but it's probably worth exploring |
1577s | yeah and |
1579s | I think on that exploration front I |
1580s | think |
1582s | I've about you know |
1584s | is the sort of food economy something we |
1586s | want to look at tweaking and expanding |
1588s | on |
1590s | um it's something that certainly |
1592s | prevalent to me like I spent some time |
1594s | looking at the winter damage formula for |
1597s | example and |
1598s | um I there's no better way to really |
1601s | realize like the weird situation we are |
1603s | actually in with food than just looking |
1605s | at like content that does constant |
1607s | damage to you |
1610s | like this there's this massive Gulf |
1612s | right now between like fish |
1615s | and then Brews |
1616s | and like |
1619s | we kind of we have Anglers Anglers are a |
1621s | really cool idea with the over heel |
1624s | um |
1625s | and I think there's we I think we should |
1626s | also be looking at that like the idea of |
1628s | more Over Heels perhaps |
1630s | um or like things that you can use you |
1633s | can almost preemptively heal and then |
1635s | take the damage and you still get value |
1638s | um I think that's where like you lose |
1640s | value of fish is where you like you've |
1642s | lost 10 Health there's a boss mechanic |
1644s | that could hit you for like Max Health |
1646s | you're gonna waste half a shark getting |
1649s | up to full to avoid the mechanic |
1652s | you know what about something that's |
1653s | going to give you 10 Health you take the |
1655s | damage then you get to have more Health |
1656s | well who knows maybe that's got use |
1660s | yeah yeah I will clarify I meant |
1662s | anglerfish not monkfish I just always |
1664s | see monkfish in my mind from |
1667s | the early days of playing this game |
1670s | uh right okay uh the next question will |
1673s | stick on the hunt meets theme and what |
1675s | other effects did you consider for |
1676s | Hunter meets |
1678s | oh so I've actually I've considered like |
1681s | a wide variety of things we could do |
1684s | um some positives some actually negative |
1686s | as well |
1688s | um |
1689s | so a lot of it is like balancing that |
1691s | like |
1692s | do we want a secondary effect |
1694s | and do we want it to be at the cost of |
1696s | hell like of some of the potential |
1698s | healing and like how do we do that and |
1700s | how do we give like relevant effects for |
1703s | the creatures |
1704s | um |
1706s | but I mean you know we've had quite a |
1709s | few discussions where it's like |
1710s | could we have something like that is |
1713s | gonna cure one tier of poison and you |
1716s | know potentially venom and maybe even |
1717s | protect you from Venom for like five or |
1719s | ten seconds |
1721s | um |
1722s | I might look at the potential of like |
1725s | what about if your food gave you like a |
1728s | 30 second stamina effect because you've |
1731s | got it from a creature that is really |
1733s | good at running around |
1736s | um |
1737s | we had some discussion about like |
1739s | potential combat stat boosts coming with |
1742s | the food like you kind of you eat like I |
1745s | don't know like a grock steak |
1747s | and you get like plus five attacks that |
1749s | doesn't Decay like almost like Divine |
1751s | weaker versions of divines but on food |
1754s | and they don't last as long or whatever |
1755s | like we considered like the whole |
1758s | Spectrum the only thing we didn't |
1759s | consider was like |
1760s | eat this food and get plus four |
1762s | construction because |
1764s | it doesn't make it anywhere near as much |
1766s | sense |
1768s | um yes yes we were we're a fantasy game |
1771s | Etc but |
1772s | I think that's an element of like |
1775s | keeping them combat relative was was a |
1777s | lot of the focus with the potential |
1779s | effects and we've had some really good |
1781s | feedback about them and |
1783s | I hesitate to say that going forwards |
1786s | will love to expand upon them I mean I |
1788s | would love to expand upon them |
1789s | personally |
1791s | um and I think if we get more Hunter |
1792s | creatures in like later in Baltimore and |
1795s | I think we might get some really |
1797s | interesting effects |
1799s | I will say two things one I saw a |
1802s | comment saying uh sounds like we're |
1804s | trying to replace herb law I think it I |
1807s | stated it in the blog but these effects |
1809s | would never replace something like a |
1811s | stamina pot like they would never give |
1813s | like the same Big Boost that stamina |
1815s | would it would just be uh an extra |
1818s | utility on top of you know the uh |
1821s | healing properties so |
1824s | I don't think it would I don't think |
1826s | these effects would ever replace herb |
1827s | law |
1829s | in anything yeah I think I think it's um |
1833s | a misunderstanding I think about the |
1835s | value of the herb law boosts like |
1839s | anything that is not as good as them |
1841s | will not have the same value |
1844s | I mean obviously like that statement |
1846s | seems really really simple but you know |
1849s | getting plus five strength from eating |
1851s | food you're still going to want to bring |
1853s | a super strength potion |
1856s | um perhaps yes a stamina effect kind of |
1859s | changes that balance but like you get |
1862s | about what eight minutes of stamina from |
1864s | having a full stamina potion in your |
1866s | inventory and that's one slot if you're |
1868s | getting say 20 seconds of stamina effect |
1871s | from your food that's 24 inventory slots |
1874s | for the same stamina effect |
1876s | and I think it's as you say it's about |
1880s | like the little things the little |
1881s | interactions rather than like the |
1883s | grander |
1884s | kind of you know you're still going to |
1886s | want all of your potions basically no |
1888s | matter what like a lot of the design |
1891s | discussion was like |
1892s | here's what the potion does |
1895s | here's what the meat could do and then |
1898s | here's what something else in the game |
1899s | already does and finding that slot |
1901s | between sort of |
1903s | the worst option for doing something |
1906s | bring it up a little bit comparing it's |
1908s | the best option and then sort of finding |
1910s | that middle ground |
1914s | basically yeah |
1916s | for what is worth the The food doesn't |
1918s | give you a stamina effect because I saw |
1920s | someone in the comment it just restores |
1922s | some run energy |
1924s | So it's talking about the potentials |
1926s | yeah yeah designed it's just fun energy |
1931s | yeah and like the other thing I was |
1933s | going to say is that we had an internal |
1935s | discussion as well because there was a |
1937s | which I didn't realize at the time when |
1939s | I was uh writing the blog up is that um |
1941s | there was discussions or references in |
1945s | the Salem blogs about like potentially |
1947s | exploring different ways that |
1949s | um new fish could utilize healing and |
1951s | stuff like that so it doesn't have to be |
1954s | just limited to |
1956s | um Hunter meets if this is something |
1958s | that is good and you guys like then it's |
1961s | something we can explore further with |
1963s | different things but we don't want to |
1965s | just rush into it and and pile on loads |
1967s | of effects we need to make sure we're |
1968s | taking our time and making sure they're |
1970s | uh worthwhile and not replacing anything |
1973s | so |
1975s | um cool all right uh the next one is uh |
1979s | are we wary of invalidating fish by |
1982s | adding Hunter Meats which we've sort of |
1983s | already |
1984s | we've sort of already discussed but I |
1987s | will say we were very aware |
1989s | um and you know I think we've had a lot |
1993s | of opinions from people weighing in like |
1995s | in terms of experience with the game in |
1998s | terms of like the sort of level which we |
2001s | play the game you know we've got some |
2003s | absolutely fantastic pvmas on the team |
2006s | and pvps and things like that and we |
2009s | made sure internally like we took in as |
2012s | much |
2013s | information from everyone that we could |
2016s | fish would still have their place in |
2019s | fact like |
2021s | the hunter meets like we probably can't |
2023s | sit here and be like well you're going |
2024s | to want to use them here here and here |
2025s | we want to leave things for players to |
2028s | work out and like let players sit |
2032s | sit set the value |
2034s | um some players will sit who knows |
2037s | um |
2039s | yeah I think fish will be fine you know |
2042s | if if we sort of invalidate fish then |
2045s | maybe we send them to therapy but |
2048s | they'll get over it |
2051s | Ah that's not why I envisions come in |
2053s | with the sailing skill as a fish Therapy |
2055s | Center |
2056s | uh but who knows who knows of that skill |
2060s | um all right the next one we'll stick on |
2062s | uh Hunter meets for one more question |
2063s | and then we'll uh we'll move into |
2065s | something else |
2067s | um |
2067s | and the question is a lot of Hunter |
2069s | meets aren't worth keeping or cooking |
2071s | because they're only mediocre Foods what |
2073s | would you think about allowing for |
2075s | skewed Beast meats and other such |
2078s | cooking Hunter Meats to be used with |
2079s | leaves to craft Foresters rations |
2083s | so |
2085s | and my first reaction to reading that |
2088s | question is is effectively the same |
2090s | reaction I was given on my first design |
2092s | for Hunter's meets it's too much |
2095s | um |
2096s | I think you are going to have a better |
2099s | time with it |
2101s | if it is slightly lower healing |
2103s | maybe it could do me wrong I love the |
2106s | idea of skewers I really wanted to go |
2107s | with that |
2109s | um |
2109s | but it really does get |
2112s | I say it gets really sort of picky you |
2115s | know you end up having to do so many |
2116s | steps when you could just fish for a |
2119s | shark or an angler fish or a Karen Bron |
2122s | um |
2123s | and like the Simplicity I think is key |
2126s | um |
2128s | um |
2129s | I was interacting with like forestry |
2131s | leaves |
2134s | I considered that sort of interaction |
2136s | maybe like you can do like some herb |
2138s | interactions with the meats to give them |
2140s | that secondary effect |
2142s | um but again |
2143s | you cross that line I think into |
2146s | if it's like a broader thing like we're |
2149s | looking at here where like we've got |
2150s | nine or ten creatures giving you Meats |
2153s | it becomes too much |
2154s | if we were looking at |
2157s | I think if if this were a cooking |
2159s | expansion and we were looking to do |
2160s | something really interesting with |
2162s | cooking we could then take the hunter |
2164s | meats that we introduce and add a new |
2167s | way of cooking them you know maybe you |
2168s | can make a Meat and Fish skewer maybe |
2171s | you combine something with a caramban on |
2173s | a skewer and that you can use that to |
2175s | eat |
2177s | um or not take it |
2178s | there's a Ticky thing comely that's the |
2181s | word |
2182s | um |
2183s | so yeah I would say a lot of it was |
2186s | considered in the design a lot of it |
2189s | felt like too much |
2190s | um is is really the answer there |
2193s | and we like to keep it simpler it's more |
2196s | approachable to players it gives them |
2199s | more value for their time as well and |
2202s | like respecting that time investment |
2205s | and finding the balance there |
2207s | yeah I agree I think that process would |
2210s | be too convoluted uh for something we're |
2213s | trying to introduce on introducing slow |
2215s | increments and then see where we can go |
2216s | from there but right now I feel like |
2218s | it's in a good place where you know you |
2220s | unlock father more you get uh the trust |
2224s | of the locals and you unlock a new |
2225s | cooking method that gives you a |
2226s | different flavor of food which is nice |
2230s | um all right let's move away from Hunter |
2232s | meets uh and talk about pets for a |
2235s | little bit |
2236s | um with the first question being are you |
2238s | concerned about giving the hunter skill |
2240s | a third pet when some others only have |
2242s | one if any |
2244s | am I concerned no |
2247s | um I have been tasked with doing a |
2250s | hunter Guild my concern for other |
2253s | skilled pets right now is zero |
2256s | um |
2257s | Hunter having three yeah well why not |
2260s | Hunter as a full skill as like a you |
2263s | hunt all the creatures and maybe get a |
2265s | pet you don't actually have one you have |
2268s | a chin Shop pet and you have a herbivore |
2271s | Pat |
2271s | and I think that's where like there's |
2274s | sort of I say disconnect between like |
2277s | the idea that Hunter has three pets |
2279s | there are three pets there would be |
2281s | three pets gated behind Hunter as a |
2283s | skill uh but this one would actually |
2285s | require you to be using a broader |
2288s | spectrum of that skill much like other |
2289s | skill pets do |
2292s | um |
2293s | and yeah it's kind of |
2297s | a weird one to sort of talk about I |
2299s | think because like you look at some of |
2300s | the other Skilling pets like I've seen |
2302s | people think about like how's the drop |
2304s | rate going to be like compared to like |
2305s | the Phoenix or something it's like |
2307s | the Phoenix isn't it's like half a fire |
2310s | making pattern it's half a win's top pet |
2312s | and |
2313s | I think the true Skilling pets this is |
2315s | more in line with you know |
2318s | um because again because you're doing |
2320s | different things you're not just doing |
2322s | the one activity together pattern |
2324s | this is obviously with the exception of |
2326s | people trying to speedrun getting all of |
2328s | the pets who will probably be doing one |
2330s | strategy because it's the best drop rate |
2331s | you know for their time |
2333s | but yeah |
2334s | no I'm not really concerned |
2338s | okay okay thank you modawa okay talking |
2341s | uh About Pets uh someone asks can we get |
2344s | pets that we trap around the world we |
2347s | can keep and breed at the Hunter's Guild |
2350s | oh that would be a really cool idea |
2353s | um |
2354s | and it's giving me ideas for like future |
2357s | games |
2359s | um I think that it would be cool to have |
2364s | systems where you can |
2369s | I'm trying to think of the way to |
2370s | condense my thoughts |
2372s | um I like systems where you do things |
2374s | and the world itself around you changes |
2376s | rather than like you do something and |
2378s | then you have something new on your |
2379s | character |
2381s | um so the idea that you can like capture |
2384s | creatures and have them sharpen the |
2385s | guild like it's kind of got like Monster |
2387s | Hunter Vibes where if you trap the |
2389s | creature it shows up back up whichever |
2391s | base camp you're using it really depends |
2393s | on the game that's whether it's a camper |
2395s | a dog or whatever |
2398s | um I like that idea |
2400s | um it's one that I have toyed with in |
2402s | the past but hunter stuff and I'm sure |
2405s | we'll have a look at it in the future |
2408s | I think some of our zoos I see some some |
2411s | of ours is the Audi Zoo could do a with |
2414s | a really big like refresh |
2416s | um so maybe that's a concept we can use |
2418s | there |
2419s | and just like |
2420s | be like hey we've actually put some new |
2423s | creatures in the Audi Zoo because we've |
2424s | got new creatures from valmore but you |
2427s | need to do a quest where you go out and |
2428s | capture them you know it can be |
2429s | lightweight it can be fun but it can |
2432s | follow that idea |
2434s | I'm seeing a lot of Pokemon Monster |
2436s | Hunter references in the chat as we |
2439s | speak I did see someone ask when shiny |
2442s | pets would you imagine how destroyed the |
2445s | pet in Hunting Community would be if we |
2448s | introduced something like that |
2450s | I mean like a suite we have the golden |
2452s | tin jumper at one in ten thousand but |
2455s | yeah I guess the the idea of a shiny pet |
2458s | that |
2459s | the pet drop is shiny and not like it's |
2462s | made shiny through interaction of some |
2464s | kind |
2465s | oh |
2467s | The Collection log would never be |
2469s | finished at that rate |
2471s | mm-hmm pet Hunters would be going for |
2474s | years I think years and years and years |
2479s | so yeah I feel like that's just yeah |
2482s | that's a |
2483s | I love shine don't get me wrong shinies |
2485s | are great in Pokemon |
2487s | old school pets maybe not so much |
2491s | all right uh let's go on to the next |
2493s | question is there a way to make existing |
2495s | hunter outfits relevant with this update |
2502s | that's a that's a bigger question than |
2504s | it looks |
2506s | yes there is we have some of the old |
2510s | script for things like the camo outfits |
2513s | um |
2514s | contained within that is also things |
2516s | like a debuff for being within line of |
2518s | sight of the traps now |
2520s | I do think that we can look to well |
2524s | we'll scrap that we don't want to punish |
2525s | players for using camouflage because |
2528s | that feels weird |
2530s | um |
2531s | but it's a very difficult design |
2533s | conversation to have um a lot of Hunter |
2536s | is on much bigger conversation than I |
2539s | think it looks like |
2541s | having looked at |
2543s | pretty much every part of it lately |
2546s | um |
2547s | so |
2548s | I say the issue with camouflage right |
2550s | now is that we have three types of |
2552s | camouflage you've got multiple armor |
2555s | pieces I mean you're looking at like I |
2557s | think it's something like 20 or so |
2559s | different Hunter armor pieces that we |
2562s | have at the moment |
2564s | um and that covers three environments |
2568s | um we're looking at volume or um |
2572s | you know we're introducing a whole bunch |
2574s | of new sort of actual environments that |
2577s | we don't really have on this kind of |
2580s | scale in the rest of the world |
2583s | um and you know people are gonna think |
2585s | why is my polar hunting stuff useful |
2590s | when actually there's no snow here but |
2592s | it's cold and Rocky but it's not snowing |
2594s | you know why is my sort of jungle stuff |
2597s | working somewhere that's not really a |
2599s | jungle but it's kind of close |
2602s | um so we end up in this situation of |
2604s | like we can bring camo back I'm |
2607s | pretty certain we can bring camo back |
2610s | um |
2612s | but we need to have a very long |
2613s | discussion about how we handle |
2616s | environments with that because |
2619s | personally it's it's bloat to add a camo |
2624s | outfit for every separate environment as |
2626s | cool as it is thematically how many |
2628s | people are going to keep you know |
2631s | 30 armor pieces somewhere to go and hunt |
2635s | in like a different area at some point |
2639s | um |
2640s | so I I do think there's actually quite a |
2642s | large design discussion to be had there |
2643s | and it sounds really small like camo yes |
2646s | or camo no |
2648s | um but it's we could do camo but there |
2651s | are so many it's it's like cascading |
2653s | considerations |
2656s | um and then you have to factor in that |
2658s | like increasing catch rate will increase |
2660s | experience rates which means that we |
2662s | have to have |
2663s | a discussion about how we impact |
2666s | experience rates the hunter uh because |
2669s | obviously if you're catching more you're |
2670s | getting more XP from the success of |
2672s | perhaps and obviously this |
2675s | Fades away for a lot of creatures where |
2676s | you hit like a hundred percent catch |
2678s | chance on on |
2679s | sort of a script side |
2682s | um |
2683s | but again and then that becomes an |
2684s | interesting one because you get the |
2686s | question of like why is someone a lower |
2688s | level getting more benefit out of this |
2690s | outfit than someone who's a higher level |
2693s | um |
2693s | yeah it's it's It Feels So innocuous |
2699s | maybe that's the wrong one it feels very |
2701s | innocent to ask the question can we |
2704s | bring back camo outfits and you know the |
2707s | the answer is we can |
2709s | um |
2710s | and I think the question becomes how do |
2714s | we or how should we |
2716s | um |
2718s | and I think this is this is a discussion |
2719s | that like I'm angling to have with the |
2721s | team internally |
2724s | um fairly soon |
2726s | um we're we're taught we are looking |
2729s | um we're looking at |
2732s | potentially like making a lot of the |
2734s | really bad feeling Hunter stuff like |
2737s | make it feel a bit better with like a |
2739s | little kick of experience and things |
2741s | like that |
2742s | um |
2744s | so yeah I think that's that's that's how |
2746s | we talk about making the existing |
2747s | outfits relevant |
2750s | yeah we I mean me and whatever were |
2752s | chatting maybe it was yesterday or the |
2754s | day before uh amongst all the hunter |
2757s | Guild feedback uh about the game Jam |
2760s | project where it could be uh which I I |
2763s | think I put for the giant chameleon that |
2766s | you have to escapes the hunter Guild and |
2768s | you have to run out and hunt it down in |
2770s | the different areas and it Blends in and |
2772s | adapts and you have to use the camo to |
2773s | your advantage |
2775s | um but that I will say as cool as that |
2778s | may sound that is like outside the scope |
2781s | of the project maybe a good game Jam |
2783s | pitch |
2784s | um |
2786s | for somewhere down the line but yeah not |
2788s | something that we're going to be able to |
2789s | do with with the hunter Guild right now |
2791s | just just so expectations are met |
2796s | yeah game Jam's a dangerous concept for |
2798s | Hunter yeah the deeper you dig the more |
2800s | you find and |
2801s | it's not pretty it is not pretty |
2806s | my when when the idea got brought up my |
2808s | all the cogs in my head would turn in so |
2810s | rapidly about like the different things |
2813s | it could do to mess you up and like |
2815s | putting down slippery surfaces to trip |
2817s | you up and even if your hunting as a |
2819s | group maybe swallowing one of them whole |
2821s | and you have to chase after it and break |
2823s | that player out |
2825s | um |
2826s | so yeah we'll see maybe maybe in this |
2830s | game down next game Jam who knows well |
2832s | maybe we'll have some talks |
2833s | and find some time |
2835s | yeah |
2837s | uh all right let's go on to the next one |
2839s | which is can we please craft the hunter |
2841s | outfits ourselves instead of paying to |
2844s | have someone else do it for us |
2846s | I'm working on it |
2849s | not something that's come up in |
2851s | conversations because it to me it feels |
2852s | like such a given that I I just don't |
2854s | talk about it |
2856s | um very much |
2857s | uh the intention is to make all anything |
2861s | that someone else can make for you with |
2863s | Hunter you're gonna have a way to make |
2865s | yourself |
2866s | um |
2866s | because it at this point like the things |
2869s | that the player is capable of making far |
2872s | far exceed |
2874s | putting some hides together |
2877s | um so there's no reason not to really |
2879s | give players a way to make things for |
2881s | themselves |
2882s | um |
2883s | so that's kind of the intended that's |
2885s | that is that is the design that's like |
2887s | the starting point is players are |
2889s | crafting for themselves yeah |
2894s | whatever I'll just answer the next one |
2897s | just because it's a quick and easy one |
2899s | uh could the hunter cape have a Teleport |
2901s | to the guild like several other skill |
2903s | capes do uh yes uh we already talked |
2906s | about that it's in the feedback section |
2908s | of the uh feedback blog uh you'll need |
2911s | to just use a blueprint on the cape and |
2913s | then you'll unlock that that's the |
2914s | current premise |
2917s | right next question then is can we get |
2920s | deposit boxes near some hunting areas at |
2922s | the cost of GP hunting materials or |
2925s | one-time payment for access to a deposit |
2927s | box |
2933s | considered it it come up |
2936s | like this this whole design is like |
2939s | can we start making these incremental |
2941s | quality of life changes to answer |
2944s | I think what gets me with the idea is |
2947s | like |
2948s | how I think is the um |
2951s | the the kind of question that I have |
2953s | about this idea is like |
2956s | is there just going to be a deposit box |
2958s | by each hunting spot is that almost too |
2963s | much convenience because the that kind |
2966s | of falls into the same vein as like why |
2968s | don't we put a deposit box next to every |
2971s | mining patch I mean yes a lot of them |
2973s | have very convenient ones you know |
2975s | Shiloh Village gem mine has one or |
2978s | mining Guild if you need to bangle your |
2980s | iron |
2982s | um but |
2983s | I think it falls into that like we go |
2986s | away from like quality of life with |
2988s | something like that to |
2990s | it really does become this element of |
2993s | like |
2994s | undermining part of skill and part of |
2997s | the skill is that travel to a new area |
3000s | it's that feeling like you're in the |
3002s | wilderness because like some of them |
3003s | some of the areas do feel like you're in |
3006s | the wilderness and not the PVP |
3008s | Wilderness uh the Wilderness like in the |
3011s | real world I must clarify |
3013s | uh I do not feel at risk in the polar |
3016s | Hunter area like I do in the worldly |
3019s | um but yeah I think I think it is |
3023s | it's sort of antithetical to the skill |
3026s | to introduce deposit boxes of some kind |
3032s | we can look at systems for that later on |
3035s | I think if if it really is such a |
3037s | problem |
3039s | um I feel like we'll be |
3041s | approaching that we're already making |
3043s | like steps with with a meat pouch with a |
3045s | fur pouch and |
3047s | there's like |
3050s | I think it's the difficulty is it's like |
3052s | everyone just drops that stuff now |
3053s | because it hasn't got any value so it's |
3056s | not worth banking |
3058s | um |
3061s | and so I think it remains to be seen |
3064s | like if we end up in a position where |
3066s | like the hunter outputs are all so great |
3069s | that everyone wants to be banking them I |
3072s | think then we take a step back and we |
3073s | say okay can we add some thematic and |
3076s | appropriate tweaks here so that's a less |
3080s | disruptive |
3081s | activity |
3086s | yeah exactly |
3088s | um yeah I think yeah but like what other |
3091s | said the um the pouches do that I think |
3095s | and they do that pretty well so use the |
3098s | pouches use the pouches that'll be great |
3101s | um right I'm gonna move this up because |
3102s | I have realized in putting together the |
3105s | blog I think I missed something that we |
3107s | discuss and feedback |
3110s | um so I'll go into this question and |
3112s | then whatever you can answer it uh will |
3114s | the Trap storage include butterfly jars |
3117s | butterfly jars are used for Hunter so |
3120s | it'd be weird to include implying jars |
3121s | and Butterfly Nets but not butterfly |
3123s | jars |
3124s | and yeah we can put butterfly gels into |
3127s | the uh into the Trap storage or however |
3130s | we choose to do a trap storage |
3133s | um hopefully with a bit bear hunting we |
3136s | can you maybe might not need them |
3139s | um |
3140s | I think that like the current position |
3143s | for butterflies like whether or not we |
3145s | we buff them I say bath like tweak them |
3148s | uh as laid out in the blog like they |
3151s | actually are really interesting like |
3153s | additional XP while you hunt something |
3155s | else a lot of them are around where |
3159s | you're hunting like you they're Around |
3160s | The Deadfall traps they're around the |
3162s | pitfall traps |
3164s | um so like either having like the |
3166s | ability to get your like carry some |
3168s | butterfly jars with you so you can grab |
3169s | them as you go or allowing you to not |
3172s | need them again grab them as you go uh |
3175s | you can engage yourself a bit more by |
3178s | you know going and grabbing them you get |
3179s | a bit more XP like |
3182s | um I think uh yeah making encouraging |
3186s | people to hunt butterflies is |
3189s | anything we can do there really |
3194s | yeah yeah and on that note uh the thing |
3197s | that we discussed that I didn't include |
3199s | is that we want to pull the idea of |
3202s | giving you an option to catch I think it |
3206s | was implings |
3207s | without the inkling jar if I'm right oh |
3210s | yes yeah what what was it you can catch |
3214s | it in playing their handed |
3216s | catch an implant with a net and a jar |
3218s | you can't catch an impling with a net |
3221s | and then with your bare hands hold on to |
3224s | it and get it loot |
3227s | um yeah |
3228s | yeah so that's definitely one catch with |
3231s | a net and just |
3233s | that's quality of life you know somewhat |
3236s | skipping that release step if you know |
3239s | if you want to keep them bring jars easy |
3241s | peasy |
3242s | um if you have no interest in keeping |
3243s | them you're just catching them |
3245s | yeah I feel like it's way more difficult |
3247s | catching them in the net and then trying |
3249s | to put them in a jar and then as a mod |
3252s | Goblin put it negotiating with them |
3254s | afterwards whereas if you've got them in |
3256s | the net already you're already at the |
3257s | negotiating stage you don't you don't |
3259s | need to include a jar |
3261s | um so yeah we want to give you the |
3264s | option this is not to say that replacing |
3266s | will get removing the implant jar method |
3269s | but we want to at least hold the option |
3271s | to allow you to do it without them |
3275s | so yeah all right uh here we go let's |
3279s | talk Eagles next uh could we use Eagles |
3282s | carry out small jobs for us for example |
3284s | you could send your equal off to the |
3285s | bank with a pouch of things to deposit |
3287s | we'll talk about |
3289s | basically Hunter servants is that what |
3292s | we're talking about it smells like |
3293s | taming to me |
3296s | last I heard we didn't vote for that |
3300s | not my skill but uh I think that would |
3303s | be an interesting one I think |
3305s | that kind of ties into having deposit |
3308s | boxes in Hunter areas |
3310s | um |
3311s | it would be kind of cool |
3314s | it would also need like so many |
3317s | balancing ideas and like it would just |
3320s | be |
3322s | it would be complicated |
3324s | just on the idea of like okay where do |
3327s | you have this Eagle is it yours is it |
3330s | just around if it's just around why does |
3333s | it work for you if it's yours like is it |
3335s | following you like a pet like |
3338s | um |
3339s | I think yeah it's just that's a really |
3341s | cool idea but there are like so many |
3344s | considerations as to like how that would |
3346s | actually work in practice |
3349s | um but perhaps teleporting to a bank and |
3351s | getting back to the hunter areas just a |
3353s | quicker option |
3359s | yeah |
3360s | honestly I don't want this I don't want |
3363s | this is the cool concept but you know it |
3367s | feels too a bit too bit too easy and |
3369s | like whatever said the amount of |
3371s | balancing you'd have to do around it is |
3372s | insane |
3374s | so |
3376s | um okay we're going to do three more |
3377s | questions and then we'll we'll wrap up |
3379s | the stream |
3380s | um first off why would bear handing |
3383s | bare-handed catching moths be useful |
3385s | since we'd still need jars it's not like |
3387s | the implings where you might randomly |
3389s | come across one without gear |
3391s | so |
3395s | what's the best way to break this down |
3397s | if you bear |
3399s | with a jar |
3400s | I mean yeah fine you've grabbed them |
3402s | without a jar maybe you're carrying like |
3404s | a crystal Grail while you run around |
3406s | catching them for some entertainment |
3409s | um or you've got a leaks trophy you want |
3411s | to flex while you hunt |
3413s | if you are bear hunting them without a |
3414s | jarvo unlike use them to like |
3417s | immediately buff yourself that's got |
3419s | some really cool implications for |
3421s | Content like |
3422s | you imagine doing like some dungeon |
3424s | themed content where you can if you have |
3427s | the right Hunter level you can catch |
3429s | these moths and get like a little hit of |
3431s | prayer or a little hit of hit points |
3433s | like a quick little heel as you run |
3436s | um like some of the placements I'm |
3438s | looking at for these moths like moths |
3441s | like |
3442s | light they're kind of urbany |
3445s | um so they're going to be kind of close |
3446s | to things you're doing and like why use |
3449s | like an extra shark to make sure you're |
3451s | at full health when you could actually |
3453s | just bare hand grab a moth on your way |
3455s | through to the content or like between |
3457s | content |
3459s | [Music] |
3459s | um |
3461s | yeah |
3462s | I I think just like it has use to the |
3466s | individual with their handing and at |
3468s | least if you don't have jars on you |
3473s | awesome awesome thank you mother on that |
3475s | note |
3477s | do moth jars require accept a to be on |
3481s | we've not actually discussed this |
3484s | um |
3485s | I would have to look at what would be |
3486s | consistent with the rest of the game |
3489s | um |
3490s | my guess is that it would end up being |
3492s | yes |
3494s | um |
3495s | but that's how she don't I I'm trying to |
3499s | think if there's any way you could be |
3500s | you could grish with them I mean I guess |
3502s | if someone's using darox |
3505s | you could somewhat troll them by healing |
3508s | them up against their will |
3510s | um |
3513s | yeah that that's one I'd have to come |
3515s | back to the likelihood is you would |
3518s | oh yeah I don't actually know what would |
3520s | be because basically I don't know what |
3521s | would be consistent |
3523s | um |
3525s | and I'd be to look into it |
3528s | okay well you could you guys can let us |
3529s | know if you want except they don't know |
3532s | or off who would be interesting I |
3534s | suppose on that note whatever we should |
3536s | maybe quickly touch upon would ions |
3538s | benefit from somebody else's |
3542s | uh moth slash butterfly |
3546s | we're ions We Stand Alone |
3549s | um it's about that's about like |
3554s | it does there's not really |
3557s | um |
3558s | yeah there's not really like um |
3560s | an easy way to be like |
3562s | I am well okay there's an easy way to be |
3565s | ions affect other ions but |
3569s | I won't use I won't specifically use the |
3571s | Integrity word because I don't think |
3573s | it's an Integrity issue |
3576s | um |
3577s | but |
3579s | I don't think that there's like a huge |
3582s | gain to making this change where it's |
3584s | like oh actually irons are included in |
3586s | all of this where all the time they |
3589s | aren't by default so |
3592s | it may come down to discussion |
3594s | um |
3595s | and like finding out what you think is |
3598s | best as a team |
3601s | yeah yeah I think that's very fair |
3604s | okay I might have lied we're gonna do |
3606s | another question after this one but that |
3609s | is it |
3610s | you're not gonna sell for that much |
3612s | longer but okay so the first one is can |
3615s | we get even more uses of Furs it's nice |
3618s | that the outfits will have some use now |
3620s | and that the Furs can also make pouches |
3622s | these pouches let us hold more first I |
3625s | feel like we need something else on top |
3626s | for them why do I need to make a fair |
3628s | pouch why will I need tons of furs |
3632s | so |
3633s | it's yeah it's a it's a fair question |
3637s | um I think we can definitely add more |
3639s | uses for Furs if like that becomes a if |
3641s | that's a really dominant feedback Point |
3642s | like people really want us doing more |
3644s | with Furs other than making a new armor |
3647s | set |
3648s | potentially as a use for crafting your |
3652s | own camo I mean obviously like you can |
3654s | take them to people to make a camo but |
3656s | we've gone over this |
3658s | um |
3659s | and making pouches but like I don't |
3662s | think everything necessarily needs like |
3664s | 101 uses like would you actually use a |
3668s | dragon hide for you tan it and then you |
3671s | turn it into for the most part armor |
3674s | that you're either out or you sell |
3677s | um so really what are you getting out of |
3679s | dragon Heights you're getting crafting |
3680s | XP and a bit of gold |
3682s | and I think honestly we can at least to |
3684s | start with we can look to put Furs in |
3687s | that same position you're Gathering them |
3689s | because they're worth |
3691s | they'll be worth you know x amount of |
3693s | gold in crafting XP |
3696s | um or potentially just you know a decent |
3699s | amount of gold once you've crafted and |
3700s | out and |
3702s | um I think with the pouches as well like |
3704s | having this sort of multi-tiered system |
3708s | um |
3709s | for me I really like the idea that it |
3711s | gives value to the lower ones inherently |
3714s | like |
3715s | you can obviously you can sit at the |
3717s | ground exchange by all of the tier 2 |
3719s | pouches and all of the Furs you need to |
3721s | craft them into tier three and that |
3723s | would be like really you know it would |
3725s | be great crafting XP depending on how we |
3727s | balance it |
3729s | um |
3730s | but what that also gives is it gives |
3732s | value to the people in the position |
3733s | where they can't craft the top tier |
3735s | pouch they could craft the middle tier |
3737s | pouch and then the same again happens |
3739s | for the people at the bottom |
3742s | um so you kind of lift everyone up |
3745s | with this sort of with the way the furs |
3748s | are at the moment which I think is |
3749s | really cool |
3751s | um you know you're rewarded |
3753s | for taking the time to craft even if |
3755s | you've got like 50 crafting then you'll |
3757s | get to 60 and whatever you'll unlock the |
3759s | next tier and all that |
3761s | um yeah you will need tons of furs |
3765s | if you want crafting XP it's the current |
3767s | position |
3769s | um and maybe you want to make a whole |
3770s | bunch of armor and just go like Risk to |
3773s | learn content with armor that you don't |
3774s | care about getting that |
3779s | cool awesome thank you mod over all |
3782s | right last question then |
3784s | which I think modhava asked if we were |
3786s | covering |
3787s | uh what would you think of adding a |
3790s | hunting style boss encounter |
3793s | oh yeah I mean you know |
3797s | ready |
3800s | I mean literally in my interview for |
3803s | this role I brought up hunting like a |
3806s | hunting star boss encounter |
3808s | um it is something that I have so many |
3812s | ideas for |
3813s | and I really am just like waiting for |
3816s | the right time you know |
3818s | um |
3819s | that's what I think of it I I think that |
3821s | if I was given the go ahead then I could |
3824s | produce just like that I've got a design |
3828s | um |
3829s | and I think it would be really healthy |
3831s | for the skill actually |
3832s | um |
3833s | I think Hunter |
3835s | what Hunter lacks really is a challenge |
3837s | curve and |
3839s | it's |
3840s | it's a gathering skill not every |
3842s | Gathering skill needs like a challenge |
3844s | curve but like Hunter sits in this weird |
3846s | spot where it's like you could fuse it |
3849s | with ideas of combat and give it this |
3851s | really satisfying |
3854s | reward for having a higher level |
3858s | um |
3858s | and that is really that is something I |
3860s | want to look at like we have a gathering |
3862s | skill that doesn't have |
3864s | a production skill paired with it |
3866s | and |
3869s | we should turn it from a gathering skill |
3871s | into like a really cool like hybridized |
3874s | skill that kind of sits like in its own |
3876s | category |
3878s | um but yeah just crossing counters |
3881s | fantastic they offer us so much leeway |
3884s | as well for making things that appeal to |
3886s | so many different people |
3888s | um and I really hope that going forwards |
3891s | you know I can find the time to do that |
3893s | whether that's like across game jams |
3895s | things like that like |
3897s | I'm fairly committed to at least getting |
3899s | designs in front of the team |
3903s | um yeah that's that's why I wanted that |
3905s | one like it's it's actually that's very |
3907s | personal to me is the idea of a hunting |
3909s | boss encounter |
3911s | um |
3913s | yeah yeah very committed |
3915s | I mean yeah if we get a chance to work |
3917s | on the chameleon idea we put across |
3919s | earlier then I am all for it |
3922s | oh yeah hell yeah all right uh with that |
3927s | let's go for the announcements and then |
3929s | we will wrap up and say goodbye so |
3931s | exclamation mark uh game update the path |
3934s | of Guthrie is now live this week's game |
3936s | update brings the newest quest for the |
3938s | gnome storyline and more so check that |
3941s | out with that command and along with |
3943s | that we partnered with our dear friend |
3945s | who each create this amazing trailer for |
3947s | The Quest so check it out of exclamation |
3949s | mark trailer it absolutely slaps who T |
3952s | always knocks it out of the park uh |
3954s | exclamation mark dead man the end is |
3956s | night dead man apocalypse comes to its |
3958s | epic conclusion live on Twitch this |
3960s | Saturday do not miss out tune in and uh |
3965s | enjoy the Carnage because it's gonna be |
3967s | great so you can check out all the |
3969s | details on the blog we released today |
3970s | through that and finally uh to wrap up |
3973s | everything we've talked about today |
3975s | exclamation mark Hunter to check out the |
3977s | original blog and the updated feedback |
3979s | blog with all of today's |
3982s | um |
3983s | feedback changes that are included in |
3985s | there and just to note |
3988s | check out the game update news post if |
3990s | you want to access the information about |
3993s | the game update fixes uh that we'll put |
3996s | in I read out at the start which |
3998s | includes information about shooting |
3999s | stars the poison way Spirit tree being |
4002s | moved and decentrizing griefing in |
4005s | Guardians of the rift |
4007s | um yeah well I will say thank you all so |
4010s | much for tuning in |
4011s | it's been a pleasure finally getting to |
4013s | talk about Baltimore for the first time |
4015s | you will see plenty Bala more |
4019s | coming soon |
4024s | I have mod spear putting his head in his |
4026s | hands next to me which is making it |
4028s | making me feel very very happy |
4033s | um so with that said mod other any other |
4035s | words before we uh apart from the Stream |
4042s | giving us feedback that's usable |
4045s | um we shan't publicize some of the |
4047s | incredibly funny but useless feedback we |
4050s | got |
4051s | um except shout out to the one person |
4053s | who responded to the survey saying |
4054s | something like don't do this I don't |
4056s | like Hunter uh congratulations sir uh on |
4060s | not liking Hunter hopefully this makes |
4063s | you like Hunter |
4064s | um |
4065s | and yeah um I know we didn't get around |
4067s | to discussing birdhouses but uh Over My |
4070s | Dead Body will I discuss birdhouses |
4075s | okay thank you very much I think people |
4078s | have had a uh hopefully they've had a |
4080s | good time they've had a good time and |
4081s | learned some new things and we've |
4082s | answered some questions so uh yeah with |
4085s | that being said I hope you all have a |
4088s | wonderful uh evening morning night |
4090s | wherever you are and you enjoy your |
4094s | weekend uh whatever it's full of so |
4097s | until then we shall see you soon and |
4099s | have a lovely day |
4101s | goodbye |
4102s | foreign |
4104s | [Music] |