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Old School RuneScape
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4s | welcome to this old school runescape |
---|---|
5s | video I'm mod Sween and today I'll be |
7s | asking the developer and designer of the |
9s | cabbage lowlands about the upcoming |
10s | project so tell us who you are and what |
13s | you do mod Kira I was the lead defent |
16s | project manager for the project I'm a |
20s | dead I'm a Content developer and I was |
22s | the lead designer on the project so |
24s | could you sell the campus lowlands to me |
26s | and everybody watching and as little as |
28s | possible elevate the pic style alright |
30s | we've got the cad boss lowlands which is |
32s | a new map expansion to the western side |
34s | of Zaire it's home to a full force of |
38s | new continents so much new content to be |
40s | honest there's two main focuses is |
42s | Slayer on the top of the mountain of |
44s | Mount Kurama and then you slam us there |
46s | for nice layer creatures and it Slayer |
47s | Foss we've got the farming guild to the |
49s | southwest of that a whole horse of new |
51s | crops on existing factors like potato |
53s | cacti and snake grass few new patches as |
56s | well including grewal redwood trees |
57s | there's two new quests which link in |
60s | there to the rest of to the caboose |
62s | lowlands and we got a new fishing and |
64s | Thunder training method as well the name |
66s | just a bit plastic crowing horrible Demi |
69s | boss new chief of diary yeah |
72s | loss there's so much I don't even |
74s | mention that stuff yeah yeah alright so |
77s | that's a lot of stuff when we pulled the |
79s | cable slogans we asked the players to |
81s | vote 144 questions that's 44 questions |
84s | shaping what content how much content |
85s | how it's gonna be |
87s | were you surprised when all 44 of those |
90s | questions passed the poll players wanted |
92s | in game was there any panic no-one's |
94s | ever voted on that most content before |
95s | we want to release it in January that's |
97s | only three months away what was react |
99s | what's teens reaction to everything |
101s | passing they were joyous all the way it |
103s | was a he was a first time when it comes |
106s | to a big update that every single |
108s | questions past but if that said like we |
111s | have been doing better each time like |
112s | Dragon Slayer two got pretty close so |
114s | did theater of blood so we were hoping |
117s | that most would pass but I don't we were |
119s | quite expecting all of them oh yeah it's |
121s | down to like over the years you have |
123s | been running old school for like nearly |
125s | six years now to be honest |
127s | and we've got better a better over time |
129s | at understanding exactly what the |
130s | community wants listening to the |
131s | community I'm a big deal work good that |
134s | was like the xmod II's that for this |
137s | because he ensured that he took the |
139s | community's view on board when we were |
141s | actually going and writing that |
141s | developer blog and distributing from the |
143s | ideas that we originally had to what |
146s | were actually going to pour an offer so |
148s | change the process as well which is more |
151s | community direction before the poll |
153s | begins previously we've kind of done |
155s | that afterwards but if we plug it |
156s | offsets them if we were to pull |
158s | everything we came up with we had almost |
160s | certainly had a load of failed ideas |
161s | right the original design meetings we |
164s | had we're just throwing different ideas |
166s | about and they were all sort of filtered |
168s | through that little we think this is a |
170s | good idea and then would the community |
173s | also think it's a good idea sort of |
174s | thing but yeah it's working and I hope |
177s | you make sure that that carries on with |
179s | the lecture budget we work on as well so |
182s | in January 2016 we release there at the |
184s | time and release had its fair share of |
186s | criticism how would you compare Zayin |
188s | now to then on launch I'd like to think |
190s | that we're we have improved things a |
193s | little bit but maybe we're just biased |
194s | like both of prior to this update and |
198s | with this update where we've had it did |
200s | so many things that players and asked |
202s | for following the launch like back in |
206s | 2016 itself I CAFTA we had the feedback |
209s | on there have a mapping look don't see |
211s | mod West it'd be a full Riga Hobbit and |
214s | he's actually looking to do some further |
215s | work with the Sidious rework but we've |
218s | put a blog out for and we've done |
220s | various other things in the leader |
222s | festival like we released more quests a |
223s | excited something that players really |
224s | asked for and those are all things that |
227s | we're trying to do more with the Calais |
229s | owns itself like it's a big start like |
231s | we've got two quests launching with this |
232s | I mean we didn't have when we first |
234s | really say yeah so that should hopefully |
235s | like help to alienate a lot of those |
238s | concerns like we're taking a step back |
240s | away from like a favor system is in |
241s | there in a couple of places but nowhere |
243s | near as prevalent because we know |
244s | players weren't a fan of it and |
246s | basically just a lot more content as |
248s | well like as Keira much doing there's so |
251s | many things coming with the chaos |
252s | lowlands but were there when there's a |
255s | first launch just really hell |
256s | make it feel like a full update |
259s | basically not just the first batch of |
262s | one as I the highlight like the mapping |
264s | was one of the biggest problems that we |
266s | have look to address we know it's too |
268s | spread out and it's it's too spacious |
270s | for what content it actually offers I |
272s | think one of the biggest differences |
274s | you'll see with the cab off lower lines |
275s | is like we firstly we've spent three |
277s | months on cameras lower ones compared |
279s | them more like less than two months that |
280s | we spent on the original Korean launch |
282s | and chemical ones that look small |
285s | compared on the map but the amount of |
286s | content in that small area is so much |
288s | more so with a couple slowdowns with |
291s | releasing terrible fishing which allows |
292s | you to gain XP in two skills just |
295s | fishing a hunter at the same time this |
297s | kind of follows what released on fossil |
298s | Island which was the swimming activity |
300s | which larger to get the chilla T and |
302s | feeling at speed is it a coincidence |
303s | nope we're seeing more activities that |
305s | offer lower XP rates of plotting on the |
307s | skills or is it part of a concentrated |
310s | effort to not upset the best XP race but |
314s | instead offer lower more skills I don't |
317s | think it's the most I offers there's a |
318s | different niche to a pro it's like oh |
320s | who do like just share different skills |
322s | at the same time but it's not a |
324s | concerted effort for us to stop moving |
326s | in that direction I think with this one |
328s | it just felt natural given that |
330s | essentially the original concept was |
332s | falconry for fishing in essence and |
335s | we've took that concept and made it make |
337s | something as advanced on from that and |
339s | trying to make it fit by fishing and be |
341s | a lot more enjoyable than falconry is up |
344s | to play but yeah giving you using a bird |
347s | to hunt fish if I'm naturally give some |
349s | hundred XP obviously was also a fishing |
351s | it to every week so it was just some |
353s | natural things so the cable slowly |
355s | learns brings a bit more accessible |
356s | content the larger updates and years |
358s | before so I think Dragon's Lair quite |
360s | exclusive requirements Inferno be very |
363s | good theater of blood |
364s | equally had to be very good so |
365s | accessible content we've got lower tiers |
368s | of farming guilds of people lower skills |
370s | can enter dragon equipment which just |
373s | has 60 attack appointment attached to it |
375s | is this accessibility again a |
377s | concentrated effort is it coincidence |
379s | have we learned from exclusive content I |
382s | think it's important that the content |
385s | has the appropriate requirements for |
387s | that piece of content I don't think any |
389s | work |
390s | on the argument saying we should make |
391s | the inferno accessible it's literally |
393s | designed to be this endgame challenge |
395s | that's the sequel to the fight games |
397s | right it has to be that and you can see |
399s | the fate of a blood trail it's a |
400s | high-level raids and the endgame |
402s | experience it warrants being that |
404s | challenging piece of content they come |
406s | off lowlands it's a land mass it's gonna |
409s | be accessible to everyone |
410s | anyone can walk there so there should be |
412s | content that you know suits being that |
414s | there's not there's nothing stopping us |
416s | putting it a new raiding dungeon on |
418s | cables we really wanted to we've got |
420s | James about there already but it's |
422s | important that offers that variety and |
424s | fit since it's part of the game now as |
427s | you mentioned like Slayer blood and info |
430s | of the high level PC content we did |
431s | Dragon Slayer in the past of course |
434s | another element is without big updates |
436s | we do want to appeal like there's such |
439s | marketable pieces of pieces of content |
441s | that you want them to be able to appeal |
443s | for new players and certainly bringing |
445s | back old players who use the flavors get |
447s | back in the day if you're telling them |
449s | to come and play theater or blood that's |
450s | that's quite a hard you know you're |
453s | gonna have to play for a long time |
454s | before you really get to that level so |
456s | there is definitely benefits to doing |
458s | some more accessible stuff as well and |
459s | it's about I think it's about getting |
460s | the balance right |
461s | we sue all players with the recent |
463s | release of mobile we've got a lot of new |
465s | players in the game again and it made |
466s | sense that the first big update |
468s | afterwards had a bit more of a focus on |
470s | that group of players and maybe the last |
472s | few updates have but there's definitely |
473s | still Lions high-end stuff in there as |
475s | Oh like some of the highest level Slayer |
477s | monster you can find the hydras so like |
480s | here and said we're trying to go for a |
481s | big range which makes sense for cameras |
483s | because unlike Infernus that's just a |
485s | self send a mini game it's a big wide |
487s | area of lots of things to do so it makes |
489s | sense to have a wider appeal as well |
491s | with it I think you know that I mean |
493s | realistically a new player could have a |
496s | few weeks of effort in game and be able |
498s | to access like the lower levels of |
500s | aerial fishing the lower level tier of |
502s | farming so much stuff it's ridiculous |
504s | like I know even three months and you |
506s | mentioned earlier like how much we've |
508s | managed to get done at that time |
509s | it is honestly crazy looking back now |
511s | and the amount of different stuff there |
512s | I'm just hoping it's like this genuinely |
514s | I hope there's something fair for |
515s | everyone I mean you might met me saying |
518s | we located a PvP that well but there's |
519s | news of war there's gonna be new stuff |
520s | you can actually go and take into the |
522s | world and there |
522s | I use it when he was here having |
525s | suggestions for the world wars he wanted |
527s | the ring particular to appeal to be ups |
528s | and yes tough |
530s | we got dragging them Derek and I night |
533s | as well which I know are quite powerful |
536s | yeah so it's not just new bosses and new |
539s | creatures lots of new rewards as well a |
541s | dragon hunter Lance the about boots |
544s | brimstone ring name just a few none of |
546s | these are really best in slot they have |
548s | more of a niche purpose is this part of |
551s | a conscious effort to introduce Tanishq |
552s | items rather than best in slot again is |
555s | it coincidence that we're doing that and |
557s | has there been any learnings from |
558s | previous niche equipment like the prime |
560s | on scepter and just ashes armors which |
562s | has a fair bit of questions would be a |
564s | bit useless |
565s | I think offering niche stuff does allow |
569s | us to add a lot of new content of the |
571s | game new reward items without really |
573s | pushing the high level we know players |
575s | really do care about not power tipping |
578s | the game too much I think over the years |
580s | we've got it about right there's been |
582s | certain things that have to be powerful |
584s | of course we all know that and there's |
585s | certain things that are useless as you |
587s | as you mentioned as well and that is |
589s | definitely one of the biggest problems |
590s | when it comes to adding initiative we |
591s | need to make sure it does you know as it |
593s | says has a niche I mean as much as the |
596s | justice your armor has an effect it's |
598s | not mean it's not useful enough or I'm |
600s | again but of course we learn there and |
603s | when we're coming up with different |
604s | things about the dragon and Islands |
606s | we're trying to make sure yes there are |
608s | places in being where we expect people |
609s | were going useless so be to new quests |
613s | that are being introduced we've |
614s | established that they're novice level |
615s | they're accessible how do you see the |
617s | story unfolding from there onwards how |
619s | many more quests |
620s | what kind of story lines you want to |
621s | take it on so these two quests are the |
624s | last two house quests so with our launch |
627s | on a quest for each of a five houses on |
629s | her end which means that we now have a |
632s | really nice set of foundations basically |
634s | to build a proper storyline on so |
636s | hopefully it all goes well moving |
640s | forward from this we can look to see |
642s | quests ramping up in difficulty and more |
644s | story coming in and whatnot |
646s | across of kren and chaos |
650s | and spoilers is the way you'd like to |
652s | take the storyline at the end no |
655s | spoilers but the five house quests |
658s | although they're not living but not |
661s | obviously I in Toledo meet your they all |
663s | have their own little hints as to what's |
665s | to come they will all combined into one |
667s | bigger storyline so there's plenty of |
668s | hints there for anyone who is interested |
670s | who might be able to work out what's |
672s | coming next it goes |
676s | I've heard some that John scene used to |
679s | be quite heavily involved in the quest |
680s | waiting for say if I remember rightly |
682s | and have you kind of assumed that |
683s | Mansell now that he's a mobile pretty |
686s | much yeah like like the one of the house |
691s | was for she's in one tale of a righteous |
693s | fell was developed by myself and care |
696s | and based on an idea from John he wrote |
698s | a lot of the initial law for Zarek and |
701s | chambers is Eric and I've sort of taken |
705s | about taking what he wrote and worked |
706s | with mod West to add a bit more to it to |
708s | create a rough plan for where we want to |
711s | go in the future |
712s | so we touched on the alchemical Hydra |
715s | slightly earlier that's the new Slayer |
716s | boss crying 95 slated kill any play |
719s | wanna know what do you keep in mind when |
721s | designing the boss design inks mechanics |
723s | are just so many bosses now it's it gets |
726s | harder and harder sometimes I think well |
729s | how can I make this boss different but I |
731s | think the most important thing is that |
733s | the boss aligns up for where it needs to |
734s | fit it's got a suit it's level |
737s | requirements and how it's gonna be |
738s | played so this is a Slayer boss which |
741s | means you're going to need to go and |
743s | kill a lot of them right you're gonna |
745s | need if you get boss tasks it's not so |
747s | many way if you get a like an actual |
748s | time task you might be killing up to two |
750s | hundred of them so it it can't be like a |
752s | 15 minute 20 minutes salak of a boss |
754s | fight so it would be then comparable to |
755s | doing broadcast on a blue dragon target |
757s | envoy potentially it's got a lineup |
758s | morph like what Cerberus offers and |
760s | Kraken etc right and so it's not saying |
764s | out to be the most challenging bossfight |
765s | so the mechanics need to be quite |
768s | obvious so you see that boss doing |
771s | something you need to know pretty |
773s | instinctively this is how I'm going to |
774s | have to do off this mechanic and so over |
776s | maybe just fighting it a few times you |
778s | should expected oh I'll learn like |
779s | roughly how to avoid its mechanics and |
781s | honestly I |
782s | yet and then obviously over time you'll |
784s | get them you get better and better at |
785s | fighting it yeah but in terms of |
789s | mechanics like there's a few general |
792s | things I try to follow in that a boss |
795s | fight needs to have progression if it's |
798s | going to be quite a high level boss so |
800s | it's multiple phases for example so and |
803s | doing that you don't expect it to get |
805s | easier the boss tried to get harder and |
807s | I think you see in various other games |
808s | and perhaps in runescape and different |
810s | boss fights as well we're all supposed |
813s | to get the museum overtime because you |
814s | stopped taking out its heads or you |
815s | start thinking oh it's mechanics now |
817s | obviously another mega Hydra you've |
819s | already seen it loses its heads as you |
821s | fight it and so we had to be very |
823s | careful to make sure that actually it |
825s | still has progression in the right |
827s | direction and that you don't just as |
829s | long as you get through the first phase |
830s | then it's not so becoming easier and was |
832s | it feels completely wrong the other |
834s | thing is if you're asking the political |
836s | track of different things you can only |
838s | reasonably get them to keep track of a |
839s | little bit of the two or three things |
842s | otherwise it gets ridiculous you can't |
844s | really keep track of it but also the |
847s | player needs to feel rewarded if you do |
849s | something right you need to get a |
851s | benefit for doing so if the player gets |
854s | punished it needs to be because they've |
855s | screwed something up otherwise it feels |
857s | unfair I think that's that's really |
860s | important for all boss fights ok so a |
862s | good summary would be that it's engaging |
865s | enough to want you to kill it over 100 |
867s | times on task yeah but difficult enough |
869s | to warrant it's 95 slay requirement as |
872s | though it's bouncing up with so many |
873s | different things yeah I can develop like |
877s | the outcome like a hider quite quickly |
878s | it's so much of the time actually just |
880s | goes into playing it prototyping it and |
882s | try this mechanic it doesn't quite work |
884s | let's change this face as well back and |
887s | forth |
887s | I brought play testers and they tend to |
889s | be it's always incredibly invaluable and |
892s | the core thing is seeing new people who |
895s | have not been exposed to the boss at all |
897s | yeah get to play it and see how they |
899s | actually respond is it as I imagined |
902s | like you play this mechanic are they |
904s | going to know what to do it's so hard |
906s | for me to judge that because I've |
907s | written the mechanic I already know how |
909s | did you judge it how did you judge it |
911s | was it was their reaction what you |
912s | expected |
913s | I think we got it about right no there's |
916s | a few tweaks we had to make and we've |
917s | made since but nothing massively |
920s | substantial so most of them all seem to |
922s | love the fight and I think we've got it |
924s | about right yeah when we spoke earlier |
926s | about polling the cameras Leyland's we |
927s | talked about how much work we did with |
929s | the community before the poll went live |
931s | and even after the poll but how much of |
933s | the content itself was shaped by the |
934s | community what ideas they have that |
936s | we've implemented was a huge amount for |
939s | this one that's been shaped by the |
940s | community like I think a really big one |
942s | is the the farming guild so we were |
945s | putting together the design for the |
947s | farming girl back in like late 2017 and |
951s | it just so happened but just as we were |
953s | like halfway through the design press |
955s | that there was a huge suggestion |
956s | appeared for a farming guild so we took |
960s | a lot of ideas from about when finishing |
962s | off that design and so a huge amount of |
965s | farming guild has been like driven by |
967s | player feedback and playa suggestions |
969s | but obviously that was the player |
971s | suggestions three days prior so I was |
973s | pitching in a room class yeah I mean the |
975s | similarities are ridiculous it's a bit |
977s | of validation ready to pitch it Rufus |
980s | and suddenly this design appeared had a |
983s | huge amount of support or like oh okay |
986s | it was good it was good to see that we |
989s | were very much in line of all community |
991s | wanted but the same time so like now I'm |
993s | gonna try include some of that stuff |
994s | into our design as well not just the |
997s | farming guild though there was other |
998s | things as well that on chaos that purity |
1001s | hadn't put into like we Slayer master |
1004s | with area cific tasks that's an idea |
1006s | even bouncing on the community for ages |
1008s | and we found his side to use it for care |
1009s | boss so we're not spoke about yet so the |
1011s | slow master will assign you to kill |
1013s | monsters as a neo slaying master dies |
1014s | but in specific areas yeah rather than |
1017s | general throwing |
1018s | this wherever you want yeah the idea is |
1020s | that it hopefully it brings a bit of |
1022s | life back to areas of Britain abandons |
1026s | now there's some same on stirs and now |
1029s | there's a reason to actually go kill |
1030s | them there again so thank you for |
1033s | joining me thank you to everybody |
1035s | watching and anything you like to take |
1037s | place before we go uh just but this is a |
1040s | live a huge step for Koran but we're not |
1042s | done yet we're still plenty more we want |
1044s | to do so as always send your feedback in |
1046s | let us know what you like and dislike |
1047s | and we'll see what we can do about it |
1050s | thank you very much for watching guys |