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Old School RuneScape
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5s | hello and welcome everybody |
---|---|
8s | do you like mobile phones do you own a |
11s | mobile phone |
13s | do you play osrs on mobile well if you |
16s | answered yes to any of those questions |
18s | you are in for a treat today |
20s | we are joined by the very people who are |
23s | working so hard on some of our new |
26s | client features and we're also looking |
28s | to bring them through to mobile i'm your |
31s | host modlite and joining me today are |
32s | the wonderful mods lenny nin and ty |
35s | welcome everyone how are you all doing |
37s | today hi let's go to you first |
40s | oh i'm doing i'm doing pretty good |
42s | pretty good working on some new features |
44s | having a good day having having a laugh |
46s | how are you doing |
48s | i'm good i love the new hair tied |
50s | rocking it for the summer |
52s | hell yes uh ninh how are you doing |
56s | yeah i'm doing good uh i was struggling |
58s | to find a place to sit down and do this |
59s | stream in the office because it's a bit |
61s | scuffed to do it in the streaming room |
63s | with like two people i found this chair |
65s | and it's really bouncy like it was way |
67s | so i'm having a great time |
70s | you're bringing the energy today hell |
72s | yes nin lenny how are you doing i see |
74s | you stole the studio |
76s | yeah i'm doing good i've beaten into the |
78s | chase here to get down into the |
80s | livestream studio it's been doing good |
82s | but just a very tiring couple of weeks |
84s | all for good reasons but |
86s | you know |
87s | kind of taking us home |
89s | absolutely well we're so pleased to have |
91s | you |
92s | nice mod sphere cameo |
95s | awesome um right so today's live stream |
97s | we're going to be talking about some of |
98s | the mobile ui changes that we made a |
100s | blog about just uh the other week |
103s | first we'll go through some quick |
104s | announcements so exclamation mark game |
106s | update will tell you all about uh |
108s | today's game update so it was all about |
111s | group iron man we've added unranked |
113s | group iron man you can team up casually |
115s | with your pals we also have our very |
117s | first group boss bash so you can have a |
120s | chance of winning |
121s | a lot of membership there if you want to |
123s | take on those losses |
125s | and we also have exclamation mark rs |
127s | kingdoms you can find out |
129s | a lot more about our new board game our |
131s | friends at steamforged have brought |
134s | illinois to tabletop and get all the |
136s | latest information with that command |
139s | right so first of all |
141s | those of you who haven't read the blog |
143s | because we know some of you out there |
144s | don't read our blogs |
146s | we're gonna just talk quickly about some |
148s | of the changes um we'll go through some |
150s | images to start off with so if we can |
152s | show those now |
156s | first image is the existing ui um so |
158s | this is what you guys are all used to |
160s | what you know and love |
162s | um |
163s | and then going into some of the images |
165s | from the blog you can see an updated |
167s | version of the ui um with some of the |
168s | changes that we'd like to make so |
170s | just flicking through those um you can |
172s | see a bunch of different things which we |
174s | will get into today and discuss |
177s | um there is like a condensed mini map a |
179s | pop-out menu |
181s | loads of different things |
183s | um and mod nin i believe is gonna |
186s | discuss and summarize some of the |
188s | changes so take it away modnin |
191s | yeah so just for like a bit of context |
193s | here um the three of us have been |
196s | working on the what you guys know as a |
198s | steam client |
199s | which |
200s | uh is |
201s | basically we're taking a bunch of new |
203s | features |
204s | into the runescape client um |
207s | and recently we have done an open beta |
210s | for |
211s | android and a closed beat for ios i |
214s | believe |
214s | so take that same client that we've made |
217s | for pc and put onto the mobile as well |
220s | and |
222s | we need to make some space to fit some |
224s | of the new features in so like the |
227s | current ui that you have on mobile it's |
229s | a bit cramped |
231s | there's no room for us to kind of add |
233s | some new things to it |
235s | so |
236s | we thought okay now is the time we can |
238s | we can make some adjustments we can make |
240s | some improvements while we're at it um |
242s | nothing absolutely massive but |
245s | still some some pretty good changes and |
247s | that will give us some like room to add |
249s | some new features so if we go to like |
251s | the first image that you've got there |
254s | um |
255s | and yeah i'll go from like |
258s | i'll go around in a circle so |
260s | top left uh we've rearranged the chat a |
263s | little bit um you usually have the |
265s | stones across the top of the chat um we |
268s | thought they look kind of ugly you end |
270s | up having the report button which is |
272s | like a bright red button right in the |
273s | top middle of your screen which is kind |
275s | of weird so we thought okay let's move |
277s | that all over to the side kind of keep |
279s | it nice and uniform |
281s | on this it's a scrollable list but we've |
282s | been discussing some changes to that as |
284s | well |
285s | um |
286s | then in the top right you've got the |
288s | minimap you can currently minimize the |
290s | minimap in |
291s | current mobile ui but |
294s | it's in this weird kind of layout where |
296s | you have like your hit points and your |
298s | special attack like across the top and |
300s | then your prayer and your run down the |
301s | side it's kind of weird so we thought |
303s | okay let's let's just kind of rearrange |
305s | that that'll be |
306s | easy enough to do um to have now you |
309s | have the globes in kind of the right |
310s | order that they are when you usually |
312s | have the mini-map open and it all kind |
313s | of looks like a bit neater |
315s | uh below that you'll see the side panel |
319s | has been |
320s | all moved to the right-hand side so you |
322s | no longer have like a split where half |
324s | of the panels are on the left and half |
326s | of the panels on on the right you now |
327s | have they're all on the |
329s | right and the button right at the bottom |
331s | is a new one that kind of |
333s | expands |
334s | out to show some more like the the |
336s | hidden stones um the idea behind this is |
340s | the the first |
342s | column that you see that's like |
343s | immediate gameplay things so backpack |
345s | one items |
346s | um prayer spells all that stuff that |
349s | you'll need in like moment to moment |
350s | gameplay and everything behind it are |
352s | things that you don't necessarily need |
354s | to see in moment-to-moment |
365s | the gameplay the most like |
367s | strange looking thing is this controls |
370s | uh |
371s | like kind of quick settings panels so |
373s | this has |
374s | this is where tap to drop is you know |
376s | you used to have on if you we go back to |
378s | the old layout |
379s | uh you have this tiny tiny button |
382s | right above |
383s | the left hand like stones this teeny |
385s | teeny tiny button it's like smaller than |
387s | your like little fingernail |
389s | um |
390s | which you can assign to tap to drop or |
392s | open the keyboard or single tap mode uh |
395s | we've we've said okay that's too small |
397s | and kind of rubbish to use so let's make |
399s | it like a proper thing |
401s | um so this has a few things on it it's |
403s | got a button that lets you turn on and |
405s | off walking it's got a button that lets |
407s | you turn on and off interacting with |
409s | things it's got a button that lets you |
411s | turn on and off the ability to |
414s | highlight tiles on the ground and the |
416s | last one is is tap to drop |
419s | and then we also have some space now for |
422s | uh the pop out panel which is the |
425s | video i think |
426s | um |
428s | and this is |
430s | it's a panel that currently has the xp |
432s | tracker in it that modzuker made for us |
435s | and in the future we're going to be |
436s | adding some more things to that as well |
438s | uh and so and there's a lot of room |
440s | there for us to kind of add |
442s | new features and new kind of helpful |
443s | things in there |
444s | so yeah that's like an overview of the |
446s | whole thing |
448s | that is such a useful summary especially |
450s | for someone like me who does prefer to |
452s | see and hear it |
454s | and just hear you talking about it in |
456s | action so really appreciate that summary |
459s | um lenny and ty just what do you think |
462s | about the changes how what's your kind |
464s | of thoughts on it |
465s | how do you think it will improve the |
467s | player experience |
468s | yeah i think |
470s | i i've |
471s | i have long had a few issues with the |
473s | mobile ui um |
475s | and sort of as soon as we started coming |
477s | to look at the features we wanted to add |
479s | to it it became quickly apparent this is |
481s | the time that we need to start changing |
482s | it |
483s | and |
484s | quite a few months back now modern inn |
486s | came to me with some sort of like very |
488s | rough mock-ups of some of these changes |
489s | and started talking about them with me |
491s | he started roughly prototyping a few |
493s | things and i very quickly like got |
494s | behind was like okay cool yeah we've got |
496s | some really solid changes here obviously |
498s | there's a few issues that we might need |
499s | to iron out with it but i think it's a |
501s | really promising kind of change and a |
502s | step in the right direction |
504s | um and definitely the right time for us |
505s | to be looking at doing it |
507s | awesome tide what do you think |
510s | for me the new layout looks |
512s | really nice really clean and also coming |
514s | from development side there's a lot more |
517s | space to add new new features to which |
519s | is always good |
520s | absolutely yeah um and that was one of |
523s | the kind of findings that we found |
525s | across both the betas that we had on ios |
528s | and android they always want to see far |
530s | more features added in for mobile so |
533s | it's really nice to see the amount of |
534s | space you guys are creating for it um so |
537s | going a bit deeper into these changes um |
540s | let's take a look at the new pop out |
541s | panel um can you explain exactly what |
544s | the pop-up panel is to players uh nin |
547s | we'll go with you first |
549s | uh yeah so this if you've seen the steam |
553s | client |
554s | uh you'll know that it's got a sidebar |
556s | but it's basically the the sidebar you |
558s | have on roonlight it's like a space to |
560s | put some features xp tracker loot |
562s | tracker |
563s | things like that um |
566s | and we needed a place to put it in |
568s | the mobile client at the moment in the |
569s | mobile betas it is there |
571s | uh it exists as a bar down the side of |
573s | the screen takes up a lot of space um |
577s | but yeah it's just |
578s | that feature but into a new place |
582s | awesome all right seems pretty |
584s | self-explanatory so we'll move on to the |
586s | next question um what functionality |
588s | exactly can players expect from the |
590s | pop-up panel um lenny could you talk us |
593s | through |
594s | what exactly the features are because |
595s | some of our players may not have played |
597s | through the betas so far or even on |
599s | steam |
600s | yeah so the one thing that we have there |
602s | at the moment is the dimensions the xp |
604s | tracker um which especially when we've |
606s | got this big bar on the right side it |
607s | looks kind of a little bit lonely and |
609s | isolated over there |
610s | going forward there's a handful of other |
612s | things we've got planned where yeah |
613s | where you want to do loot tracking which |
615s | will be sort of a perfect candidate |
616s | something to go there we want to offer |
618s | high score lookups |
619s | um and then there's all kinds of other |
621s | things that are sort of a little less |
622s | certain at the moment but whether it |
624s | might be farming timers |
626s | um any other kinds of just like |
628s | long-term tracking notes things like |
630s | that |
631s | uh just any of these sorts of things |
632s | that want to sit alongside your gameplay |
634s | rather than |
636s | taking its focus |
637s | will be something that will be honed in |
638s | that panel |
640s | and |
641s | yeah it's kind of a little less certain |
642s | the further down in the future we go but |
644s | the first three that we really want to |
645s | get in there are the xp tracker loot |
648s | tracker and the high scores panel |
650s | yeah |
653s | one of the the things that we made sure |
654s | to do with this so on on mobile you have |
657s | like not a lot of space on the screen we |
659s | can't like extend the window out to the |
660s | side like on on windows or anything like |
662s | that so |
664s | um one of the ideas we had you can see |
666s | in this frame |
668s | um |
669s | it's like a kind of minimized panel so |
671s | like it extends out all the way so you |
673s | can get like a kind of full view of |
674s | everything we also had like a little |
676s | minimized one in case you just want to |
677s | see like you're just doing some mining |
678s | or some something like that and you can |
679s | just like have that down the bottom |
682s | um while you play and it's not too |
684s | intrusive so i think that |
686s | would be quite handy to have |
688s | awesome that sounds amazing chat was |
690s | pretty excited about that one too um |
693s | okay can we explain a bit more about |
694s | helper features what exactly are they |
697s | what do they do um lenny could you kind |
699s | of explain and expand on that |
702s | yeah so helpers are generally what a lot |
704s | of people are going to be used to in |
705s | third party clients and the sort of |
706s | general sort of feature sets that they |
708s | really want us to bring to our own |
710s | client uh so just anything that kind of |
712s | as the name would suggest helps through |
714s | your standard day-to-day gameplay |
716s | whether that's you know things like the |
717s | chamber of zerick helper that we've |
719s | already got in place things like the |
720s | wood cutting and mining timers |
723s | uh slayer sort of overlay anything like |
726s | this that just kind of sits alongside |
727s | your gameplay helps to present |
729s | information more clearly to you in ways |
730s | that we just currently don't and don't |
732s | have the platform to in the client as it |
734s | stands |
736s | great i imagine that's going to be super |
738s | useful on mobile because it's something |
740s | that we don't currently have a way to |
742s | show on mobile people can kind of use |
744s | rune light if they're using desktop but |
747s | mobile this is going to be a massive |
748s | upgrade |
749s | um yeah i think |
751s | sorry |
752s | the people who are in the current base |
754s | will see that some of those helpers are |
756s | already available on |
758s | the beta mobile clients but with the |
760s | sort of current ui layout they do feel a |
762s | little bit just tacked in and they're |
763s | kind of shuffling around constantly as |
764s | you're opening and closing different |
766s | bits of the interface |
767s | um which is one of the things we want to |
769s | try and address here |
771s | awesome yeah making space for it makes |
773s | absolute sense as well especially if |
775s | we're looking to add more of them |
777s | um will players need to keep pressing |
779s | expand to see both columns this is a |
781s | question that came up from the survey |
783s | nin could you answer that for us |
786s | uh yeah quick answer no it's a toggle |
788s | there's the the new stone the new icon |
791s | that you see like within all the stones |
792s | on the right hand side that is like you |
794s | tap it they come out you tap it again |
796s | they go back in and yeah |
800s | awesome can you explain some of the |
802s | changes that we're looking to make to |
804s | chat um will the chat work easier um can |
808s | you just explain like what we're looking |
810s | to do in that area uh ninh |
812s | or something yeah so i kind of |
815s | briefly touched on this earlier but it |
817s | was less about making the chat like more |
819s | functional and more making it just like |
821s | look and feel a lot nicer so we've taken |
824s | the stones from the top we've moved them |
826s | to the |
827s | left-hand side um we've made them like |
830s | the same like a uniform width like the |
832s | report button is actually bigger than |
833s | all the other buttons um |
835s | and then we made like everything on the |
838s | right-hand side is the or the left-hand |
839s | side is like the same width now so it |
841s | was more about just kind of |
843s | having making the ui kind of feel nicer |
845s | it's a better first impression for like |
847s | a new player um just kind of improves |
849s | the like perceived quality of the mobile |
852s | client |
853s | uh there's definitely some |
855s | like from the survey we got some |
856s | feedback about uh the chat in particular |
859s | so it's something that we're going to |
860s | revisit but that's kind of |
862s | the |
863s | goals that we have in mind with what |
864s | we're doing with the chat |
867s | awesome yeah i did notice some survey |
869s | feedback about players wanting more |
871s | functionality and that's definitely |
873s | something that we'll look to review um |
876s | but for now it's like more of a cleaner |
878s | look which i would definitely agree the |
880s | chat looks a bit cleaner to me in the |
882s | new ui |
883s | um right next question can unused |
886s | buttons or tools such as like the xp |
888s | tracker or any buttons that players |
890s | might want to hide because they just |
891s | don't use them can they be hidden um |
894s | lenny will start with you |
896s | sure yeah so things like the xp tracker |
899s | is a good example |
900s | we're going to kind of make them |
902s | available as and when you want to be |
904s | available so you know if you go into |
905s | your settings menu and just say no i |
907s | don't want the xp tracker to be |
908s | available for me |
910s | that button will go away we're not going |
911s | to kind of sit and leave it's out there |
913s | to offer nothing |
914s | um with the way it currently works it's |
917s | sort of set up so that |
919s | there'd be a number of different things |
920s | available there whether it is the xp |
922s | tracker the loot tracker high scores |
924s | panel |
925s | and it's kind of going to vary based on |
927s | a combination of all of those settings |
929s | so if you said i don't want any of them |
931s | then it would just hide it in its |
932s | entirety if you said i do want some of |
934s | them then it will show those relevant |
935s | ones to you uh obviously it's still |
937s | going to take up that little bit of |
938s | space for that button but yeah we kind |
940s | of tune it to what you actually do want |
942s | to see |
943s | and try to tidy things up and make as |
945s | much space where you don't want it |
948s | great sounds awesome |
950s | um ty do you kind of have anything to |
953s | add on that like in terms of unused |
955s | buttons or tools is there anything that |
958s | you kind of feel |
959s | um you want to comment on |
963s | not nothing in particular |
964s | at the moment but i think with the stone |
966s | buttons looking at the right stone |
967s | panels it would be |
969s | interesting if we could |
970s | say for instance they wanted to have two |
971s | panels up at one time maybe for instance |
974s | we could have one of those on the left |
975s | that'd be pretty cool |
977s | i know for me personally i wouldn't want |
980s | to see my xp because i'm so inefficient |
983s | so i'd want to hide that but it's good |
986s | that we get the option |
987s | all right um so this was a big question |
989s | that came up in the survey um are these |
992s | changes |
993s | the new |
995s | proposed ui changes are they gonna be |
997s | optional can players toggle between the |
1000s | existing ui and the new ui um and i |
1002s | think this warrants like a little bit of |
1004s | a wider discussion just to explain a bit |
1006s | more about it um so lenny if you could |
1008s | kick us off with that question |
1010s | yeah so the short answer may not be the |
1013s | most popular one but in short is uh no |
1015s | we're not going to be able to just |
1016s | toggle back and forth between the two |
1017s | completely different types of ui |
1020s | and the sort of the big overwhelming |
1021s | reason for that |
1023s | is that to offer all of these new |
1024s | features we need some space to put them |
1026s | on screen and we just don't have that |
1029s | space in the old ui quite simply um we |
1031s | don't have you know a good location to |
1033s | put the xp track without it just pushing |
1035s | everything in from the right hand side |
1036s | of the screen which right the beta has |
1038s | proved not to be the most popular place |
1039s | for it is |
1041s | bound to be clunky |
1042s | um and then all these sort of extra |
1044s | controls options that we want |
1046s | that you really don't want to be going |
1047s | into the settings menu to sort of switch |
1049s | between |
1050s | walk only run only |
1052s | interact only |
1053s | they need to be more available at the |
1055s | top level |
1056s | um and we just don't have the space to |
1058s | sort of offer that in the existing |
1060s | layout |
1062s | but obviously some people have been |
1063s | raising issues that they do have with |
1065s | the new ui layout so we don't want to |
1067s | kind of say |
1068s | tough deal with it you're taking it we |
1070s | do want to sort of be a little more |
1072s | flexible on that and work to bring it to |
1074s | the place that it needs to be where |
1075s | people are happy with it um figure out |
1078s | what exactly it is that people really do |
1079s | prefer about the old ui and try to find |
1082s | the right balance in there to make the |
1084s | space that we need make the changes that |
1085s | we need to make |
1086s | but not be taking anything away from |
1088s | people while we're at it |
1091s | that's a great answer and yeah |
1093s | we do want to nail down those particular |
1096s | instances where people prefer the old ui |
1099s | and make sure that we solve it with the |
1101s | new ui um then sorry i cut over you |
1104s | uh i forgot what i was going to say |
1106s | oh |
1109s | um ty do you have anything to add |
1111s | yes uh with the thing with it if we if |
1113s | we had a toggle and you would have the |
1114s | old ui new ui it would take a lot longer |
1117s | or it would take us longer to |
1119s | create features for them because we'd |
1120s | have to figure out where they're going |
1122s | on each ui |
1123s | any dodging that would need to be done |
1125s | having multiple things open at once it |
1127s | would uh |
1128s | it'll be a lot more work for any feature |
1130s | we had |
1132s | yeah that's always like a a challenge |
1134s | when i think uh giants foundry is is a |
1137s | good example it's got like a a really |
1139s | nice hud for like when you're doing the |
1142s | mini game and you know we've got to make |
1144s | sure that works on fixed mode desktop |
1146s | resizable desktop resizable modern |
1149s | desktop although that's usually like the |
1151s | same kind of thing |
1152s | um and the mobile ui and if you add like |
1154s | a second mobile ui on top of that then |
1157s | it's just like |
1158s | it's just like a lot so it really helps |
1161s | us as well if we can just have one but |
1163s | the main reason is because |
1165s | uh we we need to make the space we |
1167s | wouldn't be like trying to make any |
1168s | changes if we didn't have a good reason |
1170s | for it |
1172s | absolutely and i think something that |
1173s | came up when we were discussing the |
1174s | feedback um from the survey was that we |
1177s | would like to have one but done right |
1179s | like we'll do it the right way |
1182s | um and hopefully not have like several |
1185s | different iterations of ui |
1187s | we want to make sure we please as many |
1189s | people as possible so |
1191s | that's kind of the answer is like it's |
1192s | not going to be toggleable between the |
1194s | existing ui and the proposed ui but we |
1196s | will take the time to make sure that the |
1198s | proposed ui takes care of as many issues |
1201s | as possible |
1202s | um so next question that i've seen which |
1205s | is quite popular is um why are we |
1208s | looking to make the changes we touch on |
1209s | it um but lenny if you could just |
1211s | reiterate why do we need to make these |
1213s | changes and why now specifically |
1217s | yeah so it all looks background to the |
1219s | sort of base that we've been running and |
1221s | the new features that we've been adding |
1222s | already with it and we'll be continuing |
1224s | to add where it's one thing with just |
1226s | this xp track that we kind of want to |
1228s | add in uh where people might decide you |
1230s | know what it's kind of a little bit |
1231s | obstructive and intrusive so we can just |
1233s | toggle it off as we start adding more of |
1236s | these features we really do want them to |
1237s | be able to fit seamlessly into the ui |
1240s | and |
1240s | feel like something that you want to be |
1242s | there because you know it's not kind of |
1244s | impacting the interface but |
1247s | is you know the nice piece of sort of |
1249s | added content that it is it can offer |
1251s | you more information that you want to |
1252s | see while you're playing the game |
1254s | um |
1254s | and in the existing sort of ui iteration |
1257s | like we've been saying yeah we just |
1258s | quite simply don't have the space for it |
1259s | we don't have the way to offer the |
1260s | information |
1262s | in a sort of nice and user-friendly way |
1264s | and we just kind of need to take a |
1267s | bigger picture look at it and sort of |
1268s | start shuffling things around |
1270s | rather than just kind of |
1272s | pushing it in and tacking it on top of |
1273s | other things |
1275s | because |
1276s | that's kind of how we've dealt with all |
1278s | of the ui iterations on mobile to date |
1281s | and the further we keep going with it i |
1283s | think the worse it will just keep |
1284s | becoming where it's going to become a |
1286s | more cramped and |
1288s | uh |
1289s | unpleasant experience really |
1291s | so |
1292s | right now with the |
1293s | mobile appliance for both ios and |
1295s | android and beta and more of these |
1297s | features being actually worked on |
1299s | um |
1300s | and sort of coming out players |
1302s | as and when |
1303s | uh they're ready |
1304s | it feels like the time that we really |
1306s | should just be looking at a good |
1307s | overhaul for it and |
1309s | you know at the same time as a lot of |
1310s | new players are going to be able to get |
1312s | their hands on these new features |
1314s | feels like a good time to kind of just |
1315s | revamp it as a whole and say hey it's |
1317s | not just |
1318s | the exact same old client as you had |
1320s | before with a few extra features this is |
1323s | the kind of flashy new mobile build that |
1325s | we're looking at here |
1327s | that's a great answer um do we plan to |
1330s | pull these changes um if so would the |
1333s | poll be restricted to players who only |
1335s | play on mobile um |
1338s | lenny would you be comfortable answering |
1340s | that |
1341s | yeah so |
1342s | the short answer again is going to be |
1344s | that no we don't plan on pulling these |
1345s | changes |
1346s | um |
1347s | obviously we've already started trying |
1349s | to talk with the community about this |
1351s | and we want to continue doing that |
1353s | uh one of the important things here is |
1355s | that we we don't just want to push ahead |
1357s | with something that we think is right |
1358s | and players aren't happy with we want to |
1359s | make sure that we get it right and get |
1361s | something that the players |
1362s | will really like to have in the mobile |
1364s | client |
1365s | um |
1367s | it's not going to be so dedicated to who |
1370s | does or doesn't spend certain amounts of |
1371s | time on mobile because |
1373s | it's not just aimed at the people that |
1374s | are already there we also want to make |
1375s | it a more appealing sort of platform for |
1378s | people who aren't currently playing on |
1379s | mobile |
1380s | um |
1382s | but yeah and |
1384s | yeah it's like if you |
1386s | if you like poll all the people who play |
1388s | mobile most of them are probably just |
1390s | like fishing but there is like a small |
1392s | group of them who are like doing bossing |
1394s | pvm |
1396s | some pking um and we have already seen |
1398s | like a fair few responses of people |
1400s | saying no this is actually gonna make |
1401s | things worse so yeah we're definitely |
1403s | going to be going back revisiting |
1406s | certain aspects of this and trying to |
1408s | make sure that we can get it to work for |
1410s | that like we don't want to make anything |
1412s | worse than it currently is |
1414s | yeah so we're not going to be pulling it |
1416s | in the sense that we do need to go ahead |
1418s | with these changes in some format to |
1420s | enable these new features but we will |
1422s | spend the time to make sure that we're |
1422s | getting it right and talking to people |
1424s | about it |
1426s | yeah i've seen like two or three people |
1428s | mention hey i do peeking hey i do |
1430s | bossing this is going to make my |
1432s | experience |
1434s | a bit more difficult we see that we've |
1436s | seen that in the feedback survey so |
1437s | thank you so much for leaving your |
1438s | feedback |
1439s | and we are going to be going away |
1442s | revisiting what we can do to fix that |
1444s | we're not ignoring your concerns that's |
1446s | definitely a valid concern |
1448s | um so |
1449s | just give us some time to kind of like |
1451s | think about what we might change or |
1454s | tweak um we're not intending to just |
1456s | push this as an update without kind of |
1459s | taking into account those concerns |
1461s | but we do want to get a feeling of how |
1464s | you guys feel about the ui generally and |
1467s | we have a good idea now thanks to |
1469s | everyone who filled out the survey |
1471s | um right so lots of you guys have asked |
1475s | will we be bringing in mobile portrait |
1477s | mode i've seen it in all of the betas |
1479s | you guys really really don't want to |
1481s | show people that you're playing on your |
1484s | phone like this in public you want to |
1486s | look like you're playing on your you |
1488s | want to look like you're texting someone |
1490s | and i get it because it's you're in real |
1493s | life um so |
1495s | uh will we be bringing in a portrait |
1497s | mode nin i'm sorry i have to ask you |
1500s | this question |
1501s | oh that means i have to be the error of |
1503s | bad news we're not currently planning |
1506s | mobile portrait mode it's obviously been |
1508s | discussed like a lot uh i'll throw mod |
1510s | kieran under the bus here saying he's |
1512s | always coming to us being like hey can |
1513s | we do portrait mode and i mean |
1517s | i guess he could probably make that cool |
1518s | i don't know |
1519s | uh but yeah there's there's so much |
1521s | going on uh |
1523s | it's a lot of work to just like make an |
1525s | entire new tli again it like adds a |
1527s | bunch of overhead so it's not something |
1529s | that we're considering right now but |
1532s | we're definitely not rolling it out it's |
1533s | definitely something that we know a lot |
1534s | of people want we want |
1536s | um |
1537s | yeah it's not a current consideration |
1540s | yeah i think didn't we mention it's it's |
1543s | not a small undertaking either because |
1546s | all of the layouts of like banks and |
1548s | everything is in landscape so we would |
1550s | have to figure out a way of |
1552s | technically making it so that every |
1554s | single landscape type of tool that you |
1556s | use in the game can be |
1559s | used in portrait and |
1561s | we've like had these like crazy |
1562s | discussions on like little ways that we |
1564s | can integrate portrait mode like with |
1566s | the keyboard |
1568s | changing around and things like that and |
1570s | it's just a lot of work and it's |
1571s | something that needs |
1573s | actual care and attention someone needs |
1575s | to be assigned on that project they need |
1576s | to have |
1578s | a decent amount of time to |
1580s | design it and make it really user |
1582s | friendly and it's just not something |
1583s | that we can do until we've probably |
1586s | pushed out |
1587s | all of the other features that you guys |
1589s | want so like we know you want ground |
1591s | item more because we know you want all |
1593s | of these different things and it's just |
1594s | about prioritizing them and making sure |
1596s | we deliver as soon as possible um to as |
1599s | many people as possible so we hear you |
1602s | we understand we want it to because we |
1604s | don't want to show people that we're |
1606s | playing old school in public okay like |
1608s | you know but it's it's just something |
1611s | that we can't deliver right now um but |
1614s | we we hear your concerns um |
1617s | okay next question do you plan on |
1618s | integrating plugins like the one in |
1620s | roonlight to the mobile app uh lenny can |
1623s | we go with you for this question |
1625s | sure uh so |
1627s | this kind of depends on what exactly |
1629s | people are referring to when they ask |
1630s | for plug-ins um |
1633s | again going back to the betas if people |
1635s | have been trying out the betas they'll |
1636s | see a lot of things that they would |
1637s | probably be referencing as plug-ins |
1639s | already available things like the slayer |
1641s | helper like the xp tracker |
1643s | um and there's plenty more we've got |
1644s | plan going forwards we've mentioned a |
1646s | few times that one of the big ones we're |
1648s | looking at uh sort of |
1650s | as we speak is clue scrolls |
1653s | um |
1653s | and plenty more planned sort of as we |
1655s | keep going |
1657s | if they want things like you know |
1660s | uh their door kicker plug-in where they |
1662s | can go and kick down every door instead |
1664s | of pushing it open |
1665s | that might be a little further away that |
1667s | might not be one of the things we're |
1667s | prioritizing to get but you know it's |
1669s | not something that would rule out by any |
1671s | means we want to offer a lot of these |
1673s | sorts of things that have proven popular |
1674s | with players |
1676s | um |
1677s | and yeah like this sort of new c plus |
1680s | plus client whether that's |
1681s | mobile or on steam is our platform for |
1684s | offering these kinds of new features |
1687s | awesome um okay so ui is important um |
1691s | but players have felt like menu entry |
1694s | swapper grind ground item markers blue |
1697s | scroll helpers should also be a high |
1699s | priority as it would provide tremendous |
1701s | quality of life for mobile |
1703s | um what plans do we have for those like |
1705s | highly requested features uh lenny can |
1708s | we go with you for this one |
1710s | yeah so |
1711s | those are all things that we do have |
1712s | planned going forward in the future or |
1714s | sort of plans and discussions going on |
1716s | around at least |
1717s | um |
1718s | and in some cases the features that we |
1721s | need to make this space in the sort of |
1723s | interface layout for and we just |
1724s | currently don't have the sort of screen |
1726s | real estate to offer the customization |
1728s | and |
1729s | the actual data representations that we |
1731s | need |
1732s | in other cases uh obviously we |
1734s | understand that these are really highly |
1736s | requested features things like ground |
1737s | items um |
1739s | and we've just not yet had the sort of |
1742s | technical capability to get them |
1744s | implemented to the game |
1746s | uh we are definitely trying to |
1747s | prioritize them we are actively working |
1749s | towards them |
1750s | but there's |
1751s | a sort of huge underlying amount of work |
1754s | that goes into |
1755s | little bits and pieces the players might |
1756s | not even consider with regards to you |
1758s | know being able to filter out which |
1760s | items they do or don't want to see if |
1761s | you don't want to see bones getting |
1763s | highlighted every time they're dropped |
1764s | or ashes |
1765s | um being able to filter things out by |
1768s | their |
1769s | value anything like that |
1771s | it's a far more complex task than it |
1772s | seems at face value that's had a sort of |
1775s | huge amount of technical work required |
1777s | behind it |
1778s | uh we are working towards them but yes |
1781s | they are not quick features for us to |
1783s | get out |
1785s | well so you guys heard it here menu |
1787s | entry swapper round item markers clue |
1790s | scroll helpers they're on the cards uh |
1793s | we are going to be making them it's just |
1796s | uh |
1797s | you know some as soon as they're ready |
1799s | um i also saw a question in chat about |
1801s | an idol notifier and i believe we talked |
1804s | about this in feedback |
1806s | um is this something that is on that |
1809s | list of things that we will get around |
1810s | to |
1811s | at some point |
1813s | yeah so there's there's two different |
1815s | things that could be getting referenced |
1816s | there because we've come to realize |
1818s | ourselves this really pretty confusing |
1819s | terminology around it um the two |
1822s | different things one of which is already |
1824s | available within the mobile based in the |
1826s | same client is the kind of afk logout |
1829s | timer where |
1831s | you know 30 seconds before the game's |
1832s | going towards that you sign you out it |
1834s | will send you a notification and let you |
1835s | know that it's going to |
1837s | the other thing which the far more sort |
1839s | of fiddly and involved |
1841s | uh helper is to tell you when you go |
1844s | idle from doing something you know when |
1846s | you stop wood cursing at a redwood when |
1848s | you stop mining whatever it might be um |
1851s | which is another one of these more |
1853s | complex things that we've not yet gotten |
1855s | to but it's definitely on the cards |
1856s | definitely something we're intending to |
1857s | do |
1858s | when we can |
1861s | great thanks lenny |
1862s | um okay so i've seen a lot of this |
1864s | actually in chat so it's great that this |
1866s | has popped up |
1867s | is there an expected release date for |
1869s | the mobile ui changes uh nin can we |
1871s | start with you for this one |
1873s | yeah uh |
1875s | we still have to go through all the |
1877s | feedback and and make some adjustments |
1879s | and we'll probably put out another |
1880s | mock-up um |
1882s | before we do end up |
1884s | like releasing it |
1885s | uh i'd say maybe |
1888s | maybe within |
1889s | a few months but that might be pushing |
1891s | it um |
1893s | almost certainly before the end of the |
1894s | year |
1895s | uh |
1896s | we've got a few things going on with |
1898s | mobile so obviously we've got the |
1900s | android and the ios betas which are |
1902s | currently ongoing |
1903s | um at some point in the next couple of |
1905s | months those |
1907s | are gonna become like we're gonna swap |
1910s | those out so we'll get rid of the old |
1911s | client and |
1912s | then the |
1914s | the beta client will become the actual |
1916s | client um and that on its own has like a |
1918s | bunch of a bunch of things it's got |
1920s | increased draw distance it's got like |
1922s | higher resolution rendering it's got uh |
1924s | agility helper |
1926s | um a bunch of like |
1927s | the new features that we've already uh |
1930s | already developed and have been out in |
1932s | the beta um |
1933s | and then at some point after that the ui |
1936s | changes will come um |
1938s | yeah i'd say probably a few months away |
1940s | but no exact date |
1943s | well i think it's good from a community |
1945s | point of view that we're not looking to |
1947s | rush these changes out they're something |
1949s | that you know we want to do we want to |
1951s | make sure that we |
1953s | make sure that |
1954s | mobile has a good space a good amount of |
1956s | space for these features but it's not |
1958s | something that we're looking to push as |
1960s | soon as possible and we want to take our |
1962s | time with it take into account all of |
1964s | the feedback and then push these changes |
1966s | when they're kind of ready and when we |
1969s | feel like they're up to um standard that |
1972s | the community want so |
1974s | that's a huge w in my opinion does |
1977s | anyone else want to add anything to that |
1978s | before we move into some of the more |
1981s | uh |
1981s | other ui questions |
1984s | yeah |
1985s | giving leaving some time in there for |
1987s | community feedback is going to be nice |
1990s | so |
1991s | that we get it right the the first time |
1993s | when it first goes out instead of we've |
1994s | released it oh a lot of these a lot of |
1997s | you don't like this then |
1998s | we have to rework it again it will save |
2000s | time in the long run |
2002s | yeah tweet me tweet me your angry |
2004s | thoughts about the mobile ui changes |
2006s | that you don't like |
2008s | you heard it guys |
2010s | tweet yourself |
2012s | as well |
2013s | yeah we welcome the positivity too and |
2016s | i've seen a lot of positivity in chat as |
2018s | well by the way um |
2020s | so we'll get into some other ui |
2022s | questions um one of the changes that we |
2025s | are planning to replace is single tap |
2027s | with a long press |
2029s | how does the long press timer |
2030s | theoretically replaced single tap |
2033s | function and are we actually still going |
2035s | ahead with this considering the feedback |
2037s | um about single tap and how useful it |
2039s | was |
2041s | yeah so one of the one of the things |
2043s | that we said in the blog was um we're |
2046s | going to get rid of the keyboard |
2047s | functionality of the |
2049s | like function button and we're going to |
2050s | get rid of the single tab function out |
2052s | of functionality and we don't need them |
2054s | um |
2055s | with the idea being that |
2058s | you can now customize your long press |
2060s | time which is actually huge like being |
2061s | able to customize your long press time |
2063s | and then getting haptic feedback when |
2064s | the mini menu opens which are features |
2066s | of the |
2067s | betas |
2068s | um actually just improves like using the |
2070s | long press so much |
2072s | um |
2073s | the idea was that okay if we made that a |
2076s | lot better then people probably won't |
2077s | need single tap anymore but people have |
2080s | obviously raised a lot of things like |
2081s | black jacking and a bunch of activities |
2084s | like actually the single tap |
2086s | uh functionality |
2087s | is really handy for like a bunch of |
2089s | activities so yeah we just won't remove |
2092s | it we'll find some space in that like |
2093s | controls widget |
2095s | we'll make sure to keep it around |
2098s | great awesome so single tap will remain |
2100s | guys thank you for sending us your |
2102s | feedback |
2103s | has there been any talk of f key or |
2105s | keybind support for switching tabs on |
2107s | mobile |
2108s | player says they have an ipad with the |
2110s | magic keyboard as their mobile computer |
2112s | and it would be awesome if they could |
2113s | rebind some unnecessary keys on the |
2115s | keyboard to act as fps um like on the pc |
2119s | version |
2120s | um so just wondering about like |
2122s | rebinding uh keys similar to desktop um |
2126s | do you guys have any thoughts on this |
2129s | uh yeah so i mean in the short term |
2132s | we're not looking to officially support |
2134s | using |
2135s | keyboards and mice on android and ios |
2138s | there has been some work done to make |
2139s | sure that they kind of like function |
2142s | um |
2143s | but there's a lot of other features that |
2144s | we need to get done first before we we |
2146s | consider that kind of thing one of the |
2148s | main uh difficulties with that is like |
2151s | how the way that the chat works like |
2153s | being able to rebind keys that don't |
2155s | type characters um or the do type |
2158s | characters is just kind of difficult |
2160s | um |
2161s | but yeah i mean it's something that |
2162s | maybe we could look at in the future but |
2164s | in the short term |
2166s | we have other things that we need to |
2167s | look at |
2170s | so more of like a nice to have type |
2172s | thing that we'll look at |
2174s | um do the mobile ui changes affect |
2176s | battery life at all and this was a |
2179s | question that came up from the survey |
2180s | and i was quite curious about it do you |
2181s | think that um |
2183s | it will make it more |
2185s | draining to a mobile user |
2189s | uh the ui changes themselves shouldn't |
2192s | uh is it's possible that there might be |
2194s | some difference in battery life between |
2196s | the current client and the beta client |
2199s | um |
2200s | but that would depend on that depending |
2202s | on your device it will depend on the |
2203s | draw distance because you cannot |
2204s | customize that |
2205s | um the frame rate |
2207s | uh things like that we've been keeping |
2209s | an eye on it throughout the betas and it |
2211s | hasn't been raised as much of an issue i |
2214s | think |
2215s | um |
2216s | so |
2216s | yeah i |
2218s | the ui changes themselves |
2219s | won't |
2222s | could be wrong in this as well but with |
2224s | the change to c plus plus |
2226s | then |
2228s | it'd be better performance it could be |
2229s | better performance anyway i could be |
2230s | wrong with that |
2233s | yeah definitely in some places it is is |
2235s | a lot faster than the |
2237s | java client um so yeah that's a |
2239s | possibility as well it does render a |
2241s | higher resolution |
2242s | which might affect battery life um we |
2245s | were thinking about ways to kind of make |
2246s | it that as well but yeah |
2248s | we haven't seen |
2250s | any |
2250s | any issues with it really throughout the |
2252s | beta so |
2253s | should be all good |
2256s | nice |
2256s | um |
2257s | i'm left-handed so this question is dear |
2260s | to my heart um will the new i be new ui |
2264s | be usable or switchable for left-handed |
2266s | players |
2268s | um it's |
2269s | not something that we had considered |
2271s | initially but if you think about it we |
2274s | could take everything below like the |
2275s | chat and the mini map and just make it |
2277s | so that you can like mirror them maybe |
2279s | that would work it's something that |
2281s | we're considering um and it yeah it did |
2283s | come out quite a lot in the feedback as |
2284s | well so |
2285s | yeah it's one of the things that we're |
2287s | discussing and looking at |
2290s | nice lefties we're still in for a chance |
2292s | to become the best mobile gamers out |
2294s | there |
2295s | then you're also left-handed are you |
2298s | yep |
2300s | so |
2301s | yeah i mean like you know they don't |
2302s | make like a left-handed xbox controller |
2304s | because that's that's dumb they don't |
2306s | make like a |
2307s | you know we just get used to it |
2310s | yeah we just have to learn to live with |
2311s | it but we really shouldn't we should |
2313s | start an uprising honestly |
2315s | um |
2316s | okay so will you consider porting the |
2318s | new look of the chat button and side |
2320s | panel stones to pc and desktop or |
2324s | resizable mode |
2327s | so this isn't something that we've |
2328s | considered before |
2330s | um |
2331s | but if it does prove to be a popular new |
2332s | look then i definitely wouldn't be |
2334s | opposed to it |
2335s | uh would definitely need to sort of like |
2337s | reconsider it because |
2338s | especially in the context of fake screen |
2341s | i know this references resizeable mode |
2342s | but in fixed screen rare everything is |
2344s | kind of held together by this stone |
2347s | frame it might look a little out of |
2349s | place to have this different style of |
2350s | stone on top of it |
2352s | um i think we've got more flexibility to |
2354s | it in resizable |
2356s | where |
2357s | it's kind of all detached from each |
2358s | other anyway |
2360s | but yeah it's kind of down to how people |
2362s | feel about it if they feel like it would |
2364s | be a welcome change on desktop i'm |
2366s | perfectly open to it myself uh it's |
2368s | probably not something that we'd rush to |
2370s | get to do because we don't have the same |
2371s | sort of need for it as we do on the |
2373s | mobile client when making space |
2375s | but |
2376s | yeah it's definitely something that we |
2377s | could be open to in the future |
2380s | open you guys are that's awesome um |
2383s | right so i noticed the look of the |
2385s | proposed interface look really sleek and |
2387s | square compared to the classic runescape |
2389s | look of the buttons that look like |
2391s | stones do you feel that keeping the |
2393s | overall look and feel of the classic |
2395s | runescape interface is more important |
2397s | why did we seem to deviate from it |
2400s | yeah could we get west usually would be |
2403s | here sorry |
2404s | um westwood we can get those on it |
2408s | get the picture right of the |
2411s | thing so hopefully whilst |
2413s | that um wes would usually be here um he |
2416s | couldn't make it to the stream so we're |
2418s | gonna have to kind of talk on behalf of |
2419s | him which um isn't the best but |
2422s | hopefully we can give you some kind of |
2423s | answer so min take it away |
2425s | yeah could we get the like the full |
2427s | screen one with the mini map open and |
2428s | everything as well |
2429s | um |
2430s | yeah so |
2432s | in in lieu of |
2433s | mod west being ill today um |
2437s | yeah we |
2439s | there were a couple of reasons for like |
2442s | making this kind of aesthetic change um |
2445s | the first one was so you have |
2446s | now that we have all of the stones in |
2448s | two columns uh the stones are rounded so |
2450s | if you have them all right next to each |
2452s | other you get these uh like gaps between |
2454s | them you can see the world through um |
2457s | so we really wanted to kind of square |
2459s | them out |
2460s | um and then the aesthetic that we ended |
2463s | up going for was this kind of like steel |
2465s | looking one and that was to |
2468s | i remember like discussing this with mod |
2469s | west he was like |
2471s | to kind of make it more cohesive like |
2473s | fit with the the mini map it's kind of |
2475s | got like a frame that's |
2477s | a bit more |
2478s | like clean um and then the side panel |
2481s | itself has like these kind of edges and |
2484s | and a |
2485s | border around it |
2486s | um |
2487s | so |
2488s | we were just kind of |
2490s | experimenting to see like could we make |
2492s | this look a bit more kind of cohesive um |
2496s | it is like a bit of a departure from |
2497s | like the the old school look |
2499s | uh particularly like the um controls |
2502s | thing as well that was another thing |
2504s | where we were like |
2505s | let's experiment this is just like a |
2507s | like a proposal um let's throw it out |
2510s | see what people like |
2511s | um |
2512s | so yeah we're welcoming any feedback on |
2514s | it personally i quite like them |
2517s | but yeah we're welcoming feedback |
2520s | yeah when you explained about the stones |
2523s | and the fact that if you put all the |
2525s | stones together you would see little |
2527s | holes through it i my ocd got super |
2530s | triggered so i'm personally happy with |
2532s | the way that it looks |
2534s | um |
2535s | but i can understand why players who are |
2536s | used to the the stones they feel that |
2539s | they're very used to it |
2541s | um why they might be a bit you know |
2544s | taken aback by it |
2546s | um |
2547s | so yeah i guess it's up to personal |
2548s | preference and stuff generally speaking |
2551s | i can say from the survey results that |
2553s | most people did like it we did see some |
2555s | kind of variants and opinions when it |
2557s | came to the question about art style on |
2559s | the whole |
2560s | most people either like the new art |
2563s | changes or they're kind of neutral about |
2565s | it |
2566s | but we will be chatting with wes to see |
2568s | if there's anything that we can do in |
2569s | particular so if you are going to give |
2571s | us feedback on the art cell um just keep |
2573s | it constructive |
2575s | let us know your thoughts as kind of |
2576s | like constructively as possible and then |
2578s | we can go away and look at that as a |
2580s | team |
2581s | but if you do say stuff like oh i just |
2583s | hate it it looks trash it looks terrible |
2585s | there's nothing really we can take from |
2587s | that in order to improve it so |
2590s | definitely give us your thoughts we're |
2592s | still looking at it |
2593s | but make sure that all of those thoughts |
2595s | are you kind of put it into words that |
2597s | we can then take away and do something |
2599s | different um and improve it |
2602s | um |
2603s | does anyone want to add anything before |
2604s | you move on to the next question |
2610s | i think uh with the new changes in the |
2611s | way it looks it looks a lot sleeker and |
2613s | a bit more a bit more uniformed |
2617s | sleek loving it |
2619s | all right so which activities do you |
2622s | guys see the new mobile ui excelling in |
2624s | compared to the previous where do you |
2626s | see it performing the same or |
2628s | potentially even worse and nin how about |
2631s | you answer this one |
2633s | yeah so the |
2636s | the ones that i saw most people like |
2638s | asking about before we even like thought |
2640s | about doing a rework was uh alking and |
2643s | superheating because you have the magic |
2645s | your spells are on like one side and |
2647s | your imagery's on the other um |
2649s | so that |
2650s | becomes |
2651s | a lot easier with this change um |
2655s | we've seen |
2656s | uh like i mentioned earlier we saw some |
2658s | feedback where people think that pvm you |
2661s | know is gonna end up your your right |
2663s | thumb is gonna be like way |
2665s | like overloaded and your left thumb's |
2667s | not gonna be doing anything if you have |
2668s | to like do gear switches or switching |
2670s | prayers and things like that so |
2672s | um |
2673s | we're gonna come up with a solution to |
2676s | that because we don't want anything to |
2677s | be worse |
2679s | we want everything to be as good |
2681s | if not better um |
2684s | most things probably will remain the |
2685s | same though like anything where you're |
2686s | just interacting with the world will |
2688s | remain the same |
2690s | awesome cool |
2692s | um can we make it easier to right click |
2694s | on mobile currently it's a pain to grind |
2697s | anything requiring it |
2700s | uh yeah if anyone's played the the betas |
2703s | then yeah the long press |
2706s | the long press time |
2707s | on the old client is 600 milliseconds |
2710s | which is more than half a second that's |
2712s | like a really long time to wait for the |
2714s | many many to open you can turn that down |
2715s | all the way to 100 milliseconds in the |
2717s | new client which is too fast |
2719s | but 200 is a pretty good number to have |
2722s | on um |
2723s | and that makes anything like |
2725s | like you just tap do tap do |
2728s | just like way better than it currently |
2729s | is um so yeah as soon as you get your |
2731s | hands on like the beta or when we go and |
2733s | and swap out for the the real thing um |
2737s | yeah it'll be better and we'll keep |
2738s | single tap mode as well |
2741s | i do remember from the beta there were |
2743s | so many people saying how smooth it was |
2745s | and how it just felt so different um |
2747s | compared to the mobile so |
2749s | compared to the existing mobile um |
2751s | client that we have so i'm really really |
2753s | excited to see uh when you guys will get |
2755s | your hands on it |
2757s | there's so many things that you just |
2758s | they're tiny little details but they |
2760s | make such a difference in terms of your |
2762s | gameplay |
2763s | and i think that customizable long press |
2765s | timer is going to be one to watch |
2767s | because it definitely makes all the |
2768s | difference especially considering you |
2771s | know you're clicking all the time |
2773s | as a mobile user also so i'm always |
2776s | shouting about it the long press delay |
2778s | and the haptic feedback is just so good |
2781s | so good |
2784s | it's my favorite thing about the new |
2785s | client |
2788s | that's awesome |
2790s | um as a mobile user who plays mainly on |
2792s | large android tablet the one feature i'd |
2794s | love to see is a way to resize all ui |
2797s | elements at once perhaps a slide bar in |
2799s | the display settings to clarify my |
2801s | request this is from a player on tablet |
2804s | there's no need for the inventory or |
2806s | chat to take up the same percent of |
2807s | space it does on mobile i would like |
2809s | more uncovered uncluttered gameplay real |
2812s | estate someone else use gameplay real |
2814s | estate well on the men well the menu |
2816s | should stay the same size as they are on |
2818s | mobile |
2822s | that's a good good term |
2824s | real estate use all the time |
2826s | um |
2828s | the |
2829s | new client makes it technically possible |
2832s | like we can resize |
2833s | that we can like scale the ui separately |
2835s | to like the rest of the app |
2837s | um |
2838s | so technically yeah that's possible it's |
2840s | not something that we've like |
2841s | considered before like i saw this |
2843s | question today um |
2845s | yeah it's definitely possible if we get |
2847s | enough requests for it maybe we can do |
2848s | it in the future |
2851s | cool |
2852s | all right um have we considered changing |
2854s | the also log out timer it's rather short |
2856s | for someone multitasking |
2858s | um an afk able skill like sand crabs or |
2862s | bank standing perhaps adding a visible |
2865s | timer warning or push notification |
2868s | does anyone have any thoughts on this |
2870s | yeah so i mean changing the auto logout |
2873s | timer is a bit of a more broad sort of |
2876s | like game question as |
2877s | you know do we want to allow people to |
2879s | say sign in for longer which wouldn't |
2881s | just affect people afk and things but |
2882s | also affect you know people actually |
2884s | just going away and leaving their |
2886s | account inactive |
2887s | uh which you know we want them to get |
2889s | signed out before too long in those |
2890s | cases we don't want to leave people |
2892s | left signed in for hours when they're |
2894s | not at home |
2896s | um |
2897s | but |
2898s | yeah it's kind of one that falls outside |
2900s | of just the scope of these client and |
2901s | mobile changes |
2904s | i wouldn't personally |
2907s | hold my hopes too high for it i think |
2909s | there are a number of reasons that it |
2911s | should be kept sort of |
2913s | at least fairly close to where it is at |
2915s | the moment |
2916s | um |
2917s | but yeah it definitely could be |
2918s | something that the team at least |
2920s | consider obviously this limitation was |
2922s | put in place |
2923s | god knows how many years ago now i don't |
2925s | think it's ever changed since the |
2927s | release of old school at least and |
2929s | however many years before that |
2932s | on the sort of follow-up part of kind of |
2934s | warnings timers push notifications |
2936s | to have a little another little |
2938s | throwback to the fact we've got these |
2940s | ongoing betas and the same client we do |
2942s | have push notifications available on the |
2944s | mobile basis uh when you're about to be |
2946s | signed out we do have sort of desktop |
2948s | post notifications on the same client if |
2951s | you're about to be signed up and don't |
2952s | have the window in focus |
2954s | we are looking at these kinds of |
2955s | notifications |
2956s | if there's more that people still want |
2958s | if they do want kind of like |
2959s | uh an on-screen indicator |
2962s | then we could maybe consider that but |
2963s | i'd hope that when people are actually |
2965s | looking at the screen they're also kind |
2967s | of |
2967s | actually engaging with it and not about |
2969s | to be signed out anyway |
2970s | so hopefully the kind of push |
2972s | notifications and the out of focus |
2974s | notifications |
2975s | cover the majority of cases that this is |
2977s | really wanted for |
2980s | they want farming one from what i've |
2982s | seen i've seen a lot of people say we |
2984s | want farming notifications i don't know |
2987s | if we have those |
2989s | uh that that's something that has been |
2990s | looked at quite a long while back now um |
2993s | i seem to remember back when everyone |
2995s | was in the office you know pre-pandemic |
2997s | that there was some investigation going |
2999s | on into that maybe from |
3001s | mod oasis and modmas at the time i |
3002s | believe |
3004s | uh it is not a simple thing to do it's |
3006s | something that we love the idea of doing |
3008s | and having push notifications when |
3010s | you're offline to tell you that you know |
3012s | you |
3013s | your tree has fully grown it is not |
3015s | simple |
3017s | okay |
3018s | oh that would be so good though |
3022s | uh but back on the top of the log |
3024s | notifier maybe it would help if we uh |
3026s | allowed them to customize how long until |
3028s | it was sent |
3031s | potentially yeah um i mean i do wonder |
3034s | if the players who are asking for us to |
3036s | include in the client just haven't been |
3038s | playing with the beta and haven't played |
3039s | the same client so just didn't realize |
3040s | it was there rather than really needing |
3042s | the customization though |
3044s | true |
3046s | yeah and on the uh |
3048s | on the auto logout timer |
3050s | i mean i've only thought about it for |
3052s | like 10 seconds but i'd be i'd be well |
3054s | in favor of making it longer there's |
3056s | probably a ton of problems with with |
3058s | doing that that i'm not considering but |
3062s | i think we should do it |
3066s | all right you guys know who's at |
3068s | i don't know |
3070s | how popular it would be |
3072s | yeah no that's awesome |
3075s | definitely we should consider everything |
3077s | if it's coming up a lot in feedback that |
3079s | people really want us to reconsider it |
3081s | um it's a completely valid thing to take |
3083s | back to the team and discuss um there's |
3085s | no promises that we can ever make on q |
3087s | and a's but we definitely should give |
3090s | our thoughts so yeah |
3092s | if you guys think the logout timer |
3093s | should be increased um definitely share |
3096s | that i'm sure that many players would |
3098s | find that relieving to hear |
3101s | um okay so last question and then we'll |
3104s | wrap up with some ugc |
3106s | um are there any plans on allowing ios |
3109s | users to lock their phone and stay |
3111s | logged in |
3113s | uh |
3114s | yeah this is something that we've been |
3116s | investigating like a like a ton over the |
3119s | course of like developing these new |
3121s | android and ios clients it's like how |
3122s | can we |
3123s | like keep the app still running in the |
3125s | background and |
3127s | what we've what we've found as far as |
3128s | like i know is that |
3131s | uh |
3132s | ios is just like really picky about like |
3134s | what you're doing with an app while it's |
3136s | backgrounded and it will just decide |
3138s | that |
3139s | now |
3140s | it's done you're done using that app it |
3142s | can't get like a network connection or |
3143s | something anymore um so yeah from from |
3146s | what i understand iphones are kind of |
3147s | strict about like the lifetime of your |
3149s | app when it's backgrounded |
3151s | which makes that kind of difficult for |
3152s | us to do but like we have put |
3154s | um |
3155s | a lot of work into like figuring that |
3157s | out so maybe we'll maybe we'll have a |
3159s | breakthrough at some point |
3162s | awesome thank you so much for answering |
3164s | that um does anybody have anything to |
3166s | add in terms of that question or any |
3168s | other questions maybe that you're seeing |
3170s | in chat um that you want to address |
3174s | the only question i've just seen come up |
3175s | a moment ago was you know saying |
3177s | speaking of uh the steam client and |
3179s | these features when can we expect a new |
3180s | batch and i don't want to give a |
3182s | specific time or date or anything |
3184s | but |
3185s | the near future is my kind of tentative |
3188s | short answer um like we mentioned in the |
3190s | past you gonna know because that's clues |
3191s | gross being our focus and it's coming |
3193s | along really well huge shout out to mod |
3195s | silva on it |
3197s | has been putting on some more some work |
3199s | um and yeah it's really coming together |
3200s | nicely |
3202s | hopefully not too far out within the |
3204s | next month or |
3207s | champ two scroll helper that's so big |
3210s | especially for um i'm assuming that's |
3213s | going to be |
3214s | transferred over through to like mobile |
3216s | and things like that so that's awesome |
3220s | yeah |
3221s | hi do you want to add anything or |
3222s | address anything that you've seen in |
3223s | chat take it away |
3226s | uh there's nothing to me but |
3228s | the the scrub is looking really really |
3231s | nice and uh you should all look forward |
3233s | to seeing that |
3235s | hi and then do you want to address |
3238s | anything before i go into ugc |
3240s | uh the only thing i saw was someone said |
3243s | that left-handed people like iron men of |
3245s | real life |
3246s | which is so true we love to talk about |
3248s | it and just make sure that everyone |
3250s | knows |
3254s | that is perfect oh that makes me feel so |
3256s | much better about it |
3258s | um right okay let's wrap up with some |
3260s | community content what is in store for |
3262s | this week i don't think any of us have |
3264s | actually seen it so uh first of all |
3267s | if we can get the uh first one up which |
3270s | is just titled neve |
3272s | oh my goodness that's beautiful |
3275s | this is by daniel |
3278s | daniel r lee |
3280s | wow |
3281s | oh gorgeous |
3284s | stunning |
3285s | just so damn talented |
3288s | yes |
3289s | oh my gosh |
3291s | i can barely draw a stick person |
3296s | that is stunning |
3299s | what uh does anyone know what creature |
3300s | that is on the right hand side |
3303s | i don't like knowledge |
3305s | anyone in chat now |
3309s | looks like some kind of hydra maybe |
3312s | is someone said dog |
3315s | is that a dog |
3317s | all right |
3320s | oh do you want it is that what it is |
3322s | that's what the chat seems to be saying |
3324s | okay that is sickening |
3326s | she looks amazing oh my gosh |
3330s | all right the next one is 13 years of |
3332s | runescape drawings by |
3334s | ariton i returned |
3337s | oh yes i saw this um so i think the |
3340s | first one is where he the person started |
3342s | and this is like their drawing skills |
3345s | now |
3346s | that's amazing i'm not gonna like they |
3349s | started out pretty good |
3355s | i do remember being a big fan of many |
3357s | pictures like the one on the left back |
3359s | in the day |
3360s | oh yeah oh that it looks like something |
3362s | you draw at school where you're kind of |
3364s | just like |
3366s | really bored in class and |
3368s | yeah you're just thinking about |
3369s | runescape |
3370s | that's proof that if you put as much |
3372s | time as you put into runescape into a |
3374s | drawing then |
3380s | well done |
3381s | um the next one is inferno af once |
3387s | oh my gosh that's beautiful oh |
3391s | i'm assuming they drew that they painted |
3394s | that on oh my gosh |
3396s | i wonder what the the shoe would look |
3398s | like if the pattern was continued the |
3399s | whole way around |
3402s | and you had to shoot |
3403s | the shoe laces as well |
3406s | geez |
3408s | that is so great |
3410s | i love it i don't know if they do |
3413s | commissions but oh my gosh that would be |
3415s | so great |
3418s | and the next one is you have a funny |
3419s | feeling you're being followed so this |
3422s | could be i don't know |
3424s | oh that's so cute |
3427s | oh my gosh |
3428s | imagine having that on your desk i've |
3430s | seen the kraken pet in game and it's |
3432s | just one of the most adorable pets ever |
3434s | they're so cute i don't even think it's |
3436s | meant to be cute it's meant to look |
3437s | scary but it just ends up looking really |
3439s | cute |
3440s | no he's just a little wiggly boy |
3444s | um that's by fr via peruvia |
3449s | and our last um ugc of the week is who |
3452s | would win in a fight by orthazor |
3456s | oh |
3458s | who do you think would win |
3460s | the uh is it a smoke devil in the |
3461s | background easy |
3464s | no i mean the mage looks ready to go |
3467s | oh yeah he's already got uh got a spell |
3469s | going |
3471s | you're |
3474s | ah the the man with the axe he's gonna |
3476s | chop them all down |
3478s | oh yeah true |
3480s | no creation |
3482s | all right well that's our ugc for the |
3485s | week but don't leave yet we still have |
3487s | one more thing to talk to you about |
3488s | before we let you guys go |
3490s | uh we have a really cool trailer to show |
3493s | you um for from rs kingdoms um |
3498s | the steamforged game stuff so if see uh |
3501s | spear can get that up for us |
3520s | uh |
3598s | wow |
3599s | guys what you just witnessed was a cgi |
3603s | trailer for a physical board game that |
3606s | is being developed by steam forged games |
3609s | so i just have a few things to say um |
3611s | steamforged are bringing this bad boy to |
3613s | kickstarter on the 31st of may so very |
3615s | very soon we actually played it through |
3617s | the digital version and really enjoyed |
3619s | it a couple of weeks back i know lenny |
3621s | um has a bit say on that um beloved osrs |
3625s | creator 9rain is also going to be doing |
3627s | the digital playthrough with steam forge |
3629s | soon you can keep an eye on |
3632s | all of their channels for more info with |
3633s | exclamation mark rs kingdoms um the |
3636s | kickstarter is starting tuesday so |
3638s | follow the kickstarter page if you want |
3640s | to get involved super super fun um and |
3643s | lenny i believe you have some info to |
3645s | share on a video i think yeah so i |
3649s | i i had the luck of getting to |
3652s | play myself the other week along with a |
3654s | couple of the guys from steamforged and |
3656s | the lovely mod sphere over here |
3658s | um and there are some videos that i |
3659s | believe i'm told are now up on youtube |
3662s | as a sort of like |
3663s | rough how to play of the video of the |
3665s | board game with myself and spear playing |
3668s | through it for the first time |
3670s | it was |
3670s | it was a wild ride of a game it was |
3672s | great fun so i strongly recommend |
3674s | checking them out |
3677s | fantastic so yeah definitely check out |
3680s | the video guys it's exclamation mark rs |
3682s | kingdoms |
3684s | if you are into board games even if |
3685s | you're new to board games uh definitely |
3687s | check it out |
3688s | um you'll find all of the information |
3690s | with the command um and with that i |
3693s | think we're gonna wrap up for today's |
3695s | stream um so uh any final words guys |
3700s | before we do the announcements again |
3704s | thanks for watching yeah if you have any |
3706s | feedback on the |
3707s | on the ui stuff um you didn't get into |
3710s | the survey just just aim me on twitter |
3714s | nice |
3716s | okay guys so exclamation mark game |
3718s | update this week's game update was all |
3720s | about group iron man we've added |
3722s | unranked group iron man mode so you can |
3724s | team up casually with your pals we also |
3727s | have a very first group boss bash which |
3729s | is a competition that you can enter |
3732s | through the game um your group can take |
3734s | on old school's toughest foes and be in |
3736s | with a chance of winning a bunch of |
3738s | membership |
3739s | and then finally exclamation mark rs |
3741s | kingdoms we just showed you an awesome |
3743s | cgi trailer for a physical board game um |
3746s | we're so excited to share more |
3747s | information about that with you so make |
3750s | sure to check out all of the information |
3751s | about steamforged and the kickstarter |
3754s | which is starting on the 31st of may and |
3756s | with that we will say goodbye to you |
3758s | guys |
3759s | goodbye we'll see you next time |
3772s | oh |