10 days
ago -
JagexAsh
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@TeckateMan The fix will naturally be shipped as soon as it's ready, sure. Thanks for the recommendation about alerts.
@Joe_Sorci Zulrah's damage capping has a little randomisation built into it, which is probably what you're experiencing there. Arguably it's correct since you were being capped, so that actually was a max hit you achieved, though it might look less weird if we didn't show it this way :)
@TeckateMan I believe the dev who worked on the gauntlet's original storage feature is working on something to handle it better when you're disconnected with items still in it, following the incident in July, though I'm afraid it isn't out yet.
@TeckateMan I believe the dev who worked on the gauntlet's original storage feature is working on something to handle it better when you're disconnected with items still in it, following the incident in July, though I'm afraid it isn't out yet.
@vtkami25 There is not, sorry. We'd love to have one in future, though the dev work was identified as being too big to fit among other projects so far.
@TeckateMan I believe the dev who worked on the gauntlet's original storage feature is working on something to handle it better when you're disconnected with items still in it, following the incident in July, though I'm afraid it isn't out yet.
@vtkami25 There is not, sorry. We'd love to have one in future, though the dev work was identified as being too big to fit among other projects so far.