over 1 year
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
4s | this is your man from the land of the |
---|---|
6s | long white cloud ron plays games and i'm |
9s | going to be bringing you this week's |
10s | recap |
17s | [Music] |
31s | yeah right okay this isn't uh it's not |
33s | going too well for me here perhaps i'll |
35s | do a little better at one of the new |
36s | last man standing modes that have just |
38s | been added while you're in the lobby |
40s | area once lisa's introduced you to the |
41s | game you'll see the new settings button |
43s | on your head up display it'll open up a |
45s | menu allowing you to choose preferred |
47s | game mode there's a zirca build with |
48s | level 75 attack and 45 defense or the 1d |
52s | pure build with level 75 attack and one |
54s | defense when it's time for the action to |
56s | begin it'll have to choose one of the |
58s | modes for the game it'll do this by |
60s | looking at the preferences of the |
61s | waiting players for example if most of |
63s | the waiting players had circa as their |
65s | preferred mode a few preferred mac slash |
68s | med and only one guy who chooses the 1d |
71s | pure the game would have a high chance |
74s | of picking circa a medium chance of |
76s | picking max mid and a tiny little chance |
78s | of picking the 1d pure last man sounding |
80s | can still pick a random mode for a game |
82s | regardless of the preferences so that |
84s | there's more variety and so that big |
86s | groups or pesky bots won't skew it too |
88s | heavily you'll see the game mode |
90s | announced as you arrive in the battle |
91s | arena the countdown duration has been |
93s | increased so you'll have a little more |
95s | time to react now that you've got three |
97s | different modes to prepare for |
98s | you'll want to set up your loadouts hop |
100s | over to the supply chain and lobby to |
102s | configure them make sure to give the |
103s | team a bell as well if you've got any |
105s | suggestions for other items that could |
106s | be included in the loadout there's also |
108s | the new ability to choose a spellbook if |
111s | your loadout for a game mode includes |
112s | the rune pouch it'll enable a selection |
115s | of smells from whichever spell you |
116s | selected for the mode |
118s | standard was third spells and entangle |
120s | you've got ancient with ice and blood |
122s | blitz and brush and then lastly luna |
124s | with vengeance and qme these aren't the |
126s | only game modes that players have |
128s | requested for lms and there have been |
130s | some pretty interesting suggestions for |
131s | what else could be added in the future |
133s | such as a mode with no protect prayers |
135s | at all so make sure you keep pestering |
137s | the team with ideas the default spell |
139s | book for the new modes will be ancient |
141s | this may be changed in the future based |
143s | on feedback however please note you can |
145s | also change between spellbooks freely if |
148s | there is a different option you prefer |
150s | lunar spells will remain available to 1d |
152s | viewers as this is the case in the pvp |
154s | arena this week the three protect |
156s | prayers have been made more effective |
158s | damage is now reduced to 30 percent up |
160s | from 60 |
161s | so if you got whacked for what should be |
163s | 100 damage you'll take 30 damage instead |
166s | of 60 with the correct ram |
168s | this is an experimental change designed |
170s | to reward players who've taken the time |
172s | to develop their switching skills |
174s | we're open to reverting the changes or |
176s | rebalancing the buff and we'll be |
178s | monitoring feedback closely in the days |
180s | following the update the yellow |
182s | notifications on the head up display |
183s | should no longer overlap with the buff |
185s | bar and the clients |
187s | the bath bar should also stop showing |
189s | the minigames ammo after you've left the |
191s | battle arena |
192s | and although the suppliers in the last |
193s | man standing look pretty tasty you |
195s | probably didn't need warnings saying |
197s | that item's valuable are you sure |
199s | whenever you try to drop some on the |
201s | floor |
202s | those warnings have been suppressed |
203s | inside the mini-game now and the dark |
205s | rock map the starting positions for |
207s | players have been updated |
208s | the game now uses pairs of spawn points |
210s | rather than clumps of six making it a |
213s | little more how the original desert |
214s | island map spawns its fighters |
217s | also in the dark rock map loot crates |
219s | won our tennis spawn close to the final |
221s | safe zone it's such a large map that |
223s | they were often spawning in areas that |
225s | the fog had already just reached loot |
227s | chairs and crates will now check what |
229s | items you already have when deciding |
230s | what to give you no more aimless verbal |
232s | abuse and profit stitch ups as you get |
234s | your third pair of dragon claws the loot |
236s | chests and crates have some additions |
237s | too you can find an exact list of what |
240s | items by clicking the link back to the |
241s | original news post in the description |
243s | below there have been some further pvp |
245s | changes this week some unintended |
247s | behavior has been fixed for npcs for |
250s | initiating the pj timer this unintended |
252s | behavior meant that an npc hitting or |
254s | attacking a player would prevent that |
256s | player from being attacked for 12 |
258s | seconds |
259s | this was causing players to karate chop |
261s | their keyboards out of frustration in |
263s | both pvp and pvm scenarios in pvp this |
266s | behavior meant that an npc hitting a |
268s | player once in a single way combat zone |
270s | would give the player 12 seconds of |
272s | immunity and therefore guarantee a |
274s | cheeky log out while this is a fix for |
276s | unintended behaviors we hope these |
278s | examples give players all the |
280s | information they need to make sure any |
282s | would-be escapes aren't cut short by |
284s | this fixed in pvm this behavior meant |
286s | that npc a |
287s | hitting a player once and then getting |
289s | trapped behind the environment such as |
291s | rocks |
292s | or other npcs would prevent npc b from |
295s | attacking the player for 12 seconds |
297s | these behaviors have been changed for |
299s | npcs to better reflect their mechanics |
301s | before this change players attempting to |
303s | teleport from the revenant caves while |
305s | attacking the npcs there will now have |
307s | to wait about 1.2 seconds for the |
309s | teleport spells to begin |
311s | this means no more cheeky teleporting to |
312s | safety as soon as you see a little white |
314s | dot appear on your minimap the pvp rotor |
316s | has also been moved to period b |
318s | which means the pvp world is uk based on |
321s | world 560. the high risk pvp world is us |
324s | based on world 579 |
326s | the free-to-play pvp world is uk based |
328s | on world 561 |
330s | and the competitive lms world has |
332s | switched to world 580 which is us-based |
335s | or 390 for the aussies |
338s | for competitive lms has been deactivated |
341s | with this rotor and the pvp arena is now |
343s | actually using the mac slash med |
345s | loadouts and ranked tournaments this |
346s | week so get a month some players have |
348s | been asking what's left in poll 76 |
351s | when will it arrive so that the team can |
353s | move on to organizing poll 77 well with |
356s | last week's update there's only a couple |
358s | of jobs before the work is actually |
359s | complete so hang tight team the |
361s | development work for poison dynamite has |
364s | been completed and the testing is almost |
365s | complete too |
367s | the team however would like to run an |
369s | internal play test before they bring it |
370s | to an open beta for you all regarding |
373s | clan halls there's still a couple of |
375s | upgrades left to make those being the |
377s | combat ring and the party chairs these |
378s | are still in development with special |
380s | care being taken on the party chairs to |
382s | make sure it delivers the experience |
384s | expected from it once this work is |
386s | complete it will need to go through more |
388s | testing before being assigned a release |
390s | date regarding some other changes |
393s | an issue with the pet insurance system |
394s | that should now catch more situations in |
397s | which pets should have been |
398s | automatically insured has been fixed the |
400s | redemption prayer no longer leaves you |
402s | with your prayer points draining even |
403s | after that prayers sent itself off |
406s | a couple of flowers adorning an ardoine |
408s | house were moved from their pots and |
409s | planted into the ground allowing passage |
413s | sister sanger no longer asked for a |
415s | gamer's license from you she will now |
417s | reluctantly let you fight for sani's |
418s | nightmare without even having defeated |
420s | the nightmare first as long as you're |
422s | assertive enough since the clue scroll |
424s | helper update they've been a few reports |
426s | of new bugs and mobile which the team |
427s | has squashed they're still working on |
429s | ironing out a few others and if you'd |
431s | like to see the full list the link will |
432s | be in the description below |
435s | the following bug fixes have launched |
437s | last week so they should already be |
438s | fixed |
439s | entity highlights are working as desktop |
441s | highlights and mobile clients |
443s | new tooltip ui opens to the right and |
446s | down regardless of the screen position |
449s | and the top left text is appearing on |
451s | mobile devices some other bits and |
453s | pieces are being worked on however the |
455s | team can't give a date yet as to when |
456s | they'll be fixed |
458s | these issues include |
459s | the haptic feedback such as vibrations |
462s | no longer work on 207.2 |
464s | skill xp tooltips are still being |
467s | displayed after switching tabs on mobile |
469s | the chat box can become unusable |
472s | external keyboards are having issues on |
474s | ipads and the garden of tranquility |
476s | trolley does not update after placing a |
478s | statue on it |
480s | a quick public service announcement |
482s | before i log out of this recap it's |
483s | almost time to take holiday leave for |
485s | work break up with your significant |
488s | other and switch your phone to do not |
489s | disturb because tombs of a mascot is on |
492s | the horizon baby officially releasing on |
495s | the 24th of august |
498s | jagex had put together a niffy trailer |
499s | to get you gamers pumped up hit the link |
502s | in the description below to watch the |
503s | rest of it |
505s | alrighty lads and ladets that concludes |
508s | this week's recap it's been an absolute |
510s | pleasure and an honor keeping you gamers |
512s | up to date uncle rono signing off see |
515s | you next time |