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Old School RuneScape
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3s | hello hello hello everyone and welcome |
---|---|
6s | to this very very special uh old school |
9s | runescape live stream where we're going |
10s | to be talking about the very |
13s | first runescape uh old school runescape |
15s | game jam very exciting |
17s | i'm your host modsani and joining me is |
20s | my co-host mod here and how are you |
22s | doing |
23s | hello hello i'm doing fantastic how are |
25s | you |
27s | i'm doing well i'm doing well i've been |
29s | very excited to start this stream it's |
30s | been a very very busy day paul's gone |
32s | live and everything so very very busy |
35s | but yeah good to be here good to be here |
37s | how you feeling about the stream |
40s | excited excited because i know the |
42s | amount of effort and creativity the |
44s | teams put into |
45s | into the game jam and stuff can't wait |
47s | to just see it all |
49s | showing off i guess on this stream |
54s | yeah we've got some very exciting stuff |
56s | for you guys if you haven't had a chance |
58s | to read uh last month's guild or gazette |
60s | there's tons of stuff in there so i'd uh |
62s | recommend going back to it after the |
64s | stream but for now uh yeah what we doing |
66s | here today game jam |
68s | it's a cool thing first time we've ever |
70s | done it um a bit of a different thing |
73s | from ideation um but before we get into |
75s | why we've done it and what that means |
77s | let's go for a couple of announcements |
79s | uh so first off we've got exclamation |
81s | mark game update uh we've updated some |
83s | of our the items in our equipment |
85s | rebalancing effort this week as well as |
87s | the long awaited update from poll 76 for |
90s | elite clues you can find all of the |
92s | changes in our weekly game update blog |
95s | exclamation mark giants foundry we have |
97s | reviewed your recent feedback and since |
99s | then the team has been hard at work to |
101s | make sure participating in the giants |
102s | foundry is a worthwhile experience you |
105s | can check out the changes including the |
107s | revamped experience and tweaks to the |
109s | colossal blade |
110s | and for those who didn't know the poll |
112s | is live right now so go and vote in it |
115s | read the blog go and vote in it |
117s | and look forward to seeing those results |
119s | exclamation mark dmm uh in preparation |
122s | for the dmm rerun closed beta |
126s | which is happening tomorrow uh invites |
128s | have now been sent out those |
130s | participating so please check your |
132s | player inbox we've only contacted you |
134s | through the player inbox if you get any |
136s | other messages |
137s | they're not from us okay |
139s | so please go and check your messages now |
141s | they should be there you should also |
143s | have three days of membership applied to |
144s | your account uh if you've encountered |
146s | any problems that please get in contact |
148s | with us |
149s | and finally exclamation mark gi m |
151s | changes uh a blog that's just come out |
154s | but it's time to talk about group iron |
156s | man we've heard that you all want an |
158s | easier way to play group iron man with |
160s | the gang so we've got some changes in |
161s | mind that could help with this check out |
163s | all the latest uh details on our gim |
166s | raffle as well vlog |
169s | cool with that out the way we've got uh |
172s | no play created content today because |
173s | there's plenty of content being made |
176s | during the game jan so uh before we |
179s | start i'm sure some of you are wondering |
181s | what is game jam i don't know karen if |
183s | you want to take it away |
186s | what is game jam |
188s | well |
189s | it is a natural development from what we |
191s | used to do which just called ideation |
194s | but what the hell is it you might not |
196s | even know what ideation was |
198s | so the game jam was a week that we took |
200s | out of our usual sort of development |
202s | schedule |
204s | with the direct |
206s | focus of just experimenting |
209s | creating ideating coming with new ideas |
212s | that could work for old school runescape |
215s | basically we let the team sort of run |
217s | wild with their ideas spend the week |
219s | building designs building new prototypes |
222s | coming up with new concepts |
225s | it was pretty amazing to see it all |
227s | happen like people formed different |
229s | groups and little teams didn't |
231s | work together a lot of people were in |
233s | the office for it as well which is not |
234s | something obviously we've seen a lot of |
236s | people in the office for a while so that |
238s | was quite fun as well |
240s | um |
240s | but yeah it was a huge it was a hugely |
243s | amazing week to be honest i still see |
245s | the energy and |
247s | that just went on in in the old school |
249s | team um |
251s | so what we got out of that was a whole |
252s | ton of different proposals for different |
255s | types of content |
257s | from |
258s | you know and you're going to see a bunch |
259s | of it today the wild and wonderful ideas |
261s | completely outside the box and some of |
263s | them i think i i know for sure are going |
265s | to be dead certain |
266s | that they're going to be popular of the |
268s | community |
269s | but |
270s | it's worth saying at this point |
272s | just to emphasize these are just that |
274s | they're just ideas at the minute they're |
277s | all potential updates but they're not |
279s | something that we're sort of saying yes |
280s | we are going to offer this and deliver |
282s | it |
284s | this is a way that we want to get the |
285s | community involved because we want to |
287s | know which do you like most you know |
289s | which ones do well which ones do you |
291s | like the sound of and that'll be very |
293s | useful information for us as well when |
295s | it comes to us working out but what |
296s | projects do we want to put on the |
298s | scheduled feature |
299s | there might be one of these for instance |
301s | this is one of our ways where we're |
303s | going to be using the team also to come |
305s | up with future ideas that can go into |
307s | the schedule so |
308s | we view it something that can hopefully |
310s | be quite important to old school's |
312s | schedule going forward as well |
314s | but yeah just emphasize these are not |
316s | all promises that all these projects are |
318s | coming in the near future |
320s | um |
321s | but |
322s | given that this is a big event for the |
323s | team we do really feel like we want to |
326s | get the community involved so much like |
328s | the good the gill and our gazette's |
329s | already gone out we want to do these |
331s | streams |
332s | hopefully every time we do a game jam |
333s | and we're kind of expecting to do maybe |
335s | at least two game jams a year |
337s | that's the plan at the minute |
340s | any immediate questions stanley um |
343s | on that answer anything to add |
345s | no i think i think that was a very very |
347s | uh good summary of what we want to do |
349s | where we want to go with it and like you |
351s | said just to echo what you say it was |
353s | amazing seeing and it wasn't just like |
355s | you know the core dev team coming |
356s | involved there was teams from across old |
359s | school coming together you know |
360s | and it was it was really nice to see |
362s | just people jumping in head first to |
364s | something that we've never really done |
366s | before in this scale |
368s | um so yeah very very amazing stuff and |
371s | i'm i'm already looking forward to the |
372s | next one |
374s | to be honest so uh |
376s | so i mean without that uh with that out |
379s | the way i suppose we should jump |
380s | straight into the very first uh game jam |
384s | uh idea uh just to preface uh there are |
388s | a couple of ideas that we're keeping to |
390s | ourselves for now |
391s | um maybe you'll get some more details on |
394s | that in the near future but um for now |
396s | let's have a look at the very first one |
399s | which is uh from everyone's best friend |
402s | uh from varrock |
403s | uh the dogs of gilenore so if we welcome |
406s | modern oasis |
408s | for the stream |
409s | hello |
411s | yeah i'm doing good um i thought you're |
413s | gonna turn around and say everyone's |
415s | best friend mod oasis i thought that's a |
417s | very kind thing to say sonny but okay |
421s | i mean you're my best friend you're my |
423s | best friend oasis i'm sure you're many |
425s | other people |
426s | as well so |
427s | but there is a dog on the screen so like |
429s | i'm already skewed a little bit so you |
431s | know |
433s | a very cute dog pretty much what i |
434s | expected of so far like i expected |
436s | you're not even gonna need to present |
437s | anything the chat she's gonna say vote |
439s | yes before we've even started |
443s | that's easy there's so many put yourself |
446s | yeah i can see so many dogs in the chat |
447s | already it's already it's already begun |
449s | so i mean without further ado oasis i |
452s | suppose we should let you take it away |
454s | sure um |
456s | so yeah dogs of gilano |
458s | uh i'll probably tell i should tell you |
460s | a bit more information than just that |
461s | and kind of sell the idea a little bit |
463s | more um so let's start with the premise |
466s | there's a little bit more to it than |
467s | just having dogs of course we're gonna |
468s | have dogs um |
471s | it's really important to go into |
473s | everything |
474s | that you design kind of as an old school |
476s | designer with like what do you want this |
478s | content to be and |
479s | uh what are its restrictions and kind of |
482s | stuff like that um so this is what we've |
484s | we've thought about going into |
487s | we want to give every player a furry |
489s | companion that you can build everlasting |
491s | memories with |
492s | um |
494s | i say |
495s | that extra bit on the end because we |
496s | want them to be more than just like cats |
498s | in game because cats are pretty boring i |
501s | mean they're pretty boring in real life |
502s | no matter how cute they are they don't |
503s | do much |
512s | um so to accompany it we also want to |
516s | include a quest uh that involves the |
518s | stray dog because of course we have to |
521s | include the stray dog in a in a dogs of |
523s | guillermo update |
525s | um |
527s | then the whole premise is once you've |
528s | completed the quest you'll have a dog |
530s | that you can raise and train |
533s | and it starts out as a little puppy and |
534s | they're very small and grows all the way |
537s | up into a full-sized dog as you can see |
539s | on the gif uh i have a labrador |
541s | following me |
542s | um |
543s | and and at the bottom uh the reason i |
546s | kind of wanted to jump on this project |
548s | and got a team going is because players |
550s | have always been asking to have dogs in |
552s | the game |
555s | ever since like the christmas update in |
558s | 2020 or 2019 where i let you pet the |
561s | stray dog |
562s | it's been non-stop so i thought that was |
564s | the perfect time to do it |
567s | so |
569s | a |
570s | little little glimpse into our kind of |
572s | how we do it behind the scenes as |
574s | designers |
576s | we established something called design |
577s | pillars which which guide us in what we |
580s | do and why we do certain things for |
581s | content and the four we had here were to |
584s | allow players to build connect personal |
586s | connections and connect with their dog |
588s | i really love making memorable |
590s | interactions in games uh and in old |
593s | school so if you can step away from you |
595s | know after you've got your dog and you |
596s | feel connected to it uh it'd be awesome |
600s | um create an expandable framework for |
602s | future updates and dog breeds so you |
604s | guys want more dogs we'll bring you more |
606s | dogs uh and build a place in old school |
608s | that reaches past the initial cute |
610s | factor because let's be real dog's gonna |
613s | be amazing on launch because everyone's |
614s | gonna be like they're gonna be so cute |
616s | and we don't want that to fizzle out |
617s | over time we want them to stick around |
619s | and keep |
620s | keep |
621s | give them a reason to stick around |
624s | and then build up on the cat framework |
625s | and learn from its pitfalls which is an |
627s | interesting one cats are a bit bland so |
630s | we wanted to do a bit more and i'll talk |
632s | a bit more about that one later on |
634s | um |
636s | so |
637s | let's jump into the quest uh like i said |
639s | before it starts off with uh the stray |
641s | dog and it it wouldn't make sense to |
643s | start in any other way than you petting |
645s | the stray dog |
647s | and it all kicks off from there so the |
649s | stray dog in in |
651s | west vero has had a litter of puppies |
654s | uh and because you're such a kind |
656s | adventurer who would never shoot away |
658s | the dog |
659s | it it kind of takes you over there and |
662s | kind of hints to you that they want you |
664s | to take care of the puppies |
667s | and thankfully there's a new monitor the |
669s | monastery |
670s | east of ice mountain |
672s | has that has opened a shelter for dogs |
675s | um so you work your way over there you |
677s | ask a few people where you should take |
678s | the dogs maybe gertrude uh and they take |
681s | him over there and the monks like |
683s | sure great thanks uh we'll take the |
685s | puppies um but we're we're a little bit |
688s | overloaded at the moment because |
689s | everyone wants to adopt a puppy and |
690s | there's so many there they're like |
693s | do you want to take one with you um and |
695s | then that kind of springboards into a uh |
698s | it's like a co-op puzzle quest where you |
701s | have to work with your puppy uh to solve |
704s | like little puzzles and go out on like a |
706s | rescue mission |
707s | um |
708s | to rescue another dog that's like stuck |
710s | somewhere uh so you get build that |
713s | little bond with your with your with |
714s | your canine companion your little puppy |
717s | um |
718s | so like guiding it through a maze of |
719s | treats and stuff like that uh just to |
722s | make it like fun and memorable |
724s | um and then after that we jump into the |
727s | rewards so of course |
729s | the first reward you'll get is the |
731s | continued ownership of that stray dog |
733s | puppy which is kind of like a no breed |
736s | dog like the stray dog doesn't really |
738s | have a breed so we follow up on that um |
741s | but you can also rename it and we |
743s | thought it'd be really important for |
744s | this content for you to really |
746s | cement your real life dog into the game |
749s | so having you being able to rename your |
751s | puppy and and say if you've got a puppy |
754s | called like bubba for example or a dog |
756s | called bubba in real life you can get uh |
759s | you can get a dog in old school and |
760s | rename it to that and it follows you |
762s | everywhere so you can go on adventures |
764s | with your real life dog |
765s | um |
766s | and then we'll give you a bit of |
768s | experience of course it comes with the |
769s | quest and the quest point like we always |
771s | do and then the biggest part of it |
774s | is the access to the mission board |
776s | rescue mission board afterwards |
778s | uh and this was my idea to allow future |
781s | expansion for um |
784s | for new breeds without having to just be |
786s | like plonk them in here's a new breed |
787s | off you go so in order to get a new |
789s | breed you have to go out on a pretty |
792s | small rescue mission so i don't know |
794s | maybe a |
795s | a dog in mauritania has broken its leg |
800s | which is a bit sad uh you have to go |
801s | rescue it and bring it back to the |
803s | monastery nurse it back to health a |
804s | little bit and then you get a an access |
807s | to that a puppy of that breed |
809s | um which can keep we can just expand on |
811s | that expand and like build in more |
813s | breeds and more puppies and stuff like |
814s | that |
816s | because |
817s | we can only do so much at launch and |
819s | there's going to be so many more breeds |
820s | that players are going to want anyway so |
822s | we have to keep building a building so |
824s | we want to have we want to make sure |
825s | everyone can kind of have access to a |
827s | breed they really like um if not the |
830s | perfect one |
832s | and then the final one a little snack |
833s | that lets you transform the dog into an |
835s | alternative breed so if you don't want |
837s | to retrain it from a puppy and go |
839s | through that process which |
840s | is not based anymore it's it's much more |
843s | action based |
845s | you can just transform it over |
847s | so speaking of breeds |
849s | uh probably the most important part of |
851s | this whole pitch |
852s | uh is the wide variety of breeds we |
855s | managed to get done in the first week |
857s | um so we've got the original dogs that |
860s | came out in like 2008 with the summoning |
863s | update um |
865s | so we've pulled those back into in we've |
867s | pulled them into old school |
869s | and we've given them a bit of a recolor |
872s | uh thanks to mod skylark for that |
875s | and then she's also spent some time |
876s | making a whole bunch of new breeds so |
878s | we've got corgis um |
880s | that dog |
882s | huskies |
883s | shiva that's the name of it uh beagles |
886s | pugs and then the the stray dog if you |
888s | wanted the stray dog breed itself |
890s | um |
891s | and then yeah that's the idea like we |
893s | keep building up |
894s | um and it was surprisingly easy to plug |
897s | hug plug all these dogs into the game uh |
900s | so you can see their little puppy |
902s | versions down at the bottom of the |
903s | screen uh they're so small and cute and |
906s | then we've got the adult versions behind |
907s | it um |
909s | so like in terms of like pets you could |
911s | take and like put into your poh and they |
913s | follow you around that's all like |
915s | good to go |
917s | um |
918s | so |
919s | uh on to the next one so like i said |
922s | before cats are a little bit um |
925s | a little bit lame to be honest in old |
927s | school so we wanted to push it a bit |
929s | further |
930s | um and the growth cycle on cats is a bit |
932s | of a bit of a pain do you want us to try |
935s | something different um dogs can actually |
938s | do stuff in the world uh and and i'll |
940s | explain those a little bit later we have |
941s | them digging and fetching |
944s | um but we've also what we're thinking is |
946s | every time your dog does something good |
948s | like they they dig up a clue casket for |
951s | you you can reward them with a treat and |
954s | then that increments that like that |
956s | grows the dog a little bit if you do it |
958s | enough times the dog grows into the |
961s | puppy grows into a full-size dog and you |
963s | can take it out with you in the wild and |
965s | you've got a full-size dog but if you |
966s | wanted it to stay as a puppy you just |
968s | don't have to like reward it's good |
970s | behavior basically um so you have the |
973s | option to have a puppy or a full-sized |
975s | dog |
976s | and there's not much like functionality |
978s | difference between them |
979s | whatever a puppy can do an adult can do |
982s | if i'm remembering that correctly um |
984s | it's all up to you whether you whether |
986s | you want to grow up or not um so talking |
989s | about on that expansion we thought let's |
991s | chuck in a couple of interesting things |
994s | so we'd have the puppy or the dog act |
997s | like a spade |
1000s | um |
1001s | primarily for clue scrolls so instead of |
1003s | having a spade in your inventory you can |
1005s | take your dog along with you and they'll |
1006s | do the digging for you instead uh you |
1008s | can just click on them uh dig and |
1010s | they'll dig in that spot |
1012s | um and then another fun one like um |
1016s | like an afk kind of training method for |
1018s | your dog uh is you could play fetch of |
1020s | it so you chuck a ball out uh you say |
1022s | fetch and the dog runs off and then they |
1023s | bring it back to you |
1025s | um so |
1026s | in my head i pictured after this game |
1028s | comes out hundreds of players flocking |
1030s | to a random field in olds in gilano and |
1033s | just playing fetch with their dogs |
1036s | and then you know after a couple of |
1037s | months go by it'd be quite nice just |
1039s | walking past and you seeing someone |
1040s | training their puppy by playing fetch |
1043s | that would be very cute and i don't |
1044s | think it and i think it's impossible to |
1046s | disagree with |
1047s | um |
1049s | and to take it another step further |
1052s | we're thinking could we attach like |
1053s | personalities to dogs we don't want them |
1056s | helping you in combat because that's a |
1057s | step too far um but what if you were in |
1060s | a fight and your dog could do like a |
1062s | couple things they could fight in your |
1064s | corner and they could be barking away at |
1066s | the enemy and growling and trying to get |
1068s | a bite in but not actually getting a |
1070s | bite in or they could be cowardly and |
1072s | they could be really scared |
1074s | uh and they tried to get away from the |
1075s | fight but you know they can they have to |
1077s | stay with you |
1078s | or they just stand there and just like i |
1079s | don't really care what's going on um we |
1082s | thought that'd be like a fun way to just |
1084s | add a little bit more personality to |
1085s | each of the pets um and to add a little |
1087s | bit more flavor |
1089s | and that would kind of be random but |
1090s | we're thinking there'd be some ways for |
1092s | you to re-roll that so if your dog in |
1094s | real life is like really brave or |
1096s | cowardly you could turn them into that |
1098s | by like training or something like that |
1101s | and then that gets reflected in game |
1104s | this is a tiny little tech demo |
1107s | it old school is actually really hard to |
1110s | like save a string a save like a name |
1112s | between log outs uh |
1115s | so |
1115s | we've managed to get a way that you can |
1117s | rename your dog and we're getting an |
1120s | engine command soon which allows us to |
1123s | show change the npc to that dog's name |
1125s | so you can walk around with your with |
1126s | your dog bubba following it behind you |
1128s | and it's not just like uh like dog it's |
1131s | actually got its name and it feels that |
1133s | much more connected which is awesome |
1135s | um |
1137s | and |
1138s | cool yeah so |
1140s | um there's potential for more |
1142s | functionality in the future if we really |
1144s | wanted to go that far so we've already |
1145s | got uh personalities um we've already |
1148s | got fetching uh as a way for um |
1153s | if you ever want to get rid of your dogs |
1154s | like cats have the um |
1157s | uh recycling method where you turn a cat |
1160s | into some death runes blood rooms |
1161s | biggest difference |
1163s | in west ardoyne |
1165s | we're getting a much nicer approach |
1166s | we're thinking you retire your dog to |
1169s | hasidius in exchange for some uh arrows |
1172s | um |
1173s | you know like adam and arrows or |
1174s | something so if you if you do want to |
1176s | get something out of it that's the way |
1177s | to do it you can go get another dog |
1179s | um and then another potential one now |
1182s | this this is pretty strong so i'm not |
1184s | saying we'll do this by any means by an |
1186s | aggro attractor where |
1188s | uh the dog will keep aggro of an npc for |
1192s | longer than a 10-minute timer so just |
1194s | keep barking at an npc and they'll |
1196s | they'll keep attacking you and stuff |
1198s | like that quite powerful so |
1201s | maybe not that one |
1202s | and then the final two is if a dog's got |
1204s | a collar uh you can attach the bone |
1206s | crusher necklace or ash sanctifier |
1209s | these are some of the more out there |
1210s | ideas |
1212s | and that's very much like what do you |
1214s | guys think is that going too far |
1216s | but considering pets are available for |
1218s | everyone |
1219s | um |
1221s | maybe it'd be okay so just wanted to put |
1223s | that out there and get the general |
1224s | thoughts of chat from that |
1226s | um |
1227s | so i've got one one more slide um |
1230s | so you guys have you know pets dogs have |
1232s | been a big one for a while i think |
1234s | chat's been pogging off pretty hard uh |
1236s | so i just thought i'd show you some of |
1238s | the kind of feedback we've gotten uh |
1240s | we've got some good reception to dogs |
1241s | that's all i'm trying to say so um if |
1243s | there's a project that uh kieran's gonna |
1245s | pick for the future yeah it should |
1247s | definitely be dogs of gilano um |
1249s | and you should definitely all agree |
1252s | uh |
1253s | and that's the last slide that's dogs |
1255s | are gillian |
1258s | i think there's a lot of slander towards |
1259s | cats i'm not sure |
1275s | a little applause yeah i feel like we |
1277s | need some applause sound effect for the |
1279s | next one thank you thank you |
1283s | awesome all right all right we've got |
1285s | some questions right aaron |
1287s | yes some questions i've been coming up |
1289s | in chat and |
1292s | one of those that i have been seeing is |
1294s | this question about blood runes i think |
1296s | you've already answered it really |
1299s | we're not going to let your dogs be |
1300s | turned into blood runes like you can |
1302s | turn your cats into |
1305s | no yeah that um |
1307s | that was something that kind of popped |
1308s | up during uh development when we started |
1311s | putting things out to twitter um |
1313s | and getting some feedbacks like what if |
1315s | you could trade them in for |
1317s | arrows in hasidius i thought that works |
1319s | great let's incorporate it in um |
1323s | so i think that kind of goes to show |
1324s | that once the when we're doing these |
1326s | game jam weeks um i i wanted to be |
1328s | really socially active during that week |
1330s | and talk to players because it's a very |
1332s | player focused update i think |
1334s | um |
1335s | if you do see like a developer |
1337s | reaching out and showing off what |
1338s | they're working on feel free to just |
1340s | drop some thoughts of what you what you |
1342s | think and uh maybe like oh have you |
1345s | thought about this and then that could |
1346s | you know change the design because it's |
1348s | it's really free-flowing during that |
1350s | first uh during the game jam week and |
1352s | it's great |
1356s | awesome uh there's some suggestions |
1358s | around allowing dogs to carry items for |
1361s | us |
1363s | so like a small like one or two size |
1366s | inventory |
1367s | um |
1369s | i wonder how i'd have to think about how |
1371s | good that would be |
1372s | or maybe it's a restricted list but |
1375s | uh some potential for that i think |
1380s | yeah it feels like pretty dangerous |
1381s | territory for me because it would |
1383s | incentivize you to use dogs over any |
1385s | other |
1386s | cosmetic pet and most pets are cosmetic |
1389s | at the minute so |
1390s | true very true it's generally my feeling |
1392s | on it anyway um |
1394s | what will happen to so what will happen |
1395s | to the varrock stray dog after the quest |
1398s | will you will he still be found in |
1399s | farrock |
1401s | as um |
1402s | so |
1403s | i know there is it's the stray dog is |
1406s | part of a specific smithing meta but |
1410s | they've had their time out on the |
1411s | streets |
1412s | so they get re-homed to the shelter |
1415s | or we could extend that further once you |
1417s | take it to the shelter someone comes |
1419s | along and adopt it adopts it and that |
1422s | also that person happens to live in west |
1425s | varrock |
1426s | so the stray dog's still around but |
1428s | they're all like cleaned up there's no |
1429s | fleas flying around their heads |
1431s | and they're really excited to see you |
1433s | every time they come past |
1434s | um |
1435s | so it's like you you've made an impact |
1438s | on the world and you can see the dogs |
1439s | like living a much happier life that'd |
1441s | be really awesome as i was saying it |
1443s | that's what we're going to do |
1447s | awesome all right i think that'll have |
1448s | to do for questions for now as we are |
1451s | about ready to move on to the next pitch |
1454s | so just want to say thank you very much |
1456s | mod oasis for joining us |
1459s | and |
1460s | baking for the chat now is if you're a |
1462s | fan of dogs of gilano |
1464s | you're gonna be able to vote now in our |
1465s | twitch chat poll |
1469s | we don't we are doing a twitch chat pool |
1470s | anyway |
1480s | get your thoughts across in that poll |
1483s | but without further ado thanks oasis |
1486s | and the next thing on our game jam |
1488s | stream |
1489s | if we're going to have a pitch for an |
1490s | intense |
1491s | challenge |
1494s | oh yeah we'll have your thoughts on that |
1496s | danny |
1498s | oh loved it it's it's dogs like what |
1500s | more can i say again the cat slander was |
1503s | not needed but you know i'll be having |
1505s | some firm words of oasis after the |
1507s | stream |
1508s | um but yeah i mean |
1510s | i don't really know how you can go wrong |
1512s | to be honest |
1515s | just solid wholesome |
1517s | awesome content i think that could |
1519s | possibly be |
1520s | so yeah exactly next up is a is that |
1522s | hardcore intense pvm challenge |
1526s | similar to the fight caves and inferno |
1528s | perhaps |
1530s | called the tacical trials so if we're |
1532s | ready |
1533s | we can bring on mod husky |
1536s | okay |
1539s | yeah this has been this has been a it's |
1541s | been a really cool uh |
1543s | idea this one i'm excited to have |
1545s | players uh |
1547s | see it a bit more in depth |
1550s | yeah |
1554s | all right |
1555s | welcome to the stream |
1558s | husky and arcane how you doing |
1562s | swen |
1568s | it'll be fine mate it'll be fine don't |
1569s | worry |
1571s | yeah |
1574s | it'd be good we saw good reception |
1575s | already to it when i when we put out the |
1577s | guinness gazette so uh yeah i'm sure |
1579s | you'll be fine arcane husky how's it |
1581s | going with you |
1583s | yeah i'm good i'm chilling uh |
1585s | i don't know why arcane is nervous um |
1588s | the picture's great people are going to |
1589s | love it hopefully so |
1591s | yeah let's get into it |
1593s | we need more of that energy 100 so take |
1596s | it away guys |
1598s | cool so the tacit kyle trials um sure |
1602s | much you saw it on twitter but if you |
1603s | haven't uh hopefully this image does a |
1605s | bit of explaining so we've had the fight |
1608s | caves we've had the inferno and |
1610s | i'm sure as many you guys know there's |
1611s | like i don't know two years experience |
1614s | playing the game jump between them maybe |
1616s | if not more and billions worth of gear |
1618s | and you know both updates are great and |
1620s | whatnot but um |
1622s | what we were thinking is how can we add |
1624s | a new spin |
1626s | on these kind of wave-based pieces of |
1628s | content that's been really popular in |
1630s | the past and players love to do |
1632s | and like let's just go in a different |
1633s | direction with this because i think |
1635s | inferno has the problem of how hard can |
1638s | it really get and how small is the |
1640s | player base going to be that's going to |
1642s | do it so hopefully this pitch uh |
1645s | hopes to address a lot of that |
1648s | let me move on to the next slide |
1653s | go so what is classical trials uh |
1656s | as it kind of states here it's a new pvm |
1658s | activity i think that's pretty uh |
1660s | obvious from what we've said so far |
1662s | um we've got a heavy emphasis on risk |
1664s | versus reward um we'll touch on that bit |
1667s | later but the loot system is going to |
1669s | kind of incentivize you to go ooh i'm |
1671s | building up loot as i clear each wave |
1673s | instead of just one thing at the end |
1675s | because well nobody cares about just the |
1678s | minute amount of tackle you get |
1681s | um you know you're going to choose at |
1682s | the end of the wave do i risk it and and |
1684s | go for the next bigger uh salute |
1687s | um |
1688s | it is going to be sort of a milestone |
1690s | after fight caves we expect this to be |
1692s | harder than the fight caves you would |
1693s | have to do that um |
1695s | you would need to be capable of doing |
1696s | that to get in |
1698s | um it's got a wide range of difficulty |
1700s | we want it to scale so wave one is kind |
1703s | of like fight caves level and wave 12 |
1705s | ish is like harder than the inferno and |
1707s | sort of go up there |
1709s | and and ultimately from a lower |
1711s | perspective the tacical are looking for |
1712s | a champion and will you uh |
1714s | be the person to take up that mantle |
1717s | the next slide |
1722s | cool so when you start thinking about |
1723s | who this content is for we just |
1725s | generally want people who engage in pvm |
1727s | uh we want it to be a money maker as |
1729s | well and that's something i think we |
1730s | fight caves in inferno don't do this is |
1731s | gonna have that sort of loot based |
1733s | reward system as you go along um it's |
1735s | also gonna have a new best and slot and |
1737s | tradable item which we'll touch on later |
1740s | um |
1741s | obviously just people looking for a |
1742s | challenge the sheer thrill of you know |
1745s | putting yourself against that i think |
1746s | that's something that the inferno |
1747s | captured so well on releases even if you |
1749s | thought there's no way i can beat |
1751s | like triple jabs and stuff it was like |
1753s | testing yourself how far can i get |
1755s | through this challenge |
1757s | um |
1758s | that sort of thing and i hope you guys |
1760s | are |
1760s | you know liking the little teaser sort |
1762s | of creatures we've got in all these |
1764s | slides |
1765s | art did a great job |
1768s | uh next slide |
1771s | cool so some of the key features already |
1773s | touched on it's wave based you're gonna |
1775s | have choices at the end of each wave |
1777s | ramps up in difficulty kind of covering |
1779s | all this and the stuff i've said before |
1781s | um unique loot system |
1783s | it's going to be tacit cal sor |
1785s | theme do you guys see the thematics of |
1787s | the npcs and the sort of blue inferno |
1789s | um and we want it to be replayable i |
1792s | think that's that's a huge part of that |
1794s | um you know this might not be the best |
1796s | money maker in in the game potentially |
1798s | we don't know where that sits but you |
1800s | know you could reasonably say i'm going |
1802s | to sit here and do this content replay |
1804s | have a different experience as you go |
1805s | through |
1806s | and i think that's something fight caves |
1807s | inferno really struggle with it's it's |
1810s | kind of the same thing uh minus just the |
1812s | spawn locations of the creatures and you |
1814s | know the limitations that you impose on |
1816s | yourself with like gear and things like |
1818s | that |
1822s | uh moving on |
1824s | cool so i've got a little slide here to |
1826s | explain um risk versus reward |
1829s | um |
1830s | so this interface is a mock-up obviously |
1832s | you're not getting twisted bows and i |
1833s | you know i picked a bunch of random |
1835s | metal weaponry in here but hopefully it |
1837s | kind of shows the idea of what what's |
1839s | happening so |
1840s | you're at the start of the wave you'll |
1841s | see this is the loot i've got i know i'm |
1843s | gonna get this potentially big ticket |
1846s | item from the next wave so you know |
1847s | what's at stake |
1849s | um obviously each wave will have |
1851s | substantially increasing amounts of loot |
1853s | so you know wave one and wave two might |
1855s | be you know say like 50k rewards 25k |
1858s | awards but you know you're wave six |
1859s | you're getting like you know several |
1860s | hundred k rewards |
1862s | uh that sort of thing uh but the big |
1864s | thing here is you you either can leave |
1866s | and just go now i'm happy right that was |
1869s | a really tough wave six uh i'm gonna |
1871s | take what i've got |
1872s | um and maybe try again for another run |
1874s | or you can |
1876s | continue and pick a modifier so these |
1878s | modifiers generally end up |
1881s | generally are going to be making the |
1883s | content harder so you see some examples |
1885s | here an immortal wraith that follows you |
1888s | uh so the idea i think with it is if it |
1890s | hits you like seven times consecutively |
1892s | throughout the entire run you're just |
1893s | dead |
1894s | so if your counters at six you might be |
1896s | incentivized to stop or your maximum |
1898s | health is decreased or monsters get |
1900s | lucky accuracy like they roll twice to |
1902s | hit you and stuff |
1904s | um and that sort of thing so as you're |
1906s | progressing you'll you'll kind of pick |
1908s | uh which one you want to be and and we |
1911s | kind of want to have these play off each |
1912s | other where |
1913s | there might be two that you really don't |
1915s | want to pick because you know they'll be |
1917s | really bad if you combine them or some |
1918s | of them are really bad to have on boss |
1921s | waves but aren't so bad on waves you |
1924s | know so |
1925s | on the actual mini waves |
1926s | um |
1928s | we like the idea of having potentially a |
1930s | buff um after a boss wave maybe again |
1933s | this is all sort of prototyping sort of |
1935s | playing around with this |
1936s | um and if you die you use other looters |
1939s | so far and obviously it wouldn't be a |
1940s | safe death um |
1942s | we had a lot of people give feedback |
1944s | sort of saying oh but we want to have |
1945s | buffs after every wave instead of nerfs |
1947s | but then like the players getting |
1949s | increasingly stronger so the waves need |
1950s | to get like hugely like stronger like |
1953s | you they need to scale up faster than |
1954s | the player to get that difficulty it |
1956s | just didn't |
1957s | you know kind of feels like it could be |
1958s | harder to balance that and i think the |
1960s | whole |
1961s | strategy of picking you know |
1963s | sort of mechanics that you feel you're |
1965s | more capable of dealing with uh will |
1966s | make it a lot more interesting as well |
1972s | moving on |
1975s | uh touch on thematics a little bit it |
1976s | should be obvious from the pictures but |
1978s | we're kind of going tacical themed sort |
1980s | of mount karum uh for those of you who |
1982s | don't know the lore they are |
1983s | historically tazar who left um |
1986s | to continue on the mission of |
1988s | maintaining the balance between life and |
1989s | death |
1991s | the sulfurous environment to the |
1992s | mountains turn them blue over time |
1996s | in their attempts to gain powerful |
1997s | allies uh they have been known to help a |
2000s | select few achieve immortality but this |
2002s | has not worked out in the favor so |
2004s | they've instead turned to alternative |
2005s | methods to finding suitable champions so |
2008s | they they might have a task for you |
2010s | later down the line and this is this is |
2012s | how you'll prove yourself worthy |
2014s | uh kind of thing |
2016s | uh moving |
2017s | on um |
2019s | so yeah just going on to say that |
2020s | they'll put you through the test these |
2021s | waves um |
2024s | and you potentially if you're good |
2026s | enough we'll become champion of the |
2027s | tacical so you'll come down here and |
2031s | sort of sign up so that's that's kind of |
2032s | the background story obviously a lot |
2034s | more to be fleshed out there |
2036s | moving on to the next bit |
2039s | difficulty so i think this is the big |
2041s | thing and i think the the number of |
2043s | waves is pretty huge so a lot of people |
2046s | even on their first fight capes were |
2047s | like oh i think i could do jad but it |
2049s | takes like two hours to get there you |
2050s | know because you're thinking like |
2051s | someone with a |
2052s | like a magic short bow and low gear 60 |
2055s | 70 range |
2056s | oh i just i i choked like on the second |
2059s | attack it takes forever to get back and |
2061s | i think the same thing exists for |
2062s | inferno right even inferno has a lot of |
2064s | criticism of |
2066s | it doesn't really start until like early |
2068s | 50s really late 40s early 50s is when |
2070s | you actually you know have to juggle |
2072s | multiple preachers at once um |
2075s | now obviously we could just make a |
2077s | single standalone boss as a unique |
2078s | challenge and we've done that with |
2079s | bosses before but i think there's some |
2081s | merit in the build up of getting |
2082s | progressively more difficult so this is |
2085s | this is kind of where we're thinking |
2086s | we're gonna have more impactful waves |
2088s | that kick off from the start |
2090s | waves one to four or the first third of |
2092s | a good way of saying this we don't know |
2093s | if we're gonna stick with 12 waves but |
2094s | you know first third of the thing is |
2097s | fight cave-ish level difficulty you know |
2099s | you're gonna have a bunch of creatures |
2100s | different mechanics it'll obviously |
2102s | start off slower and easier uh waves |
2105s | five to eight if you're used to doing |
2106s | raids chambers of zerick you're a blood |
2109s | it's all revoir cath you're probably |
2110s | gonna be in this ballpark you know |
2112s | you're experienced in pvm |
2114s | uh maybe you'll be like wave six on a |
2116s | lose on wave five or six if a bad |
2118s | attempt if you play badly or don't pick |
2120s | you know modifiers that suit well to you |
2122s | and maybe you'll get a bit luckier and |
2124s | push to seven or eight if that sort of |
2125s | ball part and then waves nine to twelve |
2128s | we're going |
2129s | at the pinnacle near inferno level i |
2131s | think we were actually talking about it |
2133s | in design saying wave 9 should be as |
2135s | hard as wave 63 in the inferno that's |
2137s | the big wave where you've got like two |
2139s | blobs a melee arranger and a major this |
2142s | should start there and then get even |
2144s | harder so this will be that challenge |
2145s | for the next sort of for those players |
2147s | who are seeking that challenge above the |
2149s | inferno obviously they'll be bosses on |
2151s | waves four f um |
2153s | or eight and twelve |
2155s | so you know these will be like kind of |
2156s | check points as you go along um we'll |
2158s | touch on the best and slot him in a |
2160s | second but the idea is you would get a |
2162s | best and spot sort of like upgradeable |
2164s | item |
2165s | uh like as you defeat the bosses at 48 |
2167s | and 12. so we kind of see the player |
2169s | journey |
2170s | coming along as like |
2172s | ooh i just beat fight capes let's give |
2173s | it a shot i got to wave three maybe i'll |
2175s | give another shot now i can't quite beat |
2177s | it maybe get an upgrade come back beat |
2178s | wave four then you see then you're now |
2180s | i'm gonna step back i got the upgrade |
2182s | i'll maybe go train some stats get some |
2183s | more money farm some more gear get more |
2185s | experience come back beat wave eight and |
2187s | then |
2188s | you know |
2189s | maybe get even better and get more gear |
2191s | and do wave 12. and |
2194s | i think this got a lot of confusion when |
2195s | i mentioned it on twitter but we want to |
2197s | focus on strategical difficulty over |
2199s | mechanical difficulty |
2200s | there's only so difficult this game can |
2203s | get with exact precise movement on a |
2205s | tick by tick basis and |
2207s | exact prayers being active |
2210s | before it just becomes kind of |
2212s | nonsensical |
2213s | at that point we're maybe relying on |
2214s | mechanics like |
2216s | memory and all this kind of things that |
2218s | are just you know getting really |
2219s | difficult |
2220s | so while we don't want to push that if |
2222s | you look at the inferno a lot of the |
2223s | creatures are really basic right this |
2225s | has a as a range attack has a major |
2227s | attack the blobs are really interesting |
2230s | the melee is interesting we want to lean |
2232s | on that kind of thing you know |
2234s | this wave is different than the last |
2236s | time i was here based on my modifiers |
2238s | this is the best kill order or |
2240s | um ooh this this we were talking about |
2243s | things like an npc that throws a |
2244s | projectile and if it hits another npc it |
2247s | like super charges them up and you've |
2249s | got the option of either killing the one |
2250s | that cast it killing the receiving end |
2252s | so it never gets there or like something |
2255s | else you know or like you know playing |
2257s | around like strategical elements maybe |
2259s | you can drag another npc in the |
2261s | projectiles path and it'll power that |
2262s | one up instead just things that are like |
2264s | on a like |
2266s | on like a more strategic level where you |
2268s | know you can |
2269s | you can get there |
2271s | um and yeah just basically reacting and |
2273s | adapting to the situation that you have |
2276s | um |
2277s | and then moving on to the next slide so |
2278s | i think this is where we talk about the |
2280s | rewards |
2282s | it's wave based content wave based |
2284s | content is tends to favor cape slot we |
2286s | saw these suggestions come up on twitter |
2287s | which is why we decided to share them |
2289s | now because we this is where we were |
2291s | already kind of leaning with this |
2293s | um the idea is you would have the |
2294s | special slot mage cape that you first |
2296s | get at level at wave four it gets |
2299s | upgraded by like some magic percent at |
2300s | level eight and upgraded even more at |
2302s | level 12 where love wait we envisioned |
2305s | it kind of being like two four six |
2306s | percent but |
2307s | numbers and balancing aside can come |
2310s | later right you know magic needs some |
2312s | love |
2312s | and we also wanted to give like a mage |
2315s | ring upgrade to the sears give some |
2317s | magic damage um make it tradable and |
2319s | this is the kind of thing that you're |
2320s | getting as part of the regular boot |
2322s | system that you could just get lucky and |
2324s | see this on wave six and suddenly |
2325s | pressures on to to beat wave six and get |
2327s | the ring or you know it'd be obviously |
2329s | more common from later waves and |
2332s | and finally we would want uh another |
2334s | reward like maybe akin to like crystal |
2336s | armor seed like as the value of like a |
2338s | regular beat you know you've got like a |
2340s | three four mil drop that'll come up from |
2341s | time to time that you're eager to get |
2344s | but like the ring would be like that |
2345s | like 50 60 ml i7 then you've obviously |
2348s | got or more and you've got this magek |
2350s | but that's where we're kind of leaning |
2351s | with rewards obviously rewards are the |
2354s | most like |
2356s | they make a change of anything in this |
2357s | content more so it's just you know |
2359s | whatever you guys want from this content |
2361s | but |
2362s | yeah |
2363s | that's kind of what we're thinking |
2366s | and is that it is the last slide |
2371s | cool |
2372s | um |
2373s | yeah is there anything else you want to |
2374s | say arcane i know you were keen to have |
2375s | me pitch a lot of this but did i miss |
2377s | anything |
2378s | you are the hype man but no i think shot |
2380s | seems to really like it i think i'm |
2383s | quite happy people quite like the idea |
2384s | of the cape i think people are a bit |
2386s | hesitant about the rewards at first but |
2388s | people seem to be fond of the idea of a |
2390s | cape and we we don't really have |
2391s | anything that's like upgraded tears so |
2393s | the idea of you getting like a good cape |
2395s | and then it gets stronger and stronger |
2397s | depending on how much you can actually |
2398s | complete the content i think is quite |
2400s | unique and interesting |
2402s | and |
2403s | yeah |
2405s | yeah i see a lot of measuring or two |
2407s | stuff coming up and obviously the answer |
2408s | could be wave four is one percent so |
2410s | major arena two sits in between |
2412s | it could just be we actually envision |
2414s | this being harder than major arena 2k |
2416s | because that's not difficult |
2418s | but obviously majoring in a 2k is |
2419s | riskier |
2420s | for the pvp elements of it right so they |
2423s | could be a nice balance of there and |
2424s | like i said rewards are |
2426s | so up in the air i'm sure we'll go |
2427s | through a huge round of feedback if this |
2429s | gets presented |
2431s | um were there any other questions you |
2433s | saw come up here and or |
2437s | yeah there are some a couple of |
2439s | questions some of them you just touched |
2440s | on like leaving would this just leave |
2442s | major arena cakes in the dust i think |
2444s | you just answered that other questions |
2446s | like |
2447s | we often get this kind of thing but |
2449s | would the sears ring be needed to sort |
2451s | of combine to form this new ring for |
2454s | instance |
2456s | it could be an upgrade item if we wanted |
2458s | it i think the problem is that how rare |
2460s | these are coming in compared to how |
2461s | quick sears rings are coming in it might |
2463s | not do |
2464s | anything to dent the price and the price |
2466s | is so low so i don't think it's a i |
2468s | don't think this is kind of like the |
2469s | bandos armadill situation with necks and |
2471s | rage 3 where we're trying to protect |
2472s | protect an expensive drop that is you |
2474s | know part of that content so sears ring |
2476s | probably still has its place but |
2478s | again that's just preliminary thoughts |
2480s | on the spot i'm sure we could go either |
2482s | way on that depending on how the |
2483s | community wanted |
2488s | awesome |
2489s | all right thanks for thanks for taking |
2491s | those quick questions |
2493s | and a huge thanks to husky and arcane or |
2496s | for the whole presentation |
2499s | be kind chat big applause |
2504s | that's awesome |
2505s | and thank you for joining us am i |
2508s | allowed to vote on the content |
2513s | you can vote in the straw poll like |
2515s | everybody else |
2516s | shuffles in the chat please jump in |
2519s | i saw a few people mention it this was |
2521s | indeed inspired by the ultimatum path of |
2523s | exile league |
2524s | so |
2525s | if you're familiar with that they should |
2527s | hopefully be the same experience we're |
2528s | kind of going for here |
2531s | that's awesome any final words that's |
2533s | kiakin |
2537s | hope you liked it well thank you so much |
2540s | and we'll see you guys later |
2544s | some stuff thank you very much guys |
2546s | great great [ __ ] great great pitch what |
2549s | are you saying |
2551s | as somebody who was a huge part in |
2553s | developing the inferno so many years ago |
2555s | now it's |
2556s | it's awesome to see something |
2559s | so directly |
2561s | following on from that clearly inspired |
2563s | from that and also trying to learn from |
2565s | what the inferno did and make sure this |
2566s | still offers something |
2568s | something a little different |
2569s | i think that is one of the most |
2571s | interesting parts of the pitch is that |
2572s | it's not content that you complete once |
2574s | and mostly move on |
2576s | it's content that you |
2577s | that plays like other pvm content like |
2580s | bosses where you kill it again and again |
2581s | and again and whilst also trying to |
2584s | offer this |
2585s | continuous reward so it's not so much |
2587s | pressure on defeating specifically the |
2589s | final thoughts |
2591s | i like a lot of that it gives it a very |
2593s | different feel to how fight games and |
2595s | inferno play |
2597s | that's good i i like to have diversity |
2599s | throughout the content that they offer |
2601s | different experiences |
2603s | yeah i think especially the |
2605s | yeah i think especially the shift |
2607s | between um strategical like you know the |
2610s | strategical element over it over |
2612s | mechanical is really interesting as well |
2614s | and i'm i'm keen to see how difficult it |
2616s | gets at that final wave um if this goes |
2620s | into development but we will see um so |
2624s | with that uh second pitch out out of the |
2626s | way let's get on to today's third |
2628s | feature and have you ever wondered uh if |
2631s | you've won if you've ever wanted to own |
2633s | your own farm animals uh we should bring |
2636s | on mod tired |
2642s | are you doing tired |
2643s | oh i'm doing great i'm doing great i |
2645s | can't i can't wait to pitch you all |
2646s | plearant farms |
2649s | it's gonna be great |
2650s | i mean good starting slides so i think |
2652s | with that we'll let you take it away |
2656s | nice mind switching over to the next |
2657s | slide for me then please |
2661s | cool |
2661s | so player and farms will be an expansion |
2664s | to farming as a whole |
2667s | at the moment it is designed to be in |
2669s | the overworld we don't know where yet |
2671s | but you'll be able to go there you'll |
2672s | have all these different slots that you |
2674s | could fill with ponds or |
2677s | pens for your animals |
2679s | so |
2680s | what ponds are |
2681s | is |
2683s | a place where you can grow and grow your |
2684s | own fish |
2686s | but to do that you'll need fish eggs |
2688s | and fish food |
2689s | to get your fish food you would take |
2691s | your seeds over to the seed crusher and |
2694s | you'd mash them all up and you get a |
2696s | different type of fish food based on the |
2698s | seeds that you you're using |
2700s | the fish food depending on the fish food |
2702s | it will either increase your yield |
2704s | increase your or decrease the time it |
2705s | takes to grow |
2707s | or both if you've used a really good |
2709s | seed |
2710s | so it's a nice way to get rid of get rid |
2711s | of seeds from from the game |
2714s | and if you've got any access in your |
2715s | bank yeah you know |
2716s | you can get rid of them as well |
2721s | to get fish eggs what you would do is |
2723s | you would get your fish and you would |
2725s | use a knife on it |
2727s | and then you'd get the eggs from fish |
2729s | that way you don't always get eggs |
2732s | because sometimes |
2733s | you might not be that good you might not |
2735s | be good enough for cooking |
2736s | so you might just |
2738s | destroy the fish instead |
2740s | but the amount of fish eggs is based on |
2742s | your cooking level |
2743s | so the higher cooking level the more |
2745s | eggs you'll get and the less likely you |
2747s | are to |
2749s | actually destroy the fish |
2753s | with the fish eggs you would take them |
2754s | over to your pond which you would |
2756s | purchase with beans which you get from |
2759s | doing stuff with the player their own |
2760s | farm itself |
2762s | you put your eggs in the pond |
2763s | you chuck in the fish food |
2765s | and then you'd have to wait as you |
2767s | usually do with any any farming patch |
2770s | for them to grow |
2771s | and once you're done once they're done |
2773s | growing you can fish them up for some |
2776s | extra fish |
2778s | so |
2779s | if you could could you please go to the |
2780s | next slide i've got some gifts |
2783s | to show you |
2785s | never mind |
2797s | yeah |
2799s | and then next we have we have beehives |
2801s | which i'll quickly touch upon for you |
2804s | so |
2811s | so |
2813s | beehives can be grown near your |
2815s | allotments |
2817s | and they require a fully grown flower |
2820s | to start producing honey |
2821s | once the honey has been |
2823s | fully made then you can either pick the |
2825s | flower to get your regular |
2827s | xp |
2828s | and no seed back or |
2831s | you can |
2832s | get the honey from the hive |
2834s | and we will and it will take the flower |
2836s | and give you the seat back as well as |
2838s | give your regular rolls on the farming |
2840s | pet |
2841s | and any xp you would have got from your |
2843s | flowers |
2845s | uh with the honey you'll be able to do |
2849s | some |
2850s | some nice things with it we've got a |
2852s | nice brainstorm for it |
2855s | if you could uh switch to that slide |
2856s | please |
2861s | next slide please |
2863s | sweet rewards yeah |
2866s | and so depending on the flower you have |
2867s | you get different types of honey |
2870s | if you was to pick up pick your flower |
2872s | during |
2872s | honey production then place a new |
2875s | different flower in it you'd get a |
2876s | special multi-flower honey which we |
2878s | don't know what we're going to do with |
2879s | it yet good good could be a |
2882s | bigger reward |
2884s | and some of the rewards you could look |
2886s | out for when using this honey is |
2891s | you can get the potion of luck |
2893s | which would be a nice interesting way |
2895s | instead of using up a ring slot |
2897s | possible skill boosts wouldn't be as |
2899s | good as spicy stews |
2901s | because these would be more predictable |
2903s | so it would be less |
2906s | and |
2907s | another interesting one would be a new |
2909s | energy potion in between staminas |
2912s | and super energies |
2914s | just to flex that one out a little bit |
2918s | and |
2919s | that's play around for arms in a |
2921s | nutshell |
2924s | what would you what do you think |
2929s | i mean i think i mentioned it on my |
2931s | first stream uh |
2933s | some sort of player on farms would be a |
2934s | big big win for me so i'm very uh very |
2938s | into stardew valley and stuff so having |
2939s | seen something like that in old school |
2941s | would be amazing uh kieran what do you |
2943s | think |
2945s | i love this kind of concept i mean this |
2947s | the sort of idea of player on farms has |
2950s | been around quite a while i think |
2952s | some of you might remember we actually |
2954s | talked about it one roon fest many years |
2956s | ago |
2957s | and we never ended up taking anywhere at |
2960s | the time obviously those ideas are still |
2961s | around these are some new concepts as |
2964s | part of it proposed here as well in bees |
2966s | and ponds and |
2968s | plenty of space for rewards as well uh |
2971s | obviously we have some questions that |
2973s | we've been capturing throughout the |
2974s | presentation and i'd love to jump on to |
2976s | that |
2977s | and one is will this be |
2980s | the quote |
2981s | dailyscape content |
2986s | i see this is going alongside your |
2988s | current farming run so it'd be something |
2989s | else that you would go ahead and |
2992s | gather |
2994s | so |
2995s | you'd probably be doing this multiple |
2996s | times a day like you do with your herbs |
3000s | and treat trees depending on what time |
3001s | you uh plant them |
3004s | and |
3004s | yeah i don't don't see you guys going |
3006s | out your way to |
3008s | do this once a day |
3014s | barefoot and second of that will there |
3017s | be the opportunity to train any other |
3019s | skills through clear and farms |
3023s | oh we didn't i didn't we didn't think |
3026s | about that but i don't see why you |
3028s | couldn't gain any fishing xp from |
3030s | farming your fish |
3031s | if you were a lower fishing level and |
3032s | was required to get it you would get |
3034s | reduced a severely reduced xp item |
3037s | just uh |
3038s | just stop |
3040s | increased x-ray xp rates because then |
3042s | you could game it by |
3043s | growing your fish |
3045s | fishing normally |
3048s | but |
3049s | and then if you had animals depending on |
3051s | what you were doing |
3052s | you could gain some xp there as well but |
3054s | most most of the xp your game will be |
3056s | from the produce that you get |
3061s | makes sense there's a lot of potential |
3063s | still in this right it's not so it's not |
3065s | fully fleshed out tons of potentials for |
3067s | new rewards and new ties of xps these |
3070s | are some questions that we haven't |
3071s | necessarily |
3072s | got to fully designing yet i guess todd |
3076s | no no not fully yet |
3078s | still room for room for more design and |
3080s | improvement to this |
3083s | awesome well player owned farms wouldn't |
3085s | be the only content that starts with |
3087s | player owned right we have to play with |
3089s | houses will there be any link between |
3092s | playing houses and players and farms |
3097s | there's nothing planned at this time |
3099s | but you could probably see a portal |
3102s | being made in your garden to send you to |
3104s | send you to your farm |
3106s | or maybe even if there's time |
3108s | with the farm to your player and house |
3111s | instead of it being in the overworld |
3113s | which would be really nice because then |
3114s | you could have |
3115s | whatever you want have it organized any |
3117s | way you like |
3119s | and you can just get there by using your |
3120s | house tab |
3125s | awesome well thanks so much ty for |
3128s | answering those questions i think we'll |
3129s | call it there |
3130s | and |
3131s | anything else to add |
3135s | no not nothing else much to it but you |
3136s | know |
3137s | it ain't much but it's honest work |
3144s | hardly the first slide |
3146s | bang |
3150s | let's start with the main |
3153s | yeah exactly it's a full rapper um |
3157s | well thanks so much todd for coming on |
3159s | and again |
3160s | big applause |
3163s | i have |
3169s | there is a straw poll right now in the |
3171s | chat for you guys to vote on uh what you |
3173s | think about player owned farms again i'm |
3176s | probably a bit biased but i love the |
3178s | idea um i was sat in a couple of their |
3181s | you know ideation moments uh during that |
3184s | and i gotta say it was all uh all |
3186s | sounded good to me i don't know about |
3188s | you kieran |
3190s | yeah as i say i love these kind of |
3192s | concepts it feels like a natural fit |
3193s | into the game world right the ability to |
3196s | do some of this stuff and you know |
3198s | obviously there's only just two ideas |
3200s | right you would imagine extending this |
3201s | to like being able to farm more animals |
3204s | and get different resources from them |
3206s | all sorts of some of this so especially |
3209s | a good way to get some skilling |
3210s | resources through skilling |
3212s | i think there's a big gap in this game |
3214s | right now that would be a good thing to |
3215s | explore but i do think the questions |
3218s | around dailyscape are |
3220s | legitimate i think those these things |
3222s | need really carefully carefully |
3223s | considered um because you don't want to |
3225s | just end up with this sort of huge |
3227s | laundry list of things to do |
3230s | every single day from like your |
3232s | birdhouses your seaweeds your farming |
3235s | contracts etc etc so it needs to be put |
3238s | in the right spot so that it doesn't |
3240s | become an |
3241s | overburden |
3243s | too much of a burden basically and we |
3246s | need to think about that |
3248s | yeah yeah i think that's a very good |
3250s | point um |
3251s | yeah this is extremely important for us |
3253s | to make sure we're not making it so |
3256s | you know tedious and come back to time |
3258s | and time again that you just don't want |
3259s | to do it i think it's it's got a good |
3261s | it's got potential to be a very good |
3263s | place in the game um and just as on the |
3266s | animals there was some definitely some |
3268s | interesting ideas for animals being kept |
3271s | during those discussions so i will leave |
3273s | it at that |
3275s | but |
3275s | i think up next we have something very |
3279s | very classic uh old school runescape in |
3281s | terms of experience uh a fantasy based |
3284s | sports management game called known ball |
3287s | manager so if we're going to bring on |
3289s | uh mod illidan for the very first time |
3294s | hey what dylan how's it going |
3297s | not bad this is my first stream so a bit |
3299s | nervous you know |
3301s | you got nothing to worry about chat's |
3302s | being very friendly today so chat i'm |
3304s | going to tell you to keep it up please |
3307s | welcome dylan uh do you want to tell us |
3310s | a little bit about yourself uh dylan |
3312s | before we get into it |
3313s | um i could do so um i've been working on |
3316s | and off at jagex coming on probably 19 |
3319s | years now um so i took a few years out |
3322s | and i've just returned about just over a |
3324s | year ago um and i've been working on |
3327s | things like the league and the upcoming |
3329s | giants foundry |
3331s | so yeah |
3333s | that's pretty much me |
3335s | i'm sure some of you are familiar with |
3338s | uh some of mod dylan's content |
3340s | yeah i'm famous for nasty nasty puzzles |
3343s | uh like the light temple uh elemental |
3346s | workshop i'm trying to think of other |
3348s | horrible puzzles that i've made for |
3349s | people |
3350s | yeah |
3353s | that's awesome stuff it's awesome to |
3355s | have you back once again motherland so i |
3357s | think without further ado let's uh take |
3360s | it away what is known ball manager |
3362s | so i'm sure you'll know what known ball |
3365s | is but for those of you who don't uh |
3367s | as the name suggests known ball manager |
3369s | is the gnomes national sport there is a |
3372s | noble pitch already in game you can find |
3374s | it up by the |
3375s | grand tree um |
3377s | gnome ball is old and when i say old i |
3379s | mean really old i originally transferred |
3383s | the code from the classic code base |
3386s | coming on 19 years ago so so like i say |
3389s | it's a it's proper old content um and |
3391s | for me |
3392s | it's kind of embodies what is |
3395s | what is really really old school it's |
3397s | got all of those fun light-hearted |
3399s | feelings which i i feel of old school is |
3401s | and then at the same time it's got that |
3403s | kind of grounded in our in our in-game |
3405s | law so so for me it seemed like a |
3407s | classic place to go for for some for |
3409s | some new new feeling content as well |
3412s | um so noble manager itself what is it um |
3416s | for some time now we've had this idea |
3418s | floating around the office of an in-game |
3420s | ccg |
3422s | um |
3423s | and uh in fact i believe the idea is so |
3425s | popular we've got two pictures today for |
3427s | ccgs |
3428s | haven't we sani |
3431s | um |
3432s | so |
3434s | the idea of gnome ball manager was to |
3435s | make a ccg that players can participate |
3438s | in alongside their existing uh in-game |
3441s | experience rather than sort of something |
3443s | new to participate in uh that would uh |
3446s | take up extra time |
3449s | so |
3449s | with that in mind we kind of |
3451s | concentrated much more on this idea of |
3453s | collecting cards and building up a deck |
3457s | or building up your team rather than the |
3459s | actual playing of a ccg |
3463s | so |
3464s | for that what we wanted to rely on was |
3466s | much more something that was um how to |
3468s | say it uh more generated more |
3470s | streamlined faster to play when you |
3472s | actually played it but still had that |
3475s | same build up of collecting cards |
3476s | getting excited for getting that new |
3478s | card for the first time getting rare |
3480s | cards and things like that |
3482s | so the idea with with known ball is it's |
3485s | part ccg and part sports management game |
3489s | you would be collecting uh cards by |
3491s | participating in |
3493s | existing game content um seeing as this |
3496s | is known ball related uh things like uh |
3499s | gnome deliveries and known food and |
3501s | cocktails would obviously be an obvious |
3503s | place to get some of the rewards uh some |
3505s | of the cards from but also i'm thinking |
3507s | places like um |
3510s | treasure trails might provide car uh |
3513s | right provide extra cards as well as |
3515s | monster drops could provide cards so |
3517s | players would be building up their decks |
3519s | slowly out of all of the from all of |
3520s | these different |
3521s | things that they were participating in |
3523s | the game uh standard gameplay methods |
3525s | and as they got together more and more |
3527s | cards eventually they'd be able to form |
3529s | a noble team which they would be able to |
3532s | field against other players or |
3535s | against ai |
3537s | so the idea being that you would have a |
3540s | number of different types of cards you'd |
3542s | be collecting |
3544s | if we could show the |
3546s | card slide |
3548s | um |
3550s | that would um |
3551s | to give some idea we would have athlete |
3553s | cards |
3554s | um which would show what type of what |
3558s | what athletes the players had available |
3560s | to them they would have different stats |
3561s | like their throw and catch and tackle |
3563s | and run abilities they might have |
3565s | special abilities individually as well |
3569s | and obviously the higher cut level |
3570s | content you got |
3572s | the card from the higher level the card |
3574s | would be |
3575s | um |
3576s | as well as the athletes on the pitch |
3578s | known ball has got uh the cheerleaders |
3580s | which have always had a bit of a sweet |
3582s | spot for me i thought i coded them up |
3583s | years and years ago and i and they were |
3585s | the one original thing that i added to |
3587s | the original known ball so i kind of |
3589s | wanted to give cheerleaders their own |
3590s | place in the game um so the cheerleaders |
3594s | will will be able to give buffs um to |
3596s | the to the game while it's running so |
3598s | they're another part uh type of card you |
3600s | can let collect and then you would have |
3603s | contracts |
3605s | which would |
3606s | be applied to athletes |
3609s | to allow you to fill them for a number |
3612s | of games |
3613s | so you'd have to be constantly earning |
3616s | contracts in order to maintain your team |
3619s | so you'd have to continually be going |
3620s | out and participating in other content |
3623s | that wasn't lone ball manager in order |
3625s | to continue uh getting the benefits of |
3627s | nameball manager if that makes sense |
3630s | um |
3632s | the other types of cards you'd have item |
3634s | upgrades for athletes um and uh in-game |
3638s | buffing cards so cards that would buff |
3640s | the game |
3641s | during play |
3643s | and so once a player built up a |
3645s | reasonable selection of these they could |
3647s | start |
3648s | building a team up uh out of the uh |
3652s | choosing their uh |
3654s | 12 athletes i believe we went for so |
3655s | that'd be uh nine on the pitch and three |
3658s | substitutions they would be able to have |
3661s | um and |
3663s | um |
3665s | and uh uh two |
3666s | two of the uh |
3669s | sorry i of the cheerleaders would be |
3671s | able to be selected and put in the team |
3673s | and then you'd be able to apply items to |
3675s | those uh to those athletes to uh up |
3678s | their stats a little bit further |
3680s | um i think that about covers the card |
3682s | collection side of it |
3685s | once the players had managed to build a |
3687s | team um |
3689s | they would then be able to go on and |
3691s | generate matches |
3694s | so |
3694s | this is a little look at what the |
3696s | interface might look for for a generated |
3699s | match um so the players would uh be put |
3702s | on the match in their specific places uh |
3705s | the players would be |
3706s | a sorry the athletes would be put on the |
3708s | on the match in the specific places and |
3710s | the players would be able to choose um |
3713s | the a number of small ways in which they |
3716s | could affect the game but the games |
3717s | wouldn't be |
3719s | massively uh |
3721s | how to say they wouldn't be vastly |
3723s | affected by players input at runtime if |
3726s | that makes sense so a lot of it the |
3729s | matches are intended to be incredibly |
3730s | quick less than two minutes or two |
3732s | minutes or or just slightly over |
3735s | and realistically the only things you'll |
3736s | be able to change is the players |
3739s | approach um |
3742s | to |
3743s | to the the players that their athletes |
3745s | approach to how they play the game so |
3747s | whether they're cautious and which case |
3748s | say their stats will be uh modified in |
3751s | one way or if they're aggressive will |
3753s | modify the general player's stats in |
3754s | another way |
3757s | the pla during game play the players |
3758s | will be able to make things like |
3760s | substitutions |
3762s | changing the attitude as we described |
3765s | activate the cheerleaders special |
3767s | abilities or |
3769s | change the match buff cards which they |
3772s | currently have in play |
3774s | so so the kind of things that you can do |
3776s | in game are like little tweaks but the |
3778s | major the major crux of is your team |
3781s | going to win or lose is based on your |
3784s | decisions about how you build the deck |
3786s | before you go into the game |
3788s | um |
3790s | i think that kind of covers the game |
3793s | in broad strokes um |
3796s | we were then going to have |
3798s | a number of different ways that players |
3801s | could interact with this so some players |
3803s | you may want to have a one-on-one |
3805s | friendly match with uh with one of your |
3807s | mates so |
3808s | maybe even maybe even um |
3810s | betting a a card on the outcome of the |
3813s | match um i'm not sure how how that would |
3815s | work out but it's something we were |
3817s | thinking about is the idea of very much |
3819s | like the classic magic the gathering |
3821s | kind of style where you're where you're |
3823s | you always put one card up as an anti at |
3825s | the beginning of the game uh and whoever |
3827s | wins wins the cards |
3828s | um then we were also thinking that you |
3831s | would have uh minor leagues um |
3835s | that players could play through uh |
3838s | or players could submit their teams to |
3840s | um and |
3842s | in a league scenario the games would |
3843s | play out themselves in the background |
3846s | and and you'd only be able to watch the |
3848s | outcomes of the matches as these as what |
3851s | we didn't want to end up with is in a |
3852s | scenario where you literally had to go |
3854s | and play a thousand other players |
3856s | matches uh just to get through one |
3858s | season of a league because that doesn't |
3860s | work in uh mmo |
3862s | um |
3863s | we had um |
3865s | the idea of uh |
3867s | of a |
3868s | player |
3869s | ran league which would more be like uh a |
3872s | selection of players would sign up to |
3875s | a a group |
3877s | and this would leverage the same |
3878s | technology we're using for the clans um |
3881s | and then using that group we could kind |
3883s | of |
3884s | allow a small enclosed league of of a |
3888s | smaller group of people that would be |
3889s | much more like a a true league as well |
3892s | and then finally we thought uh maybe we |
3894s | could have a player run organize your |
3897s | own cup where everyone could put in some |
3899s | pennies into a cup pot and then |
3902s | eventually whoever got down to the cup |
3904s | final and the one would win the the |
3907s | pennies but again a lot of these are |
3909s | kind of almost gambling so we have to |
3911s | think about how we can do these safely |
3913s | without them actually being gambling |
3915s | um |
3916s | we don't want to impact that any further |
3919s | i think i think that kind of covers it |
3921s | um i think i've probably gone through it |
3923s | really quickly so |
3925s | yeah |
3926s | any questions |
3929s | i think you're about on time to be |
3930s | honest |
3931s | really yeah yeah |
3934s | i was gonna say as the other card game |
3937s | creator for the game jam like i'm all |
3939s | for this especially it's one so |
3942s | themed in something so old school i |
3944s | think it's a great |
3945s | a great pitch um |
3947s | yeah i ca i i i kind of like the idea |
3950s | that it's something that almost plays |
3951s | itself and you kind of you kind of have |
3953s | some input but it's something that once |
3955s | you've got it set up it's kind of going |
3957s | off and it's running itself and then you |
3958s | can come and look in on it from time to |
3960s | time and see how it's going rather than |
3963s | it's something that you're constantly |
3964s | putting into once you've once you've |
3966s | started it if that makes sense |
3968s | which i think is kind of |
3970s | it's different to your pitch because |
3971s | your pitch is actually a physical game |
3972s | you play no |
3976s | yeah yeah it will be so uh we'll touch |
3979s | more on that yeah i'm sorry sorry yeah |
3983s | i think one of the biggest questions we |
3985s | had uh was can we get king nard mode on |
3988s | on the team |
3990s | i think i think he would definitely have |
3991s | to be a top level player yeah i think |
3993s | maybe maybe you could super rare card |
3996s | maybe a foil even |
3999s | i want the wise old man up front |
4001s | personally |
4005s | um awesome kieran do we have any other |
4007s | questions |
4009s | yeah so |
4012s | first question for me really |
4014s | not a chat question like this is this |
4016s | this is the idea that sort of shocked me |
4018s | like this is like so outside the box of |
4020s | what i expected |
4021s | for old school content almost like where |
4023s | did the idea come from |
4026s | um i have no idea it's just um i think |
4029s | i've been i've been playing quite a few |
4030s | 2k games recently so so maybe maybe i've |
4033s | taken some inspiration from 2k |
4038s | fair play |
4039s | um some other questions then |
4042s | so the pitch mentioned obviously you're |
4043s | going to get cards from like different |
4044s | activities in old school are you |
4046s | imagining this is from like high level |
4048s | bosses mini gears you mentioned clue |
4051s | scrolls already could it be literally |
4053s | essentially anything |
4055s | um yeah i mean |
4056s | personally as i feel the broader the |
4058s | broader reaching the better because it |
4060s | should be something that no matter what |
4062s | a player's doing they're kind of slowly |
4064s | earning earning cars towards this deck |
4066s | it shouldn't be something like you've |
4067s | got to go and participate in this part |
4069s | of the world in order to get this thing |
4071s | so so yeah i was thinking i was thinking |
4074s | yeah it could be anything treasure trout |
4075s | seemed like a perfect place for it to me |
4080s | yeah but yeah any high levels any |
4082s | monster boss would that would work as |
4083s | well |
4086s | that makes sense would you let people |
4088s | choose their colors their team colors |
4091s | absolutely i think a stripe a stripe |
4093s | editor is absolutely required for this |
4096s | uh yeah |
4097s | you'd need to i want to have stripes or |
4100s | i want to have a little tick on my yeah |
4102s | not just colors but yeah what what kind |
4104s | of shape do i want on my chip you know |
4106s | yeah |
4108s | sounds awesome |
4109s | i think maybe even strikes should be a |
4111s | rare drop as well you know maybe maybe a |
4113s | striped card should be a rare drop as |
4115s | well |
4117s | i don't know what wonder gnome does |
4119s | um these are literally names of cards i |
4123s | came up with um off the top of my head |
4125s | to make this interface look filled out |
4127s | and give an idea of what it could be um |
4130s | so yeah i wonder what wonder gnome could |
4132s | be as well |
4136s | i love it |
4138s | i think well all right i think we'll |
4139s | leave it there for noble manager so the |
4142s | last thing to say is just thank you so |
4144s | much mark dylan for coming on the stream |
4145s | for the first time and for such a such a |
4148s | creative [ __ ] so |
4150s | thank you very much for having me |
4156s | yes very very awesome stuff as i say um |
4159s | it really does speak for itself you know |
4161s | taking number and uh collectible card |
4163s | game elements and putting in the sort of |
4165s | football manager style thing |
4167s | it looks great again very very old |
4170s | school |
4171s | um so yeah i mean i see a lot of love |
4173s | for it in chat which is nice |
4175s | um |
4176s | being very lovely today so good on you |
4178s | guys good on you |
4180s | i love the feeling right like attaching |
4181s | it to known ball obviously exists in the |
4183s | world you can go there you can do it not |
4186s | much reason to it's awesome to sort of |
4188s | you see that brought to life a little |
4190s | bit more and and what really is quite an |
4192s | innovative way which i can see why that |
4195s | sort of |
4196s | polarizes it a little bit some people |
4197s | like oh my god this is sick and some |
4199s | people like i don't quite see how this |
4201s | fits if it's old school |
4204s | but because it's so different |
4206s | so i think it's it's also where we think |
4208s | about like how how something like this |
4209s | would actually interface with the game |
4212s | um think a little bit more about the |
4213s | rewards elements as well and how that |
4215s | works with with old school too |
4218s | and i think that really is how it |
4219s | impacts the measures how it impacts the |
4221s | skills and all that sort of stuff is the |
4222s | thing to |
4224s | that |
4225s | might give us some more answers on where |
4226s | it fits um |
4228s | but yeah |
4231s | oh well apparently we got the wrong link |
4234s | so if uh |
4235s | i'm just gonna ask the the other bit of |
4237s | production to see if they can sort out |
4239s | the straw poll |
4240s | we will get that in chat uh so don't |
4242s | worry guys |
4244s | um |
4244s | but yeah um |
4246s | i mean it's a great it's a fantastic |
4249s | i was i was uh i was also shocked when i |
4251s | saw it as you know making another card |
4254s | game so |
4256s | definitely interesting |
4258s | right i love it and certainly if you're |
4259s | a fan of |
4262s | certainly if you're a fan of like |
4264s | football manager and all of those kind |
4266s | of games obviously you could kind of |
4267s | instantly see the |
4269s | some of the similarities coming through |
4271s | but yeah without that without further |
4273s | ado we are we are ready for the |
4275s | for the next pitch and so we would like |
4278s | to welcome to the stream |
4280s | a one and only mod poco |
4285s | hello hello hello |
4288s | hello hello welcome have you you've been |
4290s | on before haven't you |
4292s | this is my third time now you guys need |
4293s | to invite me on more frequently |
4297s | basically you know you're part of the |
4299s | furniture of the stream at this point |
4301s | right |
4302s | feels like it |
4303s | it's just uh yeah how are you doing |
4306s | i'm not too bad how is how sani how is |
4308s | kieran today |
4311s | yeah |
4312s | thank you very much asking |
4314s | just nods not around i miss your jody |
4317s | accent i'm not gonna lie i like to hear |
4319s | that every so often |
4322s | you gotta come along to the next holiday |
4324s | event stream then |
4327s | the |
4332s | all right so let's not waste any more |
4334s | time let's get into |
4335s | what your pitch why are you here to |
4337s | pitch today |
4338s | so yeah i'm really glad uh |
4341s | that we got to do the the the games jam |
4344s | obviously it wasn't uh restricted |
4345s | entirely to the content devs as well and |
4347s | i i happened to be in the office on the |
4349s | day and the final day of the games jam |
4351s | and you could tell around the different |
4352s | teams and stuff like that there was so |
4354s | much like passion and enjoyment from it |
4356s | so |
4356s | the jam itself was you know very |
4358s | successful on several fronts not just |
4360s | for the kind of ideation game |
4362s | uh ideas creation but you know the |
4365s | morality was amazing as well but um the |
4367s | time given me i've been thinking about |
4369s | i'm looking at |
4371s | the seasonal high scores which we |
4373s | already currently have for runescape |
4375s | which we don't frequently |
4376s | uh i say frequently we haven't used it |
4378s | now for a couple of years and i think uh |
4381s | i can't remember it was one of the live |
4382s | tournaments we used it last but the |
4384s | whole concept of what a seasonal high |
4387s | score system would would bring and |
4390s | whether or not we could do it in a short |
4392s | time frame or how long it would take and |
4394s | what work ultimately that would |
4397s | entail |
4398s | but if we were successful we'd give it |
4400s | some time to work in it et cetera and it |
4402s | would obviously bring first and foremost |
4405s | i think weekly and monthly high scores |
4407s | uh so it would incentivize people's |
4409s | general playing times so i appreciate |
4412s | that the high scores currently right now |
4413s | are kind of locked at the top i quite |
4415s | like that prestigiousness with them but |
4417s | being able to |
4418s | you know bring um |
4420s | you know new new players the opportunity |
4422s | to get to the top |
4424s | and you know achieve that uh with weeks |
4426s | play or months play i think that would |
4428s | be a good starting point for what the |
4429s | seasonal high score represents and but |
4432s | looking further down the line what that |
4434s | system also would give us is not only |
4436s | time-based high scores so i think the |
4439s | concept of having uh potentially a |
4441s | global personal best high score really |
4444s | incentivizes some of the content around |
4446s | that but also really uh specific bespoke |
4449s | high scores so the the the example one |
4452s | i've been kind of given internally you |
4454s | know kvd kills the one that is uh very |
4456s | uh very obvious and was was used a lot |
4459s | for by runescape was red kills but we'd |
4461s | be able to support things like next and |
4464s | i think that would have been a great |
4465s | opportunity to put like uh most next |
4467s | kills in the week |
4468s | and have a high score uh |
4471s | running side by side with that and then |
4473s | properly incentivizing also those high |
4476s | scores and runescape |
4477s | gave a |
4479s | cosmetic didn't that they had the |
4481s | crown of champions or crown of legends |
4483s | uh so when you were the the current kind |
4485s | of leader you had a very uh |
4488s | time limited version of the crown of |
4490s | legends and then it uh defaulted out to |
4492s | a permanent cosmetic um override |
4495s | so i'm very keen to kind of explore what |
4499s | players |
4500s | would like to see in terms of you know |
4501s | time-based high scores uh bespoke |
4504s | specifics like ones we can measure with |
4507s | uh counters in that sense you know like |
4509s | kills etc um but yeah uh |
4512s | i think there's a lot of pearls from it |
4515s | and there is some cons which we |
4516s | discussed uh post games jam as well |
4518s | about you know things that might come |
4519s | through |
4520s | from that including people boosting |
4522s | being able to manipulate the high score |
4524s | purses but at the end of the day they're |
4525s | meant to be there for fun so i think i |
4528s | would hope |
4529s | that it just incentivizes player and |
4531s | gives people another way of you know |
4533s | achieving kind of things |
4535s | via the high score systems |
4539s | i think it's absolutely awesome what it |
4540s | sort of enables us to do going forward |
4543s | um because essentially what it would let |
4545s | us do is anytime we wish we could run a |
4548s | temporary sort of competition |
4551s | that you know let's say it runs for |
4552s | seven days we could do the fastest next |
4555s | kill this week |
4558s | and |
4559s | [ __ ] like and being able to put that on |
4561s | the website so that everyone can sort of |
4562s | officially see their ranking etc etc |
4565s | gives us a lot of scope for |
4568s | for instance when we release the next |
4569s | raid everyone wants that |
4572s | we can have a bunch of different things |
4574s | going on that sort of track most raids |
4576s | completed fastest ones completed |
4579s | you know that sort of thing |
4582s | and see |
4583s | who comes out top ultimately and let |
4585s | people engage in it in an interesting |
4586s | way the the thing i would personally |
4589s | actually like to avoid with it is making |
4591s | them sort of that heavier grind fest |
4593s | where it's like most in a week sort of |
4595s | does encourage that play 24 7 gameplay |
4598s | or even worse cheating and account |
4600s | sharing and doing it that way so i i |
4602s | prefer to lean towards the sort of |
4604s | fastest ones or or indeed do something a |
4607s | little bit different like |
4610s | like most com most kills in an hour or |
4612s | something like that as well where |
4614s | because we could essentially do anything |
4616s | arbitrary we can we can do this sort of |
4619s | thing and have it on a high score as |
4620s | well |
4621s | so |
4622s | i like this i think it gives us a lot of |
4624s | potential to play with our content in in |
4627s | a different way as well |
4629s | so |
4630s | really exciting um something i really |
4632s | would love to do with this workout is do |
4634s | it do you want most tears from tears of |
4637s | gothics |
4639s | i'm just fascinated to see how many |
4641s | people can actually get from it |
4642s | and like truly comes out on top |
4646s | yeah it wouldn't fall in the mini game |
4647s | section but we could even like do it as |
4649s | a period of time thing right we could do |
4651s | it for one month and then we'd never do |
4652s | it again and i you know it would add |
4654s | uh integrity uh to to |
4657s | have been like the top of that so |
4662s | yeah absolutely and the fact we could do |
4664s | those and they're so they're so flexible |
4666s | lets us do it for basically anything and |
4668s | i kind of see this is something that |
4669s | maybe every month or so we have a |
4671s | different one or different two going on |
4673s | so there's something there if you want |
4675s | to go and compete in some of these |
4676s | things |
4677s | and and tying it to our releases as well |
4679s | so you know we've released any raid |
4681s | release a new thing |
4683s | there's a there's a competition sort of |
4684s | alongside that in the |
4686s | week or two after launch as well |
4689s | yeah the best bit about this is |
4691s | naturally it's already been in runescape |
4693s | right so you know as old school players |
4695s | you can go and see how runescape have |
4697s | integrated i'd imagine it'd probably be |
4698s | something really similar but yeah really |
4700s | keen to hear uh player ideas for |
4703s | ids for high scores |
4705s | yeah it's about what we do with it and |
4708s | what the technology enables us to do |
4711s | really |
4712s | um |
4713s | awesome so i think with that we should |
4714s | just go into some sort of immediate |
4716s | questions |
4718s | um |
4719s | is there any room for functionality here |
4721s | around sort of clan specific high scores |
4724s | would be cool to compare members of our |
4726s | clan |
4728s | that's interesting right yeah um |
4731s | i mean to a degree we could use |
4734s | the group iron man high scores to maybe |
4737s | facilitate some of this |
4739s | um |
4740s | the existing architecture for the |
4742s | seasonal |
4743s | does not provide that |
4745s | but it would be something i'd be very |
4747s | keen to look into having done the clan |
4749s | system as well |
4750s | so |
4754s | yeah fairly um |
4756s | another question is would this highlight |
4759s | certain content each week or would all |
4761s | content have this this high score a |
4763s | ladder all the time |
4765s | this is utterly completely optimistic |
4768s | yeah i would leave it in the hands of |
4770s | the the content devs then you could have |
4772s | a persistent one that runs like like i |
4774s | said every week every month for the |
4776s | remainder of time or you could have one |
4778s | that is like we're only ever going to do |
4780s | this once like i mean it would be |
4782s | entirely up to the content there's but i |
4783s | do think like having a this is the only |
4785s | time we're going to do it and never do |
4787s | it again to really incentivize and give |
4789s | it that integrity and |
4791s | is a really cool uh concept as well you |
4793s | never really had the chance to kind of |
4795s | yeah |
4797s | see that that's kind of my view is that |
4799s | i wouldn't want this to be on like |
4801s | everything all at the same time and |
4804s | i like that it can create focus right |
4806s | it's something that the community can |
4808s | can talk about it's something that you |
4810s | know your players like wooks and or you |
4813s | know |
4814s | influencers might even want to try out |
4815s | and try and win a competition i mean |
4818s | years ago we did a we did a fastest |
4820s | fight games competition and that was |
4822s | actually really quite fun and |
4824s | interesting to |
4825s | to do but it's really the only example |
4827s | where we've tried this sort of thing |
4830s | and |
4831s | this this would allow us to sort of do |
4833s | it more |
4833s | more often and |
4836s | in a way that you can actually see how |
4837s | you're doing and ranking against others |
4840s | so |
4841s | lots of lots of potential with it |
4843s | um so with that said anything else to |
4847s | add |
4848s | that's everything like i said um i'm |
4850s | more than happy to hear um |
4853s | suggestions for high scores they want |
4855s | even time-based ones uh obviously you |
4857s | can tweet at me or you can just |
4859s | generally randomly as well but yeah |
4861s | really keen there's probably so much we |
4862s | haven't thought about with it partly |
4864s | because we haven't really had the |
4865s | concept to play with |
4866s | uh that i'm i'm sure we're probably |
4867s | missing one or two gems amongst uh |
4870s | what's the player ideas |
4872s | yeah tweet at jegick's book |
4876s | under the camera go on i wouldn't |
4879s | suggest spamming you out with |
4880s | suggestions but |
4882s | you might get a lot of tweets coming |
4883s | your way after this |
4885s | um |
4886s | and of course we have a poll so a straw |
4889s | poll is going into |
4891s | the chat right now |
4892s | please jump on that and offer your |
4894s | opinions there as well |
4896s | and with that said we're halfway through |
4899s | the game jam stream now so before we do |
4901s | jump into the next pitch we are going to |
4903s | take a quick break and when we're back |
4905s | we're going to be looking into a rework |
4907s | of |
4908s | autism so |
4910s | huge thank you to mod poker as this is |
4912s | the last we'll be seeing of you and |
4913s | again |
4914s | applause in the chat please and we'll |
4917s | see you later |
4918s | slightly sounding |
4948s | do |
5428s | do |
5629s | hello hello and welcome back to the live |
5632s | stream |
5633s | as you can see we've had a an actor |
5636s | change |
5637s | a change of personnel in in the hosting |
5640s | department as |
5642s | mod rock is here in lieu of mods on his |
5645s | internet dying unfortunately so |
5648s | hi one rock welcome how are you doing |
5651s | i'm really good bit of unexpected turn |
5653s | but i was |
5655s | literally watching along because i've |
5657s | got a bit later with uh mods often so |
5660s | and it's just there to jump in and |
5663s | save the day as it were |
5666s | drafted at the last second |
5668s | thank you for co-hosting and not leaving |
5670s | it all to me |
5671s | and there's another face on the screen |
5673s | which we haven't introduced yet so |
5674s | welcome mod west how are you doing |
5678s | i'm doing very well today uh excited to |
5680s | talk about what i've got to do with the |
5681s | game jam |
5684s | fantastic well let's not waste any time |
5686s | let's get straight into it |
5688s | we have uh an original gif to start with |
5691s | here so where's this heading so we did a |
5694s | bit of a tease |
5695s | over the game jam and i |
5698s | kind of made this |
5700s | the stan pop bridge uh kind of as a joke |
5702s | as a sort of a teaser to lead into what |
5704s | the actual project is which is |
5706s | move on to the next image i think we |
5708s | have just the beginning of stanford |
5709s | bridge starting in as you'd imagine |
5710s | pisco taurus but it will end in |
5712s | piscarius which is what we uh we did for |
5715s | the game jam so |
5716s | uh |
5717s | previously we've done reworks of |
5719s | basilius and shazian |
5721s | this time we're looking at upgrading |
5722s | pascorius it's probably the easiest to |
5724s | attack from the ones that are left low |
5727s | lovely kane and rks are quite big and |
5730s | quite uh quite well connected so a good |
5733s | opportunity to just try to scale it down |
5734s | a bit and |
5735s | attack scrolls and solve any of the |
5738s | issues we have with that one |
5739s | so go to the next image we got a lovely |
5742s | map here |
5743s | as you can see not too much has changed |
5745s | uh effectively the land is still the |
5748s | same it's just everything else has kind |
5749s | of changed on top of it i'm still not |
5751s | entirely happy with this layout it does |
5753s | occur to me if we like take a step back |
5755s | of how prescriptions came to be uh the |
5757s | port was there |
5759s | in some form of estuary and then the |
5761s | river was added afterwards not really |
5762s | how uh how you'd want to plan out your |
5765s | your environment design but |
5766s | uh it's kind of what we're working with |
5769s | uh so i kind of want this to make a bit |
5770s | more sense leading in from the sea into |
5772s | the into the river itself however uh for |
5775s | now we have some rough changes to the |
5778s | layout |
5779s | uh we wanted to sort of break up the |
5781s | area to make it feel a lot more |
5783s | like you know what part of this |
5784s | coalition you're in apparently there's |
5785s | any uh sort of issue with the houses |
5787s | they will look the same |
5789s | uh but even with you know take that |
5790s | around away |
5792s | it's kind of ambiguous what area is what |
5794s | area |
5796s | so kind of want to lean into that bit |
5797s | more so in the |
5799s | far right there we've got the shipyard |
5802s | and all the |
5803s | you know |
5804s | ship workmen sort of area so it'd be |
5806s | like you know generic reports or place |
5809s | work work when what you'd expect |
5811s | on the left of the |
5813s | area we have where you collect your |
5815s | artifacts that's |
5817s | largely staying the same in terms of |
5819s | like |
5819s | pathing and locking so we don't want to |
5821s | change that content too much as it's |
5823s | already established matters |
5825s | but it would probably make sense to make |
5827s | it look affluent maybe increase the |
5830s | just the visual representation of these |
5831s | houses and make them look like they |
5832s | actually have things worth stealing |
5834s | rather than them looking a bit like a |
5836s | slum and kind of confused why they've |
5838s | got all these uh fruit artifacts lying |
5839s | around |
5840s | and then to the north of the area |
5841s | there's the sort of an area laid out for |
5844s | the actual lord of the area |
5846s | because currently i don't think there is |
5848s | an actual manner or mansion |
5851s | for the the lord of pescerius and it |
5853s | kind of yeah it looks like it's kind of |
5855s | missing so giving them a bit more of a |
5856s | presence on the world right |
5858s | uh and then to the right of that we have |
5859s | the slums so trying to focus all the |
5862s | sort of |
5862s | rough living people of the biscuits into |
5865s | one sort of area and make it feel like |
5867s | it's dilapidated and like |
5869s | a bit worn down |
5870s | uh if we go to the next image i think we |
5872s | have some |
5874s | uh we haven't got the concept so yeah |
5877s | this is what we showed off in the uh in |
5878s | the jam |
5880s | vlog uh we got like uh kind of what i |
5882s | feel like the problem with a lot of the |
5884s | original |
5885s | cities that came out with correct was |
5887s | everywhere every building kind of looks |
5889s | the same |
5890s | which i kind of touched on earlier |
5893s | and a way of fixing that would be to add |
5895s | a multi materiality to the houses so |
5897s | rather than everything's made of wood |
5899s | everything you know there's milk but |
5900s | it's wood bits of stone even though the |
5902s | roof kits as well there's like variation |
5905s | i mean just look around you see like |
5907s | every house is generally quite different |
5909s | and that variety makes it feel logical |
5912s | and like it grew and evolved naturally |
5914s | with the way currently pisgrelis i |
5916s | suppose the other houses did look |
5918s | they felt |
5919s | very |
5920s | manufactured like it was all built at |
5922s | the same time with the exact same |
5923s | architect and they all have the exact |
5925s | same view and it makes it very |
5927s | artificial and doesn't feel |
5929s | homely or |
5931s | welcoming |
5935s | uh cool i think i've got some imagery of |
5939s | yeah the actual in-game as well so this |
5941s | is a rough gray box just taking |
5943s | something uh already existing kits and |
5945s | also an attempt to sort of thin out the |
5948s | current pistorius care maker just a bit |
5950s | more versatile uh the current problem |
5952s | with the pistols kit is that it takes up |
5954s | the full tile even though it's like a |
5955s | wooden board |
5957s | kind of uh wall kit you'd kind of expect |
5959s | to be able to take up the same tile as |
5961s | the wall kit because you can't it makes |
5963s | buildings far larger than they need to |
5964s | be because every wall needs to be a |
5966s | meter thick effectively uh so thinking |
5968s | out that wall kit will make it feel a |
5970s | lot more like at any other place in |
5971s | runescape and also just gives us more |
5973s | variety in combining it with other |
5975s | rockets so we can have that multi |
5976s | materiality to each building so we have |
5978s | like a base of stone and then maybe |
5980s | there's built wood on top of it |
5981s | and then they've got like hay or slate |
5983s | roofs on top of that as well so just |
5984s | that sort of variety to just really |
5987s | build into the just the theme and |
5990s | you know just make it feel like a place |
5993s | uh you can see to the far here the far |
5996s | north there's a set of slums uh that's |
5998s | still very grey box but the idea that |
6001s | we're sort of trying to get across here |
6002s | is that it's |
6003s | it's a bit like my ditch everything's |
6004s | really pushed together they don't have a |
6006s | lot of space to live there |
6008s | you know |
6009s | they're poor and you know there's like |
6013s | what you'd expect from that sort of |
6014s | region so you can really get each up |
6016s | part of the map and you like you know |
6017s | exactly where you are the |
6019s | to the east of that area there's that |
6021s | house which uh apparently it's currently |
6023s | a fishing shop and around that's the |
6025s | sand worms that part would stay the same |
6026s | largely |
6028s | uh again there's i think that's where |
6029s | the anglers the spots are as well not a |
6031s | fan of that it kind of seems a bit |
6033s | strange fishing anglers right on the |
6034s | coast they're usually like notoriously |
6037s | deep deep water fish |
6039s | so the fact that they're swimming around |
6040s | in the shallows there seems a little |
6041s | strange if you build putting like a dock |
6043s | out to the side maybe get a boat like a |
6047s | offshore |
6048s | fishing colony sort of thing to actually |
6049s | fish the anglers might be a mathematic |
6051s | way of doing that |
6053s | um and that leads us on to the next bit |
6055s | which is the the ship |
6057s | shipyard in the top right of the image |
6059s | there see this |
6061s | is also a bit of content that uh we're |
6063s | thinking of improving apparently this |
6065s | release has |
6067s | has the |
6069s | the crafting favorite activity where you |
6070s | go around fixing cranes the cranes |
6073s | aren't really being used but then they |
6074s | get broken again it's all so very |
6076s | strange and you don't really feel like |
6078s | yeah you're really doing much we wanted |
6080s | to give a bit more purpose to that |
6081s | content and actually maybe fill in a few |
6083s | gaps we know that crafting probably uh |
6086s | it's probably lacking lacking skills so |
6088s | having like a low-level crafting |
6090s | training method here would be a really |
6091s | nice uh |
6092s | nice piece of content uh especially if |
6094s | it uh |
6095s | it feels those gaps that currently |
6098s | currently have |
6099s | um i think that is |
6101s | everything that i had to talk about in |
6103s | terms of this previous |
6105s | rework uh |
6107s | yeah |
6108s | i mean that well you know very quick |
6110s | rundown of it |
6112s | yeah if there's any questions or |
6113s | anything |
6116s | uh yeah we have a few questions that |
6118s | have come in and that we put together |
6120s | and so just jumping over to the first |
6122s | one is uh will the poor piscarellis |
6124s | update affect artifact stealing i want |
6126s | to still be able to trap the guards |
6130s | uh yeah as i said this is a it's |
6131s | important to you know retain any matters |
6134s | uh it would also be a good opportunity |
6135s | to maybe apply some quality of life to |
6137s | the artifact stealing uh |
6139s | content as well um anything that the |
6141s | players might you know find annoys about |
6143s | their content that would be a good |
6144s | opportunity to fix it |
6146s | but ultimately we don't want to change |
6147s | it too much as is established way of |
6150s | training |
6151s | uh see ya |
6152s | definitely |
6154s | yeah that's fairly reasonable um going |
6157s | into another thing about xpn training |
6159s | for the crafting at the shipyard what |
6162s | sort of discrepancy are you aiming for |
6164s | with the xp bar and gp per hour |
6166s | when bringing in your own materials |
6168s | versus using those at the port will both |
6170s | approaches be viable |
6172s | yes so i spoke to the designer it's kind |
6174s | of like a we kind of worked on this uh |
6176s | as a group we had like |
6178s | some people working on the purpose |
6179s | release part of the update and then a |
6180s | bunch of people doing the twisted tails |
6182s | uh this was worked on by bottoming so |
6184s | i've gotten some of his uh |
6186s | input on this on this question |
6188s | um |
6189s | he kind of expects it to be |
6191s | fitting as like a way of making money |
6193s | before the agility pyramid at a low |
6195s | level and then if you start bringing in |
6196s | your own materials |
6198s | uh it'll be like a late game money maker |
6200s | so it has like a presence in the early |
6202s | game as well as a presence later on once |
6204s | you've uh leveled up and |
6207s | you've got them all of your materials |
6210s | that's also sounds like you're thinking |
6212s | about a lot of different places that |
6214s | something can be useful at |
6216s | another question here a little bit |
6218s | different will captain callum be renamed |
6220s | or changed |
6222s | that's a great question uh at this point |
6224s | i think all of his dialogue's been |
6226s | stripped so he's no longer |
6227s | you know saying the mean quotes from |
6232s | lovely real life khalid |
6234s | uh but i think at this point he's kind |
6236s | of established that name he's uh |
6239s | he's i think he's one of the medium clue |
6240s | scroll guys so |
6242s | i think at this point his name might |
6244s | have to stay but |
6245s | i mean maybe the that reference is a bit |
6247s | lost at this point |
6249s | sure if it's that much finishing |
6253s | um so moving on to another one |
6255s | uh is there still a place to back |
6257s | anglers on that side of the water or do |
6260s | we have to make the trek all the way to |
6262s | the bank with the new layout |
6264s | uh we definitely make sure that the |
6267s | previous like distance from spot to bank |
6269s | would be the same |
6271s | as you know or maybe a little bit |
6273s | shorter depending on what the play is |
6274s | like uh we don't want to make things |
6276s | arbitrarily harder or more awkward this |
6279s | is about improving things rather than |
6280s | making things worse so |
6282s | uh ideally it would either be the same |
6284s | or better |
6289s | awesome um |
6291s | the only other question we've got i |
6292s | think you already answered it with the |
6294s | first one um |
6296s | so yeah i think unless you've got |
6297s | anything else you had there |
6299s | we're all done |
6310s | all right well thank you so much man |
6311s | west we'll see you later go get the door |
6313s | and again big applause |
6322s | what do you think of that rock |
6324s | oh i mean |
6325s | i remember working on the original |
6327s | original like |
6329s | redesign of zaya and uh where we did all |
6332s | five houses for some reason we did all |
6334s | five houses in one go |
6336s | and i got to qa that and it it it was a |
6339s | lot of fun just kind of |
6340s | taking something that was built and |
6342s | bringing it into kind of like a more |
6344s | modern way that we build the game and as |
6347s | we've seen with the other two reworks |
6348s | that mod west has kind of designed and |
6350s | we've already put in |
6352s | it's |
6352s | it's very visible it's something he |
6354s | actively cares about and thinks about |
6356s | when he makes his stuff |
6358s | and all i can say is like where's the |
6360s | other two houses like let's get them all |
6362s | done |
6364s | yeah it's insane if you go back and look |
6366s | at the original map |
6368s | everyone does this comparison it's like |
6370s | it's transformed a lot and it's |
6373s | significantly better it feels much more |
6375s | like it's part of old school |
6377s | and compared to what ultimately was |
6380s | a bunch of mistakes that was made |
6382s | originally |
6384s | it's looking a lot better and it's i |
6386s | mean you don't need to look at what |
6388s | happened to shazian |
6390s | in |
6391s | in 2021 to see how much better these |
6394s | places can get from what it used to be |
6396s | and kind of all dates still back to that |
6399s | original very uh like very early on like |
6402s | gentle tractors |
6403s | zero redesign map that that |
6406s | everyone i think saw it on stage |
6410s | i i think people really underestimate |
6412s | kind of like as much as xayah's kind of |
6414s | seen as a big relatively empty land |
6416s | which we've improved in the meantime |
6419s | like to put it into some sort of scale |
6421s | you think of like the castle wars arena |
6424s | is uh like one map square |
6427s | zea as a whole before we added kevos |
6431s | and such was 88 map squares |
6435s | in the original design |
6437s | like 15 to 20 of those may have been |
6439s | like coastline and things like that but |
6442s | yeah when in the grand scheme of things |
6444s | it's such a massive undertaking that |
6447s | i i think west has done amazing with |
6452s | awesome um |
6454s | well |
6455s | very much on that topic we have added |
6458s | we've added some questions there over |
6460s | the years if you run the original launch |
6462s | came with |
6463s | with zero zero quests and there's now a |
6466s | whole story line in the um with each of |
6469s | the house quests |
6470s | leading all the way up to a kingdom |
6472s | divided which we launched last year so |
6474s | definitely check that out if you haven't |
6475s | already it kind of really sets up the |
6477s | story |
6478s | and |
6479s | beyond that there's been a couple of |
6481s | small quests like |
6483s | um what's it called the headquest |
6486s | getting ahead that's the one |
6490s | which is |
6491s | one of those kind of like iconic |
6493s | old-school quests that just fills that |
6494s | area and gives it purpose um by telling |
6497s | a little story just helping out some npc |
6500s | with his of his problem and |
6502s | he doesn't take itself too seriously as |
6504s | a quest |
6505s | um |
6506s | are we ready with mod ed oh |
6510s | wonderful all right so |
6513s | very much sticking to that theme of |
6515s | of quests |
6517s | we all know ed loves his quest and he's |
6519s | here to tell us about |
6521s | some more |
6526s | hi ed |
6528s | hello |
6529s | how you doing |
6530s | i'm i'm doing good how are you doing |
6533s | i'm good thank you very excited for this |
6535s | one |
6536s | it's it's always a good day when someone |
6539s | lets me talk about quests |
6544s | i think the floor is yours in that case |
6547s | all right so let's talk about some |
6550s | twisted tails |
6552s | so twisted |
6553s | short standalone quests set in corinde |
6556s | and kevos |
6557s | we |
6558s | first |
6559s | think it was two years ago we did the |
6561s | first of these uh getting ahead |
6564s | and uh we didn't end up doing any last |
6566s | year because we focused on the kingdom |
6568s | divided so for the game jam this year |
6570s | quite a few of us were very keen to uh |
6573s | to get a few more twisted tales uh on |
6576s | the go it's something that uh |
6578s | a lot of people have been requesting |
6580s | from us can we see some more twisted |
6581s | tales so uh yes they're here this is |
6584s | what we've done in our game jam so |
6587s | we came up with a few uh a few different |
6589s | ideas and there's a |
6591s | um one big one we're gonna talk about |
6593s | and then a couple of other potential |
6595s | ideas as well so if we uh |
6598s | hop over to the next slide |
6601s | we're going to talk about the garden of |
6603s | death very uh very very ominous so |
6607s | one of the things i think about like |
6608s | quests in runescape is that there's not |
6610s | like one single thing that defines them |
6613s | we have such a huge variety of quests |
6616s | and uh |
6617s | i think twisted tales are a great way |
6619s | for us to like explore that |
6621s | so we're getting ahead we did something |
6622s | like super humorous like something |
6625s | richard king's like sort of like patrol |
6626s | stuff of a penguin stuff |
6628s | and with this one we want to do |
6630s | something that focuses a lot more on the |
6632s | exploration so we're getting rid of all |
6635s | the npcs there's no cutscenes there's |
6636s | not actually even any dialogue in this |
6638s | quest at all not the traditional sense |
6640s | at least uh not something you see in |
6642s | many uh quests just like like elemental |
6644s | workshop i think uh |
6645s | like strip it away that much |
6647s | and instead it is very much focused on |
6650s | this uh discovery we're going uh |
6653s | back in time we're not actually going |
6655s | back in time not literally |
6656s | metaphorically we're going back in time |
6658s | to uh far far beyond any uh any period |
6661s | of current history we've explored yet so |
6663s | this is before zurich before the |
6665s | darkhold before any of that |
6667s | focusing on this ancient race that lived |
6669s | there a |
6670s | long long time ago this race has a |
6673s | long since disappeared and in this quest |
6675s | we're going to be discovering uh why |
6677s | they disappeared and how they |
6679s | disappeared uh and it's all about uh |
6682s | using their language so if we head over |
6684s | to the uh the next side we should have |
6686s | an image |
6689s | so |
6690s | this looks like a load of gibberish |
6692s | probably because it is a load of |
6693s | gibberish uh spoilers uh it's all made |
6696s | up none of it's actually real um but |
6698s | this is basically the kind of thing that |
6700s | you'll be discovering in this quest this |
6703s | gibberish this ancient language and then |
6705s | hopefully maybe translating it to work |
6707s | out what on what on gillin or it means |
6710s | uh so we head over to the next image |
6714s | the goal will be sort of go around |
6715s | exploring these ancient ruins of this |
6717s | race and discovering words so here's a |
6720s | few words that somebody discovered |
6721s | already but you can see there's a lot |
6722s | more they have question marks next to |
6724s | them basically the way this will work is |
6726s | there's that attempt translation button |
6728s | at the bottom every time you think |
6729s | you've discovered what a new translation |
6731s | might be you just hit that button type a |
6733s | word in and see if you got it right and |
6735s | uh as you can see there some words have |
6737s | multiple translations so there's gonna |
6740s | be a little bit of interpretation going |
6742s | on as well see if you can work out uh |
6744s | what actually happened to this race |
6746s | but yeah that is the uh |
6748s | garden of death i won't say anymore in |
6750s | case we do end up deciding to go ahead |
6751s | with this because i don't want to spoil |
6753s | anything um |
6754s | but uh |
6756s | yeah as mentioned |
6757s | there was a few other ideas as well uh |
6760s | we focused mainly on the gun of death |
6761s | but we'll still have a little chat about |
6763s | a few of the other ones |
6764s | and most of these are sort of more |
6766s | focused on the |
6767s | uh i guess the humorous side kind of |
6770s | like getting ahead but some of them are |
6771s | a couple of dark twists so uh first up |
6774s | we've got an inside job so |
6776s | with this quest it's uh |
6779s | sort of um |
6781s | making light of a fact that we have a |
6782s | game with a where the skill thieving |
6784s | exists and the player is generally |
6786s | portrayed as like a good person but then |
6788s | you just go rob with 50 guards or |
6790s | something like that so you've been hired |
6792s | to perform a robbery |
6793s | but then you also get hired to catch a |
6796s | thief |
6797s | and things get a little bit a little bit |
6799s | problematic when uh |
6801s | when you're trying to catch yourself |
6803s | next up we've got grand mars kisses so |
6805s | very simple someone's lost her pet nice |
6808s | and straightforward can you find it |
6809s | again but there's a little little grim |
6812s | twist to this one where |
6814s | things get a little bit unfortunate |
6815s | we'll say no more but instead we'll talk |
6818s | about making ends meet so |
6820s | this one is uh |
6822s | very interesting water's gone pink |
6824s | what's that all about is the strange |
6826s | local butcher involved uh |
6828s | this one in particular i mean something |
6830s | a little bit in all of them is uh sort |
6831s | of like you go to lands then this is |
6833s | butcher there he's a bit of an |
6835s | interesting chap and we're just like can |
6837s | we start to uh take some of these |
6839s | interesting characters we've got in |
6840s | corend and kevos and uh start telling |
6842s | more stories about them |
6844s | um yes those are the uh the other |
6847s | twisted tail ideas quite keen to see uh |
6850s | people like regard to death would they |
6851s | prefer we explore one of these ones |
6852s | instead would they prefer we do |
6854s | something else completely different i'm |
6855s | sure the chat right now is uh swimming |
6857s | all sorts of things worry about raids |
6859s | free actually instead of quests but uh |
6862s | yeah |
6862s | there we go there's some uh twisted tail |
6864s | ideas |
6868s | super exciting and |
6870s | knowing what you're alluding to makes it |
6872s | so much funnier |
6873s | than the way you describe the subscribe |
6875s | to the stories it's |
6877s | it's wonderful and i love these these |
6880s | are always to me what i kind of ex when |
6882s | you experience old school it's these |
6883s | little quests that kind of bring the |
6885s | world to life and introduce you to all |
6887s | the weird and wonderful characters |
6889s | across the game that are not necessarily |
6892s | part of the bigger and more sort of |
6893s | brand epic storylines |
6895s | but just simply you know down to the |
6898s | basics the cook needs a cake because |
6900s | he's a crap |
6902s | like you know it's |
6904s | all that sort of stuff's great and it's |
6906s | wonderful to see more and getting ahead |
6908s | did |
6909s | that job wonderfully and |
6911s | when that was added a couple of years |
6912s | ago and so |
6915s | let's get to some of the questions uh |
6917s | that have been coming up and |
6920s | one of these questions was about |
6923s | favor i know it's one of your favorite |
6924s | topics yet but could twist the tales |
6926s | include favorite certificates that apply |
6928s | to any house |
6930s | like line of correnders this could be a |
6932s | great way to help players skip that |
6934s | favor grind |
6937s | all right yeah |
6938s | i do like talking about favor so i'll |
6940s | answer the question first before |
6941s | beginning my favorite um |
6943s | yeah absolutely i think as long as the |
6945s | quest makes sense like uh |
6948s | it wouldn't want to like feel arbitrary |
6950s | it's like a random fave certificate but |
6951s | i think as long as it made sense so i |
6953s | mean you know maybe in hindsight getting |
6955s | ahead would have probably been a good |
6956s | one like you're helping a couple of |
6957s | farmers they give a favor certificate |
6959s | for well they could give it for |
6961s | hassidius in particular but even one |
6963s | that applied to any house would probably |
6964s | still work whereas |
6966s | garden of death uh maybe it wouldn't |
6968s | work for that one |
6969s | uh but yeah it's absolutely something we |
6971s | could do so there's the answer now on to |
6973s | the rant um |
6975s | let's just delete it instead |
6978s | like |
6980s | i |
6981s | i i think that we sometimes get a bit |
6984s | too afraid |
6985s | of |
6987s | not a word this site |
6988s | afterwards nice i maybe get a bit too |
6991s | afraid of like where things haven't gone |
6993s | quite as well as they should have been |
6994s | like |
6995s | being unwilling to |
6997s | change that and |
6998s | i don't know i'm just sort of like i've |
7000s | always been of the opinion that karen |
7002s | does so many amazing activities there |
7004s | are so many amazing things on launch i |
7006s | know it's sometimes hard to believe that |
7008s | when a lot of sort of overshadowed by |
7010s | the favor system by the mapping but some |
7012s | of that content is awesome and there's |
7015s | been so much more awesome content at it |
7016s | since and even now all these years later |
7018s | that favor system is still lingering |
7020s | over all of it it's not actually |
7023s | particularly hard it's not even that |
7025s | time consuming |
7026s | but it's just this tedious thing that |
7028s | does not |
7029s | it does not fit |
7031s | anything else in the game really nothing |
7033s | else works that way it feels so |
7036s | not old-school even the fact that it has |
7038s | its own interface like its own like you |
7040s | like big pop up on the screen like it |
7042s | just feels so tacked on |
7045s | so honestly i think we shouldn't be |
7048s | giving out favor certificates for quest |
7050s | i think we should be getting rid of |
7051s | favor altogether not getting rid of any |
7053s | actual content i think we should just |
7055s | move all that around rebounce it maybe |
7057s | around the quest achievement diary turn |
7059s | some of them into like their own |
7060s | skilling methods um |
7062s | yeah there you go there's a rant not |
7064s | twisted tail released at all but you |
7066s | asked me the question i i couldn't |
7068s | resist um |
7070s | let's let's talk about i know it's a |
7071s | topic you feel passionate on |
7073s | um i saw a comment in the chat that made |
7076s | me sort of chuckle |
7078s | why why do all the ancient races use the |
7080s | same font |
7086s | that |
7088s | that is the uh |
7090s | that's not just for saying |
7092s | half of them use not just so far but the |
7095s | exact same style of like uh like stone |
7098s | or whatever they're writing |
7100s | um |
7102s | maybe there's a quest in that somewhere |
7106s | how how how meta are you getting once |
7108s | you start making quests about our ui |
7111s | design |
7114s | we could add a new font like we can add |
7116s | new fonts we could potentially get a new |
7118s | font if we wanted to uh |
7121s | i guess i guess |
7123s | the cheat answer is that that's a nice |
7126s | font to read and if we start adding new |
7127s | stylized fonts for each race then it |
7129s | maybe becomes hard to read but being |
7132s | universe answer who knows who knows why |
7135s | this mysterious ancient rice |
7137s | if they're using all the same characters |
7138s | as well like |
7140s | maybe there's maybe something there |
7141s | maybe we can actually |
7143s | make some official laura it's like why |
7144s | does everyone use the same characters |
7146s | why do they all speak english like does |
7148s | english exist in gilean or |
7150s | and go down a big rabbit hole yeah |
7153s | i i guess all right so the final |
7155s | question |
7156s | on on this translation quest |
7159s | will the puzzles be unique for each |
7161s | player |
7162s | uh they won't this time i i know that's |
7165s | something that i've been quite a big fan |
7167s | of in my quest of like |
7168s | making adding a bit of randomization |
7170s | keeping people on my toes but for |
7172s | something like this it would have been a |
7174s | bit much to |
7175s | start making like multiple different |
7177s | translations and stuff like that so it's |
7179s | not randomized so i guess this is one of |
7181s | those ones where |
7184s | if you |
7184s | aren't interested in engaging it'd be |
7187s | very easy to do with a guide uh well as |
7189s | mentioned no dialogues no space barring |
7191s | this time um but i guess that's you know |
7194s | it's fine to be honest there's no |
7196s | problem with people uh using a guide the |
7198s | reason we like to make puzzles |
7199s | randomized isn't actually particularly |
7201s | to stop people using a guide it's more |
7203s | just to make things more fun and more |
7205s | interesting |
7206s | um |
7207s | so now they won't be randomized but |
7210s | i think for anyone who wants to actually |
7212s | engage with a puzzle doesn't want to use |
7213s | a guide they should still be a lot of |
7214s | fun there and yeah for anyone who does |
7216s | uh you can uh get through it nice and |
7218s | easily |
7219s | hopefully maybe still pick up some of |
7220s | the lore along the way |
7226s | all right |
7226s | well thank you so much for joining us ed |
7229s | and we'll say goodbye now if that's our |
7231s | final applause in the chat say thank you |
7234s | for |
7235s | for your trusted tales presentation and |
7238s | there will be also a poll going into the |
7240s | chat so |
7241s | everyone is welcome to sort of vote on |
7243s | that and give us your view |
7245s | but yeah we'll see you later my dad |
7247s | thank you for having me |
7253s | i blooming love headquests |
7258s | that's all i need to say that's it |
7260s | that's it |
7261s | yeah |
7262s | the only thing that gets me is like i |
7265s | really want to wait for them to come |
7267s | into the live game and obviously because |
7269s | of where we are |
7270s | we get to kind of experience them |
7272s | beforehand so you kind of there's kind |
7274s | of like yeah |
7275s | i want a bit of mysterious back in some |
7277s | of the quests when they launch to |
7280s | experience it and like how the players |
7282s | do |
7283s | it'd be like it would be nice to start a |
7285s | quest without knowing which character |
7286s | ed's killed this time |
7291s | that's |
7292s | that's the real experience you know i |
7294s | don't want to know which character's |
7296s | going to die before i play it but yeah |
7298s | we kind of know all the secrets before |
7300s | it all happens but yeah it's what's |
7302s | awesome to see with these is they're |
7304s | very different types of quest like |
7305s | compared to the |
7307s | the normal big sort of epic dragon |
7309s | slayer twos and of the world like those |
7311s | are great |
7313s | but we also need these smaller things |
7315s | that bring the world to life and it |
7316s | gives you a chance to play a completely |
7318s | sort of different gameplay which is what |
7320s | ed was talking about and there isn't |
7322s | really any sort of rules around how |
7324s | let's have to do this or this or this |
7326s | you can do different things and |
7329s | variety is the spice of life if you know |
7331s | what i mean |
7333s | yeah i think world building is one thing |
7335s | that |
7336s | has kind of really driven our game and |
7338s | um |
7340s | i i i honestly think we probably do it a |
7343s | lot better than most other |
7345s | games in the same genre where they are |
7346s | such a variety and it's not like go here |
7349s | and kill seven of this and go here and |
7351s | of that well admittedly |
7352s | we've turned that into a skill as |
7354s | opposed to a bunch of quests but |
7357s | yeah |
7357s | i think it really sets us apart in |
7359s | building the world into what players |
7361s | kind of come to love and appreciate |
7365s | yeah absolutely agreed man |
7367s | okay |
7368s | next pitch time and for the next one we |
7371s | are going to be looking |
7372s | at one of the classic old school skills |
7375s | of wood cutting |
7377s | let's welcome mod squid to the |
7379s | livestream |
7382s | mod squid |
7383s | hello hello how are you doing welcome |
7385s | good thank you good yeah excited to be |
7387s | here |
7390s | awesome well let's get straight into it |
7392s | we're cutting way of the forester |
7394s | alrighty so yeah where the forester this |
7397s | is an extension of core woodcutting not |
7399s | a mini game |
7400s | and its focus is mainly on xp and |
7402s | resources though there are some nice |
7403s | things to get |
7405s | um so if you go to the next slide please |
7411s | so the intro quest for this |
7413s | when you're chopping oak trees and |
7414s | upwards you'll have a chance to find a |
7416s | leafy note which remarks on your |
7418s | woodcutting ability and gives a cryptic |
7420s | clue to a location when you go there |
7422s | you'll meet the freaky forester and |
7424s | begin your forestry training |
7425s | from that you'll obtain a forestry kit |
7428s | which is a back item and is required for |
7430s | interacting with forestry mechanics so |
7432s | we jump to the next slide |
7437s | so the goals of this then firstly |
7439s | we want to get woodcutters actively |
7441s | moving about the world again woodcutting |
7443s | is pretty static right now most people |
7444s | just sit in the woodcutting guild it's |
7446s | taking place out of the world where they |
7448s | used to be |
7449s | we want to look at getting more social |
7451s | group playing cooperation into the skill |
7453s | in the game in general |
7454s | so firstly address resource competition |
7457s | because that's bad for socializing |
7458s | introduce ways to woodcut together |
7460s | regardless of your level |
7462s | provide emergent interactions from |
7464s | certain things that crop up in the world |
7466s | while you're woodcutting and in general |
7468s | just make it so that you're glad to see |
7469s | other woodcutters |
7471s | i also want to introduce some horizontal |
7472s | progression to skill so through unlocks |
7475s | within forestry itself and also some |
7476s | interactions with other skills |
7478s | provide meaningful |
7480s | uses for logs and sinks across all the |
7482s | tiers of logs not just the the best logs |
7485s | that you can get |
7486s | and stimulate the economy around |
7487s | woodcutting and finally improve the |
7489s | interaction between wood cutting and |
7491s | other skills so there will be some |
7492s | interaction between players likely |
7494s | through the ground exchange but further |
7496s | stimulate the economy and get |
7498s | non-woodcutters contributing to the |
7499s | woodcutting ecosystem |
7501s | we jump to the next slide |
7504s | so group tree cutting then this is like |
7505s | the foundation of it |
7507s | so to encourage group play and rejoice |
7509s | reduce resource competition |
7511s | uh we're looking at scaling giving a |
7514s | scaling wood cutting bonus while you're |
7515s | cutting trees scaled by the number of |
7517s | players cutting the same tree |
7519s | up to a reasonable cap |
7521s | as well as changing how they despawn so |
7524s | instead of having a chance to despawn |
7526s | when you |
7527s | get a log it has a chance it will |
7529s | despawn instead on a timer which is |
7531s | extended by the number of players so |
7533s | more people on a tree is a better time |
7535s | for everyone so we've got two options |
7536s | there we can change all the trees but |
7538s | that's potentially a big sweeping change |
7540s | to a core mechanic of runescape so the |
7542s | other option is adding mighty trees |
7544s | which are trees that have a chance to |
7546s | spawn once the tree cut down is cut down |
7548s | and they have those group mechanics |
7550s | instead |
7551s | next slide please |
7555s | so events when you're cutting down trees |
7558s | there will be a chance for an event to |
7559s | spawn |
7560s | as long as you're not in the wood |
7561s | cutting guild and the chance is |
7563s | increased by the number of players cut |
7564s | the tree the tree lifetime and whether |
7566s | it's a mighty variant |
7568s | these events are best done with other |
7569s | players and the xp you gain from |
7572s | interacting that event is scaled by your |
7573s | woodcutting level so you don't just have |
7575s | to camp the high level trees |
7577s | and there's a certain level of |
7578s | progression in these events as well and |
7580s | unlocks you can get |
7581s | you jump to the next slide |
7586s | so here's |
7587s | some rough examples of potential events |
7589s | in nice visual tables |
7592s | uh they're rough ideas but some examples |
7594s | a friendly ant maybe you the tree you're |
7596s | chopping turns out to be an end that you |
7598s | need to prune and |
7599s | bring it prune some leaves off make it |
7602s | feel better |
7603s | and maybe you tickle it and it starts uh |
7605s | hitting everyone around you knock you |
7606s | back or maybe you find a beehive while |
7608s | you're chopping down a tree you need to |
7609s | re-home them by building as many |
7611s | temporary bee boxes as possible and then |
7613s | the beekeeper random event will come and |
7615s | collect them and from that maybe have a |
7617s | chance to get some parts to build their |
7618s | own your own bee box in your player and |
7620s | house |
7621s | or maybe you find a leprechaun in a tree |
7623s | it will bank some wood cutting items for |
7625s | you then you stay out in the field |
7626s | longer or maybe the tree was enchanted |
7628s | by fairy magic if you follow that trail |
7630s | it will lead you to a tree that gives |
7632s | logs a tier above its normal |
7634s | the next slide please |
7640s | so here's a nice uh |
7642s | visual overview of the event how events |
7644s | work so on the left you've got a group |
7646s | of players chopping down a tree they're |
7647s | having a great time they're getting |
7648s | their wood cutting bonus they've got |
7649s | their duration on the tree because we're |
7650s | chuffing it together |
7652s | and then there's a chance to spawn an |
7654s | event so on the |
7655s | top right they've cut the tree down and |
7657s | they've discovered a disease ring in the |
7659s | tree so they're going to go search for |
7661s | the source of that disease which may be |
7662s | some pesky little mushrooms that they've |
7664s | got to fight |
7666s | in the bottom right while they're |
7667s | chopping the tree they discovered a |
7668s | beehive and they've got to re-home those |
7670s | bees and in the bottom left they |
7672s | unfortunately didn't find an event that |
7673s | time if they did find an event they'd |
7675s | earn some wood cutting currency and some |
7677s | event specific rewards as well as xp |
7679s | scale where they would cut and level |
7681s | the next slide |
7685s | so some items you can get so the core |
7687s | items are |
7689s | a new currency used at vendors for |
7692s | rewards so maybe something like animal |
7694s | infused buck |
7695s | tree leaves so we've got leaves in the |
7697s | game from farming but i'm proposing we |
7699s | add leaves to all trees that you can get |
7701s | while chopping them and they're used |
7703s | in |
7705s | purchasing rewards and then of course |
7706s | the forestry kit which is a core item |
7708s | you can wear in your back slot and it |
7709s | holds upgrades which will come to you |
7711s | next some other potential rewards |
7713s | although again not the focus but maybe |
7715s | you can get a log basket that carries |
7717s | more logs maybe you can get some |
7719s | medieval forester fashion scape maybe |
7721s | 200 axes that are slower give less logs |
7723s | but more xp |
7725s | maybe a bit of strength xp while you're |
7726s | chopping barbarian would cut in anyone |
7729s | maybe some seed packs for farming or a |
7731s | sawmill voucher that you can use at the |
7733s | sawmill for extra bonus points |
7735s | on the next slide |
7739s | so it's forestry kit items then this is |
7741s | like the core of the itemization in this |
7743s | and is the main thing to buy and these |
7745s | will feed back into forestry and what |
7748s | you purchase these with the new |
7749s | woodcutting currency as well as multiple |
7751s | tiers of blocks |
7753s | and these are all tradable they're all |
7755s | sellable and granite exchange or |
7756s | purchasable and with those components |
7758s | you can craft new items which are again |
7761s | tradable |
7762s | and they're also consumables and they |
7764s | stack so you can store them in your |
7765s | forestry kit and every time you do |
7767s | something that consumes one it will |
7769s | consume it so you've got to keep |
7770s | stocking up so it keeps those items |
7772s | always in demand and it would operate a |
7774s | bit like the tackle box |
7776s | so effects would include unlocking new |
7778s | events and rewards so for example to get |
7780s | the leprechaun event to spawn you'd need |
7781s | to have some forester's lucky charms |
7784s | uh it would also give some wood cutting |
7786s | utility like energy restore and chop jam |
7788s | a tree maybe a way to restore your |
7790s | lumberjack outfit |
7792s | and also some other options like |
7793s | changing how you get yield versus xp |
7796s | if you want more leaves or logs if you |
7797s | want to find extra resources maybe you |
7798s | want to get seeds when you're chopping a |
7800s | tree all sorts of things like that and |
7801s | also ideally some other uses and skills |
7805s | next slide |
7809s | so here's another another visual |
7810s | overview the items of the economy so you |
7814s | get some woodcutting items you can trade |
7815s | them or purchase them directly |
7817s | you could then craft them using all |
7818s | sorts of cooking smithing crafting |
7820s | there's a whole host of skills that are |
7822s | required for this |
7824s | and again you can trade those crafted |
7826s | items |
7827s | and then at the end you can use those as |
7829s | mentioned to get wood cutting utility |
7830s | and unlocks in forestry |
7832s | the next slide |
7836s | so aside from events there are a couple |
7838s | other components to forestry the first |
7840s | one is the forester's campfire so this |
7842s | is an activity of low intensity downside |
7845s | downtime between other activities so you |
7847s | can use your leaves and burn them on a |
7848s | fire to get a forester's campfire any |
7851s | player can rest at it to gain a small |
7852s | gathering skill bonus or you can eat at |
7855s | it whereby you consume a forester's |
7857s | ration which you crafted in the last |
7859s | step |
7860s | and that will give you a larger bonus as |
7861s | well as restoring a bit of energy |
7863s | the bonus is scaled slightly by the leaf |
7865s | tea used to burn the next slide |
7871s | another visual example here on the left |
7873s | you've got a group of people fishing |
7874s | there's someone woodcutting and a nice |
7876s | player has decided to use |
7878s | their leaves to burn on the fire to |
7880s | create a forester's campfire and |
7882s | everyone flocks around to get their |
7883s | gathering skill bonus and have a little |
7885s | chat about the weather |
7886s | everyone's having fun |
7889s | next slide |
7891s | and the final thing in forestry is tea |
7893s | brewing so this would be |
7895s | a |
7896s | using the herb law skill |
7897s | and is a the main use for leads |
7900s | and the way this works is it's a free |
7902s | form method of crafting so instead of |
7904s | having set recipes that you use the same |
7906s | leaves for every time each leaf has a |
7908s | property |
7909s | a certain |
7910s | potency in like in this example combat |
7912s | production gathering power and duration |
7915s | and how you combine that affects what |
7917s | the t does so you can buy those leaves |
7919s | in any way you want to create a t |
7921s | that's custom to you |
7924s | and we could add other utility and niche |
7925s | effects to this but the main thing is |
7927s | just like the proposal for this kind of |
7929s | exploration of crafting |
7931s | um there'd be a max number of leaves of |
7933s | course but um |
7934s | yeah and that would affect the potency |
7937s | and the other thing is instead of like |
7939s | potions where they periodically restore |
7941s | these would be the full boost for the |
7942s | duration and then immediately drop off |
7945s | of course the issue there is we also |
7947s | don't want to compete with potions so |
7949s | we'd have to explore what niche they |
7950s | feel exactly and where they sit but |
7953s | it's just a rough proposal |
7955s | and yeah that's forestry in a nutshell |
7962s | huge food of squid it's really really |
7964s | thoroughly well thought out presentation |
7967s | lovely diagrams and |
7970s | the |
7972s | kind of the bots around the trees |
7975s | uh i love it all i think it was really |
7977s | well laid out and communicated |
7980s | it's a huge well done on that front and |
7983s | i have rock you want to go into some |
7984s | some questions |
7986s | yeah i was i was going to say like um |
7989s | if like players can get hold of this uh |
7992s | like these slides and stuff like that so |
7994s | they can have a bit more of a look |
7995s | through themselves as well as like |
7997s | recapping the video there's a lot of |
7998s | information to get in there but it's |
8000s | really well thought out |
8003s | information that's |
8004s | on point for what is being explained |
8007s | throughout it so kudos to that it's |
8010s | as karen said it's really well thought |
8011s | out and amazing to see |
8014s | um thank you a couple of player |
8016s | questions um |
8018s | how often could we expect mighty trees |
8020s | to spawn is this something we'd be |
8022s | farming constantly |
8023s | one might want one mighty tree to the |
8026s | next or a nice surprise while training |
8028s | with cutting normally |
8031s | so yeah if we go with the mighty tree |
8033s | option then as mentioned there'd be a |
8034s | chance to spawn when you cut down any |
8036s | tree so it'd be a nice surprise but they |
8039s | would be pretty regular because it's a |
8040s | core part of making it social so |
8043s | yeah you can expect them often but it |
8044s | would be a random chance |
8048s | um and then embracing the british and |
8050s | all of us will the teas from forestry |
8052s | stand alone |
8054s | or will there be any opportunity to |
8056s | infuse them or combine them with various |
8058s | ingredients and potions to kind of |
8060s | go even further |
8063s | yeah we can totally do that i'm all for |
8065s | increasing the interaction of other |
8066s | skills so yeah thinking of interesting |
8068s | ways to combine other items and skills |
8071s | into that would be awesome um just need |
8073s | to ensure everything is useful in some |
8074s | capacity really maybe they could have |
8076s | some cosmetic or novelty uses i don't |
8078s | know |
8079s | yeah definitely |
8082s | ah awesome that's about all we have for |
8086s | now um so |
8088s | thank you very much mod squid for |
8089s | presenting your |
8091s | designs on wood cutting and forestry |
8093s | thank you very much for having me |
8096s | yeah thanks for joining us and |
8099s | like with the other pictures there are |
8100s | the straw ball going into the chat so |
8102s | please do take a second to vote on that |
8105s | with that said we'll see you later good |
8108s | bye |
8114s | it's |
8115s | so nice to see something yeah i mean |
8118s | it's it's so nice to see something |
8120s | that's kind of like |
8121s | wanting to bring back all of the things |
8124s | that we used to really like and enjoy |
8126s | about the game when we first played it |
8128s | so like back in like 2002 into that |
8132s | times like that where i'm sure everyone |
8134s | had their point where they would be |
8135s | sitting there at drain or willows and |
8138s | asking everyone their fishing level |
8139s | despite nobody actually there to fish |
8142s | and things like that just kind of |
8143s | bringing some more community aspects |
8145s | back into |
8146s | the general game players so it's kind of |
8149s | been lost over time yeah as more and |
8151s | more content comes in because there's so |
8152s | much more diverse things to do and how |
8154s | players think about things a lot of |
8156s | players kind of think about |
8158s | how can i get to where i want to be the |
8160s | fastest like we have a lot of quests in |
8162s | game which lets us skip a bunch of the |
8164s | early section of the game |
8165s | but in order to be able to bring stuff |
8167s | like that back into the mid into the |
8169s | late section of the game is |
8171s | hats off to squidward putting that |
8173s | together yeah i you you had elements |
8176s | like back in the day from the original |
8178s | random events from the ends with the |
8180s | tree would you have these little wavy |
8181s | arms and your axe head would fall off |
8184s | like you had kind of random events that |
8185s | interacted with woodcutting directly |
8188s | absolutely they weren't designed for |
8190s | this kind of gameplay they were very |
8192s | much designed for |
8193s | trying to stop bots but |
8196s | you know it's |
8197s | wonderful to see that sort of brought |
8198s | back because random events are a part of |
8201s | our game in general |
8202s | um |
8204s | but they're all quite dated in the sense |
8205s | right it's awesome to see sort of |
8207s | specifically created events that can |
8209s | happen within the skill that can make it |
8211s | a little bit more interesting and |
8214s | i know there's different prevailing |
8215s | views on this like |
8217s | but |
8218s | i hate that you kind of have to hop for |
8221s | your own world at trees and stuff like |
8223s | that i like it it's great to be able to |
8224s | be in the same space as others talk to |
8226s | each other and actually do some stuff |
8228s | together uh because |
8230s | it kind of is a very single player mmo |
8232s | if you want to direct people to empty |
8234s | mines and empty trees and all that all |
8236s | the time |
8241s | right |
8242s | we're going to try get modsani back in |
8245s | because he's up next with his |
8249s | project so |
8251s | if we can get cracking over to uh |
8253s | modsani and |
8255s | introduce his trading card game |
8259s | welcome back |
8261s | well he's alive |
8263s | craziness |
8264s | normally my pc that's doing the damage |
8266s | and turning itself off but my internet |
8268s | decided to uh take one for the team |
8270s | today so |
8272s | just in time |
8274s | yeah just in time |
8276s | cheers |
8279s | take it away |
8280s | awesome all right uh let's go trading |
8282s | card game yes as |
8284s | dylan mentioned earlier uh this is the |
8286s | second card game |
8288s | themed game jam idea but this is a |
8291s | classic tcg in terms of people that are |
8294s | familiar with stuff like magic and |
8296s | pokemon who |
8297s | i am myself a big player of |
8299s | um so yeah as you can see i threw my |
8301s | very first card because i've been |
8303s | working on this a bit longer than the |
8304s | game jam |
8305s | uh |
8306s | was around for um that was my very first |
8309s | card i've decorated my backing with |
8310s | loads of other ones that i've done |
8312s | um so i'll probably share them on |
8314s | twitter later or something but yeah like |
8316s | let's crack into it what is the tcg |
8320s | um it's a fun new distraction and |
8322s | diversion a nice little accompaniment uh |
8325s | or what i want it to be |
8327s | alongside all other bits of content um |
8330s | so you know you can be skilling or you |
8333s | know killing your slayer task or doing |
8335s | whatever you want |
8336s | and you can do this on the side as well |
8339s | and it combines that lovely |
8340s | quick paced element uh of a tcg um with |
8344s | that lovely collecting side which i i i |
8347s | love personally um it's very easy to |
8350s | learn hard to master |
8353s | that's because of the nature of it every |
8354s | all the play tests that we've done so |
8356s | far |
8357s | everyone has picked it up within one |
8358s | game |
8360s | which is a good stein |
8362s | there's definitely the biggest bit i was |
8364s | worried about getting the flow of the |
8365s | game right and it seems to be good um |
8367s | but there's going to be countless deck |
8368s | combinations we're starting off very |
8370s | small which i'll touch on in a little |
8372s | bit but we're gonna |
8373s | hopefully grow |
8375s | uh and it would accommodate all account |
8376s | types by free to play members to begin |
8379s | with |
8380s | uh so if we can go on to the next slide |
8382s | i can explain a bit more about how it |
8384s | works |
8384s | um this is a handy mock-up |
8387s | um that i did just to give you a sort of |
8389s | idea of how it would play in the game |
8391s | or how it would look in the game so at |
8393s | the bottom you've got the nice chat box |
8394s | that will tell you what's going on um |
8396s | it's a very simple |
8398s | um to understand game uh you have four |
8401s | actions in the turn and with those |
8403s | actions you can use your equipment cards |
8405s | uh to attach onto your player and |
8407s | increase their strength and defense give |
8409s | you some other bonuses uh and you can |
8411s | also use item cards to benefit you or |
8414s | hinder your opponent |
8416s | so there's a nice mix in there and it's |
8418s | a simple basically your strength minus |
8419s | their defense takes away x amount of hit |
8422s | points from them uh and then the added |
8424s | spice is the bit in the middle uh which |
8427s | you can see the little skull which is |
8429s | the event deck so after the first two |
8432s | turns are taken so one one each player |
8434s | has taken the turn uh the event deck |
8437s | will flip and you will have to |
8440s | choose one of the options on the event |
8442s | deck that will affect you so it could be |
8445s | bad could be really good um you yourself |
8447s | will have to put three cards into the |
8450s | event deck of a stance so there'll be a |
8451s | standard five card event deck and each |
8454s | player will put three in there that |
8455s | shuffle ready for the game um 40 card |
8457s | deck and a character card so total about |
8460s | 44 cards for each deck |
8462s | um yeah so if we move on to the next |
8465s | slide i think we talked about how uh i |
8467s | know i added some more cards for little |
8469s | spice so there's just some uh free |
8470s | equipment cards uh free item cards two |
8473s | character cards and |
8475s | two uh event cards down there so |
8478s | some lovely artwork provided by a friend |
8480s | of mine |
8480s | um |
8482s | yeah |
8483s | good stuff |
8484s | um so |
8485s | where do you find the tcg |
8487s | uh barrock uh there's some rumors going |
8490s | around varrock you know you're hearing |
8491s | some some crazy things happening a new |
8494s | craze has hit the town uh so you want to |
8496s | go and investigate and check out what's |
8497s | going on you find a mysterious merchant |
8500s | called tzg |
8502s | he's entered the city and he's trying to |
8504s | flog his wares |
8505s | um |
8506s | and you know he he's not doing too well |
8509s | you know you're hearing sprinkles of it |
8511s | but he wants more so he enlists the help |
8513s | of an adventurer |
8515s | like you |
8516s | to come and help spread the word so |
8519s | in return he'll teach you how to play |
8520s | the game and give you a one of four |
8522s | starter decks which you'll have the |
8523s | choice of choosing and then you can |
8525s | pretty much go off and play so that'd be |
8527s | quite a simple quest straightforward uh |
8530s | quite nice easy tutorial and then you'll |
8532s | get access to tzg's card arena so uh |
8536s | what is the card arena um well it's |
8539s | probably the heart of uh the card game |
8541s | itself um i need to change it on this |
8543s | slide but it's one of three areas in the |
8545s | game uh where you can actively challenge |
8548s | people uh most other places i would like |
8550s | you to be able to |
8552s | sort of |
8553s | join a queue on and then you could play |
8556s | anyone around |
8558s | uh in the in the same world as you uh |
8560s | but these three places which will be |
8562s | tcg's |
8563s | card arena the birth games room and pubs |
8566s | of course because you can't have that |
8567s | without pubs you can actively challenge |
8570s | players so that's where you can have |
8572s | more you know you can take on exactly |
8573s | who you want rather than playing someone |
8574s | randomly in the world |
8576s | so inside the card arena you've got the |
8578s | card shop where you can purchase some |
8580s | booster packs |
8581s | and some specific cards you also have |
8585s | the card exchange counter |
8587s | which is essentially just the trading |
8589s | element of it because these cards won't |
8592s | be physical objects everything will be |
8594s | tied to a system so it's not to |
8596s | interrupt your gameplay as like i said |
8598s | before it's to accompany it um so i |
8601s | don't want to like disrupt anything |
8603s | you're normally doing if you want to do |
8605s | it you can |
8607s | so yeah the contract board's a nice way |
8609s | to a little bit of an item sink so you |
8610s | know you trade x materials for a card of |
8613s | that type so you can get rid of some |
8615s | maybe materials you don't want for a |
8616s | card you really need |
8617s | um |
8618s | and then the tournaments posting board |
8620s | which won't be there straight away |
8621s | because i think it would be good to give |
8623s | it a bit of breathing room and space to |
8626s | for balancing and stuff but then yeah |
8627s | i'd love to set up some tournaments and |
8629s | play a run and official ones |
8632s | um so how do you get the cards like i |
8634s | said this should be a very |
8636s | much opt-in element um to the game you |
8640s | shouldn't |
8640s | apart from the item sink you shouldn't |
8642s | be able to spend gold on the cards i |
8644s | don't want this to become a massive gold |
8646s | sink or limit players that you know the |
8649s | more money you have the better your |
8650s | decks are going to be |
8652s | so card permits are the main thing you |
8654s | skilling and doing activities in the |
8655s | world you'll get an additional |
8657s | role that will give you some card |
8658s | permits which you can spend in the card |
8660s | shop uh this also goes to the same as |
8662s | actual like content drops |
8665s | so you know doing a boss or a mini game |
8667s | or something like that |
8669s | you might get a very fancy foil card |
8671s | from it or you know specifics |
8674s | again alongside that |
8677s | accompanying the game not hindering what |
8679s | you're doing already |
8681s | and then yeah as i say contracts and |
8682s | trade the other two weights |
8684s | um so if we go into the next slide |
8688s | we have why yeah i just think i mean |
8690s | personally i love tcgs and i love old |
8693s | school so combining the two just seems |
8695s | like a natural fit it's something i've |
8696s | been thinking about a long time and i |
8699s | had like an original iteration of this |
8701s | which involved quests but i don't think |
8703s | the flow was as nice so this is like i |
8706s | think the better version um it appeals |
8709s | to that collection aspect as well um and |
8711s | i think it's like a nice interesting way |
8714s | to revitalize content without making any |
8715s | major changes and maybe it gives you |
8718s | know incentive to make some changes to |
8720s | older content to you know |
8722s | bring a bit of life back into them and |
8724s | you have the cards on top which is nice |
8726s | uh and yeah it's just a nice little bit |
8729s | of extra competitive competitive element |
8731s | to it um which you know it's a tcg |
8734s | you're gonna wanna |
8736s | trade and battle people everywhere so |
8738s | yeah and then the amount of potential |
8740s | this is i'll just go over this briefly |
8742s | but i think there's like massive amount |
8744s | of potential to come from this |
8746s | from expansion sets and like the way the |
8748s | game is built |
8749s | fun and exciting new mechanics come with |
8752s | that right now it's very limited to |
8754s | lumbridge and the starting items |
8756s | um so those like iconic bits you come |
8758s | off with uh early game so then it would |
8761s | slowly expand out |
8763s | secret rares and player art something |
8764s | i'd like you guys to get involved with |
8766s | running some competitions and having |
8768s | some of your art featured would be cool |
8770s | you can do that |
8771s | some more official events and game modes |
8774s | i had the idea of a you die in the card |
8776s | game you die in real life |
8778s | so |
8779s | if you're losing the card game you drop |
8780s | all your items as well maybe losing a |
8782s | few cards to it as well |
8784s | and the game can work not only on a 1v1 |
8787s | scale but 2v2 and 1v1 v1p1 so it's got |
8791s | potential to expand and yeah cosmetic |
8793s | rewards and along with that may be a |
8795s | physical card game one day if this goes |
8797s | well who knows |
8799s | um |
8800s | so yeah that's that's pretty much it uh |
8803s | yeah i've done a lot of play testing |
8805s | with this so far as i've set up on |
8807s | tabletop sim um yeah it's gone well it's |
8810s | done well i think so yeah |
8814s | a ton of effort to make a card game |
8816s | and get through all of that so a huge |
8819s | huge kudos and thanks for the |
8822s | obviously for the presentation too |
8824s | thank you |
8827s | very much you're gonna i think you're |
8829s | gonna say something |
8831s | i was and now it's forgotten so let's |
8832s | jump to some player questions |
8837s | absolutely let's jump into some |
8838s | questions um |
8840s | the first one i mean you touched on a |
8841s | little bit of sort of the cosmetic |
8843s | rewards but do you imagine this having |
8845s | reward systems that feed back into |
8847s | like old school more |
8849s | broadly i mean there's definitely the |
8851s | potential to um |
8853s | the reward side is definitely something |
8855s | i haven't expanded on mainly because i |
8857s | think the core of it is that |
8859s | you know getting the tcg right |
8861s | um because if you haven't if you've got |
8863s | a crap card game for example then you |
8866s | know |
8866s | the cosmetics are not going to be great |
8869s | either i reckon so |
8870s | getting the card game base was important |
8872s | but yeah why not i'd love to have some |
8873s | like even just even if they are just |
8875s | purely cosmetic it would be great but |
8877s | just some some rewards to feedback into |
8879s | the game somehow would be nice |
8884s | awesome um |
8887s | would the |
8888s | the trading card game see much upkeep |
8890s | after release such such things like new |
8893s | cards being added cards being rebalanced |
8895s | all those little bits |
8897s | i i mean i really hope so that would be |
8900s | my hope um again like i said originally |
8903s | i've purposely limited myself to keep |
8906s | the balance to lumbridge the idea would |
8909s | be to to go from that you know go to |
8911s | varrock go to this area and that area |
8913s | and it would just slowly expand until |
8914s | you have this like fantastic roster of |
8916s | cards |
8917s | um |
8918s | yeah obviously i'd love to love for that |
8921s | to happen and balancing is a very |
8924s | interesting thing in tcg unlike physical |
8926s | card games |
8927s | balancing and errata in cards is very |
8929s | hard whereas digital one you can do it |
8931s | and make decisions very quickly to do it |
8933s | um which i think is a great way and |
8936s | reason why we should do it |
8942s | saying the ui mock-up is is pretty |
8944s | awesome like in fact it could be a sort |
8946s | of layer integrated into the game |
8948s | presents it almost as a very different |
8950s | kind of experience to |
8952s | i guess a traditional tcg and it's |
8953s | integrated into the mmo |
8956s | and do you think that's that gives it |
8958s | sort of a unique challenge to try and |
8960s | make it work oh 100 especially from a |
8964s | technical aspect like i'm not i'm not |
8966s | going to sit here and pretend i know |
8968s | exactly all about the |
8969s | mac and game systems and stuff because i |
8971s | do not but i think it would be a cool |
8974s | experiment if not anything to try |
8976s | something like that and like i keep |
8979s | saying |
8980s | especially because i want it to be an |
8981s | accompaniment to the game i think how |
8983s | cool would it be while you're skilling |
8985s | or you know mining some more or |
8986s | something you can just pull up a card |
8988s | game quickly and |
8989s | should i |
8990s | do that yeah |
8992s | i guess on that topic could you skill |
8995s | and do other activities like at the same |
8997s | time |
8998s | whilst then you've watched it in a game |
9000s | so originally the concept was |
9003s | uh restricted to three areas the ones i |
9006s | mentioned before |
9007s | but when i was writing the guillain or |
9010s | gazette funnily enough and making this |
9012s | uh mock-up |
9014s | it was like actually it'd be so cool if |
9016s | you could just minor and then play this |
9018s | because you've got the chat box there |
9019s | keeping you up to date you can minimize |
9021s | it keep an eye on that while you're |
9022s | mining all and then just click the |
9024s | maximize button again and open it back |
9026s | up so yeah |
9027s | that's what i'd like |
9031s | awesome well again thank you so much for |
9033s | taking us for it what we're going to do |
9035s | is stick the straw poll in the chat so |
9037s | that people can have their say and and |
9040s | vote on that pull |
9041s | unless you've got anything else to add |
9044s | i just uh if anyone wants to talk about |
9046s | it hit me up on twitter uh maybe someday |
9050s | soon i'll organize some |
9052s | tabletop sim games over here we'll see |
9054s | but yeah |
9057s | wonderful and are you staying with us |
9059s | of course i mean i've got makeup for |
9061s | lost time right |
9066s | awesome well |
9069s | that are we ready to move on to |
9071s | the next pitch mr producer sir |
9077s | wonderful |
9078s | so now we're up to three hosts |
9081s | i wonder if we'll pick up another by the |
9083s | end |
9084s | look at his team look at this team |
9086s | can't get much better |
9087s | that's right i was freaking out |
9092s | the game |
9094s | yeah |
9095s | uh oh man if you're going back to the |
9097s | first iteration it's like a year |
9100s | and a bit |
9102s | so but this like specific one has |
9104s | probably been the last like three or |
9105s | four months |
9111s | it was uh |
9113s | it was quite nice to kind of see the |
9114s | little buzz around the office like |
9116s | obviously sony with your |
9118s | position in cm you're kind of like |
9120s | jumping between teams seeing if there's |
9121s | anything you can assist with and help |
9123s | them out trying to gauge any player |
9125s | insights to things that other people are |
9126s | working on while at the same time you're |
9128s | sitting there working really hard on |
9131s | your tcg |
9132s | and people are actively stopping what |
9134s | they're doing to kind of just peer their |
9136s | head over your over your shoulder and |
9138s | kind of go oh what's that when are we |
9140s | playing that have you got any play tests |
9142s | coming and it was really exciting to see |
9144s | like a little bit of a buzz around the |
9145s | office |
9146s | for your project in particular is it |
9148s | something |
9149s | i mean jagex has done it before but it's |
9151s | something that |
9152s | um old old schoolers never kind of |
9154s | really looked into |
9157s | yeah don't think i uh i i haven't |
9159s | forgotten about chronicle and i know how |
9162s | loved especially in a certain sector |
9163s | chronicle is um and i'd love to see it |
9166s | come back in some form but just think |
9168s | for simplicity's sake my my version |
9170s | works a little bit better just in terms |
9172s | of how i want it to be but i'd love to |
9174s | see chronicle come back like hell yes |
9179s | right awesome i think it's time to |
9182s | kick into the |
9183s | last but by no means least presentation |
9186s | we've got today |
9187s | um which is by mod sofan who will be |
9190s | joining us and myself and it is the |
9193s | wilderness expansion project |
9198s | hello montsoffen welcome how are you |
9200s | doing |
9201s | hello i'm good thanks i'm very nervous |
9204s | this is probably my first |
9206s | this is my first time on the |
9209s | old school stream |
9210s | sorry i had to i had two streams up at |
9212s | once so i had to close one |
9215s | um |
9216s | okay i don't hear double now this is my |
9217s | first time on stream and i'm |
9220s | um |
9222s | well okay i've been on the rescue three |
9223s | team but uh stream but this is my first |
9226s | time on the old school stream uh i've |
9228s | been on jagex for a year and |
9231s | yeah um so |
9233s | i guess i can jump straight into |
9235s | presentation |
9238s | um |
9240s | so |
9241s | i've been working on the willingness |
9244s | extension i worked with modisa modrok |
9247s | who's also here with me and mod goblin |
9250s | and the goal of this project was to make |
9253s | new content for both vp and pvm in an |
9256s | area that has not had a lot of updates |
9259s | in almost 20 years |
9261s | i personally i love the wilderness since |
9263s | there's no other area like that in the |
9265s | game |
9266s | and |
9268s | i am aware that this is probably a |
9271s | really hard task to handle or like to |
9273s | take on but i do believe there are |
9276s | solutions |
9277s | to make improvements to this area for |
9280s | both pvp |
9281s | and pvm |
9283s | and note that this is the result of a |
9285s | one-week game jam and if this were to |
9288s | ever happen expect a lot to change in |
9290s | order for everyone to be as happy as |
9292s | possible |
9294s | um whether or not the map itself would |
9296s | have to be bigger or smaller |
9299s | more compact or like some content |
9301s | extruded in like lower parts of the |
9304s | wilderness |
9305s | that would be a question for later |
9307s | anyway this is the id ideation |
9310s | um |
9311s | so i'm gonna quickly run uh give you a |
9314s | run through off the map |
9315s | and at the top left corner you have |
9319s | skelevik which in swedish means |
9323s | scales gala miscal in swedish and vegan |
9325s | means close to the water so we have |
9327s | scaly week |
9329s | and it is the almost like every |
9332s | place in the game has a town so why |
9335s | shouldn't the wilderness has a town well |
9336s | apart from fair oaks but an actual town |
9339s | so skelevik is a safe city there would |
9342s | be ways to teleport there it would be in |
9345s | deep wildy it's inhabited by framinix |
9350s | peakers well they wouldn't be actual |
9352s | peakers in the game they would be known |
9354s | as their killing adventures right and |
9356s | that is the way to survive in the |
9358s | wilderness so there isn't a lot of stuff |
9361s | to build a city with in the deep |
9363s | wilderness so but they're lucky though |
9366s | when the fremonix traveled north and |
9368s | built their base here they were they |
9370s | found the island of stocker which is |
9372s | inhabited by magical ants |
9375s | and they killed the ends to receive |
9377s | operands um |
9379s | they kill the ends to receive |
9381s | um |
9383s | material to be able to build their city |
9386s | and then they walk around and scale a |
9388s | week and you could have some really like |
9390s | fun conversations when |
9393s | talking interacting with the npcs |
9395s | like you talk to them and like oh what |
9398s | do you do for a living while i go around |
9400s | and i kill adventures |
9401s | um and it would feel like peeking is a |
9403s | part of the game which |
9405s | which i think would be fun um |
9408s | i do not imagine the npcs to actually be |
9411s | npcs that you attack they they're more |
9413s | like interactive with lower npcs like |
9416s | like any place in the city maybe some |
9418s | would be attackable like it could be fun |
9421s | right |
9422s | um either way |
9423s | so in the city there would also be a |
9426s | pika quest now this would be a safe |
9429s | novice quest with some really good like |
9432s | supply rewards experience rewards where |
9435s | you would help a youngster called |
9437s | matthias |
9439s | may on his way to becoming a |
9442s | top-tier adventure killer |
9444s | um |
9446s | and yeah the as i said to ensure |
9450s | those parties are happy the quest would |
9452s | be safe while also introducing you to |
9455s | the lore of the city in deep wilderness |
9458s | and to pvp |
9462s | so |
9464s | at the bottom you also see the bridge of |
9466s | fate now this |
9468s | haven't you always like you know when |
9470s | you kill vestion and you see that level |
9472s | three scout that |
9474s | is there and he |
9477s | just like waiting for the clown to log |
9478s | in well past the bridge of levels won't |
9480s | matter so you'll be able to kill that |
9482s | level 3 scout |
9486s | yeah i think |
9487s | we'll be going back to the map later |
9490s | and for now |
9492s | could i please have the next image and |
9493s | i'll be going through the bosses |
9505s | perfect thank you so |
9507s | my imagination |
9509s | um |
9510s | for this area was for it to have three |
9512s | new bosses and i'm going to give you a |
9514s | quick rundown of all of them so first |
9517s | you have the rat bus at level 295 as a |
9521s | rat rodding a rat and it would be in a |
9523s | single area |
9525s | so |
9526s | it would be |
9527s | basically a boss to imitate a peak here |
9530s | it would allow the |
9532s | pvm mirror to be geared for pvp while |
9535s | also pvm-ing and |
9538s | it would be kind of an introduction boss |
9541s | to pvp and kind of encourage you to |
9543s | learn gear swapping overhead prayers etc |
9546s | etc so you'd have to watch what the raft |
9549s | is equipping it's equipping a crossbow |
9551s | then it's equipping |
9553s | a staff and then it is equipping a sword |
9557s | and then |
9558s | how and exactly how the mechanics |
9561s | would work if this boss were to ever |
9562s | make it to the game would be a question |
9564s | for later |
9566s | um it could have some really funny draft |
9568s | tables one of the ideas was |
9570s | rat pack which would basically it would |
9573s | create transmog your character character |
9576s | into a rat |
9577s | and it would create two decoy rats |
9579s | running in two different directions |
9581s | and |
9582s | then |
9583s | this would have |
9585s | x amount of cool down |
9587s | and |
9588s | the d spawn after x amount of time |
9591s | and this creates a fun way to escape |
9594s | like tricking the pk or not knowing who |
9597s | to kill |
9598s | um |
9599s | the next one is the dragon vulca which |
9602s | would be at the top at the |
9605s | lava at the deathfire volcano |
9608s | um so actually it's been |
9611s | a dream of mine for like two years or |
9614s | more to design a dragon boss in the |
9617s | wilderness |
9619s | i used to love king black dragon back in |
9620s | the day and |
9622s | anyway to the boss so |
9625s | he's level 774 and it is a red dragon |
9629s | boss |
9630s | the boss itself would provide higher gp |
9633s | per hour than forecast |
9635s | and it would be a gated entrance |
9637s | consisting of kc or coins now whether |
9641s | inside the boss area would be safe or |
9643s | not would be a question for later and |
9645s | depending what the community wants the |
9647s | most um so some of the drops |
9651s | of |
9652s | a box like this could consist of |
9659s | i'm just getting my notes up i'm sorry |
9662s | so |
9664s | these are just ideas and there could be |
9666s | like |
9668s | new cool stuff or stuff would be removed |
9670s | whatever whatever |
9673s | that's fire research which would be an |
9675s | upgrade to dragon fire shields |
9678s | and a lava visage which would be a |
9681s | anti-fire protection in the head slot |
9685s | and vulcan's bow |
9687s | this would be an upgrade to the dark bow |
9690s | and it spews lava and it applies burn |
9692s | now my idea of burn is for it to be a |
9695s | new status effect similar to poison but |
9699s | it would also add anti-fire protection |
9702s | as a new um |
9705s | thing that you have to protect yourself |
9707s | in |
9708s | from in pvp and it could be used in pvm |
9711s | and |
9712s | like very fun scenarios as well |
9715s | i'd also love to see an upgrade to |
9717s | somewhere else after and maybe it too |
9720s | would apply burn |
9722s | um |
9723s | you'd have to charge all of those items |
9725s | with volco essence which would be in |
9727s | essence that would be dropped from the |
9729s | boss similar to revenues ever |
9732s | as for the last boss you have the skull |
9734s | golem the boss is a |
9736s | multi boss would be a fun new multi boss |
9739s | similar to nex you'd be able to run to |
9741s | the boss through wilderness or you'd be |
9744s | able to pay gold to safely get escorted |
9746s | to the boss |
9748s | and |
9750s | it could since there is a way to get |
9752s | there safe it could also have maybe like |
9755s | a vessel slot ring because rings is kind |
9758s | of wilderness right and that was also an |
9761s | idea for wanting to make it feminic in |
9763s | the city because that way i could tie in |
9766s | ring combinations using the dk rings |
9769s | using the feminine glower in the |
9771s | wilderness kind of having like both |
9773s | rings |
9775s | um |
9776s | so yeah |
9777s | the lore of the boss it would be a |
9779s | failed experiment from a lunatic outcast |
9782s | who wanted to |
9783s | experiment with arceus magic and created |
9787s | a a summon that did not follow its |
9790s | orders and |
9792s | well now the outcast is gone |
9795s | um |
9796s | so that is for the bosses uh can i have |
9798s | the next image please |
9803s | thank you so |
9805s | artifice escort is a |
9808s | mini game or minigame kind of idea that |
9812s | would be around the whole wilderness |
9815s | and it would consist of 10 npcs |
9820s | which you would go to to buy artifacts |
9824s | the |
9824s | artifacts would be dropped upon death |
9827s | and you cannot use any form of |
9829s | transportation while you have one in |
9830s | your inventory |
9832s | and |
9833s | once they're dropped on the floor they |
9835s | would be converted to gold which would |
9837s | be the same amount of gold that you |
9839s | bought it for |
9840s | now you bought an artifact you're |
9842s | assigned an npc you need to deliver your |
9845s | artifact to the npc |
9847s | without |
9848s | helping worlds without |
9852s | using any form of transportation and one |
9854s | successfully doing it you'd be rewarded |
9857s | points |
9858s | so this |
9860s | for minigame like this would have to |
9862s | have a lot of safe restrictions like |
9865s | once you're assigned an npc you can't |
9867s | drop the item get your goal back buy a |
9869s | new artifact you'd have to |
9874s | like you'd have to deliver it to that |
9876s | one npc until you get assigned another |
9879s | random npc |
9881s | and |
9881s | a reward shop from this could consist of |
9884s | the idea was a safe pouch which would |
9887s | work like a looting bag but it would not |
9889s | be dropped on death so likewise |
9892s | you can only take stuff out of the bag |
9894s | in a bank |
9895s | and it only works in the wilderness |
9898s | you can't store stackable items in the |
9900s | pouch like chinchompas and the pouch |
9902s | would be able to be upgraded this would |
9905s | have to have restrictions as well like |
9907s | you |
9909s | you can't add items to the bag while in |
9911s | combat etc etc unless maybe they're |
9914s | dropped from a boss like |
9915s | you get a dragon pickaxe and then maybe |
9918s | you could instantly put it in the bag |
9919s | right |
9920s | um but it would hold as little as two to |
9923s | four to six safe items so the idea of |
9926s | this would be |
9929s | well you run around you risk yourself in |
9931s | the wilderness you can get pk'd your |
9932s | artifacts can drop to the peak here but |
9935s | at the reward of |
9937s | getting the same more loots in the |
9939s | wilderness |
9940s | um |
9941s | so i think now |
9944s | we have the |
9946s | yeah could we have the next image please |
9948s | now i'm gonna hand over to mod rock to |
9952s | who also worked on this project to speak |
9954s | about |
9955s | this one |
9957s | uh thank you very much sophon |
9959s | wonderfully explained with all of that |
9961s | um one of the things we were looking at |
9964s | alongside the other three bosses is kind |
9966s | of what haven't we done |
9968s | in old school but also what would kind |
9970s | of fit |
9971s | within the wilderness itself as well and |
9973s | given that the world in itself can be |
9975s | quite wide and expansive and you've got |
9977s | quite a few things that can just roam |
9978s | around |
9980s | is the idea of a world boss we |
9981s | originally implemented the revenant |
9984s | maldictus a little while back to kind of |
9986s | see how well that idea would work |
9990s | and for all intensive purposes it's |
9992s | created some really unique gameplay |
9993s | around that area |
9995s | like people who want to kill it and then |
9998s | other people that come along and want to |
9999s | kill them or help kill the boss and then |
10001s | kill the other person who gets the drop |
10003s | afterwards we got to see some really |
10005s | like engagement that we'd hoped to get |
10006s | out of it |
10007s | so with the world boss we'd like to take |
10009s | that a step further |
10011s | um we're having it spawn in multiple |
10014s | different places around the wilderness |
10016s | um completely at random |
10018s | um but there will be a general |
10020s | announcement to happen which will |
10022s | announce across the whole wilderness and |
10024s | we can look to expand it to places like |
10027s | edgeville and stuff like that too |
10029s | and with the idea of that anyone who is |
10031s | an editorial sees the |
10033s | notification |
10034s | then they're more likely to tell their |
10036s | friends kind of gear up and go out and |
10038s | try and take something out together or |
10040s | even take out the other people who are |
10042s | trying to take on the world boss |
10045s | um traditionally across other games |
10047s | world bosses have |
10049s | vast amounts of hp |
10051s | see in game we have something like the |
10053s | corp that was created as like an |
10054s | original world boss style |
10056s | thing but this is going a lot further |
10059s | than that we'll be looking at something |
10060s | like 60 000 hp |
10063s | even more |
10064s | but whereas perhaps it might not |
10065s | necessarily be too taxing on the player |
10067s | so it allows them to take a variety of |
10070s | gear out |
10071s | if people don't want to risk stuff like |
10073s | the old ages don't take what you don't |
10075s | want to risk |
10076s | um |
10077s | see it's kind of like up to you what you |
10079s | want to do there |
10082s | um |
10083s | with the idea that once it's killed it |
10085s | acts kind of like the revenant male |
10087s | dictators where it kind of notifies you |
10089s | who gets the drop |
10091s | and then that's kind of up to you is i'd |
10093s | like your team to either kind of like |
10095s | protect them if you're in a team if |
10097s | you're on your own it's part of like the |
10098s | escape of it |
10100s | or if you just turned up just as it's |
10102s | dying |
10103s | then it's up to you about whether you |
10104s | want to kind of like take on the guy who |
10107s | got the drop or take on the people |
10108s | protect it and kind of build in this |
10111s | idea that many kind of things can happen |
10114s | at the end result |
10115s | which |
10116s | has various different interactions |
10118s | between the players themselves and can |
10121s | give a bit more of a feel to what the |
10123s | wilderness used to be |
10126s | um potential drop tables but we're kind |
10128s | of like spitballing ideas if we have |
10130s | done for various other bosses here |
10133s | um thinking of things that are specific |
10135s | to more pvp only so if pvms want to go |
10138s | and kill this they can get a drop which |
10139s | they can sell to the pvpers and then the |
10141s | pvpers can use in the wilderness |
10144s | um |
10146s | and also kind of looking what we did |
10147s | with maldictus in |
10150s | killing this boss can grant x amount of |
10152s | people a buff within the wilderness |
10154s | whether that's a buffer a resource arena |
10156s | a buff in damage killing bosses |
10159s | and i've heard |
10161s | offs in various other places like um |
10163s | doesn't really need it but like xp |
10164s | offset places like the chaos halter and |
10168s | like more resources for ends etc there's |
10170s | quite a wide range that we can kind of |
10173s | go towards when it comes to this boss in |
10175s | particular and i think it's really |
10177s | exciting for us to be able to go into an |
10179s | avenue that we've not done yet |
10182s | and create something that could be an |
10183s | all-round experience |
10185s | for everyone |
10187s | uh if we can move on to the next slide |
10189s | please got a few more bits to go through |
10193s | um so this will go back to the start of |
10195s | the first image again |
10198s | yeah uh okay yeah go back there's a few |
10200s | there's a few other bits we can kind of |
10202s | talk about that we kind of didn't go on |
10204s | um |
10206s | so |
10207s | just near the |
10210s | isle sorry the uh region of skelovic |
10213s | we've got a second resource area now |
10216s | this |
10217s | in one and part of our design for this |
10219s | area plays a big feature |
10221s | is that in |
10223s | this skilling resource this skinning |
10225s | area |
10226s | you can work as a collective to gather |
10228s | resources and work work with each other |
10230s | and |
10231s | kind of build up what you're doing in |
10233s | there either to kind of go and make |
10235s | money but we have a secondary option for |
10237s | it as well |
10238s | and this is where in the top right hand |
10241s | corner |
10242s | the |
10244s | multi-revenue caves |
10246s | are hosted so these revenant caves would |
10249s | be completely |
10251s | um |
10252s | open for combat levels because it's in |
10254s | this area of the wilderness but the idea |
10256s | is that people need to work together |
10259s | in the resource arena |
10261s | in order to essentially open the area of |
10264s | multi-rips |
10265s | so kind of like a world event for those |
10267s | people that have like well |
10269s | then they'll know |
10271s | um things like aq40 kind of had a world |
10273s | event which kind of built up in order to |
10275s | unlock it this is kind of a similar |
10277s | concept where different parts of the |
10278s | wilderness will allow other areas to |
10281s | work in so there's a bit more community |
10282s | bits here and there |
10284s | in order to open up something that |
10286s | people might want to do |
10289s | um |
10290s | the revenant caves would only be open |
10292s | for a period of time |
10295s | so in order to kind of force this whole |
10297s | cycle to go again |
10299s | and um working within the resource arena |
10302s | either to protect the people who want to |
10304s | skill to kill the people who want to |
10305s | skill to kill each other i mean if |
10307s | you're killing each other then i you're |
10308s | kind of stunting the growth the unlock |
10311s | of |
10312s | the um multi-revs |
10314s | but with the idea of creating some |
10316s | emergent gameplay that builds into |
10320s | something that like we does with quests |
10322s | and everything else just gives the world |
10324s | a bit more |
10326s | of that massively multiplayer online |
10328s | feel well things in the world affect |
10330s | various other things |
10332s | um what's inside multi-revs is fairly |
10334s | straightforward it is just reds in multi |
10337s | and kind of like how it used to be |
10339s | so |
10340s | i think that like multi-plans have kind |
10342s | of been working for which perhaps |
10343s | haven't serviced as much |
10345s | in recent times kind of get a bit more |
10348s | back in there |
10349s | along with some various other bits and |
10351s | bobs that we're dotting around |
10353s | this area as a whole |
10357s | uh yeah there is a couple of small other |
10359s | things like an impling that roams in the |
10362s | northern area of the wilderness an |
10363s | expansion to the |
10365s | agility arena in the wilderness as well |
10367s | like a tier 85 extra loop kind of like |
10370s | how runescape had with their um |
10374s | gnome area cetera things like that kind |
10376s | of we wanted to take |
10378s | a whole bunch of ideas and put them into |
10381s | an area |
10382s | um and make it feel like it's not just a |
10384s | massive expanse that suddenly got |
10386s | nothing in there so |
10388s | there's a lot of different things going |
10390s | on |
10391s | but there's also space for more in space |
10393s | that can be built up |
10395s | to make it feel more emergent and part |
10397s | of the world |
10400s | and |
10400s | ideally filling out an area that as |
10402s | often said at the beginning we haven't |
10404s | touched properly other than adding a |
10406s | couple of bosses |
10408s | almost since it began |
10411s | so yeah that's kind of it |
10417s | i mean amazingly detailed uh pitch you |
10420s | guys so i know there's like it was nice |
10423s | to see someone tackle the wilderness as |
10425s | uh as a project and i think you guys did |
10428s | a fantastic job |
10429s | um i think we've got a couple of |
10431s | questions from the chat one one of the |
10432s | biggest ones i saw |
10434s | was uh |
10435s | what's the why would you go on an |
10437s | expansion rather than reworking the |
10439s | current wilderness to incorporate these |
10441s | ideas what was the thought process |
10442s | behind that |
10445s | so i think you could do stuff to |
10448s | both of arias you could maybe this is |
10451s | way too big maybe it needs to be a lot |
10453s | smaller maybe needs to be well |
10455s | restricted who knows um |
10458s | either way when i quit this project i |
10460s | want to |
10462s | make a brand new area to make wilderness |
10464s | feel new instead of just cramping stuff |
10467s | into the existing wilderness um though i |
10470s | do think you could |
10473s | probably |
10475s | like |
10475s | improve the regular wilderness as well |
10483s | no |
10485s | yeah i think that's that that's it |
10486s | that's it great response thank you so |
10488s | fan uh i think one of the other |
10490s | questions we had uh how long do you |
10492s | think it might take to add to the game |
10494s | once it gets the go ahead that's uh |
10496s | that's a question i've seen pop up a |
10499s | couple of times |
10501s | this is something that we'd be kind of |
10502s | weary of over we're designing but the |
10504s | whole point of a game gem was for us to |
10506s | kind of design the kind of things that |
10508s | we want to see |
10509s | and just kind of really let our |
10511s | creativeness flow |
10513s | um so |
10515s | there is a lot in there when you |
10516s | consider there's four bosses new |
10518s | mechanics that have never been in before |
10521s | and you've got to look at different |
10522s | rewards and buffs and how they work and |
10524s | interact with other things too |
10527s | um i could see this kind of update being |
10530s | done in segments |
10532s | if i'm honest |
10534s | um |
10535s | as much as i'm a large landmasses and |
10537s | that doesn't really work for it if it |
10539s | didn't go in segments |
10541s | then i wouldn't be surprised if you're |
10542s | kind of looking at a six-month time |
10544s | frame in order to do all this or maybe |
10547s | even a bit more |
10549s | um because of its size and scope and all |
10551s | the different things in there it's got a |
10553s | quest it's got multiple skilling |
10554s | activities and expansions and like the |
10557s | bosses have said it's it's |
10559s | it's a massive update and i think |
10561s | there are very few updates we've |
10563s | actually done in the game that would be |
10564s | on |
10565s | this kind of scale |
10570s | awesome and uh have you guys thought |
10572s | about a pet to come from the world boss |
10578s | i i want the bosses to have pets |
10580s | personally also i think it's a shame |
10583s | that maledictus doesn't have one because |
10585s | i think it's such a cool boss and it's |
10587s | like it's greatly designed to the artist |
10590s | that did it uh i'd love to have a little |
10592s | maladictis following me |
10594s | so |
10595s | yeah i'd love to have the bosses having |
10596s | it but uh the world was |
10599s | included it would have to be discussed |
10602s | um nothing is obviously decided now |
10605s | did you want to say something wrong |
10607s | i was going to say it makes sense you've |
10609s | got the other like these bosses aren't |
10611s | on the scale of like the demi bosses |
10612s | that we have and even some of the demi |
10614s | bosses |
10615s | um have pets and things like that so |
10618s | it would totally make sense like as much |
10621s | as people say like there are |
10622s | completionists that feel compelled to go |
10624s | out and do this |
10625s | and that they if we added pets they |
10627s | would have to go out and do this and |
10630s | that is kind of how it just goes |
10634s | i know this area is like it's very hot |
10636s | and cold like some people are in the |
10638s | middle some people hate it some people |
10639s | like it |
10640s | um |
10643s | uh |
10644s | i personally i like i love the idea of |
10647s | having |
10648s | pets in wilderness that is like they're |
10650s | kind of like a flex they're cool to have |
10653s | you can get killed while trying to get |
10654s | them which is |
10657s | kind of cool in a way and |
10659s | then |
10661s | like one of my dreams which i probably |
10663s | never get would be to get a wilderness |
10666s | pet on my hard core i'll probably get |
10668s | killed in wilderness before um |
10671s | but yeah i think |
10673s | i think yeah you can get killed um |
10677s | but i think it's a unique to the game |
10681s | um |
10682s | i |
10683s | i think to kind of add to that is that |
10685s | given the fact that this is kind of like |
10687s | you're looking at 55 plus |
10689s | and there is no restrictions because it |
10691s | is so high and there is that increased |
10693s | risk versus reward we can go a lot |
10695s | further when it comes into kind of like |
10699s | comparable like gp per hour and stuff |
10701s | like that when you look at it i think |
10703s | what next now in small teams is |
10706s | something like 14 to 18 mil an hour for |
10709s | the uniques you've got things other |
10711s | bosses which are kind of like comparable |
10713s | to four or five |
10714s | and if you go |
10716s | a bit further than that i'm not saying |
10718s | like let's put it 10 times that if you |
10720s | go a bit further than that you've still |
10722s | got the active choice of do i want to go |
10724s | and do the safe version or do i want to |
10726s | go do the risky version try and end more |
10728s | but it might cost a little bit more of |
10730s | my time if i have diary gear and at that |
10732s | point that's when it's fully optional |
10734s | and i do completely understand the |
10736s | gripes of when players say they are |
10738s | forced in inverted commas um into places |
10741s | wilderness the only thing like the only |
10742s | things that really go that far are |
10744s | things like where the wilderness alter |
10747s | the chaos altar is so far ahead of other |
10749s | things i can understand why that feels |
10751s | generally forced to go do in order to |
10753s | get the kind of experience that you want |
10756s | it's a little bit more questionable when |
10758s | it comes to the dragon pick and this is |
10760s | going to be a little bit of a |
10761s | controversial take so i'll say hello to |
10762s | reddit now before this clip appears |
10765s | but the dragon pick itself yes it does |
10769s | push you towards best in slot |
10772s | and yes that is why it is felt that |
10774s | there is a need to |
10776s | go in and get it |
10778s | if you look at calculating the actual |
10780s | time you save by getting it |
10783s | unless you're doing massive amounts of |
10785s | things like chambers and lots of mining |
10787s | xp |
10788s | the time really does even out in terms |
10790s | of difference |
10792s | but obviously from the player's |
10793s | perspective everyone wants to be able to |
10794s | get best in slot so they feel like they |
10796s | have to go get it |
10798s | even if you there it's being a little |
10800s | bit funny with the word play that |
10802s | they're using for forced in that aspect |
10805s | but |
10806s | it's completely understandable in the in |
10809s | those opinions but that's kind of where |
10811s | we're looking at in order to kind of |
10813s | push those boundaries to make it a |
10815s | viable option rather than i have to go |
10818s | here |
10819s | because it is so much better and the |
10822s | whole risk versus reward of |
10825s | an open bracket allows us to completely |
10827s | do that |
10829s | awesome awesome stuff no thank you guys |
10831s | amazing pitch um kieran have you got |
10834s | anything you'd like to add before we |
10836s | wrap up today i just like to add and |
10837s | highlight like i know how much sort of |
10840s | also like community effort went into |
10842s | this i know you suffered particularly |
10843s | you liaised a lot with with players as |
10846s | well |
10847s | and that was a really unique way to |
10848s | handle the game jam i think that's worth |
10850s | worth knowing as well this |
10853s | players also contributed to a lot of |
10854s | this idea so |
10856s | yeah |
10857s | so i created |
10859s | um so prior to this project i created a |
10862s | small discord inviting a range of pvpers |
10865s | and pbmers asking people on twitter |
10868s | and trying to get opinions from all |
10870s | different angles to make sure that |
10873s | it could be as successful as possible |
10876s | um yeah it was really fun i had a blast |
10878s | working on this i probably worked a bit |
10880s | too much my totally my own choice and i |
10882s | don't regret it um |
10885s | and yeah thanks for having us |
10889s | thank you thank you both so much for |
10894s | going karen you finished it you started |
10896s | yes thank you thank you both so much for |
10899s | all the effort going into this [ __ ] i |
10900s | mean |
10901s | absolutely deserves that round of |
10903s | applause everyone's been getting in in |
10905s | all of the uh for all the pictures |
10907s | as i'm sure this is gonna spark the |
10909s | heated debates more than |
10912s | more than some of them as pvp always |
10914s | tends to do but |
10916s | like the others we're putting up all in |
10918s | the chat as well so you could be able to |
10920s | vote on that too |
10925s | i think what's that and that's |
10928s | i'd say goodbye to |
10930s | you |
10931s | and everybody are you staying with us |
10933s | it's still a as still as the extra host |
10937s | i'm i'm here now let's finish it as a |
10938s | trio |
10940s | let's go all right thank you again mod |
10942s | software i think it's been a pleasure to |
10944s | have you on stream and i'm sure we'll |
10946s | see you again uh soon |
10948s | thank you sir |
10952s | all right and with that uh rock we might |
10954s | as well get your uh a little quick take |
10957s | on like what you thought of the game jam |
10958s | so far and uh any any standouts for you |
10961s | in terms of ideas |
10963s | um maybe a little bit biased |
10966s | um |
10968s | but it's been really fun and exciting to |
10970s | kind of see everyone |
10972s | get back into that groove of working on |
10974s | things that they've kind of thought of i |
10976s | mean a lot of the content we think of it |
10978s | is kind of thought of |
10980s | um but normally it's kind of like one or |
10982s | two people are the vision holder for a |
10983s | project and then it expands but this is |
10985s | really allow people to kind of dive in |
10988s | and think outside the box like the |
10990s | nightball manager was in my mind like i |
10992s | would that wouldn't even be been a |
10994s | concept but it's like really cool to see |
10996s | that other people think that way |
10999s | in order to create something that's so |
11000s | far left field |
11002s | that people find people will find it |
11004s | interesting and it'll be a very a |
11006s | surprise |
11007s | and we've had so much of a variety when |
11009s | you think about it you've got mini games |
11011s | quests massive skilling |
11014s | look looks like massive skilling um like |
11016s | the play around farms which is kind of |
11018s | like uh like what runescape introduced |
11020s | originally like i always loved doing |
11021s | those kind of things and then to round |
11023s | it off with a massive |
11025s | uh pvp |
11027s | well i see pvp or wilderness expansion |
11030s | um |
11031s | it it just goes to show that despite |
11034s | some of the thoughts within the team |
11036s | that there are |
11038s | genuinely people that are interested and |
11040s | passionate about every facet |
11042s | of the game of the community and the |
11044s | gameplay that we want to offer |
11047s | and the game jam is so perfect when it |
11049s | comes for us to be able to go |
11051s | okay we're going to do something for |
11053s | this community that we |
11055s | enjoy and want to kind of see thrive and |
11057s | that's what drives us in order to doing |
11059s | these things and i can't wait for the |
11061s | next one to appear and it can't come |
11063s | soon enough |
11066s | yeah totally agree it's been again i |
11069s | can't say this enough to be honest it's |
11071s | just it was so nice that week was |
11074s | fantastic i mean you saw a passion |
11077s | coming out of pretty much i would say |
11078s | every single member of the the old |
11080s | school team you saw a passion coming |
11082s | from for whatever project they were |
11083s | working on it was a beautiful thing to |
11085s | see |
11086s | um and on that kieran do you wanna do |
11089s | you wanna have some final words for uh |
11091s | the game jammer itself oh yeah |
11093s | i mean i'd certainly echo everything |
11095s | everything rock just said the passion |
11097s | from the team |
11099s | has just been it's all been just |
11100s | incredible to see that particular people |
11103s | coming together people who wouldn't |
11104s | normally sort of be |
11106s | the ones to pitch ideas having the |
11108s | chance to inform teams like art getting |
11111s | all involved people from qa people from |
11114s | community management like yourself like |
11116s | everyone from across loads of different |
11118s | disciplines within old school |
11120s | have been able to contribute and take |
11122s | part through their ideas into the mix |
11124s | contributor projects |
11125s | and |
11126s | yeah |
11127s | you know it's it's a wonderful buzz to |
11130s | get a big part of that |
11131s | and |
11132s | see so many high quality things |
11135s | like just ideas come out of it as well |
11137s | it's obviously it is a bonus on top of |
11140s | just the experience of kind of being |
11142s | part of that so i can't wait to see |
11144s | some more of what the community think of |
11146s | the |
11147s | of all of the |
11148s | all the different ideas shown today and |
11151s | certainly look forward to seeing what we |
11153s | can do with them and what this inspires |
11155s | going forward as well |
11157s | so |
11158s | yeah i mean |
11159s | huge thanks to the community as well for |
11161s | taking part in this stream and being |
11163s | such a |
11164s | such a big part in it too |
11167s | yeah this has been a been a long time |
11169s | coming i think this stream uh i think it |
11172s | was always in the idea we as kira |
11174s | mentioned at the start that we wanted to |
11175s | involve you all |
11177s | um along this process is a much a new |
11179s | thing for us as it is for you guys um so |
11182s | it's really nice to see everyone's |
11184s | interaction from both sides um |
11186s | it's just been lovely honestly it's been |
11188s | really really nice |
11190s | um |
11191s | and i think with that kieran what do we |
11194s | want to go into potential next steps um |
11196s | i think i'm going to try and get |
11198s | something in the main gazette to have a |
11200s | vote for the um game jam ideas to give |
11203s | you guys a bit more of a |
11205s | um |
11206s | a say in what you think um but yeah |
11211s | yeah that sounds that sounds absolutely |
11212s | wonderful more more chance for the |
11214s | community to give feedback but certainly |
11217s | your feedback is going to be very useful |
11218s | for also assessing what we do with them |
11220s | and looking at what can go in the |
11222s | schedule where it might inspire stuff |
11224s | that goes in the schedule in the future |
11226s | but yeah that's i guess also the key |
11228s | thing to kind of be a reminder these |
11229s | aren't sort of promised things that are |
11231s | happening |
11232s | right now these are currently concepts |
11234s | prototypes pictures for stuff that we |
11237s | could be doing and that's where the sort |
11240s | of next discussions are at like okay |
11242s | which of these |
11244s | you know which of these are the best |
11245s | ones to take forward it's not a |
11246s | competition between them um |
11249s | you know the wilderness expansion serves |
11250s | a very different need to wave the |
11252s | forester right so they're not competing |
11254s | necessarily with each other but yeah |
11256s | it's like which of these |
11258s | we want to take forward and where can we |
11259s | fit them in the schedule and obviously |
11261s | we have projects on the go right now |
11263s | people keep shouting for rates so you |
11265s | know we're working on a lot of these big |
11267s | things currently and |
11269s | this is kind of a certainly on the |
11270s | bigger side it's like |
11272s | okay what are the next big things we |
11274s | look at how do we incorporate them |
11278s | yeah exactly that awesome stuff i'll |
11280s | just i'm just gonna jump in just so |
11283s | those uh i saw a couple of comments yeah |
11284s | there are some cards behind me just as a |
11286s | little uh |
11288s | little look that's one of them |
11292s | um cool all right with that i think i'll |
11295s | just go for over the announcements again |
11297s | um and then we'll wrap up stream so |
11299s | exclamation mark game update |
11300s | um we've updated some of the items in |
11302s | our equipment rebalancing effort this |
11304s | week as well as the long awaited update |
11306s | from poll 76 for elite clues you can |
11309s | find all of the changes in our weekly |
11311s | game update blog |
11313s | and exclamation mark giants foundry uh |
11315s | we've reviewed your recent feedback and |
11317s | we've made uh some quite big changes |
11319s | especially to experience um so check all |
11322s | that out in the blog |
11323s | we've also made some tweaks to the |
11325s | colossal blade and that poll is now live |
11328s | so go and read that |
11329s | news post and vote in the poll in game |
11332s | uh exclamation mark dmm we have our |
11335s | closed beta for dmm uh tomorrow uh the |
11339s | invites have all been sent out for your |
11340s | player inboxes so if you are a |
11342s | participant in last year's final uh |
11345s | please make sure to check your player |
11346s | inbox um we've gifted you three days of |
11348s | membership to make sure you can |
11350s | participate in tomorrow's event um we'll |
11352s | be posting some socials out tonight i |
11354s | believe just to clarify that |
11356s | um yeah and just uh stay tuned we look |
11359s | forward to seeing you there |
11361s | uh and finally exclamation mark gim |
11363s | changes it's time to talk about group |
11366s | iron man in our latest blog we've heard |
11368s | that you all want an easier way to play |
11369s | group iron man with a gang so we've got |
11371s | some changes in mind that can help you |
11373s | with this so check it all out including |
11375s | details on the gim raffle |
11378s | with exclamation mark gim changes |
11380s | uh so with all of that said thank you |
11383s | to all the guests we've had on today a |
11385s | plethora of j mods from all over uh |
11388s | thank you to mod for rock for stepping |
11390s | in as a |
11392s | secondary host |
11394s | and mod kieran of course thank you for |
11397s | coming on and hosting uh and to all of |
11400s | you at home thank you so much for |
11401s | joining us as i said it's been a long |
11403s | time coming this stream and i'm so |
11405s | so glad we've finally got to do it um so |
11407s | yeah any parting words from yuma kiran |
11410s | or rock |
11414s | just |
11415s | i mean i'm going to go into the intel |
11418s | works like after this but like it's a |
11419s | huge kudos to everybody who presented |
11422s | it's not easy to come on and sort of do |
11423s | any sort of presentation to anybody uh |
11426s | but |
11427s | coming on the stream and doing it so |
11429s | well is |
11430s | is it |
11431s | deserves a huge applause |
11432s | um but also |
11435s | no thanks to your isp |
11438s | screw them for laying you down |
11442s | yeah don't worry i'll be on to them as |
11444s | quickly as i am uh mod uh oasis's |
11448s | comments about cats earlier so i've got |
11450s | two things to take off my list tonight |
11451s | so |
11452s | um |
11453s | yeah anything from you mudrock before we |
11455s | go |
11457s | uh no just thank you forever to everyone |
11460s | who tuned in and sat through this stream |
11462s | i know it wasn't a short one but it was |
11463s | something really important that we |
11464s | wanted to get out the players and |
11466s | players themselves have been asking for |
11468s | so anything you did like any kind of |
11471s | like feedback suggestions improvements |
11474s | all of us are on social media so do send |
11477s | out some tweets and thank you all the |
11479s | other |
11480s | oj mods as well for putting their time |
11482s | and effort in especially those who have |
11483s | never appeared on stream before because |
11485s | that in itself is a daunting thing and |
11488s | uh |
11489s | i look forward to hoping that we can |
11490s | take |
11492s | all of these such all of these game jam |
11494s | ideas |
11495s | into the future and with the idea of |
11498s | bringing them in ways that players will |
11500s | love and enjoy |
11502s | into the video game that we all love and |
11504s | enjoy |
11506s | they couldn't have uh |
11508s | said it better myself uh just gonna |
11510s | quickly shout out production and |
11512s | everyone behind the scenes working from |
11513s | it i forgot to add you guys so thank you |
11516s | very much uh and to that yeah |
11518s | goodbye everyone we will see you in the |
11520s | next one we have a stream tomorrow just |
11522s | so uh so you're aware talking about gim |
11525s | uh the blog that's just gone out so stay |
11527s | tuned for that uh we might host it by |
11530s | mod light i believe |
11531s | and some other jmods so yes uh tuna tune |
11534s | in then and uh we'll see you in the next |
11537s | one |
11539s | bye thank you all so much |
11559s | you |