11 months
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
1s | hey all I'm mod nin joined by mod Elena |
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5s | to give you a first look at our early |
7s | exploration into sailing Tech |
9s | as you hopefully know by now the old |
12s | school team is working on a brand new |
15s | skill and shaping it with the community |
17s | during refinement |
20s | sailing was taken forward as the first |
23s | skill we'd like to refine further so our |
26s | first step will be nailing down the |
28s | navigational mechanics of sailing |
31s | before we get started Please be aware |
33s | that this demo is purely a technical |
35s | showcase there are no gameplay mechanics |
38s | here and the art is far from final but |
41s | this video is intended to show you more |
43s | about the tech and challenge some of the |
45s | misconceptions players might have around |
47s | what is technically possible for us to |
49s | do so let's jump into it |
52s | boats are a familiar Concept in old |
55s | school they're all over the place once |
58s | you start looking from Tiny row boats to |
61s | freminic longboats to huge Merchant |
64s | vessels that travel continents |
67s | you've seen them you've boarded them |
69s | you've smuggled rum on them so |
72s | captaining them shouldn't feel out of |
74s | place as a skill you could master |
77s | sailing in Old School needs to feel well |
80s | integrated intuitive and familiar and |
84s | that's where our technical exploration |
86s | started |
87s | we already have boats we just need to |
90s | make them move |
92s | here you can see a small boat with a |
94s | body and a sail and a player stood |
96s | inside |
97s | that player is able to do regular |
99s | interactions while on the boat and see |
101s | other players doing activities on the |
103s | dock this player is also in control of |
106s | the boat and can use point-and-click |
107s | movement to Traverse the waters please |
110s | note this movement and control scheme |
112s | are not final but we're using it here to |
114s | demonstrate how a player can be part of |
116s | a moving entity |
119s | that boat's a little cramped though |
121s | let's give our guy a bigger vessel |
124s | this one's got quite a bit more room |
127s | maybe to carry a treasure chest or some |
130s | fishing supplies or enough space to |
133s | bring your pants |
135s | maybe this boat is a bit more durable or |
138s | can carry more cargo |
141s | the specifics of what utilities boats |
143s | will have is not decided yet but they |
147s | can contain interactable objects like |
149s | anywhere else in the game |
151s | we also think sailing could make for a |
154s | fun group activity we want to let you |
156s | invite your friends aboard so you can |
158s | sail the high seas together |
160s | on even larger ships you might need a |
162s | whole crew working together to man the |
164s | Cannons Hoist the sails keep look out |
166s | and stay safely through the waves we're |
169s | able to have groups of players aboard |
171s | boats which could open up lots of |
173s | gameplay opportunities for multiplayer |
175s | sailing content |
177s | what did you guys think we'd love to |
180s | hear your feedback in the comments below |
182s | or if you're watching this live tell us |
185s | in the chat we'd once again like to say |
188s | that this video footage is purely a |
191s | technical demo |
192s | the core gameplay details art rewards |
196s | basically everything that makes a skill |
198s | a skill is still to come |
201s | knowing how navigation works at its core |
204s | is really important as it feeds into all |
208s | the other aspects of the skill |
210s | we know how important it is to ensure |
213s | that navigation feels fun engaging and |
216s | intuitive across all devices so now that |
220s | you're able to visualize yourself on a |
222s | ship with your homies what kinds of |
224s | feedback do you want to send our way |