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Old School RuneScape
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3s | hello everyone and welcome to this |
---|---|
5s | week's live stream today i'm joined by |
7s | some wonderful guests and the topic is |
9s | going to be leadership level discussions |
12s | we've got some of your recent questions |
13s | as well as giving you an update on some |
14s | of the topics that were previously |
16s | discussed at the last leadership live |
18s | stream which was quite a while back now |
20s | um in december i believe so well overdue |
23s | um i'm obviously your host mod aiza and |
25s | today i'm joined by marge marcos and |
28s | mark kieran um hello |
32s | hey both as soon as it's been a little |
34s | bit of a while maybe we've got a few new |
36s | viewers since then maybe it's worthwhile |
38s | that as part of my usual how you doing |
40s | what you've been up to today uh if you |
41s | could also maybe tell people what you do |
43s | at old school within the team and we |
45s | start with uh with you marcos |
49s | yeah so i'm the executive producer in |
50s | the game so it means i'm broadly |
52s | responsible for the how the whole game |
54s | runs so i work very closely with moda |
56s | user and mud kiran in terms of on the |
58s | day-to-day things around kind of |
60s | kind of the updates we're working on the |
61s | community response and so on |
66s | awesome thank you you've done anything |
67s | interesting this week |
69s | you want to share |
71s | i don't know a lot of my work involves |
73s | powerpoints and spreadsheets so it may |
74s | not be that interesting if i go into it |
75s | in detail |
77s | okay yeah we'll save that for a dated |
78s | live stream maybe oh yes in the future |
82s | thank you mark austin how about yourself |
83s | kieran you want to hit things off of |
85s | your little intro |
86s | oh i'm good i'm good i've got a real |
88s | question though is it mark os or marcos |
92s | well that's the eternal question |
94s | yeah |
95s | who knows but i'm good i'm good it's |
98s | been it's been a fun week i've been a |
100s | lot of different things some final raids |
102s | play tests because that's the hype next |
104s | week |
105s | next week this it's wednesday or today |
107s | right wednesday next week this time next |
110s | week teams of amazon's gonna be out |
112s | that's kind of it's thursday today oh my |
114s | god this that tells you a lot isn't it |
117s | six days to go |
121s | nice one and uh kieran just for those |
122s | who might not be familiar although i'd |
124s | hope that they are um |
126s | what do you do in old school |
129s | so i'm the associate design director |
132s | essentially i'm heading up our game |
134s | design team which is all we which many |
136s | of you may recognize as content |
138s | developers |
139s | so we're responsible for designing most |
142s | of the game's features |
143s | and for me i'm thinking about the sort |
144s | of longer term view what we're doing |
146s | with the road map balance of the content |
148s | we offer and what we're trying to |
150s | achieve with the different things we add |
152s | to the game |
155s | awesome thank you i'll i'll wrap it up |
158s | for myself i've been helping out this |
160s | week with some of the comm stuff that |
161s | we've been get getting out um let me |
164s | check is it an announcement oh it's it's |
166s | not in the announcements because it's so |
167s | fresh we didn't get to update it but we |
170s | uh today released the wilderness uh boss |
172s | rework blog for the first time since we |
175s | first spoke about it many many years ago |
177s | so fantastic to see that finally out the |
179s | doors and uh seems to be going pretty |
181s | well at least within the pvp community |
183s | so that's that's something we've hit the |
184s | mark there um but for me and what i do |
187s | in old school i'm the lead community |
188s | manager so i head up the community |
190s | management team uh being uh mods uh |
193s | light sani and goblin who are all |
194s | fantastic and uh we deal with all of |
196s | your kind of like feedback concerns |
198s | comments and such and |
200s | write the blogs and put some really um |
202s | interesting and questionable puns in |
203s | them at times too |
206s | all right before we kick things off |
207s | we've got a lot of duty questions today |
209s | but i've got some announcements that i |
210s | want to get through first and foremost |
212s | if you haven't already realized that |
214s | there's no upgrade game no |
216s | try again there's no game update this |
218s | week and that's because we're preparing |
220s | for old school's newest raid tombs of a |
222s | mascot |
223s | exclamation mark info toa to learn |
226s | everything you need to know about tombs |
228s | of alaska there's a blog that details |
230s | out all the key points bits of |
231s | information that we've shared out around |
234s | and uh |
235s | after this stream we may also have |
236s | something else coming out to related so |
239s | check out our youtube channel in an hour |
242s | or so |
242s | definitely not one that you want to be |
244s | missing |
245s | we also have in addition to information |
248s | doa exclamation mark toa just on its own |
252s | and that's so you can check out our |
253s | brand new developer diary for raids |
255s | three it features some conversations |
257s | with |
257s | some of the mods that have worked on |
259s | tombs of massacre as well as some of the |
260s | players that we had involved in the play |
262s | test i think it's a really really good |
263s | video definitely watch it there's some |
265s | nice interesting |
267s | leaks so to speak in terms of the raid |
270s | in there too so if you've not seen |
271s | anything in terms of it definitely check |
273s | it out some uh some areas and |
274s | environments that are really awesome and |
276s | it shows off some of the fantastic team |
278s | team fantastic work the art team have |
280s | done too |
281s | and then lastly we have exclamation mark |
283s | wbr and here's the announcement that i |
285s | failed to read just a moment ago |
287s | wbr stands for wilderness boss rework |
290s | so they are obviously due a little tlc |
292s | you can check out our first design vlog |
294s | for the upcoming wilderness possibly |
295s | work with exclamation mark wbr please |
298s | let us know what your thoughts are in |
299s | regards to it we've got a link for a |
301s | survey at the very bottom of the blog |
303s | that doesn't mean skip to the end and |
305s | click the button it means to go from the |
306s | top all the way through make sure you |
308s | read it all there's a lot of detail in |
309s | there a lot of points that we've covered |
311s | understand it's a lot to take in take |
313s | your time with it fill the survey |
315s | afterwards it will take about five or |
316s | ten minutes and uh hopefully we'll be |
318s | able to action your feedback and we'll |
319s | see those coming to the uh the game soon |
322s | right now that's out of the way let's |
324s | get into it we've got some questions now |
325s | the first section because it's so fresh |
327s | off the uh |
329s | uh |
330s | whatever it is is about fresh start |
332s | servers our fresh start worlds as we've |
334s | done them so we've got a couple around |
335s | that and then we'll move on to some more |
337s | general questions we'll also hopefully |
338s | cover issues around service stability as |
341s | well as the road map |
342s | room fest summer summit areas like that |
345s | and then if we have time we do also have |
346s | some questions around account security |
348s | as well |
350s | first question we have here is around |
352s | the why why are we implementing fresh |
354s | start servers who are they for and how |
356s | does it benefit the game and the player |
358s | base |
359s | now most of this should have hopefully |
360s | been covered in the faq but to reiterate |
364s | the why at least uh essentially we did |
367s | some research you may have seen a survey |
368s | that we put out and that indicated that |
372s | this type of fresh start service could |
373s | be quite appealing to those players |
375s | um and given the fact that they require |
377s | minimal dev time we just essentially |
379s | thought why don't we test out the theory |
381s | and see whether we're right or not |
383s | um in terms of the who i think this is a |
385s | really important one to cover uh it's |
387s | definitely a large topic of conversation |
389s | within the community |
390s | ultimately fresh start worlds they're |
392s | aimed at new players or players who |
394s | haven't been on old school for a very |
396s | long time |
398s | it's not intended to be content that |
400s | attracts you away from the main game if |
402s | you're currently playing the main game |
404s | i'm sure there are definitely going to |
405s | be draws to it some people will want to |
407s | fight for the high scores and just |
408s | experience that fresh start element |
411s | but it is ultimately aimed at people who |
413s | don't currently play don't currently |
414s | have existing accounts |
417s | and i think one of the things that's |
418s | really been overlooked is just |
421s | the power of having so many people at |
423s | the same stage of the game together |
426s | if you were to throw a long kind of like |
429s | lapsed and by that we mean someone who's |
430s | not played for a very long time a |
432s | returning player back into the current |
433s | game and they just met with heaps of |
435s | players who are high level they've got |
437s | so much gear |
439s | and they go to a an earlier area of the |
442s | game it's going to have so much less |
443s | activity |
445s | and fresh start worlds they offer an |
446s | opportunity for essentially like-minded |
449s | players |
450s | who are a very similar level of |
451s | experience and progression because |
453s | they'll all be starting again to play |
455s | together and experience that without the |
457s | interruption of much higher level |
458s | players i'm sure you've seen it before |
460s | you know there are people who will stand |
462s | out at lumbridge and it's lovely to see |
463s | but being handed out you know hundreds |
465s | of k's worth of gear to start off your |
466s | journey at day one when really it's |
468s | actually quite an open and uh |
470s | so many things that you can do in |
472s | runescape as it is it just adds extra |
474s | confusion at times |
476s | and in terms of the benefits |
477s | well new players come into the game it's |
479s | always a good thing right it helps us |
481s | also |
482s | identify any pain points better than we |
485s | are at the moment in the early stages of |
486s | progression because this is something |
488s | that would hopefully |
491s | cause a lot of new players to come into |
492s | the game at one moment as opposed to |
494s | them trickling in and their feedback |
496s | being lost so from a cm perspective |
498s | selfishly i'm hopeful that it will help |
500s | us identify that so that we can look to |
502s | improve on it for future new players |
505s | uh marcos or kieran if you wanted to add |
506s | anything to that at all i know we've got |
507s | a bunch more questions regarding it but |
509s | yeah feel free i can i could talk a |
511s | little bit more um my perspective i've |
513s | been reading a lot of obviously the |
515s | comments posted on reddit on social |
517s | media across the internet |
519s | um |
520s | and obviously i'll give a little insight |
521s | into sort of |
523s | my thinking on what we're trying to do |
525s | with old school's fresh start worlds and |
529s | i think one of the one of the issues |
531s | with i don't know what's happening to |
532s | your green screen i use it but it's |
533s | quite funny one of the issues dog is |
536s | asleep on it and it's fell down so what |
541s | if you're a new player |
543s | when is the point you want to join um |
547s | now obviously all of you have joined at |
549s | some point there's you can join any day |
551s | of the year |
552s | but |
553s | when you could think of other mmos |
555s | like |
556s | let's just use world of warcraft |
558s | as an example there's a very clear point |
561s | to join it's when the expansion has come |
563s | out you're not going to join world of |
565s | warcraft today you're going to join it |
566s | around the time the expansion comes out |
569s | um you're going to join alongside other |
571s | people world of warcraft get to sort of |
573s | reimagine how the sort of progression |
576s | through the game is is thought of |
578s | with old school it's very difficult to |
581s | create that really strong point in time |
583s | to say okay if you are interested in old |
585s | school |
587s | join now |
588s | you'll be surrounded by other people at |
590s | the same time part of a community and so |
592s | on |
593s | so the thinking is |
595s | creating a mode like fresh start where |
597s | you can temporarily be in a separate |
600s | server playing alongside other people |
603s | it's a good chance to do so so |
606s | i say this as we're looking primarily at |
609s | brand new people |
610s | and at people who maybe haven't played |
613s | for a long time or maybe played |
614s | runescape back in the day and want to |
616s | come back |
617s | today that's where i feel like it could |
619s | be it could be effective |
621s | now |
622s | that's yet to be proven out this is a |
624s | bit of an experiment in that regard and |
626s | we'll learn certainly across along the |
628s | way |
630s | primarily what i don't want to do is |
631s | actually move people from |
634s | maine old school to this |
636s | nor do i really want people to feel like |
638s | they want to create a second account to |
640s | play this that's not really what we we |
642s | intend to do with fresh start worlds at |
644s | all |
644s | and that's where i feel it is very |
646s | different to leagues |
648s | other game modes and so on |
650s | this is about trying to create something |
652s | that can be of interest to |
655s | new players |
657s | or |
657s | long long laps players so we'll see um |
661s | but that's why i think it's the way it |
663s | is in that |
665s | you'll come along you'll start this is |
667s | why starting a new account because it's |
668s | aimed at new people completely start on |
670s | that account that's why also why we want |
672s | to merge it into |
674s | maine eventually after six months so |
676s | that |
677s | this is your entry point it's a way to |
679s | get into the game and then stick around |
681s | and join the wider community at a point |
683s | of your choosing or after the six months |
685s | is up |
686s | but um |
687s | yeah it is it certainly it's been |
691s | it's |
693s | it's been a lot of reading and a lot of |
694s | thinking about the different different |
696s | points people have been making online um |
698s | and it's it's all stuff we're processing |
701s | and really trying to think of and |
703s | understand i mean we might touch on it |
706s | um later but obviously one of the |
708s | leading concerns is this point about the |
709s | economy things going into the economy |
711s | after six months these are things we |
713s | still need to really think a little bit |
714s | more about and really make sure that we |
717s | are okay with that happening we think |
719s | the economy will be good after that |
721s | change but |
723s | but yeah um |
725s | this doesn't really end in any specific |
727s | way i just wanted to put across my my |
729s | thoughts i'll pass back to you i use it |
732s | no i appreciate your thoughts thank you |
734s | karen i think it offered |
735s | a good level of insight at least |
737s | um next question um |
740s | so this one says additional game modes |
742s | can segment the old school |
745s | community whilst also taking up valuable |
747s | dev resources away from the game a fresh |
749s | start server is going to take up a lot |
751s | of dev resources from the main game and |
753s | our leadership concerned about the |
755s | number of game modes that are in old |
756s | school |
759s | maybe you want to take this one markos |
762s | yeah sure so |
764s | like fresh start service is a relatively |
766s | cheap update as kind of |
767s | here and said a moment ago |
769s | we don't expect to take up that much |
770s | resource it will be done relatively |
772s | quickly compared to kind of mostly |
774s | updates we do and as you would have seen |
775s | the designs relatively simple what we've |
777s | implemented |
779s | um |
779s | game modes themselves we generally see |
781s | as being they have like clear value in |
783s | the sense that they are |
785s | they give players an opportunity to |
786s | re-experience parts of the game in |
788s | different ways from what they've seen |
789s | before and um and things like leagues |
791s | are also quite good at creating like a |
793s | strong moment in time which kind of gets |
795s | people back into the game and encourages |
796s | them to try out again and so on |
798s | um but we do recognize there's a balance |
800s | to be had obviously we need to make sure |
801s | that we're |
802s | um while we do some game modes there |
804s | will always be content that's going to |
805s | the main game that people really like |
806s | and it's um |
808s | fun kind of engages them and so on |
810s | so |
811s | for 2022 overall we kind of had a league |
813s | in january and now we're |
815s | about to have the fresh start worlds in |
817s | october um so we've had the two kind of |
819s | modes there kind of book ending the year |
821s | more or less |
822s | um |
823s | we also obviously had had some |
824s | conversation before back and of course |
826s | speed running and stuff which is a kind |
828s | of game but very very different |
829s | experience i'd say um and in terms of |
831s | like what we want to do in the future i |
833s | think that we'll probably be looking at |
834s | a similar-ish balance we've got like a |
836s | provisional roadmap for 2023 that will |
838s | um over more detail in the future live |
840s | stream but we would probably be looking |
842s | to strike a similar balance where the |
844s | majority of the vast majority of the |
845s | updates were going into the main game |
846s | and there are maybe a couple of game |
848s | modes so it's the year |
850s | um and one of the things obviously we've |
852s | spoken about before um is obviously like |
854s | what we do with things like dead man in |
855s | the future as well we are |
856s | trying to think about what we can do to |
858s | kind of |
859s | refresh that a bit |
864s | great thank you kieran anything to add |
865s | or should we move on |
867s | i think we should move on |
869s | all right perfect so next question |
871s | should be a quick one how much of the |
873s | player survey that was run a few months |
875s | ago or runescape 3's plans or runescape |
877s | as i like to say um |
880s | how much did they |
881s | oh their plans to introduce fresh start |
882s | worlds influence your decision to |
884s | proceed with the idea of fresh start |
886s | servers for old school |
889s | i can answer that so |
891s | the um the idea has been kind of |
894s | floating around for a while there's been |
895s | some discussion on it even like |
897s | reasonable right over like the last year |
898s | or so i think |
899s | um so it's been an idea we've been kind |
901s | of discussing for a while and the um |
904s | obviously like we did look at the survey |
905s | results and we looked to kind of like |
907s | what responses were across like |
908s | different types of players and so on as |
909s | well |
910s | and we've also been talking to escape a |
912s | bit as they've been kind of developing |
914s | the ideas in parallel so |
916s | yes to kind of all those things i |
917s | suppose |
920s | all right great thank you uh probably |
922s | also a really quick answer to give to |
923s | this one but our fresh start world's a |
926s | complete replacement for leagues |
929s | no they're completely separate |
933s | okay and then to follow on from there |
935s | also leaves related uh when's the |
938s | league's four coming and can the players |
939s | have any information about it |
942s | so uh yeah mod kiara and i were |
944s | discussing this a bit earlier in fact |
945s | it's an ongoing discussion the theme we |
947s | would like to do another league we're |
948s | just we haven't set on on a design yet |
950s | so it might be something we reach out to |
952s | talk to players about the future |
953s | potentially |
955s | okay i'll i'll ask a question that just |
958s | prize a little bit more info in there is |
960s | it realistic to expect a league this |
962s | year or are we talking more next year |
965s | it will be 2023 yeah okay all right that |
970s | hopefully answers a lot of questions i |
971s | think players have been raising in the |
972s | past at least |
974s | um and next question then |
976s | why |
977s | do this is a big one so bear with me why |
980s | do players need a brand new account to |
981s | plan the fresh start worlds |
983s | typically players don't require no |
985s | accounts for other game modes like dead |
986s | man and leagues |
988s | is this a way to entice members to pay |
990s | for more subscriptions |
997s | yeah okay so |
999s | kind of tying into kind of what uh what |
1001s | kieran talked about earlier really so |
1003s | the fundamental kind of um audience we |
1005s | expect to be playing fresh start worlds |
1007s | are kind of long laps players and new |
1009s | players |
1011s | so um obviously the key thing is about |
1013s | creating a shared starting point and |
1014s | that means that realistically needs to |
1015s | be a new account kind of starting the |
1017s | experience from scratch |
1018s | um we don't really expect it to be a |
1021s | thing that currently uh highly active |
1023s | players will particularly be playing um |
1025s | like obviously there is a free to play |
1027s | part of it so you can go and experience |
1029s | it if you want to just generally see |
1030s | what it's like but it wasn't really a um |
1032s | it was never in our mind to try and |
1033s | encourage people to kind of get extra |
1035s | subscriptions to play anything we |
1036s | thought the target audience is very much |
1038s | people that don't currently play the |
1039s | game |
1042s | okay that makes sense kieran do you have |
1044s | anything else to that you want to add on |
1046s | yeah just to add to it i mean one of the |
1048s | key things we wanted to do with this was |
1051s | as i say it's a good chance to start an |
1053s | account it's like it's a good point in |
1055s | time to join the game first time and |
1057s | then stick around and play for the long |
1059s | run |
1060s | now |
1061s | that meant we wanted to bring your |
1062s | account into |
1064s | you know main old school after six |
1066s | months |
1067s | and |
1068s | if we didn't do it on a separate account |
1072s | we opened up ourselves to a problem |
1074s | because |
1075s | if you already have a main account save |
1077s | we would need to introduce a whole much |
1080s | more complex long development cost to |
1083s | create like a proper sort of character |
1084s | selection system because you would have |
1086s | two main accounts essentially |
1089s | that is not something we can reason |
1090s | reasonably actually do |
1093s | we're not trying to get people to double |
1095s | dip here that generally genuinely that's |
1097s | kind of the point i'm trying to make is |
1099s | that this is about people coming back |
1101s | people joining the game for the first |
1102s | time |
1104s | it's inevitable some of you are probably |
1106s | going to be interested in want to play |
1107s | this and enjoy that experience |
1110s | um but genuinely this is about new |
1112s | people coming to the game |
1114s | and people |
1115s | long time returning but we have |
1118s | currently we don't really have a strong |
1120s | technical solution to allow you to |
1121s | choose between multiple accounts |
1124s | on |
1125s | on main the way it works for like |
1127s | leagues is quite different that's not |
1128s | trying to play in the same game mode |
1137s | thank you kieran that makes sense i |
1139s | think maybe that's something that we uh |
1142s | well we haven't actually mentioned the |
1144s | full announcement as of yet right we've |
1146s | only really kind of like |
1147s | came alongside runescape's announcement |
1149s | and and gave an faq to give some |
1151s | insights into what we felt were going to |
1152s | be the the big hot topic questions that |
1154s | were being asked we are still yet to put |
1156s | out the full details and uh i think it's |
1158s | probably very worthwhile there that we |
1159s | actually go into a bit more detail |
1161s | around the technicalities of why it's a |
1163s | new account versus migrating and what |
1165s | that would have meant in terms of change |
1167s | um because i do think there is a |
1169s | significant difference in the sounds of |
1171s | it you know being had to have two |
1172s | accounts running simultaneously and what |
1174s | is the main game because i assume you |
1176s | know that's how we're able to do this |
1177s | load development cost it's just another |
1179s | version of old school that runs |
1181s | simultaneously and gets updated in the |
1183s | same way so on so forth versus as you |
1185s | say yeah two accounts running or even |
1187s | having to merge experience and items |
1189s | over to an existing character |
1191s | especially when we have limited tools at |
1193s | the moment when it comes to items and |
1195s | player profiles um |
1197s | but yeah we'll take that one on and um |
1199s | hopefully be able to explain a little |
1200s | bit more at least if that's something |
1202s | that you're interested in |
1204s | next question uh and this is in regards |
1207s | to our approach to fresh start worlds um |
1210s | why did we decide to implement them |
1212s | without polling how the current |
1214s | community feels about it |
1219s | um one |
1221s | yep um so |
1223s | this is essentially following a |
1224s | precedent so historically when we |
1226s | introduced kind of um new modes like |
1228s | this as much to understand it the |
1230s | typically we um hold the rewards rather |
1232s | than the mode itself |
1234s | and because there's no rewards attached |
1235s | to fresh start worlds because like uh |
1237s | bodies are just saying it is essentially |
1239s | a parallel like facsimile of the main |
1241s | gain um |
1243s | we didn't think it'd be appropriate to |
1244s | pull it in this case |
1248s | okay thank you for the answer |
1249s | um oh another big topic here in regards |
1252s | to the economy |
1254s | how is this going to affect the economy |
1256s | once fresh start worlds is over and all |
1258s | the accounts are migrated over to the |
1260s | main servers is it something that's been |
1261s | taken into consideration |
1265s | you like yourself certainly something we |
1267s | need to think about |
1269s | i'll take this mark if that's all right |
1271s | um |
1273s | yeah it's it's essentially it's |
1274s | something we'll have to keep an eye on |
1276s | um it's gonna be quite a unique effect |
1278s | we've never you know had a situation |
1281s | where like a six month old set of |
1283s | accounts have come in at once |
1285s | now |
1286s | i don't think it's true that if all |
1288s | those six months old accounts are gonna |
1289s | log on and jump everything on the ground |
1291s | exchange but that's not to say it won't |
1293s | make an impact |
1295s | now something people have said and |
1296s | talked about is that when you're playing |
1298s | on a fresh start the g is gonna have |
1300s | nothing um it's gonna be a harder |
1302s | environment and playing on |
1305s | the main server the difference is you'll |
1307s | be part of a community with like-minded |
1309s | people and that's a unique experience in |
1310s | itself |
1312s | but um |
1313s | essentially in those first six months |
1315s | it's going to be primarily low level |
1316s | items rather than high-end equipment |
1318s | like twisted boats not to say there |
1320s | wouldn't be any |
1321s | but generally the feeling i have |
1324s | roughly looking at those kind of |
1326s | you know those that kind of content the |
1328s | kind of stuff that's gonna come in is |
1329s | that it's gonna be a drop in the ocean |
1332s | is |
1332s | it's my general expectation but when you |
1335s | do more research on it and really |
1337s | confirm that you know as especially as |
1339s | they as the servers go how popular they |
1342s | are how many people are playing it |
1344s | that's how we're going to be able to |
1345s | make an assessment but right now all we |
1347s | can do is estimate how many people will |
1349s | play and so it's hard to get a good |
1351s | gauge on it |
1355s | great thank you there's anything you |
1356s | wanted to add to that marcos or should |
1358s | we move on |
1361s | uh yeah kieran's answer that really well |
1363s | i think |
1364s | all right fantastic sorry i'll just |
1366s | check on these last few questions just |
1367s | to make sure but uh this is the last one |
1369s | that we have regarding fresh start |
1370s | worlds and this one ties more towards |
1372s | our existing player base |
1374s | i think it's quite clear that fresh |
1375s | start worlds with you know we've said |
1377s | they're not intended to provide a new |
1378s | experience to the existing player base |
1381s | have we maybe considered releasing 2011 |
1384s | scape or |
1385s | a much earlier even even bringing back |
1388s | runescape classic instead of fresh start |
1390s | worlds to provide a new and unique |
1391s | experience to play us |
1394s | yeah we've looked at um we've yeah we've |
1397s | looked at lots of options of similar |
1398s | things to this so |
1400s | generally |
1402s | these kind of updates they sound |
1404s | straightforward but actually they're |
1405s | really complicated it's generally what i |
1406s | found |
1407s | so in many of these cases they um |
1410s | they're interesting ideas but they're |
1411s | very very complicated and expensive to |
1413s | do like they're quite significant |
1414s | projects so it'll take a long time to |
1415s | deliver to the standard we think they |
1417s | need to be |
1418s | so i wouldn't i say never say never in |
1420s | these things obviously you could revisit |
1422s | them in the future but at the moment |
1423s | they're not something we expect to be |
1424s | doing |
1427s | okay |
1428s | that makes sense thank you mark all |
1430s | right we'll move on to server stability |
1433s | you can hear more about fresh start |
1434s | worlds uh in the near future when we |
1436s | have our full announcement but if you do |
1437s | have any kind of like burning questions |
1439s | that you felt haven't been asked |
1440s | answered uh |
1441s | reach out to us on our usual platforms |
1443s | and we'll do our best to try and get |
1445s | back to you on those |
1446s | uh in terms of serviceability though |
1448s | first question here |
1449s | and apologies it's a bit of a long one |
1451s | so i'll try my best to read proficiently |
1454s | what can you do to improve the current |
1455s | server quality and stability |
1457s | there are slow logins |
1459s | slash hop in on worlds world lag is |
1462s | reported after 400 or so people are in |
1464s | one world and the 222 total world in |
1467s | general has uh you know pretty common uh |
1471s | reports of lag when the servers become |
1474s | highly populated especially and when |
1475s | players do activities that are more |
1477s | server intensive servers seem to run |
1479s | poorly which |
1481s | in end causes issues |
1484s | now i know that we've had a response |
1485s | from one of our tech team um mark |
1488s | russell kieran do you want to take it or |
1489s | join me to |
1491s | go for it i can talk through it |
1493s | something i've been thinking about |
1494s | talking to others about this week as |
1495s | well |
1496s | um |
1497s | so essentially we're actively looking to |
1500s | improve |
1500s | all aspects of game performance this is |
1502s | something that you know comes up every |
1504s | single week we're talking about it it's |
1506s | stuff that we're constantly sort of |
1507s | monitoring and trying to make little |
1509s | tweaks trying to make find the fixes |
1511s | that we can address because it's |
1512s | generally it's not just one thing it's |
1514s | multiple different things |
1516s | um this ranges from optimizing and |
1518s | improving the game server even just the |
1520s | content logic where it's not written |
1522s | optimally and to refreshing migrating |
1525s | the game worlds themselves |
1527s | this is always happening |
1528s | but it's also it's delicate intricate |
1531s | it's it's not straightforward work we're |
1533s | also in the process of refreshing much |
1535s | of our actual hardware |
1538s | and we're constantly reviewing much of |
1539s | our tech stack so |
1542s | as i say it's kind of all the things at |
1544s | once and everything will contribute to |
1546s | hopefully better game world performance |
1548s | um there's various different causes |
1551s | of this i mean people allude to it |
1553s | allude to like 400 population sometimes |
1556s | it's slow hopping sometimes it's it's a |
1559s | lot of the um total level worlds like |
1560s | the 2200 worlds experience a lot of lag |
1563s | most of these are actually different |
1564s | causes and we're having to sort of |
1566s | investigate |
1567s | add different telemetry and really try |
1569s | and understand what are the primary |
1571s | causes so we can uh |
1573s | make changes and try and and try and fix |
1575s | some of these things |
1577s | um but yeah it's |
1579s | it's not it's not straightforward |
1581s | but hopefully we can start to improve it |
1584s | and indeed we already have made changes |
1585s | and we've seen improvements even there |
1588s | it's just that we haven't tackled all of |
1590s | the problems |
1593s | great thank you karen by the sounds of |
1594s | it simply downloading more ram is not |
1597s | going to help in this instance |
1598s | unfortunately |
1600s | uh a lot more a lot more involved than |
1602s | that which makes sense uh with how old |
1605s | the game is but i certainly look forward |
1607s | to seeing when we can uh |
1609s | finally break through with that one |
1610s | change that that just helps with |
1612s | everything um maybe we'll |
1614s | we'll uh we'll find it |
1616s | but i guess the tldr can we run the |
1618s | servers on your pc |
1620s | well i mean new computer but i didn't |
1622s | even set my green screen up so like |
1623s | clearly i'm probably not the man for the |
1625s | job unfortunately |
1628s | your computer is great though um |
1630s | yeah a lot a lot to go into it but we |
1632s | are aware and we are trying um so yeah |
1635s | you may also have noticed you know more |
1636s | recent maintenance and such as well then |
1638s | and not because we just don't want you |
1639s | to play the game we are actively trying |
1641s | to get these issues fixed um and |
1644s | i guess all i can really say to wrap |
1645s | that up is we just appreciate your |
1646s | patience whilst we um we look to get |
1648s | them sorted i know that it's frustrating |
1650s | um you know we experience ourselves as |
1652s | players so talking about performance um |
1656s | will the release of tombs of a mascot |
1657s | have a negative impact on server |
1659s | performance |
1665s | no we don't think so um |
1668s | as a matter of fact doomsayer mascot |
1670s | we've actually got a whole bunch of |
1672s | newer engine tech integrations |
1674s | and you'll see you'll hopefully see some |
1676s | of that in the animation work that's |
1678s | gone into the content as well |
1680s | um but yeah next week as i said earlier |
1684s | next wednesday the new raid comes out |
1686s | and |
1686s | honestly i'm so pumped about it it's |
1688s | really hit me this week like oh my god |
1690s | it's happening next week |
1692s | really really exciting um and it really |
1694s | does like it looks phenomenal some of |
1697s | the graphics work going in some of the |
1699s | ideas for the mechanics are really |
1701s | really quite cool so |
1703s | can't wait to watch all the streams on |
1704s | wednesday next week |
1707s | you saw the dev diary and got hyped |
1708s | didn't you kieran don't lie to us yeah |
1710s | pretty much |
1712s | it's gonna be a poopy dungeon apparently |
1715s | unfortunately we have ended up with a |
1717s | rather poopy dungeon as mod west said |
1720s | okay i'll take it back to a more serious |
1722s | note just very briefly can we address |
1725s | the recent world crashes um and uh you |
1728s | know potentially say if there's anything |
1730s | being done to restore lost items in |
1732s | group ironman storage those who have |
1733s | been affected by a world crash |
1738s | so the the recent world crashes they |
1741s | were um |
1742s | uh it wasn't caused by any kind of |
1743s | anything malicious or anything it was |
1744s | more just a native bug in the |
1747s | architecture so we've kind of identified |
1749s | that and um we're kind of like fixing it |
1751s | appropriately so |
1753s | hopefully stop that in the future |
1757s | i know as well that from our side we |
1759s | have reached out to various players |
1762s | that had reported that they'd lost items |
1765s | so |
1766s | if you haven't already had a message |
1767s | from us sorry if you had a message from |
1769s | us and not yet responded please do so uh |
1771s | we are looking to you know do the best |
1773s | that we can given the situation that |
1774s | occurred but um fingers crossed now that |
1777s | the bug has been resolved this uh won't |
1780s | be an issue again even if the worlds do |
1782s | experience crashes |
1783s | but again please just let us know and |
1786s | we'll uh do what we can |
1788s | all right in terms of roadmap room fest |
1790s | summer summit and dev resources let's |
1792s | get into these questions first of all |
1795s | can you explain where the road map is to |
1797s | the players and will there be a summer |
1798s | summit |
1800s | three questions in one what can players |
1802s | expect to see in the next six to 12 |
1804s | months |
1806s | so we've got a road map that goes out to |
1809s | end of next year with a lot of ideas for |
1811s | like further on than that as well um |
1813s | in the short term there will be we're |
1815s | talking about doing a summer summit type |
1817s | event which we're kind of currently in |
1819s | planning at the moment |
1821s | and we're also looking at how those kind |
1824s | of events like how regularly we do them |
1825s | and things as well so um maybe they're a |
1827s | bit more regular than before |
1829s | and then for the roadmap yeah we'll |
1830s | begin to unveil that with the with the |
1832s | events and try to kind of progressively |
1834s | update players a bit better in terms of |
1835s | what's coming in the future |
1841s | great that's awesome |
1842s | i uh i'm really looking forward to the |
1844s | summer so i think the last one did uh |
1845s | really good so fingers crossed we get to |
1847s | see that soon and we have a lot of |
1849s | really exciting stuff i know we say this |
1850s | all the time and i think if i was on the |
1852s | other end of the screen i'd be getting |
1853s | really frustrated by now |
1855s | because it's always like there's |
1856s | something really exciting we just can't |
1858s | say just yet but they genuinely is i'm |
1860s | really looking forward to uh to how the |
1862s | roadmap is shaping up at least so a lot |
1864s | of work has gone into it hopefully |
1867s | when we do share that through the summit |
1868s | however longer way that may be from now |
1871s | you're similarly hyped |
1873s | all right |
1875s | so this one's more about room fest but |
1877s | still around sharing information um |
1879s | typically drag x used to share important |
1881s | upcoming news via roon fest will there |
1884s | be a room fest happening this year |
1886s | if not |
1887s | when now we already know that mod pips |
1889s | has confirmed it hasn't been scrapped |
1891s | via a tweet but we've heard nothing else |
1894s | since can you give any more details |
1895s | about room fest |
1897s | please |
1899s | yeah so to be clear there won't be a |
1900s | rune fest this year which i imagine most |
1902s | people very |
1904s | realised um but we do want to do |
1906s | something um |
1908s | like along those lines in the future |
1910s | potentially |
1911s | obviously with everything that's |
1912s | happened in the last couple of years |
1913s | around the world obviously the challenge |
1915s | of doing these kind of events is quite |
1916s | different from before but yeah we are |
1918s | keen to try and get something like that |
1919s | up and running again |
1920s | we're trying to see what's kind of |
1921s | practical and what kind of options we |
1923s | doing a similar type of event |
1928s | great thank you mark |
1930s | okay |
1930s | now dev resources players will often |
1933s | equate the number of devs on the old |
1935s | school team to the frequency and the |
1937s | quality of game updates |
1939s | players are looking for more main game |
1940s | content to be added so are we hiring |
1943s | more developers to give content to the |
1944s | players faster than what's currently |
1946s | available |
1949s | uh |
1949s | yes i guess disadvantages so yeah we are |
1951s | looking to hire more developers um |
1954s | i'll just it's pretty worth reiterating |
1956s | that it's |
1957s | it's not quite as simple as the more |
1958s | developers you've got you the more |
1959s | content that gets released as well |
1961s | because sometimes the developers are on |
1963s | like quite complex long-term projects |
1964s | that mean that maybe it's not obvious |
1966s | that stuff's being released but when it |
1967s | is get released it's a very large update |
1968s | maybe |
1969s | um yeah the goal is we would like to um |
1972s | we're looking to add in extra developers |
1974s | and then maintain like a steady release |
1976s | schedule of content to the main game |
1978s | like |
1979s | um largely as we've done this year i |
1980s | feel |
1984s | great thank you mark kieran by the way |
1985s | if you ever want to add anything just |
1987s | feel free to interject even if i'm |
1988s | reading out the next question you are |
1989s | more than welcome to interrupt me i know |
1991s | the delay can cause issues |
1994s | i will say um one thing |
1995s | we are going to be putting up a role for |
1998s | a junior content developer in the very |
2000s | near future |
2002s | so i'm particularly keen to bring in |
2004s | somebody who knows the game really well |
2006s | so it might be you in the chat if you're |
2008s | interested uh keep an eye out |
2011s | i'll post about it when it's um when |
2012s | it's up |
2015s | awesome stuff thank you kieran hey who |
2017s | knows maybe you get to do your interview |
2018s | during the live stream |
2021s | i'm not going to advocate for that one |
2022s | action |
2023s | probably not a good idea |
2026s | it could be interesting |
2028s | all right um |
2030s | okay oh we got a question about polling |
2032s | in here so we've had one poll this year |
2035s | which has taken a long time to release |
2037s | um it was blogged in february and has |
2039s | still yet to have some of the items come |
2040s | out such as poison dynamite this is in |
2042s | reference to poll 76 |
2045s | why is it that those changes have taken |
2046s | over six months to release and also is |
2049s | there any information we can share about |
2050s | pulse 77 |
2053s | so pole 7 is being planned at the moment |
2056s | like we would talk about in stand up |
2058s | this morning the um for pulse 76 what |
2061s | kind of happened is that |
2063s | the people working on that release on |
2065s | the releases for that they ended up |
2066s | having to be helping out with some other |
2068s | updates um |
2070s | some of which were a bit larger than um |
2072s | originally planned um and then also |
2074s | their dev team's been a bit smaller than |
2076s | previous years so we're looking to try |
2078s | and bring back an extra dev into that |
2079s | team to help them release the |
2081s | updates for the next problem quickly |
2087s | okay thank you mark um if i may i think |
2090s | it's also just one thing that's worth |
2091s | just uh iterating is that um whilst this |
2094s | is uh an excuse because it is we should |
2097s | have been uh able to identify it much |
2098s | sooner on when it came to polling |
2101s | uh pulse 76 but i think it's fair to say |
2104s | some of the changes ended up being a lot |
2106s | bigger than we first anticipated when we |
2108s | were scoping them out and agreeing to |
2109s | put them in forward for the poll because |
2112s | you know the poll 70 or poll numbers the |
2115s | qual polls or game improvement polls |
2117s | that we do they are meant to typically |
2118s | be the smaller faster |
2120s | changes that we can turn around on a |
2122s | consistent basis you get them you know |
2124s | trickled out throughout the weeks over |
2125s | the course of other content pieces |
2127s | coming out |
2128s | and we just missed the mark so i think |
2131s | some of them especially in you know the |
2133s | sense of like poison dynamite um |
2136s | i can't remember the the hit splats i |
2137s | think touched on so much combat code |
2139s | maybe there's something you can talk to |
2141s | about that one kieran but uh from what i |
2143s | understand it ended up going on a lot |
2145s | longer than we had originally planned so |
2147s | yeah while still an excuse that is |
2149s | partly the reason as well why things |
2150s | took a lot longer so um something that |
2152s | we'll be more mindful of with poll 77 |
2154s | for sure |
2157s | yeah the the other one that's |
2159s | been more of a pain than expected is the |
2161s | clan hall |
2162s | the clan hall um drop stuff |
2165s | got what's it called the chest the drop |
2167s | down |
2168s | the drop party feature for the clown |
2170s | halls yeah that's proved a lot more |
2171s | difficult than we first anticipated so |
2174s | some of these have taken a lot longer |
2175s | we've had a couple of people leave as |
2177s | well um so it's as much as it's excuses |
2181s | i'm i'd like to be transparent and also |
2184s | talk more about when this sort of thing |
2185s | happens |
2186s | and be smarter with how we size pause |
2188s | the future as well so that we have more |
2191s | regular pulls even if going out even if |
2192s | they're a bit smaller too |
2196s | sure i'd like that i i'd like to see |
2198s | much smaller but more consistent poles |
2200s | going out just so that it you know we |
2202s | avoid this issue |
2204s | in its first right but um okay moving |
2207s | away from uh quality of life how about a |
2210s | little bit of pvp |
2212s | what are our future plans with deadman |
2214s | mode and bounty hunter i know you |
2216s | touched briefly on dead man before |
2217s | marcos about um like refreshing it but |
2220s | is there any more that you can say |
2221s | regarding that and bounty hunter |
2222s | especially i know is a hot topic within |
2224s | pvp at the moment |
2226s | yeah so generally with the pvp schedule |
2228s | for next year we're currently looking at |
2230s | um obviously it was the server that went |
2231s | out recently and we've been doing our |
2232s | own kind of analysis of kind of activity |
2234s | in the game and so on so we're looking |
2236s | to build our roadmap for pvp content |
2238s | next year generally um we have like a |
2240s | short list of ideas so dead man mode |
2243s | is something that we think is um |
2245s | obviously like valuable to the players |
2247s | and |
2248s | the um evp community is really keen on |
2250s | so we would like to revisit that |
2252s | although we recognize we need to |
2253s | probably make some changes because as |
2254s | i'm trying to avoid some of the issues |
2256s | we've had before and then bounty hunter |
2258s | is also something we have looked at |
2259s | obviously it's a complicated update to |
2261s | do well um |
2263s | so we're looking at that along with a |
2264s | few different other ideas around what we |
2266s | could possibly do in pvp |
2272s | just started sticking with pvp i just |
2273s | added the um we really haven't had the |
2275s | lms update's gone |
2277s | that's been out a little while now and |
2279s | it's really been interesting to see |
2280s | people's choices on like which mode |
2282s | they're they like to play maybe we |
2284s | should give out some data soon eyes on |
2286s | the what we got the other day because i |
2287s | think it's actually really interesting |
2290s | yeah i'll be more than happy to i'll |
2292s | double check it i really want to say one |
2294s | of the stats now because i was uh |
2295s | pleasantly surprised to see it but uh |
2297s | i'll i'll hold |
2300s | one of the uh one of the options was |
2301s | more popular than i anticipated being |
2303s | basically which was nice to see |
2306s | um okay moving oh in the same theme of |
2308s | pvp then we have any more news on the |
2310s | wilderness boss rework project and why |
2312s | is this project taken a longer |
2315s | time than expected to release |
2317s | i'll kick it off very quickly by saying |
2319s | that we actually released the blog today |
2321s | and no it wasn't intentional we'd |
2323s | already planned to do this before we |
2324s | pulled the question into the |
2326s | into the q a uh it just ended up being a |
2328s | lot sooner than uh than we first thought |
2331s | uh mod goblin did some fantastic work |
2333s | and get it ready we were actually going |
2335s | to release the blog the end of this |
2336s | month after toa had kind of settled down |
2338s | after the first two weeks but we thought |
2340s | hey why not we'll just we'll get it out |
2342s | sooner and um hopefully you've enjoyed |
2344s | reading it as i said check it out have a |
2346s | look through it there's a lot of detail |
2347s | in there fill out the survey let us know |
2348s | your thoughts and |
2350s | like us maybe you can talk to more about |
2352s | the project and how long it's taken um |
2355s | and maybe when it's expected to release |
2357s | as well |
2358s | um |
2360s | say about the release date it's |
2361s | reasonably not that far away is that a |
2363s | fair description |
2364s | um |
2367s | so in terms of the general like why it's |
2369s | taking a while so i think that we |
2370s | originally talked about it quite some |
2372s | time ago didn't we so i think it was a |
2374s | question of being able to find some |
2375s | people who are free to kind of work on |
2376s | it and so on and i think the previous |
2377s | project they were working on just took a |
2378s | bit expected so that's why it's not come |
2381s | out as quick like we do |
2384s | we're obviously keen to get it released |
2389s | that's it thank you marcos i was hoping |
2391s | that you'd maybe say because |
2393s | right spoiler alert chat we we have some |
2395s | guidance in our q a document that has |
2398s | you know just some help in case we get |
2400s | stuck and i fumble because i do fumble a |
2402s | lot to bring me back on track and |
2403s | there's a particular phrase in here that |
2405s | says when we would be expecting to |
2406s | release it but marcos went on the more |
2408s | conservative side yeah |
2410s | i think yeah i think i spent yeah okay |
2412s | so we're looking at i think it's an |
2414s | awesome release and off top of my head |
2415s | so |
2417s | there we go thank you |
2418s | sorry i just |
2420s | needed to do it it's very soon so |
2422s | basically that confirms this year right |
2426s | yep that's the goal that's the intention |
2428s | yeah |
2430s | awesome okay perfect thank you both |
2433s | um |
2434s | can we maybe give some more information |
2436s | about the future of the mobile client |
2438s | and what changes might be upcoming on |
2440s | that |
2442s | yeah so we did a vlog a lot last week |
2447s | yeah what's around it was very recent |
2448s | yeah um |
2450s | and we've done a couple of iterations of |
2451s | that blog as well talking about the um |
2454s | the ui for mobile |
2456s | so |
2458s | problem number one |
2460s | people love all the rune light features |
2462s | right but so many of you use rune light |
2463s | on desktop |
2464s | you cannot use red light on mobile |
2466s | we want to to let you have those ex |
2469s | better experience and so we spent a lot |
2471s | of time working on those features |
2473s | bringing a lot of them over to that |
2475s | client so you'll already notice if you |
2477s | go on mobile a lot of those features are |
2479s | in place and it really does make a huge |
2481s | difference |
2483s | because of that we've also spent some |
2484s | time looking at |
2486s | other related mobile improvements like |
2488s | haptic feedback so you know you |
2491s | you hold down a right click on something |
2493s | and you get that little buzz under your |
2495s | finger so you know exactly when it comes |
2497s | up it feels really satisfying it's a big |
2499s | difference we've improved the response |
2501s | time how long it takes to right click as |
2503s | well |
2504s | but some of these features are going to |
2506s | need |
2508s | interactive elements added to the |
2510s | interface whether it's showing you |
2512s | helpful advice |
2513s | whether it's um being able to highlight |
2516s | tiles and having a method to implement |
2518s | that so we needed to look at how the |
2520s | interface is laid out on mobile so that |
2523s | we could create a bit more space for |
2524s | that |
2525s | and also try and make some improvements |
2527s | at the same time so that's what we've |
2530s | we've been doing and that's the contents |
2531s | of very much of that vlog talking about |
2533s | the ui but safe to say i think mobile |
2536s | is already a drastic |
2539s | improvement over what the mobile |
2540s | experience was last year and we expect |
2542s | it to further improve with every new |
2545s | drop of these client features that we |
2547s | had over the coming months |
2552s | all right fantastic thank you kieran |
2553s | might ask anything you wanted to add |
2557s | uh no i think here has described that |
2558s | really well |
2560s | okay i only asked us we're going into |
2561s | the next section now which covers some |
2563s | areas around account security and |
2564s | cheating and player support |
2567s | um first question on here |
2570s | is will there be more third-party client |
2572s | bans or was it a one-time thing |
2577s | um so that's an ongoing process so um |
2580s | yeah it's a permanent initiative that's |
2581s | running in the background the whole time |
2585s | right so that means bans are happening |
2588s | well i know bans are happening regularly |
2589s | because i see people complain about them |
2592s | being banned on reddit and then being |
2593s | smacked down by |
2595s | tyrone or some sort sort of something |
2597s | we're always working on |
2600s | yeah |
2601s | uh so yeah just as a reminder if anyone |
2603s | out there don't uh don't use clients |
2605s | that aren't on our approved list and if |
2606s | you need a reminder of those that is the |
2608s | steam client the java client um |
2612s | roonlight and ospd basically if you can |
2615s | load it through the jagex launcher you |
2617s | are safe |
2618s | and if you use any other clients then |
2620s | you do risk being banned more than one |
2622s | offense it leads to a perma-ban so yeah |
2626s | all right |
2627s | can oh actually i should also include |
2629s | mobile you're safe to play on mobile |
2631s | don't worry about that and also |
2633s | http yeah i just as i was thinking it |
2636s | was like coming into my mind like okay |
2637s | don't forget those two |
2640s | which is looking fantastic well i don't |
2641s | know if you've seen but hdos released a |
2643s | video recently uh showing over their |
2645s | varrock rework it looks incredible i sat |
2648s | there in awe over like 20 minutes plus |
2650s | the footage it looked great |
2651s | um hopefully i just redeemed myself |
2653s | there |
2655s | okay |
2656s | can we maybe give any updates to account |
2658s | security and the jagex launcher progress |
2661s | since the last leadership live stream in |
2663s | march |
2665s | yeah so |
2667s | we think the new account system will be |
2668s | rolling out against another kind of |
2670s | awesome update |
2672s | let's give you a more exact kind of date |
2673s | soon but that's such a new account |
2675s | system which includes all the extra |
2676s | security features that we've kind of |
2678s | discussed previously |
2680s | um |
2681s | there'll be some work to kind of like |
2682s | make sure your current account works |
2684s | with the account system and things um i |
2686s | imagine i think we're pretty do another |
2687s | live stream with the account team to |
2689s | kind of explain how that works and also |
2691s | go through the features of more detail |
2692s | and things again i think that that |
2694s | came on before to do that and hopefully |
2696s | we can get them back on the live stream |
2697s | soon um because of just the sheer volume |
2699s | of accounts that have been created over |
2701s | time and because some of them in |
2702s | obviously like you get quite different |
2703s | states all the accounts are in because |
2705s | we've changed a lot of the time it's |
2706s | going to take multiple months |
2707s | realistically to roll all this stuff out |
2709s | i suspect |
2710s | but it will be kind of done like |
2712s | systematically in terms of going through |
2713s | different types of accounts |
2715s | um |
2716s | all the launcher uh we've previously |
2719s | talked about things like adding like |
2720s | multi-account support and so on |
2722s | um so we're looking to do like |
2724s | progressive updates to the launcher over |
2725s | like the next few months so that will |
2727s | include things like multi-account |
2728s | support |
2729s | we want to be able to get the new c plus |
2730s | plus clients into the launcher very soon |
2732s | as well |
2733s | um and we're also looking to see what |
2736s | other kind of updates can be kind of |
2737s | delivered |
2738s | like your experience so we're going to |
2740s | ask the platform team to kind of come |
2742s | back on this stream at some point go |
2743s | through that |
2747s | fantastic thank you marcos i actually um |
2750s | again wasn't scripted it was already |
2753s | booked in before the stream was arranged |
2755s | but i had a meeting with the publishing |
2757s | platform team today i'm talking about |
2759s | how we can actually communicate some of |
2761s | the updates and changes that are coming |
2762s | out and i can pretty much confirm what |
2764s | marcos has just said there over the next |
2765s | few months you'll be seeing some changes |
2767s | in progress um so look out on socials |
2770s | for updates of information i believe |
2772s | we'll have a blog coming out um in the |
2774s | next month or so that kind of goes over |
2776s | everything to expect at least so |
2778s | yeah |
2779s | um all right i think we've got time for |
2782s | two more questions it will be a |
2783s | relatively shorter stream than normal |
2785s | but i think we are actually pretty much |
2786s | at the end of all of them which is great |
2788s | apart from more generic questions so |
2790s | we get through these two um the next one |
2793s | being are you planning to do anything |
2794s | about the grand exchange spam bots |
2798s | uh |
2799s | yes i guess the short answer so we are |
2801s | looking like it within the team like |
2803s | most people have lagged up to me the |
2805s | issues around spam bots as a thing so we |
2807s | are looking at different options around |
2808s | that of how we kind of tackle the |
2810s | problem |
2814s | great thank you marcos i realized that |
2817s | uh and this is no no flame on you but |
2819s | it's it's not it's kind of like an |
2820s | answer of no answer but i i mean you |
2823s | just kind of have to |
2824s | trust us in that that we're well aware |
2826s | of the problem um definitely do want to |
2828s | look at fixing it it's something that |
2829s | has been raised |
2832s | even more so recently and i know that |
2834s | discussions are ongoing some are |
2835s | involved in them in regards to how we |
2837s | can help tackle them uh short-term and |
2840s | more of a long-term solution we're just |
2843s | not at a point where we're able to |
2844s | actually share what those are because |
2845s | it's still very early i'm hopeful though |
2847s | that's similar with um getting the |
2849s | publishing team on board with more live |
2851s | streams in regards to launcher that we |
2853s | can maybe do the same with the the |
2854s | support team and talk about updates and |
2856s | progress on there because there's quite |
2857s | a lot changing which i think people will |
2859s | be really excited for um but yeah i |
2862s | apologize once more for kind of asking |
2864s | you to believe in us but hopefully we'll |
2866s | be able to share details in terms of |
2868s | what we want to do going forward with |
2869s | that um yeah i think that'd be good i |
2871s | think like you suggest getting the |
2872s | experience team onto the stream would be |
2874s | really good so they're working some |
2875s | really um interesting things i think the |
2878s | players will want to see |
2880s | for sure |
2881s | okay and now the |
2883s | last question on here and it is that |
2887s | there are many places online to buy gold |
2889s | sell accounts services etc what are |
2892s | jagex doing to combat this |
2895s | um so similar to the question on bots |
2897s | this is something that we've always kind |
2899s | of dealt with um |
2901s | in in terms of in the background maybe |
2903s | we don't really um |
2904s | publicize that we're doing it too much |
2906s | yeah we are constantly trying to um |
2909s | identify these places and kind of get |
2910s | them shut down |
2913s | okay thank you marcos i'm not even going |
2916s | to try and expand on that because i know |
2917s | a lot of it is uh under the hood kind of |
2919s | legalities that i simply don't |
2921s | understand so |
2923s | i'll leave it to the professionals |
2925s | um |
2926s | all right brilliant is there anything |
2928s | else kieran or marcos that you've wanted |
2930s | to cover that we haven't had a chance to |
2931s | or a point that you wanted to expand on |
2933s | that we haven't yet done so |
2938s | you're like we've got a lot of stuff |
2940s | thank you |
2943s | yeah absolutely i think it's 23 |
2945s | questions in total we managed to get |
2946s | through which is a pretty good record i |
2948s | think |
2949s | all right well uh i appreciate both of |
2950s | you thank you so much for the input i'm |
2952s | just going to quickly blast through the |
2954s | announcements once more |
2956s | first one is exclamation mark info toa |
2958s | if you want to learn everything you need |
2959s | to know about terms of a mascot you can |
2961s | do so with the link in that command |
2963s | that's exclamation mark info toa |
2966s | in addition to that we also have |
2968s | exclamation mark toa and that is so that |
2970s | you can check out the brand new |
2972s | developer diary for raise three it is an |
2974s | awesome watch the team's done a |
2975s | fantastic job it goes into a little bit |
2977s | of detail in regards to what you can |
2979s | expect from the raid shows off a few of |
2980s | the environments the paths the bosses |
2982s | themselves as well as conversation from |
2984s | our jmods that worked on the update as |
2986s | well as some of the players that helped |
2988s | test it out and make it as great as it's |
2989s | going to be and then last but not least |
2992s | exclamation mark wbr |
2995s | and that will take you straight to the |
2997s | wilderness boss rework blog |
2999s | they have been due a little tlc for a |
3001s | while now so check out our first design |
3003s | of the upcoming wilderness boss rework |
3004s | with exclamation mark wbr there's a link |
3007s | to the survey at the bottom please click |
3009s | the link fill out the survey but only |
3011s | after you've read the whole blog |
3013s | it might take you a little bit of time |
3014s | but trust me it's worth it there's some |
3016s | exciting stuff in there um and we'll be |
3019s | iterating that over the course of the |
3020s | next few weeks um i think the last thing |
3023s | to just mention because this will be the |
3024s | last stream until uh it releases but |
3027s | wednesday the 24th of august tombs of |
3031s | massacre is actually available for |
3032s | players how amazing i'm so excited i |
3035s | can't wait kieran what do you think is |
3037s | going to be the the highlight of the |
3038s | release |
3041s | seeing the first |
3043s | proper composition |
3045s | and that's all considered |
3046s | completion |
3049s | normal completion or full invocations |
3051s | what are you looking at |
3053s | well all of them i think are really |
3055s | quite interesting no indications i |
3057s | expect will be beat very soon |
3059s | um and then normal and |
3063s | expert so to speak will take a bit |
3065s | longer but yeah see that so when we see |
3068s | the first normal competition see the |
3069s | first expert competition i think those |
3071s | will be thrilling moments but |
3073s | particularly when people first see that |
3074s | final boss fight which obviously we've |
3076s | shown very little of |
3078s | and i can't wait for people to say it |
3080s | and really get into that fight but yeah |
3082s | it's i'm super looking forward to it |
3086s | and there's a video coming out soon |
3087s | right you mentioned |
3089s | there is it should be dropping in around |
3090s | about seven or so minutes so uh keep an |
3092s | eye out on our youtube channel we'll |
3094s | also post it out on socials but uh it |
3096s | was a video that we worked on with a uh |
3098s | with a creator |
3099s | um two creators in fact actually so um |
3102s | hopefully you enjoy it it's been an |
3103s | absolute pleasure to put it together um |
3105s | but yeah that will uh wrap up our |
3107s | leadership live stream for today once |
3109s | again i've been your host modiza i've |
3110s | been joined by mata marcos and mark |
3112s | kieran thank you both so much for all of |
3114s | your answers and input today uh thank |
3116s | you as well everyone at home for tuning |
3118s | in hopefully you got some of the |
3119s | important questions that you wanted |
3121s | answered i will hope to do a little bit |
3123s | more regular cadence of the leadership |
3125s | livestreams i feel um i think december |
3127s | was probably a little bit too far away |
3129s | from the last one but we have had a lot |
3130s | going on so it's understandable at least |
3133s | but yeah have a fantastic one thank you |
3134s | as well to everyone who helped moderate |
3136s | the chat as well as uh fantastic mod |
3138s | spear for helping out on the production |
3140s | and not hardly my cam when my green |
3142s | screen fell down |
3144s | that's gonna be it for this evening have |
3145s | a fantastic evening enjoy the rest of |
3147s | your day uh week weekend and we'll see |
3150s | you next week in the tombs of a mascot |
3152s | ready to take on i don't know if i can |
3155s | say that actually it might be a leak |
3156s | never mind |
3157s | bye |
3180s | you |