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Old School RuneScape
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1s | foreign |
---|---|
4s | and Welcome to our very first live |
6s | stream of 2023. today I'm joined by mod |
10s | Bruno |
12s | say hello |
13s | oh Rod Bruno's muted that's a good start |
15s | odd Arcane I am |
18s | hello |
19s | hey and also my job welcome everyone |
23s | hello |
24s | we're here to talk about secrets of the |
26s | north so I guess I probably should have |
28s | also asked how you were doing when you |
30s | said hi but it's fine lots of nothing |
31s | like a bit of an awkward introduction |
33s | let's start with you okay in top right |
34s | corner how are you doing today |
36s | yeah pretty good pretty tired |
39s | um new year new me or Shenanigans trying |
41s | to actually go to the gym for the first |
44s | time and I wanted to start two-way |
46s | development I don't know however long |
48s | oh well that's a different process |
52s | yeah just trying to |
53s | move my body a little bit and not be as |
55s | much as degenerate as I have been for |
57s | the first year or so |
58s | so nothing's awesome |
61s | it is it is trying to be healthy is |
63s | tiring I can definitely attest to that |
65s | how about yourself Bruno how are you |
66s | doing today |
67s | uh yeah I'm doing good not bad anymore |
70s | um being very much looking forward to |
72s | this update it's been pretty good so far |
74s | uh the research has been good obviously |
76s | I'm very happy |
78s | awesome your hands nice and warm now |
80s | ready for uh yeah |
82s | very good and uh mod Jeff how about |
85s | yourself how are you doing today |
88s | first week back |
95s | up awesome well we'll get to see a |
96s | little bit of the things that you were |
98s | drawing at least in a little while and |
100s | we also have some fun in store today |
102s | stream as mod Bruno will be here to show |
104s | you how to solo the brand new repeatable |
107s | boss from secret to the north the |
108s | Phantom Mustafa I hope I'm pronouncing |
110s | that right if not well that's Canon now |
112s | so before we get into it there are some |
114s | announcements that we've got to get |
115s | through I'm going to be speaking for a |
117s | little while so uh get used to my voice |
119s | I've got a big section to go through |
120s | that mud lighters Army puts together for |
122s | me |
123s | um but first of all exclamation mark |
125s | s-o-t-n or exclamation Market game |
128s | update will give you information about |
129s | this week's game update which is in |
132s | regards to the martial arts storyline |
133s | continuing so unravel the secrets of the |
136s | north and take on an otherworldly boss |
138s | in this brand new Master Quest we also |
141s | have a whole host of other changes this |
142s | week so check them out with exclamation |
144s | mark game updates |
145s | we normally would start our streams off |
147s | with a sneak peek of the week but we |
149s | don't have anything that we want to show |
150s | off for next week so instead we thought |
152s | it would take some time to talk about |
154s | fairy rings just a little bit we |
157s | obviously made a change recently which |
159s | brought the beam with butterflies to |
161s | help with the increased clickbox size |
163s | and there's been a bit of polarized |
165s | polarized feedback in regards to the |
168s | introduction of this new theme so what |
171s | we wanted to just talk about was that |
173s | next week's game update will primarily |
175s | be tweaks and improvements to secular |
176s | secrets of the north following player |
178s | feedback |
179s | um we're going to talk about this a |
181s | little bit just to kind of put things |
182s | into perspective as to why the change |
183s | came about and uh what we can do about |
185s | it we know obviously feedback has been |
187s | pretty mixed so far so let's talk about |
190s | why we did what we did and what's |
192s | happening next following your feedback |
193s | so first of all the main reason that |
195s | we've made a change to fairings is |
197s | because we see many players especially |
198s | those on mobile requesting a way to make |
200s | the click boxes more user-friendly |
203s | now Ferry ring is obviously useful for |
205s | teleporting around gilinore so in order |
207s | to prove their usability we want to |
209s | ensure all types of players including |
211s | those who frequently use it on mobile |
212s | have a good time with them the problem |
215s | is that there are a few technical |
216s | limitations on how we can actually |
217s | increase the clickable area of the fairy |
220s | rings as is because of the way they've |
221s | been designed and coded now we know that |
224s | players believe this is not the case but |
226s | we can ensure you there's a very |
227s | technical reason why we can't just |
228s | increase the clickboxes of all fairy |
230s | rings so the easiest way for the devs to |
233s | have implemented it and improved on this |
235s | was to just add this extra beam click |
237s | box that you can see here in the middle |
239s | which is entirely clickable |
241s | now we obviously appreciate that the |
243s | feedback we've seen some of you said it |
244s | looks a little bit jarring a little bit |
245s | out of place because Fair rings they're |
247s | supposed to be mysterious rather than |
249s | right there in your face which this can |
251s | be perceived as a little bit we're also |
253s | aware that in hindsight we should have |
254s | at least given you the heads up to leave |
255s | feedback on the design before it was |
257s | implemented |
258s | but in general we just want to iterate |
261s | that we do need to find a suitable |
262s | solution that works for everyone |
263s | including those who have difficulty |
265s | using very Rings generally whether it's |
266s | on desktop or mobile |
269s | um so we're going to be exploring what |
271s | we can do to tone down the effects by |
273s | speaking with our art team and we'll |
275s | share any updates with you some |
276s | suggestions that we've seen is to leave |
278s | the butterflies in effect but remove the |
280s | actual Light Beam itself so the clickbox |
282s | is still there but it's not as obvious |
283s | just a few little cute butterflies |
285s | flying around but we'll have a look at |
287s | what we can do and let you know as soon |
289s | as possible so keep an eye out for |
291s | updates on that but that was our sneak |
293s | peek of the week we've got some uh more |
296s | art things to talk about which is why |
297s | we've got mod drove here so I'll hand |
299s | over to our very own modjob to talk |
301s | about some of the art that was involved |
304s | with the secrets of the north I think |
306s | this is the first image of almost for |
308s | concept art so take it away what are we |
310s | seeing here |
311s | cool and this is the mosfa yeah so this |
314s | is my first bus to sign that I've ever |
317s | done for old school |
318s | um and I definitely learned a lot from |
320s | it I think |
321s | it was hard to know what goes into a |
323s | design at such a big scale and how I |
326s | work with huge shifts when we don't even |
327s | have all the colors in the engine |
330s | and it was hard to make but most of them |
332s | did a very good job on the modeling |
334s | um even with some missing bits of my |
336s | Concepts and mod hand was this was his |
339s | first task in animation and he did a |
341s | very good job on conveying the creepy |
343s | Twisted feel of the Muska |
345s | so I'm just going to say spoiler alert |
347s | if you haven't played the quest because |
349s | I'll talk a bit about like why I made |
351s | the design choices for this |
353s | uh |
354s | so it turns out that this was Jalan and |
358s | he transformed into it while he was |
359s | having a nightmare about Ma and her |
362s | creations of the masbah that um |
365s | she manifested in her dreams so |
369s | I wanted to really communicate the whole |
371s | nightmarish feel and the vividness of |
373s | dreams so I kind of took the grubby |
376s | disgusting |
377s | feel of a nightmare and kind of combine |
380s | that and twisted it into like some |
382s | depictions we have of ma in past years |
386s | and try to put that together in one |
388s | design and I wanted to be like not |
390s | necessarily a cool boss but like a |
393s | interesting bus that's you look at it |
396s | and you get uncomfortable and you think |
397s | ew what the hell is that and I think I |
400s | saw a few reactions on the stream when |
402s | it released what the hell was that and I |
405s | think I succeeded in that um |
408s | so yeah on the next uh slide you can see |
411s | the model that software made which is |
414s | really cool it's very well done it was |
417s | hard to find the colors for this because |
419s | we don't have all the colors but I think |
421s | we got there in the end |
423s | I really think we did |
426s | it looks awesome the feedback on the bus |
428s | itself and the design has been really |
430s | really amazing to see so definitely |
432s | smashed out the park as always thank you |
434s | thank you I was nervous to see the |
436s | feedback since it was my first boss but |
438s | I think people are freaked out by it |
441s | which is great so |
444s | uh we can look into the rewards now you |
446s | want to go on the next one so I decide |
448s | both the rewards I think um |
451s | it's both sorosium or ancient |
454s | um inspired uh the bow which is a rapid |
458s | fire bow which uses charged shots I |
461s | wanted to convey the magic elements of |
463s | it so I was kind of Imagining the bow |
465s | takes on some shape language of the |
468s | ancient symbol which you can kind of see |
470s | in the shape of the bow itself and then |
472s | like the bits at the end I was imagining |
475s | pulled some kind of ancient magic or |
478s | magic in the very tips of it and that's |
480s | where the bow string is attached giving |
482s | that some kind of magic so it's kind of |
484s | having fun with the functioning of the |
486s | bow and how that would work out and then |
488s | modwest made a really cool stance for |
491s | the bow which I think is quite awesome |
493s | um |
494s | and for the scepter it's an upgrade of |
498s | the ancient stuff and |
500s | I saw some comments on it not being long |
502s | enough it's a scepter uh those are a bit |
505s | shorter so that's why it's not as short |
508s | but not as long so I tried to make the |
511s | shape language of this one be a bit more |
512s | aggressive with the kind of spikes and |
514s | open feel of it and while now it might |
517s | not look as impressive I the most I |
520s | could say is just like |
522s | you know wait a bit and have a bit of |
525s | faith in the design because I was I |
528s | designed it with some further expansions |
529s | in mind |
531s | um also there was some feedback on how |
533s | it's held in game which is quite |
535s | vertical |
536s | um we're looking into this now and it |
539s | will be tilted like the hammer on |
541s | Scepter so it will be held more in a |
543s | natural way as well um so you can see |
545s | the models on the next frame |
550s | oh there we go so that's uh what West's |
553s | school stands for the for the bow |
556s | and we got someone casting a spell with |
559s | a scepter done by modsofan on the right |
563s | um |
564s | so yeah that's that's those |
568s | they look awesome we have got two |
571s | questions if it's okay to keep you just |
572s | to go through them quickly Jeff that |
574s | were uh here listed for you and the |
576s | first one is that our players love the |
578s | teleport effect Hazel and kazad have we |
581s | will be seeing more unique effects |
582s | implemented there's a bunch of telephone |
584s | items that would benefit from having |
585s | their own unique animations for example |
588s | but I agree with that a lot I think that |
590s | was mod ghost who played around with |
592s | that he had a lot of fun with uh like uh |
595s | smoke clouds and he also used it for the |
598s | um |
599s | for the Assassin and it looked really |
602s | cool it's like it fades into |
605s | one of the NPCs and then disappears and |
608s | that |
609s | I think as long as we've had a lot of |
611s | time to play around with things lately |
613s | in the art team so we definitely have |
614s | more fun with spending more times on |
617s | small things like this so I'm hoping |
620s | we can put more of a budget into more |
622s | great crazy teleport Solutions |
626s | yeah awesome I think many players would |
628s | be excited for that just in general |
630s | animations and design has been uh insane |
633s | at least I think personally and we see |
634s | that through feedback so fingers crossed |
636s | there is more to see uh last question is |
639s | um quite simply what was your favorite |
640s | part of this to design |
642s | I think so the maharat storyline has a |
645s | lot of lore in this and |
649s | I wouldn't I think the most fun part was |
652s | trying to get all that lore into a |
654s | design not to obviously but a bit subtly |
657s | and not too on the nose and I think the |
660s | challenge of trying to make something |
663s | a good design while still having so many |
665s | small lore elements uh in the design was |
668s | the fun part of it I'd say definitely |
672s | okay awesome all right thank you so much |
675s | well that's uh all the art stuff we have |
677s | now uh for now at least thank you so |
678s | much for joining us on Joe and giving |
679s | you Insight really appreciate it great |
681s | job for yourself and the rest of the |
683s | team |
684s | um let's have a look at the boss in |
686s | action shall we and uh and see how it |
688s | plays out with all of those animations |
690s | and and the uh the design that we were |
692s | talking about I think Bruno if you're |
693s | ready you can look to take it down and |
695s | we'll say farewell to modular for now |
697s | and uh hopefully see you again in |
699s | another live stream |
700s | so thank you for having me |
705s | awesome all right so |
708s | um Bruno I am gonna let you take over on |
711s | this you can talk about whatever you |
712s | want to talk about you can tell players |
714s | about what it is that you're doing maybe |
715s | explain some things or just not and |
717s | focus on PDM and maybe Arcane can do |
718s | some shout casting how about that |
721s | you're over there I'll probably try and |
723s | focus too much on the bus but yeah I'm |
725s | ready for a play-by-play arcane |
729s | not really for sure I'll try |
731s | let's hop on in |
736s | garak dungeon |
739s | oh you looked out with range face first |
741s | didn't have to worry about resetting |
742s | let's see how it is |
744s | here he is with a Max gear minus Shadow |
747s | a really showcase into the masses how |
750s | easy it is moderate gear |
756s | I know yeah I think uh so the boss has |
758s | got a couple of different phases so it's |
759s | swapped from range to mate range to |
762s | melee |
763s | and now he's using ancients to freeze it |
765s | so it's a bit more chill I know some |
766s | people like to use the arcade spell |
768s | books and his trolls is really good you |
770s | can use corruption word of our chaos |
772s | there's quite a few interesting utility |
773s | spells on there our kids well book but |
777s | esperology is kind of just a classic and |
779s | does make the Molly phase quite chill |
781s | for sure phases |
784s | I was just gonna say if players haven't |
787s | seen it yet we have really some feedback |
789s | changes today for the musper and parts |
792s | of Secrets of the north so make sure we |
794s | check out yesterday's game update News |
796s | Post one of them was to just make the |
798s | ice spells a little bit more accurate in |
800s | terms of their freezing and I think |
801s | you're seeing the benefits of that now |
802s | with um Bruno not really having to worry |
805s | about too much about them splashing |
806s | which is nice to see |
809s | yeah I think that's quite an interesting |
810s | topic within itself it's like you don't |
813s | really generally feel that bad if you |
816s | miss with like a sanguine St or a try |
819s | you hit a zero you move on with your |
820s | life same with twister bow or a melee |
822s | like if you hit a lot of zeros in a row |
824s | it'll start to get a little bit |
826s | but a one-off zero with a song or |
828s | whatever whatever it doesn't really |
829s | matter too much but when you like open |
831s | your Spellbook and you click on Ice |
832s | barrage and then you click on the boss |
834s | and then you squash it's just so |
835s | infuriating like that level of |
837s | frustration is so much higher so I do |
840s | think it's worth investigating the idea |
841s | of maybe some free spells having |
843s | slightly higher accuracy maybe just for |
845s | the freeze component or something like |
847s | that but for now we've changed it so ice |
850s | barrage and other free skulls aren't |
851s | slightly more accurate for the first |
853s | time when you uh use it on the muscle to |
856s | alleviate that frustration make it a bit |
858s | more reliable of the strategy |
861s | awesome well you seem to be splashing a |
863s | little bit now that Max gear is not |
864s | helping out as much as you'd hoped over |
865s | you know oh yeah God bring him back here |
868s | he is there we go we got the freeze he's |
870s | fine so we got this |
874s | so I know this girl's about to be over |
876s | relatively quickly maybe we uh we do one |
878s | more afterwards but could you maybe just |
880s | explain some of the extra mechanics that |
881s | are coming out for those that probably |
883s | haven't seen the marketing |
884s | yeah sure |
887s | so right now we're on the second to last |
889s | phase so he turns on his prayer shield |
891s | and you'll see that some people have |
893s | opted to use things like Sapphire bolts |
895s | since they can drain uh the prayers the |
897s | monster's prayer level or you can use |
900s | Smite so you can have flick Smite onto a |
902s | drain a monster's prayer level or a |
904s | prayer step |
905s | or an ancient Maze and there's a couple |
907s | of other ways of draining prior I think |
909s | a lot of players are defaulted to the |
910s | sapphire bolts right now since they do |
912s | quite a lot of damage |
913s | then towards the end of the fight like |
915s | we are now there's just a bit of a DPS |
917s | check in terms of like the fights just |
919s | the arena is just getting smaller and |
920s | smaller with all this fight |
922s | Stacks a little bit faster |
927s | a single piece of food I'm sick |
936s | a little bit but you know |
942s | it's all right it's the pressure of |
943s | being live on a stream all right we can |
944s | we can do one more then because it's |
945s | quite a fast kills and as you did Gear |
947s | Up in pretty much Max |
949s | it was three minutes not too fast I'm |
951s | missing a few bits inside homes like I |
953s | don't have um masary or anything like |
955s | that |
956s | oh no |
961s | yeah |
963s | the whole one DPS |
966s | crazy |
969s | but also people are generally enjoying |
971s | this fight |
972s | overall I think people are having fun |
973s | with it it's a little bit different I |
975s | think there's a bit of controversy |
976s | weather |
978s | where's the difficulty lying I think uh |
980s | people on the very low end of gear and |
982s | the skill are maybe struggling a bit |
983s | more than they expected and people on |
985s | the very high end or maybe trivializing |
986s | the content as expected |
988s | but I think it's sitting about right |
990s | personally from everything I've seen but |
992s | we are obviously going to keep |
993s | monitoring feedback see where it really |
995s | sits |
996s | makes changes were necessary |
999s | but so far I think it's in a pretty good |
1001s | spot |
1003s | I mean I've seen a few people getting |
1005s | comfortable kills or at least uh you |
1007s | know one kill trips with budget setups |
1009s | were in crossbow and stuff like that |
1010s | mediocre stats I think even um mod |
1012s | Goblin has been doing some on his um |
1014s | group Iron Man account so uh it's |
1017s | definitely definitely durable with lower |
1019s | gear levels just uh I think Bruno wants |
1022s | to just make sure that he was able to |
1024s | get successful skills in this stream |
1028s | no I'm trying |
1030s | but yeah it has been interesting to just |
1032s | see the the different uh discussions |
1034s | come around in terms of the perceived |
1035s | difficulty especially when it comes to |
1037s | gear but as Arcane touched on it's uh |
1039s | it's literally been out for one day so |
1041s | we will obviously continue to monitor |
1042s | things and make challenges as needed |
1044s | such as changes that we made earlier |
1046s | today so again if you haven't already |
1048s | make sure you check out the uh the news |
1050s | post or you've got a uh oh oh |
1054s | [ __ ] |
1056s | it's not happening guys change the name |
1060s | there you go you got it not even close |
1070s | so you can't die now |
1072s | if that's on then I don't take any |
1074s | damage at all |
1075s | okay all right I'll play it we're doing |
1078s | this in a test world just in case Bruno |
1079s | got a unique on stream and it was uh it |
1082s | was listed as just being a little bit |
1083s | you know I couldn't give myself a bit if |
1086s | you want |
1088s | we'll see how about get through the kill |
1090s | first and see if you deserve the pet |
1092s | thank you |
1093s | it'll get cocky not together |
1098s | we're gonna need to put your new chest |
1100s | plate on there |
1102s | there you go |
1103s | oh |
1107s | that's what happens when you listen to |
1109s | Twitch chat like when you get backseated |
1113s | we believe in you you've got this |
1115s | Tebow's gonna pull through |
1118s | oh he's got no food |
1121s | colored no food so she'll be all right |
1125s | I'm worried about the run but yeah |
1127s | that's fine nice to see Jay mods play as |
1130s | bad as some of our players haha |
1133s | well that's not very nice that's not |
1136s | very nice coming is it all of our |
1137s | players are are great at the game |
1139s | Bruno's got an infernal Cape so you know |
1143s | I was the first |
1146s | I just don't think it's very often that |
1148s | you are put in a situation having |
1149s | multiple thousand people watching you |
1150s | live on stream so um that does add |
1153s | something to it you know |
1155s | never lucky on the bolts though |
1162s | here we go I I I believe this is this is |
1165s | it this is gonna be the kill you're |
1166s | gonna get the pet you deserved it |
1169s | look at those flicks |
1172s | clean it's like God |
1177s | not getting very good on the hit so are |
1179s | you this is a lot this is a slow kill |
1187s | oh excited |
1191s | nice yeah he's dead I'm not a screamer |
1194s | you know like it's too much too much |
1196s | pressure yeah that's okay we managed to |
1199s | get we managed to get the one kill and |
1201s | then I will I will happily say that it |
1203s | was my fault that you died that time |
1204s | around because I I backseated and |
1206s | distracted you so yeah |
1208s | and died |
1210s | but that was a really good showcase |
1212s | though of the of the most for boss thank |
1214s | you for that Bruno we do appreciate it I |
1215s | know the pressure of being on stream is |
1217s | a little bit daunting so hopefully you |
1220s | don't take it too tart I mean we all |
1222s | know that you're a gamer really so I |
1224s | wouldn't worry too much and you you |
1226s | owned it on the first time round so yeah |
1228s | yeah no kill the uh no no food the first |
1230s | time |
1231s | exactly I'm not exactly |
1234s | you're not bad |
1235s | I'm glad that it was yeah hands are cold |
1238s | and let's just face it if it was me |
1240s | there we wouldn't have even got into the |
1241s | lair so it's all good |
1243s | all right how about we jump into some |
1245s | questions now uh we've got a whole bunch |
1247s | that we've listed from the Twitter post |
1249s | and Reddit thread that we put out and if |
1250s | you've got some questions that you want |
1251s | to ask us in chat we'll try and get a |
1254s | through a few of those uh later on so |
1258s | that's at Old School RS in the chat |
1259s | first of all |
1261s | oh there's a little nice message here |
1263s | we'll see how it develops because I've |
1264s | not read the rest of it yet but mud |
1265s | Arcane congratulations on such a |
1267s | successful release this first one is for |
1270s | you can you talk us through your |
1271s | decisions when creating the new solo |
1273s | boss for secrets of the north tell us |
1274s | about some of your favorite mechanics |
1275s | are there any which are totally new and |
1277s | unique or some of them taken from other |
1279s | encounters like a raid for example |
1283s | um talking through the decisions when |
1285s | creating the boss it was I mainly just |
1288s | look at a bunch of different games and |
1291s | different bosses and different things |
1292s | like inspiration and then I kind of just |
1294s | tried a bunch of different things out |
1296s | until I figured out like why she felt |
1299s | good |
1300s | um I know for TOA it was a lot of paper |
1302s | designs where I would then program it |
1304s | all out and then quickly realize a lot |
1306s | of stuff together so I kind of just |
1308s | skipped that step completely and start |
1309s | putting stuff in the game immediately |
1311s | because you get a much better feel for |
1312s | it okay so I think that was a big change |
1314s | for me personally just trying to get in |
1316s | the game as fast as possible |
1319s | um favorite mechanics I really like the |
1321s | whole Spike mechanic how there's a it's |
1323s | a random amount of sport it's not a |
1325s | random amount but the initial locations |
1327s | for the spike when you go into the arena |
1328s | slightly random and every time a spike |
1331s | spawns it effectively duplicates or |
1333s | spawn like a new another one next to it |
1334s | so you'll go from two to four to a |
1337s | roughly and it will just get more and |
1338s | more and the arena just ends up becoming |
1340s | this like quite generally unique shape |
1343s | so no environment generally feels the |
1345s | same |
1346s | so you'll you're I'm hoping that means |
1349s | long term like it's not as repetitive |
1351s | because you're not always standing in |
1352s | the exact same 3000 and over hydrolytes |
1355s | sometimes what it can feel like you end |
1357s | up marking like three tiles in the arena |
1359s | you're like okay start here and then |
1360s | wait until the cell threshold and move |
1362s | to this tile I'm hoping it makes it a |
1364s | little bit more random I quite enjoy |
1366s | things like that where you kind of don't |
1368s | want to Scuff the arena too much |
1370s | so I think that's quite cool |
1372s | working with Lion side I think line of |
1374s | sight is something we've not really |
1375s | delved into too much so the whole |
1377s | explosion attack towards the end where |
1378s | you want to hide behind the spikes or |
1380s | something that's quite cool and I like |
1382s | things like that I think the major tax |
1385s | really satisfying it's not particularly |
1387s | mechanically Innovative or anything like |
1390s | that but it's like a really basic range |
1391s | attack and then every now and again you |
1393s | get the whole like jad-esque like okay |
1395s | now you've got to pray Mage I feel like |
1397s | just the animation and the projectile is |
1399s | like synced up and really smooth and as |
1401s | far as a big ball of energy I don't know |
1403s | it feels really satisfying |
1405s | I don't know |
1409s | um what are some of them are taken from |
1411s | other counters like I read and I think |
1413s | there's a few that are probably somewhat |
1414s | unique I don't think we've really messed |
1415s | with prayer very much as a mechanic I |
1417s | think this is the first boss that really |
1418s | has prayer points at least in a certain |
1421s | phase so I think that's a couple of |
1424s | players off guard and but people figured |
1425s | it out pretty fast I was quite worried |
1427s | that people wouldn't really figure out |
1428s | that whole prayer phase for quite a |
1430s | while and they were just sat there |
1432s | looking at the box like waiting for it |
1434s | to drain and that'd be really boring |
1436s | right just like I don't know what to do |
1437s | but people figured out Smite and then |
1439s | you figured out the prior Sapphire bolts |
1442s | which Sapphire bolts have never worked |
1444s | in pvm before so I was a bit worried |
1446s | people wouldn't really connect with us |
1447s | so I was really happy with that I think |
1450s | people figured it out and seems to be |
1451s | enjoying it I don't know yeah I think I |
1454s | think that smart mechanic of obviously |
1456s | there's a lot of them in there that |
1457s | you've mentioned that are really unique |
1458s | and cool but that's the one that I've |
1459s | seen a lot of people comment on that |
1460s | they're just never expected you know |
1462s | it's not a typical pvm Encounter of |
1464s | sorts that you would uh you'd come |
1466s | across and not something we've done |
1467s | before so yeah really awesome to see all |
1469s | right how about on the flip side mod |
1470s | Bruno for yourself do you want to share |
1471s | any complicated or interesting books or |
1473s | problems that arose when you were |
1474s | testing the whisper |
1476s | uh yeah sure uh there wasn't really a |
1478s | whole lot aside from a few like weird uh |
1481s | nippy nitpicky things uh I'll tell you |
1484s | one interesting thing was initially the |
1485s | thralls were able to just do direct |
1487s | train to the muscles uh Shield face so |
1490s | get a thrall out that'll literally kill |
1493s | the whole face for you which we decided |
1494s | it's a bit too was a bit too strong |
1496s | maybe so |
1497s | let's Nerf it down a little bit makes |
1499s | trolls just do nothing because it's not |
1501s | really prayer drain that they're |
1503s | attacking |
1504s | um so yeah aside from that also when it |
1507s | does the explosion attack the first |
1509s | couple tiles adjacent to the boss like |
1511s | any spikes on those will kind of getting |
1513s | ignored which was a bit confusing to me |
1515s | because like the spikes there but it's |
1517s | it's not protecting me so yeah |
1519s | um so yeah we fix that as well |
1522s | um the boss I'd say that's like the most |
1524s | interesting books aside from a couple |
1525s | things like corruption not procking |
1528s | correctly and stuff like that |
1530s | oh yeah they're all pretty smooth |
1533s | okay fair enough thank you so much for |
1535s | the Insight appreciate it a bit of a |
1537s | long question here and I think the |
1538s | answer is going to be really easy so |
1539s | I'll just Blaster it this one's also um |
1541s | maybe for you Bruno uh is there a hidden |
1544s | mechanic when it comes to the prayer |
1546s | Shield phase of the fight so even if you |
1548s | use Sapphire bolts my ancient mace Etc |
1550s | you are still met with the chat message |
1551s | the Phantom Whispers prayer Shield |
1553s | mitigates regular damage you still do |
1556s | massively reduce damage with your weapon |
1557s | so it's weird to assume that Sapphire |
1559s | bolts are the only way you can deal high |
1560s | damage to this phase can this be |
1562s | explained |
1563s | uh there isn't any sort of like secret |
1565s | mechanic it's not that deep we did |
1568s | intend the sapphire bolts to uh actually |
1570s | be like The Meta for this because I |
1572s | specifically remember the testing stuff |
1574s | I bought so making sure they work |
1576s | um stuff like the ancient mace also |
1577s | worked but because of the ancient mace |
1579s | isn't that high of a level weapon it's |
1582s | very weak so it's not it's never really |
1585s | gonna do as much as like a sapphire |
1587s | bolts back or even just like a smiled |
1590s | bow spec around a bow hit or anything |
1593s | like that |
1594s | um so yeah it's pretty simple as players |
1596s | are coming out right now is pretty much |
1597s | how we intend them to kill it |
1600s | okay I do think the the chat message is |
1603s | probably coming out a little too much |
1605s | it's intended to only say that like the |
1608s | chat message saying that the very shield |
1610s | never gets regular damage that's only |
1612s | ever supposed to come out if your attack |
1613s | effectively did enough |
1615s | so if you didn't have some ice on you |
1617s | weren't using the sapphire balls you |
1618s | didn't do like an ancient May spec |
1620s | that's when the message is supposed to |
1621s | come out so if that feels like it's |
1623s | coming out too much or when it shouldn't |
1625s | be then that sounds like a book so it's |
1627s | just come messages Just Happening too |
1629s | often |
1630s | okay but I think functionally the boss |
1633s | is working but maybe it's just that |
1634s | message is coming out a bit too frequent |
1637s | and that's something I imagine we can |
1638s | just you know like filter or fix to just |
1640s | not happen as much as it should |
1642s | cool okay all right this is a question |
1644s | that I think if anyone has read their |
1646s | updated blog that released earlier today |
1648s | will know the answer to but let's go |
1649s | over anyway just for those that may not |
1651s | be informed and if you haven't already |
1652s | this is your reminder go check out the |
1653s | news post that was released yesterday it |
1655s | was updated earlier today it should be |
1657s | the first one that says secret to the |
1658s | north and more it explains a lot that |
1660s | changed with today's uh hotfixes but can |
1663s | you explain why the saturated heart is |
1665s | untradable and this is because the |
1666s | imbued heart and ancient Essence is |
1668s | tradable why did we make it untradable |
1670s | Beyond making it unbaggable for Ultimate |
1672s | Iron Man |
1674s | that wasn't the goal to just simply make |
1676s | it unbugable for ultimate I'm not that |
1678s | petty but um the general idea was like I |
1682s | think the main game mode kind of |
1685s | requires a couple more on tradables like |
1687s | to kind of look for like there isn't |
1690s | very many things the main has that |
1692s | actually gets locked to your accounts |
1693s | like a permanent unlocked |
1695s | I was looking to have more of those so I |
1698s | really wanted that as a perk and |
1700s | obviously as old as that so I'd like to |
1702s | think |
1703s | some people agreed but I do think one of |
1705s | the oversights that was built |
1709s | unfortunate is like some people like to |
1712s | trade and build Hearts like if you say |
1714s | you're doing top with your friends you |
1716s | can just trade and build Hearts between |
1717s | you and just use the age or even within |
1720s | the encounter yourself you can drop it |
1721s | on the floor like trade it like that and |
1723s | that's kind of nice and we just |
1725s | effectively remove uh |
1728s | that's just unfortunate side effects so |
1729s | we are going to be making it tradable so |
1732s | don't need to worry about that going |
1733s | forward |
1734s | awesome I think that was one that stated |
1737s | for next week's game update right it |
1739s | will become tradable |
1742s | so yeah we'll be with the cold fix on |
1744s | the 18th |
1746s | awesome so yeah next week saturate |
1748s | Hearts will be tradable and it also |
1749s | helps out for Groupon men in addition to |
1751s | that because you can now put it into |
1752s | your group bank and trade it between |
1754s | players whenever they're doing the tasks |
1756s | that require magic |
1758s | um speaking of hotfixes today's hotfix |
1759s | this is a pretty big one we saw a lot of |
1761s | feedback actually after we made this |
1762s | change again |
1764s | um but it addressed a bug with the |
1765s | Phantom muskers melee attack it's been |
1767s | referred to as the step back method |
1769s | which is used to mitigate damage from |
1771s | this phase players have said it was a |
1774s | fun mechanic to engage with so could the |
1776s | team explain why it was removed and |
1777s | whether or not we'd consider reverting |
1779s | the change |
1781s | so it was a bug and it it was |
1784s | effectively every NPC has like core |
1787s | combat that it calls like by default and |
1789s | the musco was weirdly alternating |
1791s | between calling its custom combat |
1793s | scripts and the core one and the core |
1795s | one just defaults to melee prior always |
1798s | as 100 damage reduction so this is like |
1800s | really weird Behavior where if you |
1802s | stepped back it was calling or combat |
1804s | and if you if it was just next to you it |
1806s | was calling the custom combat so it was |
1808s | a bug that needed to be fixed but I do |
1812s | think it was kind of a cool quirking |
1813s | mechanics I would be interested in |
1815s | bringing it back properly and how that |
1818s | would probably look is like we would |
1819s | code it in a way where it would actually |
1821s | respect this Behavior but it probably |
1823s | wouldn't show the hits black because I |
1825s | think it's really weird how it hits a |
1827s | zero like I like the idea of dodging the |
1829s | mounting attack almost but not that like |
1831s | it hits you but then for some reason |
1832s | prayer reductions is higher like that |
1834s | doesn't make any sense that the prayer |
1835s | reduction is higher because you stepped |
1837s | attack it should just not hit you so I |
1839s | think that's why how I'd want to bring |
1841s | it back and say okay if you step back |
1842s | the boss just misses |
1844s | kind of similar to nightmare's melee |
1846s | attack right where where if it hits you |
1847s | you step back or step to the side or |
1849s | something they'll just miss I'd rather |
1851s | just bring it back okay |
1853s | awesome okay that's maybe something that |
1855s | we can look forward to in a future |
1858s | um kind of like update potentially maybe |
1860s | we should do a little quick poll in the |
1861s | twitch chat how many of you are epic |
1863s | pvmers out there that kind of benefited |
1865s | from the step back method uh if we could |
1868s | maybe have a poll running to just say |
1870s | should the step back method for mustard |
1872s | be reintroduced yes or no and then let |
1875s | you all vote on it and in the meantime |
1877s | we'll get through some more questions |
1878s | because time is of the essence here |
1881s | um does the old school team plan on |
1883s | making Smite relevant for future PDM it |
1885s | was awesome to see this mechanic for the |
1887s | new boss |
1888s | thank you |
1889s | sure when it makes sense yeah |
1892s | for this bus it made a lot of sense |
1894s | because |
1895s | quite quite like her well leading up to |
1897s | Desert treasure two uh makes kind of |
1899s | sense because you know curse and stuff |
1901s | like that |
1902s | um so yeah sure |
1906s | cool all right nice one thank you nice |
1908s | and easy uh moving on from that let's |
1910s | talk about the venator bow |
1912s | um so someone has said the venator boat |
1914s | was very good in Barbarian assault this |
1916s | is again something that we have changed |
1918s | so keep an eye out on the news post but |
1920s | I asked if we could get more insight for |
1921s | why it was restricted in Barbarian |
1923s | assault specifically |
1927s | I think we talked to a couple of people |
1929s | in the ba community and they said that |
1932s | they didn't really want it in there for |
1934s | various reasons I think the biggest one |
1936s | was reducing the skill Gap or the skill |
1938s | required for the attack roll and in the |
1941s | time we were just in this position of |
1943s | okay this this community really doesn't |
1946s | want this bow and this is this change |
1948s | affects them the most it just seems like |
1950s | a free win so just go okay it doesn't |
1951s | really affect very many people it would |
1953s | only negatively affect these players so |
1955s | we'll just make them happy like it just |
1957s | seemed like a free win in there |
1958s | obviously the last 24 hours is showing |
1961s | otherwise |
1962s | um so we've kind of prepare our stands |
1964s | on that okay fair enough we do generally |
1966s | agree that the game should evolve over |
1968s | time and things should change like |
1969s | inferno's got a lot easier and because |
1972s | of this new bow so why shouldn't other |
1974s | pieces of content so I do think it's a |
1977s | shame for the people that really like |
1978s | care about the prestigious nature in |
1980s | that but I do think it's important the |
1982s | entire game evolves like and we |
1984s | shouldn't hold parts of it back |
1985s | artificially |
1988s | awesome okay thank you so just in case |
1990s | it was lost in in the detail just to |
1992s | confirm it was hot fixed earlier today |
1993s | so it is now usable within Barbarian |
1995s | assault so that's a change that we |
1997s | already make and uh reverted there is |
1999s | now also a poll in the twitch chat if |
2001s | you want to go and vote on whether or |
2003s | not the step back method should be put |
2004s | back in obviously we have our own |
2006s | opinions internally we're not going to |
2007s | take the results of the twitch chat as |
2008s | vertebrum but it's just interesting to |
2010s | see what your opinions are like um |
2012s | within chat so click on the top of your |
2014s | chat box and vote in that for us Bruno |
2016s | did I cut you off did you want to talk |
2018s | about this one at all or I move on to |
2019s | next yeah I was just going to confirm |
2021s | that that has been hot fixed so yeah you |
2023s | can hop in with the events if not if you |
2025s | want |
2026s | nice all right there you go then go and |
2029s | get good at the attacker roll |
2031s | um so a question for you mad Arcane when |
2034s | designing the mechanics of the boss did |
2036s | you feel limited knowing that there are |
2038s | meant to be four bosses in desert |
2039s | treasure two so you have to keep some |
2040s | mechanics safe for those bosses rather |
2042s | than using them here |
2045s | no not really there's just always more |
2047s | stuff to talk about right there's always |
2049s | more ideas |
2051s | anything back particularly |
2054s | nice and simple there we go so instead |
2056s | of smite next time we'll maybe introduce |
2058s | humidify |
2059s | or plank bake |
2063s | yeah all right so oh a question for both |
2066s | of you are a double whammy what player |
2068s | stage do you think this boss most |
2070s | appeals to does this match what you |
2072s | envision envision |
2073s | envision |
2076s | envision |
2078s | thank you for some reason just can't say |
2080s | envisioned today when you first tested |
2082s | the boss |
2087s | this player stage mean like a mid game |
2089s | end game or like yeah I think so like |
2091s | what phase in in the game Journey |
2093s | progression do you think that it should |
2095s | sit up |
2097s | it depends like what do you mean by like |
2099s | where she's at because you can do the |
2102s | boss post Quest on a 85 combat account |
2104s | right like base 75s like you can do it |
2106s | but like every boss in our game is |
2108s | generally more efficient to just go |
2110s | train your stats up to as high as you |
2112s | reasonably want to and make money or |
2114s | they're more reasonable pieces of |
2115s | content and then for me like that goes |
2117s | for literally everything in the game |
2119s | right right it's more efficient to get |
2120s | Max combat and then kill giant mold than |
2123s | it is to struggle to kill giant ball |
2124s | with basic |
2128s | um but I do think it's reasonable to |
2130s | maybe go there and do your 50 100 kills |
2132s | maybe get the ancient scepter for an |
2134s | upgrade and then drop it for a bit and |
2135s | then maybe come back once you've got |
2137s | better gear I don't expect mid-level |
2139s | players to sit there for hundreds and |
2141s | hundreds of kills trying to farm out the |
2143s | venator bow or the pet or something like |
2145s | that so for that I'd say like depends |
2148s | what you want from the boss I think if |
2150s | you want only a couple of things |
2153s | game but if you want to farm a pet and |
2156s | like maybe better Turbo's or multiple |
2157s | veterans are work for money then I would |
2160s | expect that to be more for the late game |
2161s | players |
2163s | players because the gear matters a lot |
2165s | there I think that's a good thing gear |
2167s | should matter a lot every piece of |
2168s | content I think it's a shame if you're |
2170s | getting the exact same kills per hour |
2173s | with like a whip versus a scythe right |
2176s | like the size should be better it should |
2178s | feel good you want to incentivize it |
2179s | yeah it's better here so I think it's |
2182s | completely fine to kill it earlier on I |
2184s | just wouldn't recommend farming it for |
2185s | loads of hours but I also wouldn't say |
2187s | the same about any boss or a workout and |
2191s | nothing really like that arrows is |
2193s | probably the exception right because you |
2194s | just don't need gear there the gear just |
2197s | doesn't matter like you you gotta try |
2199s | them or items |
2200s | they're almost getting Max kills per |
2202s | hour they're anyway |
2203s | the difference isn't as big of a deal |
2205s | going from wearing room play body to |
2207s | full ancestral it's like 100 Mil for |
2209s | very very little GPS |
2212s | but for here the difference between |
2214s | aroms and Trident versus ancestral and |
2217s | Shadow is Monumental like it's so big |
2220s | but I don't think that's a problem |
2223s | yeah I'll see in some place it's like a |
2226s | mid-level boss and I don't really know |
2228s | where they got that from I don't think |
2230s | we've called it a middle of a boss and I |
2232s | don't think it's fair to compare it to a |
2233s | middle of a boss because well what I see |
2235s | middle of I see something like barrows |
2237s | or saraknis those sorts of like levels |
2240s | of bosses where you don't really need |
2242s | that much to do it efficiently whereas |
2244s | this you do need a little bit of skill |
2245s | and some good gear so I'd say it's more |
2247s | towards high level but not exactly like |
2249s | end game or anything like that |
2252s | okay all right thank you hopefully that |
2255s | gives a little bit more of an |
2256s | explanation |
2258s | um I think if I remember correctly when |
2260s | we kind of put it out there in terms of |
2262s | its expected difficulty because to begin |
2264s | with we didn't put any information out |
2266s | at all but then in later on |
2268s | clarifications it was compared to a more |
2270s | mechanical version of Warcraft with |
2272s | lower stats so and you know volcaff is |
2275s | not exactly like a a mid-game boss in |
2278s | its own right with uh the requirements |
2280s | that you have in terms of gear but uh we |
2282s | did also state that you could defeat the |
2284s | boss with 85 combats and I think that |
2286s | was listed in the blog itself as well |
2289s | and confirm that you can do it it's just |
2291s | as Arcane said probably not the best |
2293s | thing to farm out long term if you don't |
2294s | have high combats and high gear but |
2297s | that's the nature of bossing really so |
2300s | yeah I think you can see it within chat |
2303s | itself like it's so divisive where it's |
2305s | like what is mid game some people are |
2306s | saying mid game it comes from a Grand |
2309s | Master Quest right like orcath is an |
2311s | inferno sure but that doesn't make it |
2312s | mid game the differences between like |
2314s | early gay and mid game late game and |
2316s | game like is so vague and there isn't |
2319s | anything official right it's very |
2321s | subjective yeah I think it's just |
2324s | because it comes from mechanically |
2326s | simpler has higher requirements to get |
2328s | to |
2329s | um the distinction gets brought across |
2331s | around about that but I still didn't go |
2333s | and farm Warcraft with budget gear |
2335s | because there's just no point I'd wait |
2336s | until I got decent gear just like I |
2338s | would do the same here so well at least |
2340s | that's something Insight anyway from |
2341s | mods Arcane and Bruno in regards to the |
2343s | loss and where it sits at |
2345s | um let's have a look at the next |
2347s | question which is what is your reasoning |
2349s | behind dropping the venator shards more |
2350s | often and needing five to create the bow |
2352s | and just making the bow a drop that's |
2354s | five times as rare |
2357s | I kind of wanted to try something |
2359s | different so I think generally having a |
2363s | singular rare drop is more exciting and |
2366s | you have like the high variance right |
2368s | where you could just complete the entire |
2369s | bow in one kill like just get it first |
2371s | kill like that's quite exciting a |
2373s | potential idea that you can just get |
2375s | like a Tebow or whatever for one KC and |
2377s | but then you have the other side of it |
2379s | where you the chance of going three |
2381s | times dry on something is something like |
2383s | a one in 20. if you're thinking about it |
2385s | from the entire player base or even like |
2387s | your friend group right you've got 20 |
2389s | friends that play RuneScape I don't have |
2391s | 20 friends to play RuneScape if you have |
2392s | 20 friends that play RuneScape one of |
2394s | you is likely to go three times dry |
2396s | right and if you're in the context of |
2398s | something like lizard and shamans for |
2400s | example like boom 15K Charlotte's driver |
2403s | Warhammer is depressing so I kind of |
2405s | just wanted to try something different |
2406s | which is if you give out smaller like |
2409s | more frequent smaller quantities of an |
2411s | item so first violence or shards you're |
2414s | statistically more likely to complete it |
2415s | in like an average range you're less |
2417s | likely to finish it early and you're |
2418s | less likely to finish later like you you |
2420s | go towards the middle a bit more like |
2422s | you average out so it decreases the |
2424s | variance of it and that's good and bad |
2426s | it means you can't go out is dry but you |
2428s | also can't get a spoon and I can't just |
2431s | wait to try to see what players really |
2432s | think like do they prefer this style of |
2434s | drop and it's a mid-level boss right |
2436s | it's not dropping anything crazy so it |
2437s | seemed like a good chance to try it out |
2439s | and see what people think so looking for |
2441s | feedback on that obviously you probably |
2443s | won't really have much feedback until |
2445s | you've maybe gone dry on it or anything |
2448s | um so maybe after a couple hundred cases |
2450s | give me a message but generally curious |
2452s | we'll see how it goes and maybe this is |
2455s | something we take forward I think it's |
2457s | probably to have a bit of a balance like |
2458s | you don't want an entire drop table |
2460s | that's just all shared very exciting |
2462s | maybe some of the more rare things |
2464s | should be broken |
2467s | they're an experiment there he goes let |
2469s | me know |
2470s | what initial reaction seems relatively |
2472s | positive people saying they like it they |
2473s | love it prefer it that way Big W so |
2476s | there you go |
2477s | nice nice all right |
2479s | um |
2480s | we've got a secret to the north will the |
2482s | boss be slightest illegible |
2486s | uh yeah so you can get a boss layer task |
2489s | of the phantom menace but you can't get |
2491s | a |
2498s | is just one boss so if you have the boss |
2501s | Slayer test worked better |
2504s | then yeah you can um get that as a |
2506s | slight task |
2508s | cool all right thank you uh next |
2510s | question is right now in secrets of the |
2512s | north killing the boss before the smart |
2513s | phase causes it to bug out will this |
2515s | book be addressed |
2517s | uh yeah we've tried to fix this bug a |
2519s | few times I think we've been it now but |
2522s | let us know if we haven't |
2524s | um we're basically the way the bus works |
2526s | is it goes from one phase to the next to |
2528s | the next if you try to skip one of those |
2530s | phases it will probably not work |
2532s | properly in some sorts in bug out in |
2534s | some way |
2535s | um so try to fix it by making it so that |
2537s | if the boss does reach zero HP whilst |
2540s | it's trying to transition to the next |
2541s | phase it will regen a little bit HP and |
2544s | then carry on properly |
2547s | okay awesome thank you |
2550s | um another question is regards to damage |
2553s | being nulled between phase transitions |
2555s | near the end of the fight and this be |
2557s | fixed |
2558s | generally damaged no legs like really |
2561s | bad right like it's really annoying at |
2562s | vanguards it's it was really annoying |
2564s | and next |
2566s | I don't know if this still actually |
2567s | happens the next time but went back and |
2568s | forth on that for ages but generally |
2571s | damage nothing's really bad I think for |
2573s | this it kind of has to know it because |
2575s | it's going from like hit points being |
2577s | regular hit points to Prior hit points |
2580s | so it's like a completely different |
2582s | health bar it's a different completely |
2583s | different mechanic so |
2585s | it kind of has to null it here and so |
2588s | I think just use that period where you |
2589s | know your transitioning it to or the |
2592s | um |
2593s | the explosion attacks just about to end |
2594s | just use that period to eat or something |
2596s | instead you know exactly when it's going |
2597s | to happen |
2598s | so you can time it and everything so |
2600s | hopefully it's not too frustrating but |
2603s | for here it kind of has to know it |
2606s | okay fair enough appreciate the |
2608s | explanation Arcane |
2610s | um right the next one so I got |
2612s | distracted because apparently track can |
2613s | hear every time I gulp my uh glass of |
2615s | water so I'll try and uh drink a little |
2618s | bit less |
2619s | um I think we like aggressively |
2621s | let's stay hydrated you know yeah you do |
2624s | have to stay hydrated you know Hydro uh |
2626s | homies out there it's healthy to drink |
2628s | water |
2629s | um Can the devs give any insight into |
2631s | what goes into designing drop tables for |
2633s | bosses |
2634s | why so many Skilling supplies question |
2636s | mark |
2639s | so |
2641s | we've had a lot of criticism in the past |
2643s | where drop tables are really boring |
2648s | and we only really have like three types |
2651s | of items we can give out it's either |
2654s | alcohols or it is a like early Skilling |
2657s | resource such as like a seed or an ore |
2659s | right like there's a very burrow |
2661s | resource or we can give produced |
2663s | resources such as bars and herbs that |
2666s | have like gone through a layer of |
2667s | Skilling |
2668s | um or we can give it like raw GP or it's |
2670s | like any sort of techniques right we |
2672s | don't really have a lot of diversity so |
2675s | sure we can just give out alkibles |
2677s | completely on every drop table it's |
2679s | purely alcohols right |
2682s | um but then that's interesting a lot of |
2683s | gold into the game and that's really |
2685s | boring so then we try and put a few |
2686s | Skilling materials in there and that can |
2689s | be okay but then if you really rely on |
2691s | some skill materials you'd end up really |
2692s | hurting the economies like say we had |
2694s | one boss that only dropped ran our weeds |
2696s | right around our weed economy would be |
2698s | really devastated so what we try to do |
2701s | now is kind of like spread it out a bit |
2703s | where it's like we get a little bit of |
2704s | seeds we get a little bit of herbs a |
2706s | little bit of ore and just trying her |
2708s | everything ever so slightly because no |
2710s | matter what it drops it hurts the |
2711s | economy in some way adding a bunch of |
2713s | stuff into the economy |
2714s | we want to generally take out more than |
2716s | we put in so boss is generally about |
2719s | okay people are going to be eating food |
2721s | and drinking prayer pots like super |
2723s | combats and stuff like that they're the |
2724s | resources that are consuming from Boston |
2726s | I want to make sure our people are |
2728s | consuming an adequate amount of |
2729s | resources and not generating too much so |
2732s | it's about just trying to like get the |
2733s | balance right not to introduce anything |
2735s | individually too much from any single |
2737s | piece of content spread it out so it |
2739s | doesn't hurt anything sometimes we get |
2741s | it wrong right we're like okay oops we |
2742s | get about way too many around our seats |
2744s | from this drop table we need to change |
2745s | that and that's kind of what we did |
2747s | today we're like okay we pulled back on |
2749s | some of the resources slightly uh I |
2751s | still may be giving out a bit too much |
2752s | we'll see that we just don't want to |
2754s | have any knee-jerk reactions but we're |
2756s | pulling it back a bit most of the muscle |
2758s | drop table is quite varied like he |
2760s | spreads it out like there is some seeds |
2762s | on it sure but they're not really common |
2763s | but maybe it's just giving us early to |
2765s | any of them which is again is what we |
2767s | tweet today but yeah maybe we didn't get |
2770s | it right here and we can pull it back a |
2771s | little bit but we have to give out |
2773s | something so it's either alcohols or |
2775s | scaling supplies or uniques I don't want |
2777s | to just drop them nothing and we don't |
2779s | want to have too many empty drops right |
2780s | where we give you three pure essence or |
2783s | whatever right like drops that are |
2785s | effectively a dead drop that feels |
2786s | really bad so it's like a bounds of |
2789s | make sure we give a player something |
2791s | that makes them feel like their time |
2792s | wasn't wasted and they're just like the |
2793s | way net loss on supplies make sure we're |
2796s | not giving out too much of any |
2797s | individual resource to hurt the economy |
2799s | too badly it's like any anything in |
2802s | specifics |
2804s | um it is difficult there's not a lot of |
2806s | flexibility something that we've been |
2807s | trying to do is sort of I think the last |
2809s | two updates is it introduce new |
2810s | resources so for example obviously we |
2813s | introduce ancient Essence like we could |
2814s | have used something else for that right |
2816s | we could have used |
2818s | um well being a good example of |
2819s | something we could use we could have |
2820s | used Bud shards or something instead of |
2822s | ancient Essence but generally if we |
2823s | introduce a new resource it gives us |
2825s | another option of some things to drop |
2827s | the player that has a |
2829s | different plan so try and introduce more |
2831s | things that we can give out so we're not |
2832s | always just getting around RCS and |
2834s | always getting around our weeds and |
2836s | that's also a really good idea that |
2837s | we're trying to do let's see a little |
2839s | harder to introduce new things |
2842s | um yeah we can pull back supplies but |
2844s | again opens feedback seems like a |
2846s | general consensus is and choosing a bit |
2848s | too many resources but we don't want to |
2850s | just completely Hammer the regular drop |
2852s | table because the uniques aren't |
2853s | particularly amazing either right the |
2855s | uniques aren't going to be holding like |
2857s | 100 200 mil values so if we really |
2859s | Hammer the regular drop table it's going |
2862s | to just look really unappealing to do |
2863s | for everyone |
2865s | um so it's difficult job tables are |
2867s | really difficult to |
2868s | buy honestly um not saying we ever get a |
2870s | Rises very very back and forth |
2873s | the the four plus years of working at |
2875s | drag X in Community Management I can |
2877s | certainly say drop tables have been the |
2879s | bane of my life when it comes to |
2880s | feedback on new releases that involve |
2882s | pvm but it's just as you say nature of |
2884s | the beast but I feel like um we've done |
2886s | a lot better this time around than we |
2887s | have in previous bosses at least it |
2888s | seems way more on the line of you know |
2891s | what it could be a little bit broken it |
2892s | could also be a little bit okay whereas |
2894s | I'd rather see that than holy crap this |
2897s | is broken there's a million threads |
2899s | posted everyone's rushing to the boss |
2900s | everything's broken and then we have to |
2902s | change it and everyone gets upset and |
2904s | angry because they no longer make as |
2905s | much money as they did before so I think |
2908s | it's okay we can just have a continued |
2911s | monitoring of it |
2912s | I do have one more point I know I've |
2914s | rambled a lot on this already but |
2916s | I know people are like panicking about |
2917s | like looking at seed prices and |
2918s | plummeting and stuff right |
2920s | um completely valid thing to panic about |
2922s | this is two things like two major things |
2925s | one thing is people panicking obviously |
2927s | the market is completely player run so |
2929s | if people think that the boss is |
2930s | dropping a lot of seeds based off some |
2932s | Wiki rates or something like that or |
2933s | their own experience right you see 12 |
2935s | Runner Seasons dropping like wow as |
2936s | possible plus a lot of that that word |
2938s | will spread so people start Panic |
2940s | selling so that's a big factor that |
2942s | makes them crash the second thing is a |
2946s | lot of people are doing this particular |
2948s | boss right now |
2950s | so it isn't the facts like oh some |
2952s | people are doing COA some people don't |
2953s | see a b and like there's a lot of people |
2955s | doing various contents that all have |
2956s | their own different drop tables and it's |
2958s | like a lot more spread out it's like 90 |
2959s | of the community all just moves to one |
2961s | boss yeah a lot of those drops are just |
2963s | going to go down in prices there's more |
2965s | of this coming in than anything else in |
2967s | the game now so it's the same with TOA |
2969s | where as soon as TOA dropped all those |
2971s | resources just commented because so many |
2973s | people are doing TOA Suffering From |
2975s | Success right |
2976s | um but that that will normalize after a |
2978s | couple of weeks people go back and like |
2979s | okay after my 50 100 KC I'm going to go |
2981s | back to whatever grind I was doing |
2983s | um and then it'll like go back to normal |
2985s | again people stop Panic buying and |
2987s | everything but we've all been honest for |
2989s | it long term right because we can't see |
2990s | this boss is just objectively |
2992s | introducing too many scenes but that |
2994s | isn't the only factor it's not only |
2996s | about |
2997s | yeah that's a really really good point |
2999s | to make and a really important |
3000s | clarification as well and that's also |
3002s | part of the reason why we're just |
3004s | straight up the drop table straight away |
3005s | we obviously made some changes today |
3006s | slightly reduced it because we felt like |
3008s | even with you know |
3010s | player levels dropping down over time it |
3013s | would still be a bit too powerful but as |
3015s | Arcane said you know if we completely |
3017s | good at it now as player activity drops |
3019s | as people lose interest in the boss long |
3021s | term it could just then just become |
3022s | something that's just not appealing at |
3024s | all and we obviously want to avoid that |
3025s | but I think we talked a fair amount on |
3027s | that I appreciate the Insight I want to |
3028s | get on to one more question from the |
3031s | chat and then sorry from the sheet and |
3035s | then we'll go into some chat questions |
3036s | to wrap up and this next uh and last one |
3038s | from this is can we get a quick start |
3040s | option to instantly spawn the boss |
3042s | similar to vocath the 30 second respawn |
3044s | timer feels a bit too much since this is |
3046s | a solo boss |
3049s | oh my God |
3052s | yeah go ahead I think it's like how we |
3054s | do it right like nightmare is like |
3056s | really obvious like number goes back to |
3057s | sleep you kill her and then you wake her |
3059s | up again |
3060s | it was really simple because yeah he's |
3062s | like an under dragon it constantly gets |
3064s | revived that uh grotesque Guardians has |
3066s | a big Bell in the arena that you can |
3068s | ring them right like something's a lot |
3069s | easier than that |
3071s | I don't really know what this one would |
3072s | be |
3072s | and spawn a random item on the floor |
3074s | that you just click on probably would |
3076s | suffice I do think stuff like that is |
3078s | generally better that the player can |
3080s | start the fight whenever they want we |
3082s | could just look at reducing the start |
3083s | time a bit but there was a lot of |
3085s | feedback and play testing that it's a |
3086s | bit too quick it's like pick up all your |
3088s | supplies because you can get quite a few |
3089s | things right |
3090s | six summer pie drop in two prayer |
3093s | potions and arranging Paul like it's |
3095s | like eight things to pick up and the |
3097s | management area that heal up free prayer |
3099s | like that can take a lot of time so we |
3101s | introduced the increase there but the |
3103s | better players get the more comfortable |
3105s | to get the whole gameplay Loop so then |
3107s | it ends with just you're just sitting |
3108s | around waiting you you can just like |
3111s | leave and re-enter if you want to go |
3112s | really quick but it's not particularly |
3114s | nice either especially if you want to |
3115s | leave stuff on the floor and I was gonna |
3118s | say remove your supplies you've saved |
3119s | then that you're juggling right |
3121s | maybe we might this is I'm just joking |
3123s | here but right make everyone bring a |
3125s | spade and they have to dig the ground up |
3126s | to bring it back out of the ground |
3128s | that's where it comes from it's an |
3129s | underground worm thing |
3131s | fantastic yeah that's that's my uh |
3135s | useful input of the day cool so yeah it |
3138s | seems like we can think about it at |
3139s | least um chat questions what have you |
3141s | been saying and I pray to Sarah Diamond |
3143s | that these questions are tame because |
3146s | it's been a long day |
3148s | um could we get the possibility to break |
3151s | down ancient icons into Essence just |
3153s | like the venator shards |
3156s | won't be against it |
3160s | overly against it I don't think it's |
3162s | necessary there will be more purpose for |
3164s | ancient icons in the future so multiple |
3166s | is not useless yet |
3170s | cool all right next question would the |
3172s | jmods be interested in adding more item |
3175s | clue steps and stashes maybe one with an |
3177s | upgraded ancient staff and another one |
3179s | where you have to equip a sun Charis |
3180s | outside of TOA |
3183s | I'll be a pain |
3185s | I won't mind but yeah like you said it |
3188s | would be a pain |
3189s | um so I'm not inclined to do it with |
3192s | maybe there's like a new loose World |
3194s | expansion at some point then yeah it |
3195s | would make sense for us to add items |
3197s | that weren't out in the last two |
3198s | expansion |
3202s | I think it's a really good thing for us |
3203s | to do I just don't know like when or why |
3205s | we do it like is it just like really |
3207s | random okay oh we just release a big |
3210s | update let's just add a bunch more clues |
3212s | and stashes and stuff |
3214s | maybe it is good yeah it gives more |
3217s | demand for items right |
3218s | yeah that's probably one thing that we |
3220s | need to need to think about because I it |
3223s | always falls back in internal |
3224s | discussions go to yeah we'll we'll do a |
3226s | clue expansion at some point and we'll |
3227s | bundle it in with then and then we never |
3229s | do a clue expansion because everything |
3230s | else comes out instead so |
3233s | um |
3233s | I think it's probably worth thinking |
3234s | about when new content comes out going |
3236s | forward |
3237s | um how we might be able to incorporate |
3238s | it I think that's uh that's nice |
3241s | um okay oh this starts off nice here we |
3243s | go first of all a lovely work with the |
3245s | new boss and congratulations thank you |
3247s | twitch chat however ah here we go |
3250s | there's always a however a but after |
3252s | trying the boss there was a missed |
3254s | opportunity for it to be a tribrid fight |
3256s | was this intentional or discovered after |
3258s | players experimented a bit |
3262s | there's just never intended to be a |
3264s | tripod |
3266s | we I don't think every boss should be a |
3268s | tribe it's not like we have any of them |
3269s | but it's a bit of a big ask for a lot of |
3272s | bosses to be a tribe because of how much |
3274s | gear you've got to bring |
3275s | it's not always particularly desirable I |
3277s | think there is a time and a place for it |
3279s | and it can be fun but |
3281s | I don't know |
3284s | cool fair enough |
3286s | um this question is directed towards me |
3287s | because I know that I've said this |
3289s | before and responses to people on Reddit |
3291s | because this is what I was told by the |
3292s | team but I can't remember the exact |
3294s | reason and I believe the one person who |
3296s | might be able to help answer it is not |
3297s | going to be on stream until next week |
3298s | but anyway we'll see if Arcane and Bruno |
3301s | can help save the day they've said |
3302s | modiza you once said that once we saw |
3305s | the boss we would understand why the |
3306s | ranged weapon had to be a bow could you |
3308s | elaborate |
3316s | thank you |
3318s | I mean I think it makes sense it being a |
3321s | bow rather than like being nice |
3324s | just being a throne ax |
3327s | um because you also use like Arrows with |
3329s | this item so |
3332s | I remember the words |
3335s | I like the idea of it being like a like |
3338s | a god of war like throwing ax like came |
3340s | back to you and everything but it was |
3341s | just a completely different design at |
3342s | that point but no I wanted a boomerang |
3344s | just to be honest with you I wanted a |
3346s | boomerang and I got told I remember |
3348s | being told that there's a reason why |
3349s | it's got to be a bow I can't remember |
3350s | the reason because Christmas has |
3352s | happened so I I don't remember we'll |
3354s | find out |
3359s | like why is this do you know boomerangs |
3361s | or an ancient they're an ancient item |
3363s | used by aboriginals hundreds of years |
3366s | thousands of years old in fact you know |
3368s | how old's gilinore he knows they could |
3370s | have made boomerangs it's also a fantasy |
3372s | game who cares it would have been cool |
3373s | to have Boomerang anyway never mind |
3376s | another question apparently for me I |
3378s | definitely can't answer this one so |
3380s | um someone someone else please answer it |
3382s | can you mention if the pathing on the |
3385s | way to the boss can be fixed a lot of us |
3386s | click the squeeze through fence but get |
3389s | directed slightly differently |
3393s | I don't know what this is I guess it's |
3395s | bugged in some weird form |
3398s | yeah I imagine the pathing's trying to |
3400s | make it shorter for you but not really |
3402s | doing its job properly uh usually |
3404s | whether we fix this is make thing we'll |
3406s | move things out of the way or add things |
3408s | in the way |
3409s | um like for a bankers at banks sometimes |
3411s | you'll click on the banker and you run |
3413s | to the back of the bank because that's |
3414s | apparently how the game sees you to get |
3416s | there faster but it doesn't really work |
3418s | out uh so the way |
3420s | I add things in the way people are |
3423s | saying that people are clicking on the |
3424s | stairs behind the Miss clicking the |
3426s | stairs yeah people clicking yeah |
3429s | I have seen a few people Miss click on |
3431s | the stairs when the minute click on the |
3433s | uh then see how that could be as well |
3437s | cool okay |
3440s | um next question was the muska's orb |
3443s | phase intended to have a safe spot |
3446s | no |
3448s | can I ask the question are we going to |
3450s | change it because it wasn't enough |
3451s | feedback |
3453s | no I think we're just gonna leave it |
3454s | it's kind of nice to be able to just AFK |
3456s | that phase makes you feel like a god |
3458s | just dodging everything around you like |
3460s | Neo right |
3462s | yeah okay it's also not guaranteed that |
3465s | you'll have the safe spot because like |
3466s | what if you accidentally put a spike |
3468s | there then that says what's ruined |
3470s | um there's some form of like gameplay |
3472s | around it then I see I see all right so |
3474s | it guarantees this but most of the time |
3477s | it is you can be base J mods for this |
3479s | stream then until next week when you |
3481s | decide to change it and I have to try |
3482s | and communicate that and be like well |
3484s | design things |
3488s | all right |
3490s | um would you consider making the Phantom |
3492s | whisper a week to solve amulet or |
3494s | possibly even to ancient magics |
3499s | um I'm probably gonna say no one myself |
3501s | because that does make it that does have |
3503s | quite a lot of DPS |
3504s | you're welcome |
3506s | um |
3507s | yeah it's just a slug like it's not |
3511s | Phantom I guess it's not Ghostly |
3516s | um it's just a slug all right get your |
3518s | salt bags out then |
3522s | um hidden mechanic that the guy was |
3524s | referencing with the oh no you leaked it |
3526s | oops |
3528s | I'm guessing they mean even weaker to |
3530s | ancient Magics uh we slightly made it |
3533s | weak to ancient Magics because catching |
3535s | a freeze is now a little bit easier if |
3536s | the bus isn't Frozen |
3539s | um |
3541s | weaker to wager Magics because it's |
3543s | already it's job it's a weird lore thing |
3546s | right so it's it's technically at least |
3548s | in the quest it's technically not a |
3550s | muster it's uh Jalen has turned himself |
3552s | into representation on most of us so |
3554s | you're actually attacking a majora |
3558s | probably wouldn't be weak magic that |
3561s | doesn't make any sense post Quest maybe |
3563s | we can stretch it a bit because it's |
3566s | technically not gel on that point it's |
3567s | like a manifestation of energy but it's |
3570s | not really a must for that point either |
3571s | but lore I don't know |
3574s | okay also people say Phantom I think |
3577s | it's just Phantom because I don't know |
3579s | just a lot of reasons yeah which are |
3582s | valid reasons to make it weak to solve |
3584s | for gameplay reasons I don't think |
3586s | they'll fly |
3588s | that's why it's a bow as well the law |
3589s | okay I'll ask these last two questions |
3592s | and uh maybe they'll be quick this one |
3594s | has a response that someone has wrote on |
3596s | here that says please ask it so I don't |
3598s | have to read anymore what is the point |
3600s | of the Frozen cash what does it do |
3603s | and it has good loot |
3606s | cool there you go thank you arcane |
3610s | will this boss get combat achievements |
3613s | yes it is a bus you'll get achievements |
3616s | eventually when everything's settled and |
3618s | we're ready to give achievements much |
3620s | like uh two of the musket did December |
3623s | which is like two months after release |
3625s | but that is a RAID so I expect it to not |
3627s | take as long |
3630s | okay we're getting right extra writing |
3634s | in around the Frozen cache with I am |
3636s | literally begging you it says please |
3638s | explain that it is |
3639s | you can explain this one okay can you |
3641s | see the sheet |
3642s | yeah so people are saying that it's bad |
3644s | it does it does a role on the the |
3646s | regular drop table it can give you |
3648s | unique so you can get venison shards out |
3650s | of it so it's like an additional role |
3651s | but it's heavily biased to be good so |
3654s | like it eliminates a lot of the bad |
3656s | drops of the drop table so it's a very |
3658s | strong role |
3661s | it does give good news but yes you can |
3664s | still get fire runes out of it sure but |
3666s | it generally will give you good stuff |
3668s | cool so it's like an extra drop from the |
3671s | boss that has a chance of getting better |
3672s | drops from the Boston and normal drop |
3674s | does |
3676s | yeah because it's affects the actual |
3677s | role in the unique drop table which you |
3679s | wouldn't normally get |
3681s | cool as well people are saying you can |
3683s | get caches from the cash cash exception |
3685s | that's pretty cool isn't it how does |
3686s | that feel it cash from the cash |
3689s | wow how's that work |
3692s | does that add to the collection |
3694s | yo we need to find someone someone put a |
3696s | video out that that shows how many cash |
3698s | the cash to cash like back to backs you |
3700s | get in one go I want to see you could go |
3702s | and fill it |
3705s | foreign cashception I like that nice one |
3708s | rooster all right we've got some uh user |
3710s | generated content some things from the |
3712s | community that I'd really like to |
3713s | Showcase off before we end and then |
3715s | there's a little bit for a mention of |
3718s | next week's Stream So if we can just |
3720s | quickly bring up the first image I'm |
3721s | sorry to uh our lovely stream team for |
3723s | keeping you behind a little bit later |
3724s | this is the oh look at it it's it's good |
3728s | old's the back Wise Old Man sandwich |
3730s | lady and name Child by the wonderful |
3732s | witchcrafty always uh absolutely smashes |
3735s | out of the park that looks incredible |
3739s | right |
3741s | yep |
3744s | Fair okay next one this is from uh a |
3748s | jackner and this is a roon necklace |
3751s | that's pretty cool you'd rock this on a |
3753s | night out get a few looks looks awesome |
3756s | though |
3757s | big fan |
3759s | uh we then have a tattoo from the old |
3762s | school Community Facebook |
3764s | nice that looks painful |
3769s | pretty cool though nice attention to |
3771s | detail |
3775s | um who was that from oh we don't we |
3776s | don't know who it was this comes in from |
3778s | 44 slam and it is titled fashionscape |
3783s | that is very cute |
3789s | big fan of the art style on that one and |
3792s | then lastly from uh kanji or kanji this |
3796s | is um labeled map and it looks like is |
3799s | that lasered onto a piece of wood Maybe |
3802s | I think so yeah |
3803s | I wouldn't have wanted to be the one to |
3806s | have like |
3808s | freaking set the the software up for |
3810s | that one to get it done accurate without |
3811s | burning the wood at all that's amazing |
3813s | it's really cool |
3815s | or it may be a maybe it's a stamp either |
3818s | way it looks incredible great work on |
3820s | that |
3821s | um okay so uh |
3824s | oh never mind I don't need to read it |
3826s | the second bit we're getting prepared |
3827s | for questions for next week's live |
3828s | stream already |
3830s | um I'll give you a heads up next week's |
3831s | live stream is most likely going to be |
3833s | Law related and we'll have mod Ed |
3835s | present hopefully we'll go over all of |
3837s | the law and things secrets of the North |
3839s | and the mustard didn't want to do it |
3840s | this week because it's a little bit too |
3841s | soon still people enjoying the quest and |
3843s | such and figuring out for themselves so |
3845s | look forward to that one and then the |
3847s | week afterwards there's most likely |
3848s | going to be dedicated to the Wilderness |
3850s | boss uh rework release which comes out I |
3853s | think it's week after next isn't it |
3854s | unless I've made that up yep week after |
3855s | next okay that wraps up this first live |
3859s | stream of 2023 hope you enjoyed it hope |
3861s | it gave you a lot of information and |
3863s | insight into what we've been up to what |
3865s | we've done read a little art section and |
3867s | so on so forth thank you so much Joe for |
3869s | joining us earlier on thank you so much |
3870s | Bruno and Arcane for being here and |
3873s | answering all of the Fantastic questions |
3874s | from chat thank you chat for being |
3876s | awesome I will remind you once more if |
3878s | you haven't already exclamation mark |
3879s | game update check out the News Post see |
3881s | all the changes we've made today have a |
3883s | look at some of the things that we're |
3884s | talking about next week or thinking of |
3886s | changing next week we are looking into |
3887s | the fairy ring so it's likely that the |
3889s | visuals of those will be toned down a |
3890s | little bit so don't worry if you find it |
3892s | a little bit jarring otherwise that is |
3894s | all that we have time for and we will |
3895s | see you next week thank you so much good |
3898s | night enjoy your time and hopefully you |
3900s | get lucky at the must bear |