10 months
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
0s | so I'm gonna step through this it's very |
---|---|
2s | short compared to what we've had |
4s | previously it's not like 20 30 slides |
6s | but I thought uh I thought this would be |
8s | a nice little topic to discuss |
10s | and to get you back on |
12s | so |
14s | this is actually a slide that was going |
16s | to be part of uh |
18s | part of the uh |
20s | core gameplay Loop slide but I thought |
21s | it was relevant anyway to just sort of |
23s | leave in have a bit of a reminder of |
25s | where we are so far for those who are |
27s | joining in this conversation perhaps |
29s | they've you know been a holiday of the |
31s | last couple weeks or haven't been |
32s | following the discussionist thoroughly |
33s | but in terms of where we have refined |
36s | sailing right now |
37s | we decided to tackle navigation First |
40s | we released a really cool demo that |
42s | showed how gameplay would work on the |
44s | ship uh produced by the engine team |
46s | during their game Jam they decided they |
48s | want to tackle this and see how how |
50s | great they could make it just sort of on |
51s | the side fun and we were we were blown |
54s | away and we decided that this is exactly |
56s | the direction we want to go with sailing |
57s | and it is |
59s | in all honesty it was the developers or |
62s | perfect vision of sailing anyway the |
63s | idea that you have this set of |
65s | coordinates that are superimposed on |
66s | another set of coordinates and it just |
68s | kind of felt very cool real and old |
71s | school |
72s | um we also covered in the navigation |
74s | mechanics refinement uh our definition |
76s | of small large and colossal ships how |
78s | they work and differ from each other we |
80s | touched on some navigation variables |
82s | like sailing speed and turning speed uh |
85s | we touched on some navigational |
86s | mechanics such as wind current and also |
89s | address topics such as the world map and |
91s | scale |
92s | uh our response to what everyone has |
95s | said so far or sort of our perception is |
97s | that it was very well received we were |
100s | planning to action a bunch of feedback |
102s | uh on each stage of these are alignment |
104s | but we really didn't feel like there was |
105s | any clear feedback to action sure some |
108s | things were a bit more subjective and |
110s | we're obviously aware that we're talking |
111s | at a design level now and things might |
113s | change if this moves into development or |
115s | over time but from this stage of the |
117s | skill pitch we just felt like it was |
119s | very solid uh the tech demo did a really |
121s | good job of explaining it and sort of |
123s | showing people exactly the vision that |
125s | we were describing and then just the the |
127s | fact that we went with the interacting |
129s | with stuff on a ship just we got a lot |
131s | of praise for that feeling very old |
133s | school as opposed to maybe a more |
136s | gamified approach of turning you into a |
139s | ship which was upon a possibility until |
141s | we saw that again |
144s | but one of the things that has been |
146s | prevalent since the navigation |
148s | refinement discussion is that just |
150s | burning lingering question is sailing a |
153s | skill or a mini game how exactly am I |
157s | going to earn XP in fact we had so many |
159s | people still saying you should cover |
161s | this first I can't believe this isn't |
163s | obvious for sailing |
165s | um how have we gone months after hearing |
167s | about the sailing pitch and we still |
169s | haven't answered that question |
170s | and to me I think that this is actually |
173s | quite a complicated topic it challenges |
175s | the very fabric of what is a skill in |
178s | old school RuneScape what is important |
180s | for a skill so I thought that that's |
183s | what this presentation is about for a |
185s | little bit of a mod husky ramble into |
187s | delving into this kind of topic |
192s | so yeah uh moving on to the next slide |
194s | so I think that here are a couple of |
198s | definitions of a skill a versus a |
200s | minigame they're taken from the old |
201s | school RuneScape Wiki there isn't really |
204s | a hard fast definition you could look at |
206s | the definition of a skill in real life |
207s | that's not really gonna |
209s | translate well to a game because things |
211s | are gamified and a mini game isn't a |
213s | concept that is consistent from game to |
215s | game or |
217s | um like outside of our game or it's not |
219s | consistent like what that is it does a |
222s | term in real life either but what we can |
223s | do is just look at |
224s | an example of how the old school |
226s | RuneScape Wiki have to find it and |
228s | they've said that a skill is a player's |
231s | attributes that can be Advanced ready |
233s | skills are trained by repeating actions |
235s | that give experience in the skill until |
237s | enough experience is earned to advance |
239s | the next level |
240s | I think it's pretty straightforward |
243s | a Mini-Game small games in which players |
245s | or teams of players set out to complete |
247s | a certain objective |
248s | these games usually allow players to |
250s | gain experience and their items |
254s | and there's already a bit of an overlap |
256s | there |
257s | um does this mean that a scale cannot be |
259s | trained by teams of players they're |
261s | certainly an activity that players uh |
264s | participate in uh sometimes in skills |
267s | there is an objective Slayer very much |
269s | gives you an objective of slaying a |
270s | Slayer creature |
272s | um and |
274s | minigames allowing players to gain |
276s | experience well Skilling definitely |
278s | allows you to gain experience there's |
280s | definitely some overlap in the |
282s | definition between skill and minigame |
284s | and I think that's where a lot of the |
286s | discussion uh has sort of come from with |
288s | players Beyond different sides of the |
290s | argument is sailing a skill no it's a |
292s | mini game no it's a skill and that kind |
295s | of thing |
297s | looking at some of the skills I feel |
299s | like I'm teaching uh your granny how to |
302s | suck eggs with some of this but I |
303s | figured I might as well be thorough with |
305s | this we do have four character groups of |
307s | skills uh Gathering skills obviously |
310s | skills that are involve obtaining |
312s | resources or items from the environment |
314s | uh production skills involve processing |
317s | items obtained from Gathering skills |
318s | into finished products I think that's an |
320s | important distinction uh it's not just |
323s | about the the core gameplay Looper |
324s | production is literally about the fact |
326s | that you're turning something from |
327s | Gathering into a product I think that is |
329s | something that |
331s | is sometimes missed in a definition of |
332s | production |
334s | combat are skills that involve fighting |
336s | in combat are you self-explanatory and |
339s | utility skills are skills that do not |
341s | share a cohesive theme but usually |
343s | reward the player with a variety of |
344s | benefits |
345s | again these definitions were taken from |
348s | the wiki it's a bit of a copy paste |
350s | but |
351s | it does kind of utility skills are |
353s | definitely an outlier here right they're |
355s | not consistent between each other and |
358s | just saying they reward the player with |
359s | Benefits is big in and of itself |
364s | um |
365s | utility skill is something that we are |
367s | pitching uh sailing to be |
370s | utility skills just by their nature are |
373s | complex they are harder to Define than |
375s | gathering in production |
377s | and they tend to be more versatile uh we |
380s | have five skills that are defined as |
382s | utility skills in game |
384s | uh fire making is kind of like a |
387s | production skill but with no product |
389s | all the only reason you're doing it is |
391s | to provide a temporary benefit that is |
393s | objectively not that useful in a |
395s | temporary place you can fit from |
397s | um agility is a truly unique utility |
400s | skill I don't think there's another |
402s | skill that's quite like it but shortcuts |
404s | really are a niche reward |
407s | there isn't much incentive to train it |
409s | outside of those shortcuts stamina |
410s | potions May sort of run energy Obsolete |
412s | and once you get past 50 60 you don't |
414s | really see a very good return on your |
416s | time investment into the skill |
419s | construction is also kind of like a |
422s | production skill in terms of the |
423s | resources that you use from Gathering |
425s | kind of being turned into something but |
427s | it's not a tradable product which is |
429s | usually true for production uh flat |
432s | packs do exist they're just not really |
435s | thing that is used and but the focus on |
437s | construction seems to be all about the |
439s | rewards and quality of life I think |
441s | quality of life is something and the |
442s | sort of creation of a personal space was |
444s | a very important thing for it on launch |
446s | but it's definitely been powercraft uh |
449s | over the last several years an old |
451s | school RuneScape with more and more |
452s | quality life and more and more powerful |
454s | features |
455s | so much so that I feel like construction |
457s | really is just a means to an end to get |
459s | those quality of life Improvement |
462s | uh Slayer is kind of like a combat skill |
465s | I mean they're trained in almost exactly |
466s | the same way the only distinction is |
468s | that you've got you know signed to kill |
469s | it by a Slayer creature and the XP is |
471s | awarded on death |
473s | um and it also has a reward system |
475s | that's very much like a mini game and I |
477s | say that because there are a lot of |
479s | perks in Slayer that are rewarded purely |
482s | by you gamifying a process to earn |
484s | points based on your task streak and |
486s | which Slayer Master you do |
488s | in another world Slayer might have given |
491s | you the ability to automatically smash |
492s | gargoyles by just having smashed a ton |
495s | of gargoyles like if you've done it |
497s | manually or perhaps just maybe at |
500s | the level to kill the Slayer creature |
502s | plus five you now gain that part that |
505s | would have been a way of saying a player |
507s | has gained has become better at Slayer |
509s | and earned that perk but instead it's |
510s | just I spend points earned by by doing |
513s | this uh that itself feels very mini |
516s | gamey but |
518s | um |
519s | it's it's kind of in a weird utility |
521s | space |
523s | um thieving is kind of like a gathering |
526s | skill the only difference is that it's |
528s | not really about resources that are |
531s | turned into production elements it's |
534s | just about earning wealth and money and |
536s | through empties and chess and the sort |
537s | of loot is very varied like arguably you |
540s | could see from a gem stall and that can |
542s | feed into crafting kind of but like |
544s | that's not really about deming's |
545s | identity it's just about the it's |
548s | literally just selling like a dream and |
550s | a vision of being a thief and what that |
552s | would look like in old school RuneScape |
553s | but yeah very Gathering skill-ish |
556s | um very quick intensive Gathering skill |
558s | it's not like a clicking on a tree in an |
560s | instant on thieving for the next 30 |
561s | seconds |
563s | um and I think one of the problems with |
566s | sailing at least from the pitch level is |
568s | that when you hear sailing it's a very |
571s | complex idea that doesn't have an |
575s | obvious set of repeatable actions or |
577s | something that players refer to as a |
579s | core gameplay |
581s | um some players have sort of filled in |
582s | the blanks and gone is it moving on the |
584s | sea like like just as if I was running |
586s | to places as a boat or on a boat or |
589s | um is it completing tasks like Slayer is |
592s | it doing agility courses at Sea I think |
595s | there's just a lot of confusion in the |
597s | term sailing doesn't give an inherently |
599s | obvious answer to those that hear it |
602s | yeah |
604s | um and I think that that's something |
606s | that Shamanism and taming both did |
608s | better at a pitch level |
611s | um |
612s | gathering in production were elements of |
615s | shamanism it would start selling itself |
616s | as a skill that combined elements of |
618s | both Gathering and production are just |
621s | very well described and defined Concepts |
624s | in Old School unlike the plethora of |
627s | utility skills that I've just described |
629s | um and I just think that that just meant |
631s | players instinctually knew how they were |
633s | getting XP and how they were traded |
636s | and while taming is a utility skill it |
639s | was already kinda |
641s | have it already kind of had a relation |
642s | close to Hunter that players are |
644s | pointing out you're interacting with |
645s | preachers in the game World |
648s | um but I think the truth is that taming |
649s | sadly just wasn't spoken about all that |
651s | much players were talking about |
653s | Shamanism and sailing and pointing out |
655s | the flaws and benefits of them more so |
659s | than taming uh so I think that uh |
663s | unfortunately it didn't get a deep |
664s | analysis from the players but I I do |
667s | think that it was just a bit more |
669s | inherently easy to understand the idea I |
671s | tame a pet and I get XP for taming a bit |
674s | I train a pet cool now I get experience |
676s | with whatever that training |
680s | uh moving on |
684s | uh looking at our existing utility |
686s | skills one thing they do have is I gave |
688s | a description already but they do have a |
690s | concise way of defining all the content |
692s | in the skill uh no matter what so |
695s | something to start off as a base that |
697s | can then be sort of extended upon buyer |
700s | making is is lighting a log on fire |
702s | thieving is pickpocketing an NPC or |
704s | stealing from an entity like a chest or |
705s | skull |
706s | agility is clicking on agility obstacles |
709s | or shortcuts construction is building |
710s | Furniture in your player and house and |
712s | Slayer is defeating an NPC assigned to |
715s | you by a Slayer |
716s | all of these activities clearly line up |
719s | with their name and what you would |
720s | expect when you hear the skill by its |
722s | name alone |
723s | and aside from Slayer which is like |
726s | while Slayer is a word in English it's |
729s | not really a term we use as a job title |
731s | for someone like you're a Slayer it is |
734s | really a sort of idea that's being |
736s | gamified and made as sort of a game |
739s | concept |
740s | um like like sort of just a made-up |
741s | thing in old school RuneScape but all of |
743s | the others have like a real life skill |
746s | as a base to build upon uh it just kind |
748s | of feels natural when you see it in the |
750s | game |
754s | moving on |
757s | talking about a skill we've kind of |
759s | covered like gameplay loops and how |
761s | utility skills and gameplay loops work |
763s | but uh progression is also a very |
766s | important part of a skill and you can't |
768s | just have gameplay Loops alone you need |
771s | to feel like as you are training the |
773s | skill throughout it there's just that |
776s | reason you feel like you're getting |
777s | better at it it's all meaningful |
780s | um progression is the reason you're |
782s | gaining XP for the most part uh I know |
784s | that you know just simply being 99 can |
787s | be the reward for a lot of players uh |
789s | but most of the time there are unlocks |
791s | along the way you're training to your |
793s | skill to a certain level to be able to |
795s | complete a certain quest to complete a |
797s | task on an achievement diary or to be |
799s | able to do content within the skill |
800s | itself |
802s | um |
803s | progression done well in a skill should |
805s | feel meaningful uh gameplay should feel |
808s | different at level one than at 99. |
811s | um a complete novice Slayer is fighting |
813s | like really simple creatures it's |
815s | something slayered as well and then you |
816s | unlock these Big Bad Bosses they're very |
819s | engaging gameplay it really extends that |
821s | idea from clicker monster and wait until |
824s | it dies to more engaging pieces of |
826s | content |
828s | um and some skills are better at this |
829s | than others uh fire making is |
831s | notoriously bad the idea you don't |
833s | really feel like you're a better fire |
835s | maker just because the logs are hired |
837s | here |
838s | um but the content is very similar |
841s | um and Gathering and production skills |
842s | just generally don't offer a lot of |
844s | diversity here maybe that's part of the |
847s | identity of a gathering and production |
849s | skill that it's just simple things |
850s | scaled up I I think that with Shamanism |
852s | we were trying to get at something more |
854s | complex but for the purpose of this |
856s | discussion in progression I think we |
859s | would just try and focus a lot on |
860s | utility at this point |
863s | uh but yeah summarizing this kind of |
866s | progression slide |
867s | um |
868s | progression is important and include |
870s | staggered unlocks from 199 a natural |
873s | escalation in the activities that are |
875s | being done and meaningful rewards and |
877s | incentives to train |
878s | uh sailing already has an interesting |
881s | premise from this out of the get-go the |
883s | idea of getting access to larger ships |
885s | gaining access to new content or being |
887s | able to sail across Waters that you |
888s | previously couldn't or even just gaining |
891s | access to new activities at Sea is |
893s | something that we've already seen as a |
894s | strong positive for sailing and |
896s | something that players have grafted to |
897s | it really does show that the core |
899s | gameplay Loop is something that needs |
901s | answering and progression is already |
902s | there as a solid idea |
905s | uh anything that players understand |
910s | moving on |
912s | um something that we've discussed a lot |
913s | internally is designing a skill in 2023 |
917s | oh wow slide title let's say what is a |
920s | skill 2023 design until I copy pasted my |
922s | slides |
925s | anyway uh 2023 skill design |
928s | um |
928s | most skills |
930s | that were introduced at the time in old |
932s | school RuneScape were just introduced |
934s | through their most basic forms on the |
937s | skill launch and over time as the old |
939s | school RuneScape team we've made them |
941s | progressively more complex through |
943s | additional updates |
946s | um player expectations in 2023 are |
949s | substantially higher than they were back |
951s | in the day and I say back in the day as |
953s | to back when we were playing maybe as |
955s | kids and didn't really you know put much |
958s | thought into what a skill should be I |
960s | think that we're all substantially more |
962s | well educated than we were back then |
965s | and we mostly just train skills for the |
967s | rewards uh like I said we weren't too |
969s | analytical or critical of the journey we |
971s | knew when things were fun or when things |
973s | weren't there were definitely favorite |
974s | skills and not favorite skills or |
975s | definitely still Trends where players |
977s | might have you know not trained during |
978s | Craft |
980s | um despite the fact that we also thought |
981s | that running Essence to people at Alters |
983s | was really good money making when we |
984s | were just training ring craft for other |
986s | people uh |
988s | back in the day |
989s | uh but over the time as a development |
992s | team we've realized that that sometimes |
994s | just the most simple part of gameplay |
996s | doesn't work players have responded very |
998s | well to the idea of making skills more |
1000s | complex or introducing additional |
1002s | content with skills over time and |
1005s | sometimes the content that we're |
1006s | addressing is just sort of to look at |
1008s | Key issues or to make gameplay more |
1010s | engaging |
1013s | um the added complexity that I'm |
1015s | describing about 2023 skill design and |
1018s | what we're trying to accomplish isn't |
1020s | something that's unique to sailing ether |
1022s | with Shamanism we were already moving |
1024s | past the Gathering production elements |
1026s | and talking about the spirit world and |
1028s | the additional benefits and the way that |
1030s | it sort of interacts with the world and |
1032s | with taming we were considering things |
1033s | like pet raids and Dungeons and combat |
1035s | capabilities and how that would work |
1037s | with with pets Beyond just simply taming |
1039s | them and having them do things for you |
1041s | in the world |
1043s | so while this isn't something that we've |
1045s | necessarily outlined until now |
1047s | um our approach is for developing a |
1049s | skill in 23 |
1050s | 2023 is to do both of these things we |
1055s | need to define a core game play Loop |
1056s | that is very important to the identity |
1059s | of a skill |
1060s | but we should also create content that |
1063s | uses the core gameplay loop as a base |
1065s | and expands on it to make the journey |
1067s | from 1 to 99 more fun and interesting uh |
1071s | than just that simple repeated Loop all |
1074s | the way for hundreds of hours |
1077s | that said |
1078s | we're not saying that we want to release |
1080s | a skill in this year |
1081s | um or in this day and age that is |
1084s | finished |
1084s | no skill should ever be finished and we |
1087s | should absolutely leave room for |
1089s | progression in the future we're just |
1091s | hoping to build something that is more |
1093s | fleshed out and uh engageable than a |
1096s | skill might have traditionally been |
1098s | released back in the day |
1101s | so summarizing this entire Point uh |
1105s | these these eight to nine slides that |
1106s | I've done |
1108s | um |
1109s | in order for sailing to be defined as a |
1111s | skill and not a mini game she was it |
1115s | must have the follow |
1116s | a clear and simple core gameplay Loop |
1120s | I.E a set of actions that can be |
1122s | repeatedly done to earn experience |
1125s | like that that is required |
1127s | optionally we can also introduce a set |
1131s | of activities that are extensions to |
1133s | that core gameplay that enhance the |
1136s | content and leveling experience beyond |
1138s | what the core gameplay Loop is |
1141s | however as a development team we do |
1144s | believe that this should be part of the |
1146s | initial launch like that this shouldn't |
1148s | be optional |
1151s | it should also offer a clear progression |
1153s | system that offers both unlocks and |
1156s | progression all the way from 1 to 99 |
1157s | that naturally show Improvement in the |
1161s | skill for the player character that sort |
1163s | of natural escalation of content |
1166s | and it should also offer rewards and |
1168s | incentive to trade the skill where we |
1170s | don't want to introduce a skill that |
1172s | is just no reason to train except for |
1174s | the joy of doing the activity we do know |
1176s | that players are generally more rewards |
1178s | incentivized in this day and age |
1182s | and then finally while we need unlocks |
1185s | progression and rewards we should make |
1187s | sure that they are all meaningful and |
1189s | thematically fitting sailings identity |
1191s | all of the unlocks rewards of |
1195s | progression should feel like they're |
1196s | connected to sailing and not there just |
1198s | to artificially add goals that are not |
1201s | saliently |
1205s | um so yeah that's that's it great job |
1209s | husky |
1210s | um yeah I really really enjoyed that I'm |
1212s | not sure if we wanted to take questions |
1214s | or if we just wanted to chat for a |
1215s | little bit I know you have to leave |
1217s | in about half an hour or relatively soon |
1223s | but yeah I I don't know I I hope people |
1226s | found that interesting I think that |
1229s | as a development team we strongly |
1231s | believe that what we're pitching with |
1232s | sailing is a skill and we've seen the |
1235s | it's just a mini game thing come up a |
1237s | lot I think that |
1239s | oh there's a lot that goes into that |
1242s | discussion and what makes it complex I |
1244s | think that |
1245s | there are elements of dungeoneering that |
1248s | is often brought up as an example that |
1250s | definitely made it feel very mini gaming |
1252s | being very tied to a specific part of |
1254s | the world and you know wrote absolutely |
1256s | mandatory required other skills to do it |
1259s | and all these things they had a very |
1261s | convoluted sort of points reward shot |
1263s | based system I think all of none of |
1265s | these individually necessarily make |
1267s | something feel like a mini game but I |
1268s | think when you have a large amount of |
1271s | the content that's being talked about |
1274s | that has minigame like components sort |
1277s | of at the Forefront it's sort of like a |
1279s | ratio where |
1280s | 20 skill 80 mini game is gonna feel very |
1284s | many Dave |
1285s | like 80 skill and 20 minigame is still |
1287s | gonna feel like a skill so we believe as |
1291s | a development team that sailing is |
1292s | absolutely a skill uh in the game and |
1295s | fits the utility skill description and |
1298s | can have interest in progression systems |
1300s | that make it feel like a skill and all |
1302s | of our focus is on making sailing itself |
1305s | a fun and integrated part of the game |
1308s | and not just a means to an end to unlock |
1311s | islands and bosses on the other side of |
1313s | it |
1314s | um there's a lot of our design |
1315s | philosophy that's going into to that |
1317s | identity of sailing and I hope that when |
1320s | we release the the core gameplay Loop |
1321s | stuff uh in a week or so from now I hope |
1324s | that that will come across the players |
1325s | and they'll sort of remember the points |
1327s | that I I've sort of brought up here and |
1329s | sort of see how that is being directly |
1331s | Incorporated so |
1333s | and then to reiterate as well I saw some |
1336s | people in the chat asking like I still |
1338s | don't feel like this is a skill and the |
1340s | fact that they haven't been talking |
1341s | about core gameplay yet worries me uh we |
1344s | want to assure you guys that we will be |
1345s | talking about the core gameplay Loop we |
1347s | just need a bit more time to refine it |
1350s | and make sure that it's up to the |
1352s | standard that we want it to be before |
1353s | you guys can give your feedback on it |
1357s | um that's our main concern is we don't |
1359s | want to present something to you that is |
1361s | too overwhelming or doesn't have enough |
1365s | information in certain areas we want to |
1367s | make sure that's perfect |
1369s | um I do have a question for you husky |
1372s | um so as someone that created the |
1376s | Sepulcher which is a really really well |
1378s | regarded piece of content how do you |
1381s | feel when people make associations to |
1384s | sailing being like water Sepulcher like |
1387s | do you feel happy about that do you feel |
1390s | nervous about that how does it make you |
1392s | feel |
1393s | [Music] |
1395s | I mean I think I I |
1397s | there's two sides here there's obviously |
1399s | the part that's like |
1400s | people like getting it to agility is |
1403s | boring moving a ship is boring it's a |
1405s | polka made agility funds so let's do |
1407s | some poker at C and that'll make sailing |
1408s | fun right as like an analogy I I mean I |
1411s | obviously like that I enjoy that people |
1413s | do enjoy the content of Sepulcher that's |
1415s | the reason I am in this job is to create |
1417s | content that people enjoy doing and we |
1420s | look back and go yeah that was a blast I |
1421s | really I'm really glad they added that |
1423s | to the game uh but I think the terms |
1426s | like Sepulcher at Sea is just |
1429s | I think it's hard for me to think about |
1431s | what that means because I think the |
1433s | player motivation is saying make |
1435s | something uh more intricate more complex |
1438s | that rewards more precise actions but |
1440s | I'm also aware that we have a portion of |
1442s | the player base that wants to enjoy |
1445s | sailing without having to feel like you |
1447s | know they're they're drawing Venn |
1449s | diagrams and charts and mapping out |
1451s | literally everything to this really |
1452s | complex level a part of a skill that |
1455s | makes it good is that it can appeal to a |
1458s | lot of players and can have layers of |
1459s | optional complexity or steps that |
1461s | players can do to make addition to get a |
1464s | additional benefit but not feel |
1465s | necessarily required as part of the |
1467s | skill |
1468s | so bulker isn't everyone's cup of tea |
1471s | some people look at this and go oh it's |
1473s | really complex content I'm just going to |
1475s | stick to rooftops because I enjoy just |
1477s | mindlessly you know clicking around the |
1478s | rooftop maybe on mobile or doing |
1479s | something else or on the side while |
1481s | watching Netflix content I think that's |
1482s | something that we strive to do a lot in |
1484s | our game is offer these variety of |
1486s | training methods |
1487s | um but if people are talking more |
1490s | literally about Sepulcher on scene I'm |
1492s | not really sure if players are talking |
1494s | about the dodging of obstacles that are |
1496s | coming at your ship and if you get hit |
1498s | by them you teleport back to a safe spot |
1500s | I mean I'm sure we could introduce a |
1502s | variety of sailing like |
1505s | themed pieces of content that had |
1507s | navigational challenges and required |
1509s | very tight Mastery of precision of of |
1512s | your [ __ ] but I I don't think that |
1514s | that's something that should be included |
1516s | as like a from the get-go part of |
1518s | sailing |
1520s | so more like a additional activity |
1524s | Training Method rather than the only |
1527s | Training Method |
1530s | yeah um it's something where like |
1533s | something that'll come up a lot in our |
1536s | core gameplay blog is where we talk |
1538s | about layers of content where I kind of |
1541s | touched on it here where a Slayer boss |
1544s | is a natural extension of a Slayer |
1546s | feature and so it's a superior Slayer |
1547s | creatures like an intermediate step |
1549s | where you've got this initial gameplay |
1551s | Loop that has this thing attached to it |
1554s | that fits the identity of the skill and |
1556s | makes the skill more complex and they're |
1558s | not required to train the skill but |
1559s | they're additional layers that can go on |
1561s | to it so if if there were players who |
1563s | felt like I'm really going to enjoy |
1566s | customizing a ship building it for Speed |
1568s | building it for good maneuverability |
1571s | um and I want to navigate this piece of |
1573s | terrain really precisely I think that |
1574s | would be a cool piece of content as an |
1576s | option |
1578s | um |
1578s | available for those players I don't |
1581s | think that that should be like |
1583s | strictly what the skill is about |
1587s | um |
1588s | [Music] |
1590s | um someone asked since we're not |
1592s | approaching cool gameplay today what |
1594s | sort of feedback is going to be useful |
1595s | next week |
1597s | um from my perspective it comes down to |
1599s | number one do you like what we're |
1601s | presenting to you do you like the |
1602s | content |
1604s | um and number two |
1606s | what do you like the most and what do |
1608s | you like the least like what needs |
1609s | changing |
1610s | um so the idea is we present |
1613s | the cool gameplay Loop to you we present |
1614s | a number of training methods we give you |
1617s | more detail on how you can expect to |
1619s | train the skill what kind of intensity |
1622s | uh and XP levels that we're looking at |
1625s | and just let us know what you like and |
1628s | what you don't like |
1630s | um so we can take it from there really |
1632s | a lot of what we're looking at as well |
1634s | sorry it is just about present |
1636s | presentation of the information so |
1639s | um we need to present that in a way that |
1641s | makes sense and is easily digestible for |
1643s | every kind of player |
1645s | um which is what we're looking at now |
1648s | it's also like a lot more than that like |
1651s | where we're at with the core gameplay is |
1653s | that we're very happy with it and we had |
1655s | a lot of people asking questions |
1656s | internally sort of saying things like |
1658s | okay so I'm gonna set out for today and |
1661s | I'm gonna train sailing what might that |
1663s | Journey look like for me if I'm going to |
1665s | chase optimal experience rates or what |
1667s | might that Journey look like for me if |
1668s | I'm just interested in exploring the |
1670s | ocean what might that Journey look like |
1672s | for me if I'm looking to obtain new |
1675s | resources and I think that we want to |
1678s | make sure we've got scenarios like that |
1679s | that play that really truly describe the |
1683s | player's journey and experience logging |
1685s | in to do the content at least our vision |
1688s | of it it's it's really hard because |
1689s | we're talking about things at a design |
1691s | level that are like here's the direction |
1693s | we believe this should go in here are |
1695s | some concrete things that we do believe |
1697s | but it can be very hard to know like |
1699s | what specific types of content players |
1703s | are exactly going to want to go into the |
1704s | game there's there's absolutely going to |
1706s | be parts of sailing that will need to be |
1707s | pulled after the green light like hey |
1709s | we've got this content addition idea for |
1711s | sailing here's a description of it more |
1714s | thoroughly thought out now that we're |
1715s | we've got time to look at this specific |
1717s | activity would you like this in the game |
1718s | and we could absolutely get a lot of |
1721s | feedback on oh yeah I really like this |
1722s | one I don't like that one as much and |
1725s | get a feel for the community and the |
1726s | sorts of activities that they would like |
1727s | to do a big part of sailings uh sort of |
1732s | Allure to players and what we're really |
1734s | hyped about as well is that it it's |
1737s | opening up a dimension of the game world |
1740s | that players have just never really been |
1742s | able to access outside of dessert |
1745s | we're gonna fake it by showing an |
1746s | overlay of a [ __ ] moving and you're just |
1748s | really teleporting from A to B with a |
1750s | delay so naturally gaining access to the |
1753s | Sea comes with this really fun |
1754s | interesting sort of expansion of content |
1757s | and new dimension that content can exist |
1760s | in so while those things might not be |
1763s | necessarily directly tied to ooh this is |
1766s | a sailing training activity it still |
1768s | feels like we want to have activities at |
1770s | Sea that players can do as a result of |
1772s | having train sailing |
1773s | [Music] |
1774s | um absolutely |
1776s | um |
1779s | kind of like I'm not I'm not sure |
1781s | whether we can answer them at this stage |
1783s | but it's highly upvoted so |
1786s | um how do you feel about underwater |
1787s | content as a feature of sailing either |
1790s | at release or Post Release if it were to |
1792s | pass |
1795s | uh I really like the idea of underwater |
1797s | content |
1798s | um I'm not sure what form it would take |
1800s | like is for example would we create |
1803s | hotspots at Sea that you can dive down |
1805s | into and there's like little pockets of |
1807s | water and this is like say like as if |
1809s | you dived off the sea at um |
1811s | from uh Murphy and portazar like the |
1815s | like for the contributes do we just make |
1817s | like a little a map Zone 64 by 64 tiles |
1820s | that's like oh cool that's what this hot |
1821s | spot took you to and what content would |
1824s | be down there I think that the |
1825s | underwater content feels quite clunky to |
1828s | move around in for players right now as |
1830s | far as like unless they've got flippers |
1832s | they can't run and there's all that |
1834s | overlay I think that |
1836s | there's a lot of Nitty Gritty players |
1838s | play nitty-gritty details players might |
1840s | get into as far as oh they want to |
1841s | include in the world underwater content |
1843s | I don't like her current underwater |
1844s | content is implemented and and that's |
1846s | something I can't really comment on as |
1848s | far as I don't know if we did include |
1849s | underwater comment which we implemented |
1852s | like the rest of the content for |
1853s | consistency do we think that that |
1855s | current implementation fits the purpose |
1857s | of what we're trying to achieve doesn't |
1858s | need some fine tuning up and if we did |
1860s | fine-tune the underwater experience be |
1862s | better |
1863s | um is that something that we can bring |
1864s | back to the rest of the game world as |
1865s | well I mean already just on that topic |
1868s | it's not something that I've really |
1869s | thought about I know we've discussed |
1871s | underwater content a little bit |
1872s | internally but already that train of |
1875s | thought would make me think like ooh |
1877s | what if like you going underwater was |
1879s | like a part of a Content that was |
1881s | unlocked as part of sailing and then |
1882s | sailing because you're at Sea and you |
1885s | know being able to |
1887s | like interact with water is kind of like |
1890s | a part of like the content that we're |
1892s | releasing what have we like as part once |
1894s | you get to a certain sailing level or |
1895s | you do this thing for someone that's |
1897s | really selling content you get this |
1898s | unlock or ability you can take back to |
1900s | the rest of underwater content like |
1901s | that's already got me thinking about how |
1902s | this can feed back into other stuff |
1905s | um this is just a wild husky tangent on |
1908s | like how stuff like this could |
1909s | theoretically be integrated I've got a |
1912s | really good question here from Chris |
1914s | which is like I've never seen it as a |
1916s | mini game but my main concern is that |
1918s | sailing could feel more like a Content |
1920s | expansion rather than something that has |
1922s | to be tied to a skill is the progression |
1925s | system the main Drive behind it feeling |
1928s | more like a skill |
1930s | um or like what is it that we think that |
1932s | makes like sailing stand apart as a |
1934s | skill rather than a Content expansion |
1936s | which is a big topic yeah I I've seen |
1940s | this this topic come up a lot and I've |
1942s | put a lot of thought into it |
1944s | um it's something that |
1947s | you really have to dig down and think |
1949s | what would sailing look like if it was |
1952s | released as a Content expansion |
1955s | instead of a skill |
1957s | so already I'm thinking Okay so |
1960s | the progression to moving to different |
1962s | boats is that just something you |
1964s | automatically have access to or is it |
1966s | unlocked if it is unlocked how are we |
1969s | unlocking it without having a skill |
1971s | system you could probably look into |
1973s | things like a series of quests or some |
1979s | sort of meta faction sort of you know |
1982s | earning sort of reputation or something |
1984s | with the dock Master similar to like |
1986s | Zaya favor but like obviously probably |
1988s | better gameplay than say a favor |
1990s | um |
1991s | to eventually gain access to it maybe |
1993s | there's this overlay system like that |
1995s | and then what about the content at sea |
1998s | or the actual upgrading of the ship uh |
2000s | how are we tying that into it because |
2002s | like you could still use your other |
2003s | skills to like craft stuff on the ship |
2005s | but how are we getting that are we |
2007s | getting it purely behind say you're |
2009s | crafting or Construction level in which |
2011s | case there's a lot of players who are |
2013s | just instantly going to be able to get |
2014s | the best stuff on the best ship as long |
2016s | as they've unlocked it or maybe even |
2017s | immediately if there's no unlock at all |
2019s | I think there's a lot of charming |
2021s | content being a skill on launch because |
2023s | it sets people back to level one like |
2026s | it's the idea of introducing a new magic |
2029s | like skill or introducing a spell book |
2031s | you introduce a new spell book and |
2032s | that's cool because there's a solid |
2033s | reward space but players can already |
2035s | summon thralls after getting Arceus |
2037s | spell but despite never having done any |
2038s | quote unquote necromancy magic in the |
2042s | game right whereas if that was |
2043s | introduced as a necromancy skill you |
2045s | would have a more sort of staggered |
2047s | progression system and feeling like I'm |
2049s | getting better at this aspect of the |
2051s | game so I think to me if sailing was |
2054s | included as part of a Content expansion |
2056s | I would probably have the focus beyond |
2059s | the content at Sea and very less much |
2062s | less so about the aspect of sailing a |
2064s | ship aspect the sailing a ship would |
2065s | just be that vehicle to get to content |
2067s | something that I've described before and |
2070s | I really do think that cheapens the |
2072s | potential experience for the player to |
2074s | us even if sailing could theoretically |
2077s | be done as a Content expansion if you're |
2079s | just looking for the capability to get |
2080s | to islands and to do content on a boat |
2084s | um you're you're sort of looking at the |
2087s | specific content and not about the |
2089s | Journey of learning to sail it and the |
2091s | intricacies of sailing more so |
2093s | um that's just kind of how I feel about |
2096s | about that I think the content is |
2099s | undoubtedly heightened and made better |
2101s | by being a skill |
2104s | um just like if we introduce a pyramid |
2107s | plunder for example as an activity that |
2109s | was tied completely outside of training |
2111s | and it was just collecting artifacts |
2113s | from the tombs and bring it back to the |
2114s | mummy and you unlock level two at two |
2117s | thousand points and level three at three |
2119s | thousand points and stuff I think it |
2121s | just feels more flat |
2123s | um |
2124s | as an idea |
2126s | um I really do think that |
2128s | the excitement of skills and the journey |
2130s | is like such a a big Allure to me for |
2133s | like introducing a skill into the game |
2135s | at all |
2136s | um I think that |
2138s | too often |
2140s | players have a mindset of reaching the |
2142s | goal and once I've got the goal that's |
2145s | it |
2146s | um and all I want is the goal that's the |
2147s | most important thing but for me I've |
2150s | always seen this game as the journey is |
2152s | what's important and not the rewards |
2154s | right it's not about |
2156s | um |
2157s | getting every item from chambers of |
2159s | Zurich and then and every single raid in |
2162s | the game and then logging off because I |
2163s | now have all the items I have no more |
2165s | goals to get the journey to getting |
2167s | those items was the fun part so to me |
2169s | like that that really is what sailing is |
2172s | it's not about just gaining access to |
2174s | all this content at Sea and getting to |
2175s | explore at all as if it's like a big |
2177s | content expansion it's about that |
2179s | Journey progressing through the content |
2180s | and while you could have these |
2183s | that tie into each other one content |
2186s | relating to another or a series of |
2188s | quests or something I do feel like it |
2190s | lessens that experience as a whole |
2193s | great answer yeah I think like in theory |
2197s | a lot of things could work outside of |
2199s | being a skilled but they wouldn't have |
2201s | that added benefit of the types of |
2204s | support resource progression that a |
2207s | skill has |
2208s | so yeah |
2211s | um |
2212s | I've got a question from Cruel witches |
2215s | about XP drops I think we might be able |
2217s | to address this uh later on but do you |
2220s | imagine the XP drops is going to be |
2222s | single large drops or many small drops |
2225s | or a mix of both |
2227s | um does it depend on the Training Method |
2231s | for sailing |
2233s | where's the question sorry I'm just |
2234s | trying to find it just the end so the |
2237s | last one being asked me drops yeah |
2240s | um |
2242s | kind of a hard question to answer |
2244s | without |
2245s | sort of giving a sneak peek of core |
2247s | gameplay really and I'm very conscious |
2250s | about saying stuff now that can form |
2253s | opinions without having the full context |
2255s | of the document |
2257s | but what I will say is that |
2260s | it kind of depends on |
2264s | the Training Method |
2266s | we're like I think that that stuff is |
2268s | always contextually driven based on the |
2270s | Training Method um we have examples |
2272s | already in game where |
2274s | um |
2276s | agility is a good example compared to |
2278s | Sepulcher |
2280s | um you get a bit of agility experience |
2282s | for every obstacle you go through and |
2283s | then a little bit the end for completing |
2285s | the course whereas Sepulcher is purely |
2287s | just an XP drop at the end of it and |
2289s | that made sense contextually in that |
2290s | content because there weren't that many |
2292s | hooks to award agility experience in it |
2295s | I think that |
2297s | something |
2298s | that is more like a |
2301s | I think |
2302s | [Music] |
2303s | something that is like a gathering skill |
2305s | makes more sense to rewards you want |
2307s | whenever you like gather a resource |
2308s | whereas something that it was like a |
2310s | contract as far as bring me a hundred |
2312s | logs makes more sense to reward you at |
2315s | the end for getting 100 logs but at the |
2317s | same time like if you were getting XP |
2318s | for every single log along the way it |
2320s | could it would that example as a |
2322s | gathering scale would be more like get |
2323s | like 10 15 20 XP per log and then oh |
2326s | cool you got a thousand at the end |
2328s | um so I think that sailing doesn't have |
2329s | a clear answer on whether it will be a |
2332s | large drop or a small drop I think one |
2335s | of the the things people think of when |
2336s | they think of a small a large drop |
2338s | though is the liken it to the original |
2340s | sort of sailing uh content pitch that |
2343s | was back in the day where it was like |
2345s | hey you've got support and you go on |
2346s | this preset generated adventure and then |
2348s | you come back to port and that is your |
2350s | gameplay session as a whole and it was |
2353s | just you went out you did a bunch of |
2355s | stuff you came back you got XP at the |
2356s | end based on how well you did sort of |
2358s | similar to Dungey earringsley and to me |
2361s | that necessarily doesn't fit in sailing |
2363s | at all because our goal is not that you |
2366s | leave port |
2368s | um |
2369s | do a bunch of activities get no XP and |
2371s | then come back to four and you're |
2372s | finished our goal is to make the sea |
2376s | feel like this big living breathing |
2377s | thing with lots of opportunities at Sea |
2380s | and lots of options available to the |
2382s | players |
2383s | ending the coming back to Port is just |
2385s | finishing sailing for the day right so |
2388s | to me |
2389s | why would I want to withhold all your |
2391s | experience until you finished for the |
2392s | day or finish for the session if there's |
2394s | things you are doing that are sailing |
2395s | related you should get that XP while |
2397s | you're while you're doing it |
2399s | monster |
2401s | did we want to |
2408s | uh |
2409s | sure |
2411s | okay cool raise your hands guys if you |
2414s | have any questions |
2415s | um bear in mind we won't really be able |
2416s | to answer a lot until the cool gameplay |
2420s | blog launches hopefully |
2423s | um |
2423s | I'm looking at around a week's time or |
2426s | maybe oh just over a week so |
2429s | [Music] |
2430s | if you have any questions for a husky on |
2432s | what he talked about what is the skill |
2434s | the skill versus mini game debate |
2437s | anything like that raise your hand uh we |
2440s | will invite |
2443s | um |
2445s | do we want Alpha walrus back he's just |
2447s | raised his hand I feel like |
2451s | I feel like I remember you hi Alpha |
2454s | I'm back yeah welcome back what's your |
2456s | question |
2459s | um my question was kind of more just in |
2461s | terms of with the whole you know debate |
2464s | that people have with like skill versus |
2465s | a mini game I think a lot of the stuff |
2468s | that I see is that |
2469s | a lot of the content that's come out in |
2471s | the last few years to make some of the |
2473s | skills that people don't like that much |
2476s | be like oh well here's a mini game and |
2477s | now the skill is fun you know guardian's |
2479s | a rift or Hollow except for her all that |
2481s | so I think a lot of people are like okay |
2483s | fun equal minigame so now that you guys |
2486s | are trying to make a whole new skill in |
2488s | modern day that you're like okay we |
2490s | don't want it to be a horrible you know |
2492s | the highest you can go is 30k an hour |
2494s | kind of grind that you hate to do that |
2496s | people are just like oh well then the |
2498s | only way I can think of it being fun is |
2500s | a mini game well I don't want a mini |
2501s | game for a skill so I don't want it |
2504s | I'm just wondering your thoughts on that |
2506s | I think that we've done that a lot with |
2510s | some forms of content I think there are |
2512s | also examples where we have it herbivore |
2514s | I wouldn't necessarily Define as a mini |
2516s | game uh but it was a new Hunter method |
2519s | to make that more fun from Level 80. I |
2522s | think the Viewpoint you're making about |
2524s | players going oh if it's too fun it's a |
2527s | mini game and if it's boring it's a |
2528s | skill and then you've got players saying |
2530s | well we want fun and you've got players |
2531s | going well like you can't have the fun |
2533s | and it'd still be a skill and I think |
2534s | that's a a mindset that we're trying to |
2537s | challenge a lot especially with the what |
2538s | is a skill discussion uh because we do |
2540s | have players telling us two different |
2542s | things like I like saying it's not a |
2543s | skill unless I click something for 300 |
2545s | hours and get to 99 and other players |
2547s | say well no I want this fun activity |
2550s | um I think that there's obviously the |
2552s | the sort of Boss things are probably |
2555s | they're kind of mini games but are they |
2558s | I think it's probably safe to |
2560s | say that their mini game S I remember |
2562s | having this discussion uh trying to have |
2564s | this discussion with players and also a |
2566s | bit internally but like |
2568s | the framing of content sometimes |
2571s | determines whether it's a like a |
2573s | Skilling boss or a mini game |
2575s | um if Guardians of the rift had a portal |
2577s | that you were damaging instead of |
2578s | charging a guardian and the portal maybe |
2581s | wasn't a portal but this sort of like |
2583s | um head it's like Abyssal head that you |
2586s | were damaging and it was like I don't |
2589s | know like spitting out these creatures |
2590s | you would suddenly get the idea of ooh |
2592s | that's got a personality and entity I |
2593s | see the target |
2595s | um now it feels like that's a boss |
2597s | instead of a mini game and it's all |
2599s | context is super important on that kind |
2601s | of thing so I guess I get the point that |
2604s | you're making I think that |
2606s | we've definitely tried to evolve on the |
2609s | the strategy of like people like still |
2611s | refer to Guardian services like |
2612s | runecraft Todd which |
2614s | I I could see where temporals has |
2616s | similarities in gameplay with the |
2617s | collect resources put them into object |
2620s | that shoots boss we definitely tried to |
2621s | with guardians for Riff to make it feel |
2623s | more like a traditional ring craftably I |
2625s | think one of the things I I was really |
2627s | happy about with guardians were from a |
2628s | design perspective was that we made you |
2630s | actually go to the altar so it still |
2631s | feels connected to the world and it's |
2633s | not an instance |
2635s | um but yeah I I get the point you're |
2636s | making I think we've done other pieces |
2638s | of content that to make things more fun |
2640s | the aren't I think a lot of people like |
2642s | her before |
2644s | um I think minigame just automatically |
2646s | feels more fast-paced than |
2648s | traditional Skilling tends to be |
2651s | I'm from my point of view I definitely |
2652s | feel you on that one like it's been |
2654s | incredibly hard going through this whole |
2656s | process with you know the surveys and |
2658s | things like that and people telling you |
2659s | we want a fun skill we want a fun skill |
2661s | and then when you present something that |
2664s | you know seems fun and it's almost like |
2667s | too fun a lot of people feel like that's |
2670s | a bit too alien so we have to strike |
2672s | that balance and make sure that there's |
2675s | um |
2676s | enough for everyone |
2678s | um but it's definitely a balancing act |
2681s | um thanks for us I'll leave you to the |
2683s | audience if that's okay |
2685s | it's good talking to you again cheers |
2686s | nice to see you again bye |
2689s | all right |
2690s | um we have like seven minutes so I'll |
2692s | bring in valdavon |
2697s | hello can you hear me |
2700s | hey |
2701s | um I think one of the things that would |
2703s | really uh |
2705s | make the distinction between a skill and |
2707s | a mini game and this sort of ties into |
2708s | the reward structure is the incentives |
2711s | to go out to sea so you know like |
2714s | wanting to go to an island because |
2715s | there's really good stuff there versus |
2717s | wanting to go to an island because an |
2720s | NPC at the Port has given you a contract |
2722s | to go and collect something there or |
2723s | deliver something there |
2725s | um I'm just wondering if you have any |
2727s | thoughts about |
2728s | how the incentives fit into the core |
2730s | gameplay Loop and and what your thoughts |
2732s | are there |
2734s | I think that um |
2738s | I'm trying to the best way to ask the |
2741s | question because |
2745s | really see if like if you gain the |
2747s | ability to unlock an island and you're |
2749s | doing content on the island that that's |
2750s | necessarily feeling like a mini game I |
2752s | think if that was if that was the point |
2755s | you were making I think I would disagree |
2756s | on that yeah so the point that I'm |
2759s | making I think is that like the gameplay |
2761s | Loop will feel much more skill-like if |
2764s | the there's a bunch of islands out at |
2765s | Sea that have really cool things that |
2767s | you want to do on them and you plan a |
2768s | Char you plan a course |
2770s | um you know depending on your selling |
2771s | level what what's parts of the sea and |
2773s | what islands you have access to you you |
2775s | plan a course based on which of those |
2777s | islands appeal to you versus you know |
2779s | having some sort of task master at the |
2781s | Port that says I want you to go here |
2783s | here and here and when you come back I'm |
2784s | going to give you 20 000 sailing XP or |
2786s | whatever |
2787s | um |
2788s | yeah |
2791s | um I think that |
2794s | in terms of the entire like that's kind |
2797s | of what I described before but I'm gonna |
2798s | leave for it I'm gonna do this thing for |
2800s | this person I'm gonna come back and get |
2801s | a chunk of XP |
2802s | um and then if that like I'm also |
2804s | getting like reward points and that ties |
2805s | into a reward shop and that's how I'm |
2807s | upgrading my ship that feels very very |
2810s | minigame like to me |
2812s | um our thought process generally is that |
2815s | we want you to be doing stuff at Sea |
2818s | um I like I don't think that having |
2821s | tasks is necessarily a bad thing I think |
2824s | that that specific implementation of |
2826s | tasks can be very minigame like and not |
2829s | so good so uh an idea of a task that |
2831s | might be different in terms of sailing |
2833s | would be like hey I want you to go to |
2835s | this port |
2837s | um and sort of on this errand for me and |
2839s | then along the way you've got all these |
2841s | other sailing things that you're maybe |
2843s | choosing to interact with you've got |
2844s | that Allure of like oh there's a thing |
2846s | over there I'm gonna see what that is |
2847s | and that gave me some sailing you know |
2848s | that kind of vibe |
2850s | um there might still be a task system |
2851s | that was your reason to go out at Port |
2853s | but like there were things that see that |
2855s | kept your attention |
2856s | um that's just an example of like how |
2858s | that specific task system could be made |
2860s | to feel more skill-like but as far as |
2862s | like coming off an island and doing |
2864s | stuff we have a very clear like sort of |
2867s | unanimous Vision internally where |
2870s | things that happen on a ship or sailing |
2873s | content and things that happen off a |
2874s | ship or not so even if sailing content |
2876s | uh helps you find an island once you're |
2879s | now your character on the island you're |
2881s | not doing sailing content anymore sure |
2883s | the content could be tied and related to |
2885s | sailing |
2887s | um if you were perhaps investigating a |
2889s | shipwreck that had happened like on the |
2892s | island or at the coastal clearly like it |
2894s | you know hit the island and sunk or |
2895s | whatever or just like you know whatever |
2897s | it was there and you were investigating |
2898s | it you might be using all your other |
2899s | skills and you might be determining |
2901s | stuff and that content is is content for |
2904s | those skills but it could absolutely be |
2905s | like you find a chest in there that has |
2908s | this interesting material that is then |
2909s | used to upgrade your ship and that's |
2911s | like that feedback loop into |
2912s | into your ship and that would not feel |
2915s | like minigame like to me at all even if |
2917s | that's not necessarily like a Training |
2918s | Method for sailing |
2920s | does that make sense yeah that makes |
2922s | sense I think I agree I just wanted to |
2924s | hear your thoughts so thank you cool |
2926s | thanks Val really appreciate it |
2929s | um I think we're up to time really I |
2931s | don't know if we have time for one more |
2932s | husky but your answers were absolutely |
2934s | great |
2936s | yeah I do want to preface as well but |
2937s | like a lot of my answers especially on |
2939s | the spot with things like this |
2941s | are always just like here's a death |
2943s | who's working on the scale and his |
2944s | thought process on a particular topic |
2947s | um I think that that's the advantage |
2948s | that blogs can have when we have all |
2950s | these like unanimous sort of Team |
2951s | opinions on them |
2953s | um |
2954s | so yeah I I guess I find myself like |
2956s | second guessing myself when I answer |
2958s | questions like this and it's like hmm I |
2960s | wonder if Elena disagrees with me right |
2962s | now you know what I mean yeah I think we |
2965s | should make that clear as like |
2967s | um |
2968s | you know we make decisions as a team |
2970s | right even uh Elena husky the team |
2973s | working on the new skill speaks to the |
2976s | rest of the team and we make decisions |
2977s | as a team so |
2980s | um yeah hopefully these answers give a |
2982s | bit more insight but obviously wait for |
2984s | the blog and the more official kind of |
2987s | communication when that's released |
2990s | because then we'll have more definite |
2992s | answers for you guys I'm gonna instead |
2994s | of pulling in another person I'm just |
2996s | going to fire through some of these |
2997s | questions |
2999s | um and I'll just give I apologize I'd |
3001s | rather answer a large quantity of |
3003s | questions and give sort of shorter |
3004s | quicker answers so that people feel like |
3006s | they they weren't being ignored |
3009s | um I'm gonna put a stop in like five |
3011s | minutes or so so if you're trying to |
3012s | flip the questions I'm not going to |
3013s | necessarily stick around longer I'm |
3015s | sorry I have a wife that uh that wants |
3017s | to spend time with me this evening uh |
3019s | but I'll try and get through as much as |
3020s | I can just so people feel like they |
3022s | would address just uh apologies if the |
3024s | answer is maybe a bit shallow or uh not |
3026s | as in-depth as maybe more of a Husky |
3028s | candy to run uh that's my little |
3031s | Preamble forewarning um will sailing |
3033s | involve PVP in any way uh we're not |
3035s | opposed to PVP content in sailing uh we |
3039s | don't really identify as a core part of |
3042s | the skill especially in like a training |
3043s | way and more an additional activity that |
3045s | could involve should be involved in |
3047s | sailing I'm sure at some point we'll be |
3050s | reaching out to players should sailing |
3051s | pass and being hey here's an idea for a |
3053s | PVP of content for sailing with a more |
3055s | specific design |
3057s | um |
3058s | and what do you think of it and that |
3059s | would be how it is that way but we're |
3060s | not opposed to it we just don't have |
3062s | like a yes sailing is absolutely gonna |
3063s | be included or no sailing is everything |
3067s | um well sailing up some kind of gold |
3068s | gain at least |
3070s | um I think for the sailing has potential |
3072s | to offer gold through uh activities that |
3075s | you're doing at Sea one of the the ideas |
3077s | of sailing at its core to me is I have a |
3080s | ship |
3081s | um and that is a feature that I now have |
3083s | access to and how can I utilize that |
3085s | ship to make money uh I think there are |
3087s | options to explore there in terms of |
3089s | content for sure and as far as the |
3091s | reward that's unlocked on Islands |
3093s | absolutely like once you've you could |
3095s | reach content and once you're at the |
3097s | content you're no longer sailing but |
3098s | because you've had access to sailing you |
3100s | make all my content |
3102s | uh we'll upgrade your ship the |
3104s | construction light be part of a skill |
3105s | absolutely uh ship upgrades and |
3107s | customization is a heavy part of the |
3108s | skill it's not going to be how you train |
3110s | it so you're not going to get XP for |
3112s | building the ship or adding things to |
3113s | your ship |
3114s | um and construction is likely to be the |
3116s | skill that we use uh for that although I |
3119s | wouldn't be opposed to if you're I don't |
3121s | know building a range on your ship or |
3123s | something maybe you need a cooking level |
3124s | to use or a highlight Tech range or |
3125s | something I don't know |
3128s | um would quick travel be added after |
3130s | completing routes x amount of time |
3132s | I always like the idea of convenience |
3135s | like this being unlocked to players to |
3137s | work on it so if you gained if you found |
3139s | an island maybe you're not just |
3140s | instantly uh quick teleport there but |
3142s | maybe after doing content on the island |
3144s | you gained like a tablet that can be |
3146s | added to your glory and as Glory as much |
3148s | together or something I'm never opposed |
3150s | to that kind of stuff it's hard to say |
3152s | as I promise we would do that for |
3153s | everything but generally I'm not opposed |
3155s | to that sort of loss uh raids four in |
3157s | the ocean uh we have no current plans as |
3159s | far as what raids for is but as for |
3161s | rating content to see sounds like a cool |
3163s | pitch an idea |
3165s | um I'd need to see the more fleshed out |
3166s | design myself to know whether I like it |
3167s | but I'm not opposed |
3169s | um do you feel like a Sandbox style |
3171s | experience the ocean for sailing could |
3172s | count to support gameplay loot |
3175s | I'm not gonna try and answer that |
3176s | without |
3178s | the core gameplay I think that I'll |
3181s | either leak parts of the document and |
3183s | probably say them incorrectly |
3185s | or |
3187s | like just not really answer that well or |
3189s | in depth that you sort of want from that |
3191s | so I guess I would just say wait next |
3192s | week |
3194s | will there be rigging as part of the |
3196s | starter levels |
3198s | I wasn't like rigging on the ship I |
3200s | don't really understand the question |
3201s | sorry |
3202s | uh we covered that one covered that one |
3206s | will sailing have multiplayer content |
3208s | it's hard to say exactly what |
3210s | multiplayer elements will be in sailing |
3212s | which is a very compound answer but |
3213s | generally speaking being on a ship with |
3215s | your friends and and doing content at |
3217s | Sea on a ship together sounds fun to me |
3219s | I think we generally would like to steer |
3222s | away from a meta where you need to have |
3225s | high level friends that are sailing to |
3227s | get say efficient experience right I |
3229s | think that would generally be bad design |
3230s | but is there content you can do with |
3232s | your friends at Sea sure I I'm not |
3234s | opposed to that |
3236s | if you have a larger ship will it be |
3238s | more difficult to navigate we covered |
3239s | this in navigation with our general gist |
3241s | as they turn slower and move slower |
3243s | um I think difficult to navigate is kind |
3245s | of up in the air as far as the a larger |
3247s | ship can do more is the sort of biggest |
3249s | Allure and that might include more |
3251s | options as far as navigation at Sea |
3254s | um generally though the larger your ship |
3255s | is the more we'd expect you to be sort |
3258s | of assigning some of that work to like |
3259s | crew and that kind of thing and also |
3262s | even if a large ship is by its very nice |
3264s | at a very nature or like a base level |
3266s | harder to manage that's always a fun |
3269s | place for me to explore in terms of |
3270s | upgrades like hey this thing as a large |
3273s | ship is a pain and I don't like it but |
3275s | then you eventually get an upgrade oh |
3277s | wow that made it that took away that |
3278s | pressure that was really nice and it's |
3279s | not about say I'm gonna add things that |
3281s | are horrible and eventually make them |
3283s | good that's not really the design I'm |
3285s | going for but I do think that |
3287s | having something like not just always |
3290s | the smoothest experience with no |
3292s | obstructions to the player sort of |
3294s | removes things from the game you |
3295s | eventually |
3296s | um you need |
3299s | I'm not going to go into a big challenge |
3300s | in the tool description as far as game |
3302s | design but generally speaking games are |
3304s | there to have a challenge and your [ __ ] |
3305s | might be the tool to overcome that and |
3307s | getting a better tool might make you |
3309s | better at that challenge but we don't |
3311s | want to remove the challenge entirely |
3313s | um will there be other skilled |
3315s | requirements in order to participate in |
3316s | sailing in the way it's so much |
3317s | invention no we we're not gonna make it |
3319s | an elite skill I'm all for someone being |
3321s | 99 sailing and level 1 and all the other |
3323s | skills except 10 HP obviously will there |
3326s | be some activities that might involve |
3328s | other skills potentially |
3330s | um those are things that we're |
3331s | definitely going to be looking at I |
3332s | don't think it's a far stretch to say |
3334s | this piece of content requires a fishing |
3336s | and a sailing level to do and if you're |
3337s | like a sailing pure you just can't do it |
3340s | um are there multiple plans core |
3342s | gameplay Loops such as cartography um |
3344s | that's a wait for next week question uh |
3347s | can we have Island at a certain level |
3348s | new monster drop items that are hard and |
3350s | much time to get like noted version |
3352s | instead of doing molar hunting |
3354s | um |
3355s | we are probably going to have new |
3357s | content on islands that are unlocked |
3359s | through sailing and the purpose of that |
3362s | content and what terms what role it |
3365s | feels in The Meta is entirely up to the |
3367s | content and what we pitch to you guys at |
3368s | a later stage |
3370s | um if you guys particularly want the way |
3372s | to get more birds nests and that's a |
3374s | painstaking the players that I'm sure we |
3376s | could put content in Ireland that does |
3377s | that |
3378s | um I'm going to avoid the discussion of |
3379s | whether or not I agree that we need |
3381s | better ways to get bird's nests in the |
3382s | game uh but maybe look to your Hunter |
3384s | skill I heard it can be pretty good |
3388s | um well pieces of content already in |
3389s | game be adapted to fit with a sailing |
3391s | skill for example |
3392s | um instance parts of bon voyage and |
3394s | dragon slayer |
3396s | um we definitely want to tackle this in |
3397s | law and integration as far as making |
3399s | sense that the world the world that we |
3401s | have makes sense for sailing |
3403s | um so there are things like Dragon |
3405s | Slayer the whole story of that revolves |
3407s | when the player being unable to sail we |
3409s | want to tackle in lower integration |
3410s | questions like how does how does dragon |
3413s | slayer make sense in a world where you |
3414s | suddenly now can sail are we going to |
3416s | make amendments to the quest or should |
3417s | we We tweak the framing of it or should |
3419s | we give you the option to sail there |
3421s | instead |
3422s | um we're not entirely sure what those |
3423s | questions are we've got a lot to talk |
3425s | about internally but we do plan to cover |
3426s | these kinds of questions in law and |
3428s | integration |
3429s | uh how do you think about the skill |
3432s | um and gameplay for mobile only people |
3433s | uh yes absolutely the skill must be |
3436s | trainable on mobile similar to though |
3438s | like other pieces of content in the game |
3440s | raids are technically possible on mobile |
3442s | but like I wouldn't advise doing a raid |
3445s | on your mobile I'm not saying I wouldn't |
3446s | advise doing sailing on your mobile I |
3448s | think we absolutely want to make their |
3449s | very good and viable methods of sailing |
3452s | gameplay and content on mobile but don't |
3454s | be surprised if there are activities at |
3456s | Sea that are |
3459s | easier to do on desktop we probably get |
3461s | the best way of putting that |
3464s | um |
3465s | covered PVP I don't know what you mean |
3467s | by trinom airships and if you can own |
3469s | one |
3471s | um |
3472s | TTP covered |
3478s | uh this is a long question I'm trying to |
3481s | digest it uh do you expect these sets of |
3483s | actions to be completely unrelated to |
3485s | doing an objective I'm someone who |
3486s | dislikes Slayer because it feels more |
3488s | like a job than a skill since the set of |
3489s | actions to align more with doing a task |
3492s | than Skilling would you expect sailing |
3494s | to be defined similarly or differently |
3498s | that sounds like a question that I know |
3500s | we've covered in core gameplay it's a |
3504s | complex topic |
3505s | um |
3506s | yeah your question will be answering |
3508s | against core gameplay stuff which I've |
3509s | said I'm not gonna dive into here |
3512s | um do we need our diving helmets and |
3514s | apparatus or will the skill provide new |
3516s | methods for equipment for diving |
3518s | I don't know maybe we have a new diving |
3521s | helmets in apparatus maybe we require |
3523s | that Quest I think the game is always |
3525s | better when it's an Internet connected |
3526s | web of things oh this thing I got from |
3527s | this other thing is useful in this thing |
3529s | so I think my personal preference is to |
3531s | lean to you needing to already have the |
3533s | diving hell with an apparatus but I'm |
3534s | fairly certain you can just talk to |
3535s | Murphy and get those back at any time |
3536s | anyway so that doesn't feel like a huge |
3537s | barrier |
3540s | um |
3542s | with the current skills in the game I |
3544s | was putting fire making crafting |
3545s | destruction absolutely |
3547s | um the skill should feed back into some |
3550s | skills and it should also have skills |
3551s | feed into that it should be a two-way |
3553s | relationship like a lot of skills have |
3554s | it I'm not saying that we need sailing |
3556s | plus X and we multiply that out for all |
3558s | 23 like I don't know what sailing and |
3560s | attack looks like that probably doesn't |
3561s | make too much sense but there are some |
3563s | logical extension to like wood cutting |
3565s | and construction logs and planks and |
3568s | making the ship that that feels like |
3569s | that makes sense to me |
3571s | um and it's something that we absolutely |
3572s | want to do again Lauren integration |
3574s | section should hopefully cover a lot of |
3576s | of how that's going to work |
3578s | um and also we'll cover aspects of that |
3580s | in core gameplay so I'll be next week |
3583s | uh underwater underwater boss when |
3586s | um |
3587s | whenever we come up with a design for it |
3589s | underwater boss could probably exist |
3590s | without sailing as well we just have an |
3592s | NPC sale you there but that sounds Less |
3594s | Fun |
3596s | um hey guys welcome to Islands be part |
3598s | of the core gameplay or Awards separate |
3600s | minigame |
3601s | um we expect the |
3604s | it's sort of hard to answer |
3606s | um |
3607s | I kind of addressed this already doing |
3609s | content on an island is not sailing |
3611s | gameplay |
3612s | but it might be part of your sailing |
3615s | gameplay where you discover an island |
3617s | and that's an exciting part while you're |
3619s | doing sailing content and then you |
3621s | decide to park that you know park your |
3622s | boat to the island to go and explore and |
3624s | you've moved away from sailing gameplay |
3625s | but it is a reward from the content |
3628s | next topic is core gameplay the one |
3630s | after his rewards I'm fairly certain |
3631s | this will be covered in a lot more |
3632s | detail than opportunity |
3635s | um are you planning to have sailing |
3636s | require a ship upkeep |
3638s | um |
3638s | I think upkeep is a very broad term that |
3642s | feels hard to Define with how vague it's |
3644s | put in the question I think that some |
3647s | amount of ship upkeep makes sense in |
3649s | terms of if your [ __ ] gets damaged do |
3651s | you repair it and stuff I know one thing |
3653s | we have spoken about internally we |
3655s | haven't got a concrete design exactly |
3657s | how it works but it doesn't feel very |
3659s | good to invest all your time into making |
3662s | a big and expensive ship uh that you're |
3664s | really proud of and then because it |
3666s | syncs at Sea it's just lost forever as a |
3668s | game design that doesn't feel like a |
3669s | very good perspective similar to death |
3672s | maybe you pay like someone has just |
3674s | retrieved your ship and it's like hey I |
3677s | got your ship here it's damaged and |
3678s | either you have it and it costs to |
3680s | repair or hey we'll give you your [ __ ] |
3681s | back without a price I'm just suggesting |
3683s | ideas here I don't know what that final |
3685s | design looks like but I think that we |
3688s | generally wouldn't want you to lose your |
3689s | [ __ ] |
3690s | um |
3693s | um |
3694s | there was a question about whether we |
3696s | abandoned the new skill concept and look |
3698s | to making sailing a mini game I covered |
3701s | this a lot in this and I really do |
3702s | believe that sailing makes sense to be a |
3705s | skill and is enhanced by being a skill |
3707s | there's a lot of things that tell me |
3709s | like this should just be a skill in the |
3711s | game I'm aware that some people have |
3713s | other opinions I'm hoping the |
3714s | presentation I presented today helps |
3718s | maybe present my case for that and the |
3720s | team's case a lot better but I know some |
3722s | people will still disagree |
3725s | um our little progression is skipped |
3727s | from any skills to Quest Awards or the |
3728s | thoughts of using quests to unlock new |
3730s | islands for example |
3732s | I think having quests as part of |
3734s | sailing's launch is something I would |
3736s | like to do I'm aware that they're not |
3738s | necessarily core to hey we need to have |
3740s | three quests on launch but I like the |
3741s | idea that you go to an island and you |
3743s | get a quest or there's a quest given to |
3744s | you somewhere to find an island uh and |
3747s | and you need a sailing level to |
3749s | to maybe find it in the first place like |
3751s | you know a quest that say has a 20 |
3753s | sailing requirement and then you find |
3754s | this island and you maybe get a bit of |
3756s | extra sales if I'm not opposed to that |
3757s | kind of thing but these are like nice to |
3759s | have for me |
3761s | um |
3763s | uh husky is covered what is a skill in |
3765s | some depth I'd be interesting to go more |
3767s | depth into answering what is a mini game |
3770s | um |
3770s | [Music] |
3773s | I think |
3775s | I don't think that kind of discussion |
3777s | will necessarily help a lot |
3780s | um it's the argument like scientifically |
3782s | do you try and prove something or do you |
3783s | try and disprove something like hey I've |
3786s | given a good example of why I believe |
3787s | sailing to be a skill but I haven't |
3789s | really disproved why it's not a mini |
3790s | game from a scientific perspective |
3793s | um |
3794s | I guess |
3795s | the fact that a mini game is hard to |
3798s | Define in the first place like I already |
3799s | covered like his his temper also |
3802s | minigame or is it a slight a Skilling |
3803s | boss I think it's a very subjective |
3806s | thing and to disprove something |
3808s | um you need a it's easier to prove |
3811s | something on as being more vague and |
3814s | yeah I could see that train of thoughts |
3816s | I mean a lot of the whole what is a |
3817s | skill is not about the here is a |
3819s | concrete hard definition of a skill and |
3820s | look here's how concretely selling fits |
3822s | to it people are subjective in their |
3824s | opinions and stuff so I think that um |
3827s | I generally just believe that the ants |
3829s | asking like what is a minigame would be |
3830s | harder to answer than what is a skill we |
3833s | have a lot of mini games that do a lot |
3834s | of very different things in our game but |
3836s | our skills |
3837s | do tend to be more Concrete in what they |
3840s | are even if utility skills uh tend not |
3843s | to be cohesive |
3846s | um |
3848s | I think I've overrun by 13 minutes and |
3850s | I've only got through about 13 minutes |
3852s | of questions being |
3854s | that was amazing I'm sure people will |
3857s | appreciate you have a life and a life to |
3860s | to go back to we really appreciate your |
3862s | time uh any questions that came up |
3865s | really soon since I did it uh I can't |
3867s | see anything that's |
3869s | major |
3870s | [Music] |
3870s | um |
3872s | ship combat is the one I think standing |
3874s | out to me from from Glen Coco |
3876s | um can we use Mage range attack from our |
3878s | ship or to ship combat purely from ship |
3879s | cannons or facilities |
3882s | um |
3882s | we plan to cover ship combat |
3886s | um at a later date we initially were |
3888s | planning to cover this in core gameplay |
3890s | and that's actually part of our rework |
3891s | as we feel like it gets very complex |
3893s | when we talk about the intricacies of |
3895s | combat and it was detracting from the |
3897s | core gameplay discussion we are unsure |
3900s | currently whether we do a refinement |
3902s | stage 2.5 that just gives our sort of |
3904s | design of [ __ ] combat or rather we do |
3906s | that as a fifth Topic at the end or |
3907s | we're unsure we'll kind of just gonna |
3910s | we're gonna give some information in |
3911s | poor gameplay |
3913s | um elements because we feel like we need |
3915s | to touch on that because it's been a big |
3916s | question and we'll just kind of see |
3918s | where feedback is at that point because |
3920s | a lot of our design stuff is determined |
3921s | like do we think this is valuable and |
3923s | required before the green light of |
3925s | sailing |
3926s | um one thing I would like to say at |
3927s | least to answer your question somewhat |
3929s | is that we do agree on a distinction |
3930s | between combat ownership and ship combat |
3935s | um like we want them to be very distinct |
3937s | things like your ship fires a cannon at |
3939s | a thing should feel very different from |
3941s | you casting your spell or something |
3943s | they're two different things if that |
3945s | makes sense |
3947s | um |
3948s | so yeah |
3949s | some fantastic |
3951s | um I guess it's just time to wrap up by |
3953s | saying thank you to everyone who joined |
3955s | us here today with all the nice comments |
3957s | we see them all and we really really |
3959s | appreciate them |
3961s | um I'm doing a bit of work to try and |
3963s | like make the Discord a bit more uh |
3965s | social as well and just like a place you |
3968s | want to hang out in as well as give your |
3969s | feedback so if you do want to stick |
3971s | around and just talk in the Casual chat |
3974s | you're more than welcome to |
3976s | um the next week will be really really |
3978s | busy for us as we just kneel down our |
3981s | presentation and design |
3983s | um we have delayed the blog by like |
3986s | about seven days so you can expect like |
3988s | updates in the announcements Channel |
3990s | about when you can expect the next stage |
3992s | which will be about core gameplay and |
3994s | then the blog Etc so thank you so much |
3997s | for joining us we really really |
3998s | appreciate it if you enjoyed it as well |
4000s | just make sure to let us know either on |
4003s | Discord or socials no |
4005s | at these stages are good things to do I |
4008s | will try to get it uploaded to YouTube |
4011s | but I'm gonna be taking a long weekend |
4013s | so we'll see if I can |
4020s | [Music] |
4032s | thank you |
4034s | [Music] |