Question about stored slayer tasks say if I got black demons from konar would I be able to store them and then go to duradel for a demonic gorilla task?
Question about stored slayer tasks say if I got black demons from konar would I be able to store them and then go to duradel for a demonic gorilla task?
I've spoken to Mod Husky about this. The Konar area would be saved on the stored task. The player can then get another black demon task from any slayer master whether that is Konar or Duradel. Demonic Gorillas dont exist as a task by themselves, they can just be killed on Black Demon tasks. Hope that clears everything up? :) Let me know if you have any other questions.
Can you please expand on how slayer storage works in regards to points and especially Konar?
If I store a Konar task for Bloodvelds in the Slayer Tower and then take it out with Duradel, does it just become a standard Duradel Bloodveld task or does it retain the Konar specifics, including points?
Inversely if I stored a Duradel Bloodveld task and took it out as Konar would she assign me a random location?
If so, could you abuse the system to store and unstore Konar tasks for a new location?
Hey Bloog, absolutely can help with that. The master you take the task out from wouldn't matter. It'll still retain everything from the previous master who assigned it such as area restrictions or points. It wouldn't be abusable in this regard, but thank you for raising that point. Let me know if you have any other questions and I'll poke Mod Husky. :)
Do we have a mirror, or some sort of alternative way to access the blog? Ever since yesterday I can't use the website at all, stuck on an endless captcha.
Edit: Seems to be working now.
IT is investigating this now - to help them with more information in resolving this, could I have your RSN to pass on to them? Really apologise for the inconvenience.
Does this mean the hard mode tob blog is tomorrow now?
Yes, TOB Hard Mode Blog is planned for tomorrow (provided all goes well). We initially planned the Poll 75 Blog to release yesterday but with the Game Update going on we decided it's best to take additional time to monitor the Game Update. :)
Why cant I get through the captchas on every single device I try
Hey guys, extremely sorry this is happening. Could you please let me know your RSNs so IT can havwe a bit more information in locating this issue? If you're not comfortable posting that here my Discord name is Mod Light#1353. Apologies for the inconvenience, we are investigating this.
On stream i thought i heard there was supposed to be hearing about a quest and ToB hardmode later this week? Will that not be a poll blog or will it run after this?
Sorry you guys have been spoiling us with updates these days its hard to imagine theres even more
Hey Treblosity, thank you so much for the kind feedback! We initially planned to release the Poll 75 Blog yesterday but thought it wise to delay it until today as we wanted to monitor the game update. So, the TOB Hard Modes Blog should be going out tomorrow provided all goes well. Can't wait to hear what you think!
Poll Question #38:
Should Zealot Armor provide a Prayer Bonus which is slightly higher than Monk’s Robes by +1 on each piece?
Do the helmet and boots also give prayer bonus since there's no equivalent monk robe piece?
Yes - just got confirmation they will also give a prayer bonus. :)
Some nice changes, but gotta say I’m a good bit disappointed there was nothing about some better blood rune options for ironmen. As more irons get ToB weapons, more are discovering how unsustainable scythe and sang are. 99rc just isn’t enough blood runes for the life of an account, and as rare and end-game as scythe/sang are, it sucks they have a very finite life, lest you want to be stuck in a 3hr rc per 1hr scythe/sang loop forever, which is vastly worse than any other ironman resource gathering time spent in the game.
After bloods run out it becomes shopscape for irons, and they are still only as sustainable as your coin stack, and it’s highly annoying hoping worlds buying bloods at that.
Some great suggestions have been made in this sub, from blood rune packs, to ability to trade in ToB uniques or other uniques (at say half their GE value so it wouldn’t damage the main economy) for blood runes, an additional blood rc perk to make higher amounts of untradable blood runes for weapons at 99rc, etc.
I was really hoping to see something to resolve this in the poll blog.
Completely understand. When collecting player suggestions for Poll 75 we definitely came across that one. We've got a better way to get blood runes in mind with a new piece of content later this year, we're not ready to share too much about it yet though, but rest assured, we're aware of your gripes! :)
Loving all these changes.
For the barrows one, is the message skipping instantly and independent of brother kc? I wouldn’t like it to instantly throw me in to the dungeon if I don’t have 5 brothers killed yet.
The wording of the blog is slightly incorrect (my bad on that) so just tweaking it now.
In short, we're not disabling the message box entirely, we're removing one of them.
Mesbox -> You've found a hidden tunnel (press space to continue)
Player choice -> Enter yes/no
We're changing it to:
Titled player choice -> You've found a hidden tunnel, Would you like to enter, yes/no
Will correct this in a few mins, thanks for raising it. :)
We’d like to offer players the option to disable the message box that warns you about entering a Barrows tunnel. As seasoned professionals, we’re sure you’re tired of seeing it pop up when you already know the score.
Poll Question #36: Should we allow players to disable the message box warning when entering a Barrows tunnel?
Will this mean that when entering a barrows mound, the left click option will be changed or is this for the second time around? Since if removed, will you always go down to the tunnel since you don't know which brother is the tunnels you try searching the sarcophagi.
Vulnerability - Defence reduction 10% -> 15%
Make curses great again. Should make it even better at callisto, pest control and chambers.
Hey there, I worded to Blog slightly wrong on the Barrows question, sorry about that. I've fixed it up to better clarify...
We're not disabling the message box entirely, we're removing one of them.
It currently goes:
Mesbox -> You've found a hidden tunnel (press space to continue)Player choice -> Enter yes/no
And instead, we're proposing changing it to: Titled player choice -> You've found a hidden tunnel, Would you like to enter, yes/no.
Hope that makes better sense? Sorry for the initial confusion.
I've noted feedback on the Tome of Water separately. Thank you! :)
The question about Corp health regen should clarify that the regen would only occur while nobody is in the instance. The way it's worded could suggest that the regen would be at all times, even while fighting it.
Health regen would apply immediately and would only happen if there's nobody in the Cave. Full reset will happen after 3 minutes of no activity. I can also tweak it in the Blog too to further clarify this. :) Thank you for raising it!
Great poll. However, the theater of blood change is a little backwards with regards to mvp.
The nylo room is currently “fair”. As long as your team completes the room, everyone had a similar chance at mvp due to the boss being even. However, with the proposed change to the small nylo counting towards mvps, it will actually incentivize bad play. Magers will not mass freeze non-mage crabs, clearing single aggros in the middle will become inefficient for mvps, and (haven’t thought enough about this one) I imagine some rolls will just beat out others (looking at ranged).
Maiden, however, has the completely opposite problem for mvps. The freezers/magers/chinners are a crucial part of completing the room, yet they are rewarded no additional damage in the room for doing so. It incentives people to ignore the mechanics of the room and damage the boss.
Basically, this nylo change should be rethought to affect the maiden room and not pass the poll.
Side note: would you consider removing the random poison splats from xarpus in duos? It would make duos slightly easier, but way more consistent if you have the skill for all the rooms.
Thank you so much for the feedback guys. It turns out I worded this in the Blog incorrectly, so I really apologise for that. I've altered the wording of the Blog to truly reflect the proposal so please do check that out. In short, we'd propose making damage towards nylocas in the Maiden and Verzik rooms to count towards MvP participation, but this would not be the case in Nylocas room itself. Hopefully that clears up any issues, please let me know if you have any questions! :)
The tob change with regular nylocas counting towards mvp is gonna disincentivize teamwork even more since for one the ranger role will always be able to get the most damage out and people will only kill nylocas that are the most optimal for them instead of the ones that need to be killed. Imagine 2 big aggros in the middle as opposed to barraging clumps etc.
Hey there, turns out I worded this in the blog slightly incorrectly so I'm really sorry on that. I've updated the Blog to better reflect the idea, but the tldr is that we're proposing Nylocas damage counts towards MvP participation in the Maiden and Verzik rooms, but not the Nylocas room itself. Hopefully that clears up everything and I'm really sorry for that oversight. Let me know if you have any questions :)
People are going to make the CoX antipoison+ for xp.
Please lower it to be in line with other CoX potions.
Thank you for raising this. After looking at it again, you're right - so we've changed the Herblore XP rates in the Blog as follows:
- Antipoison - 13.5 Herblore XP
- Super Antipoison - 20 Herblore XP
-Antidote+ - 26.5 Herblore XP.
Hopefully that brings it more in line with player expectations, let me know how you feel about it :)
Regarding question 26 about vanguard transitions: Would it work like Zulrah where the final hit before they transition would apply after the vanguards re-emerge? Or would you be able to constantly attack them while they travel to their next position? The latter seems pretty OP to me
I've asked for a bit of clarification from the dev team on this and Mod Husky has confirmed that it will work like Zulrah, so the first one you mentioned. I will try to clarify this in the Blog when we have had our feedback meeting if it's confusing for players. :)
sweet! how much would it be?
Basically anything that the Monk's Robes have, per piece the Zealot's Robes would have 1 prayer bonus more (per piece). This counts for the helmet and the boots even though there's no Monk's Robe equivalent. I will clarify this in the blog as it's a bit confusing, sorry about that but hopefully now makes sense. :)
RE: Question #36, Barrows - Would it be possible to skip the dialogue only if all other 5 brothers are dead?
Sorry about this, I worded it incorrectly in the Blog but it should be clarified now. Please don't hesitate to poke me if you have any questions and thanks for raising it.
Why are you making us wait until later in the year to solve a problem that exists right now? You could add blood rune packs easily, and it's not like they can't co-exist with whatever other content you'd like to add.
The honest answer is because we would like to address this problem in a more suitable way. It shouldn't really come under QoL tweaks (wouldn't be fair to you to do that) and we have ideated a way in which we could look to resolve this issue in future. I am really sorry for the wait on this one but we definitely hear your feedback on it.
Can you also poll adding an axe to muttadile as qol?
Hey there! We discussed this as a team but decided not to poll this for now, because an Axe isn't necessary to complete the room, unlike how it works in the Guardians room with the pickaxe and the Crabs room with the Hammer. We're open to reconsidering this in the future if lots of players would want this changed, though. :)
Love all the CM changes in this poll (900kc uim no dust btw), just wondering if we can get an axe spawn @ mutta - in line with ice demon, crabs, guards (now).
Aswell as guaranteed scavenger drops (CM only), this would save the bigger teams who like to prep time, and allow them to join in the fun content (the rooms) anyone who kills scavs will often miss ice/shamans due to scavengers not dropping the correct secondaries. (just feels like a pointless rng fest killing scavs for 2-5 minutes when 10 kills could sort a whole mass team out.
Thank you so much for the feedback! :) In regards to your first point, we considered this suggestion as part of Poll 75, but we decided not to poll it since an axe isn't necessary to complete the room. For the Guardians room you do need a pickaxe and the same goes for a Hammer in the Crabs room so we felt that we were more on board with those ones. We are open to reconsidering our stance in the future though if more players want this, but this is just a response to explain our line of thinking.
Hope that's alright but let me know your thoughts :)
If we do the padlocks, I would prefer a smaller icon that doesn't completely obscure the spells in the final design
Point noted, the image demonstrating the padlock sprites are still WIP so we're open to tweaking them as you prefer. Mod West is looking at ways we can adjust their design to make the spells more recogniseable. In general though, do you like the idea of them?
Minor, but I feel like "ash scatterer" is kind of a boring name and it just doesn't roll of the tongue like "bone crusher." Maybe it could get some new name like "demonic censer" or something.
What if it didn't scatter them, but instead it cleansed/purified them 'cos they're demonic?
Some sort of Urn, 'cos ashes.
Urn of cleansing/purging/absolution etc etc whatever etc
Lots of good stuff. Some questions.
Q#26: Ive heard a comparison to zulrah for how the damage would work, is this accurate?
Q#24/25: To give an example, I think changing the vanguard reset % threshold, their HP amount, and their defense all in one sweeping change was possibly too aggressive. I hope the changes to mutt (mainly) arent super aggressive. That being said I do think an adjustment is needed.
I dont have much of the same worries for vasa, but removing all stat increases from the crystals may be too much as you always have 2 specs (claws) and max str for the crystals.
Yes - Question #26 is proposing a similar way to Zulrah on how Vanguard currently works regarding the transition phases. :)
Noting your points about the tweaks explained in Question 24/25 as feedback, we will discuss this as a team on Friday and on Monday. Thank you!
Will you auto throw the fishing explosive at Kraken if you left click it while they are in inventory?
The way we're proposing it is that you use the potion > whirlpool > tentacles and Kraken wakes up > goodmorning tentacles and Kraken :)
Players will need to click twice though for this process it won't be a 1 click process. Hopefully makes sense and happy Kraken hunting!
For the Vanguards change I am a fan of the xp drop counting as damage when the vanguard is starting to go down, but not a fan of being able to constantly do damage while the vanguard is down. It sounds like the poll question means you can damage it all the time it is down and transitioning, am I correct in thinking this?
Hey guys, very sorry for the confusing wording of the Blog. I've spoken to Mod Husky and we've tweaked the explanation a bit. Let me know what you think, and shout if you have any questions:
'We can also allow pending damage on the Vanguards at the moment they transition to instead carry through even if they are transitioning, so you can kill them faster. If this change is implemented, the damage will occur once the transition finishes (similar to pending damage on Zulrah). Be careful though, as this pending damage can still trigger a reset once the transition is over!'
In one of your most recent Q&A streams you mentioned that you could (would?) add a proposal for recoloring the Blade of saeldor with the color crystals. Is there a reason why was it left out?
Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, take a look the new Question #16 and let me know what'cha think!
Since you're open to polling cosmetic updates for the Slayer helms, why not poll recolour options for the Blade of Saeldor? Players have been asking for this for over a year now and you just keep ignoring this simple request.
Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, it's my first Blog/Poll so I got a bit overwhelmed with all the questions, please take a look the new Question #16 and let me know what'cha think! :D
u/jagexlight can the tick-food require a leaf, shards, and paddlefish? Makes a crunchy wrap.
Give Tome of Water a "splash" (ha) damage effect on curse spells. Hits max of 10 or so. Gives damage and a reason to throw curse spells at groups.
I lol'd at crunchy wrap
So for the Tome of Water, I kind of made a mistake by phrasing it in the Blog as if it was an awesome buff, when in reality it was something we forgot to Poll in the last Blog. (!)
We'll consider options to buff the Tome of Water separately at some point in the future if there's enough player feedback to warrant it. Hope that's alright.
Also accepting Elven Crunchy Roll.
You all make the decisions, I'm just along for the backseat driving. You could allow the water/curses to be multi-combat spells with the book. A teleblock would be normal on the player that the spell is cast on 5/2.5min. The surrounding players could recieve 2.5/1.25 TBs. Same reduction effect for all curses. Idk, I think splash damage and Tome of Water sound hand-in-hand.
points noted. but please stop making me so hungry thank you