over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Bucksbanana

Ahh yes the infamous budget wintertodt

Have you read the blog and still think that's the case or are we just memeing?

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Mount10Lion

Rewards should compliment traditional Fishing.

Which rewards are going around and saying nice things about fishing?

lmao

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by bknight2

Its not a safe death. Its no death. You don’t take damage

As /u/bknight2 said, there isn't any actual damage dealt to you during the Tempoross encounter so it'd be pretty darn hard to die there. The blog kind of covers why we decided this was best, but essentially looking at unique mechanics rather than having to focus on eating food seemed like a better design choice.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BigUpYourChest

Oh, as in the use of "increased" and going from a bigger fraction to a smaller one? yeah fair enough.

Yeah reading your comments about this now makes complete sense how that can be worded better. I think I'll just change it tomorrow to say "the rate of obtaining the Angler's Outfit would be changed from 1/8 to 1/12" to avoid any further confusion.

Thanks for educating me!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Jamflex_CEO

Desert potentially getting content. Big if true!

I wonder what else we could do in the Desert... Maybe some of the NPCs around the new ruins might have something to say...

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by RekNepZ

If you're adding a new town to the desert, maybe perhaps there should also be a small quest added to compliment it? I find quests to be one of the best ways to make new areas feel less stale.

I really love when we add small quests to introduce new areas. I'll ask to see if there is any scope to do something similar here!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by AndreaBubbles

Could be a nice update yeah.
Will UIM's be able to take out fish at the bank too?

I forgot to add the UIM questions back into this blog, I'll get them put back in tomorrow!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by here_for_the_lols

You should know people will meme anything if they think it will get even a single up vote. I like the sound of it. Can't wait to give it a go! In a way I'm a bit sad I got 91 fishing thr traditional way cos this sounds a bit more fun hahah.

Haha that's very true, I'm here for the memes too but it's good to double check. Don't be sad, think of all the levels you don't need to get again!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Ketchupboi

oh?? go on??

I will lose my job it's not worth it

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by The_One_Tin_Soldier

I could be tripping but I belive the font size of this blog is smaller than usual, made reading on mobile kind of difficult

It should be the exact same as normal... Can you check another blog on mobile to compare? I wonder if I changed something without realising but it seems fine to me

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Talktobird

I'm wondering if the same stackable reward spot is possible to get in wintertodt aswell?

- like have a spot that picks up reward crates and stores them, so they dont go in inventory each kc you do.

I'd assume it would be possible? I don't see why not anyway! I'll pop it into the backlog for future polls :)

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by ZeldasLie

Maybe I am senile but I thought there was a new pet with this boss? I don’t see it mentioned.

I'll add mention of the pet into the blog tomorrow!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by TravagGames

typo on lightning rod

Players will also lose 2-4 raw Harpoonfish, 2-4 cooked Harpoonfish and a random tool (hammer, rope, lighting rod or empty/full bucket.

Thanks for spotting, I'll get that changed tomorrow!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by FieryPoopz

Do we know when this will actually be polled?

"We’d like to offer an in-game poll for the Fishing Skill Boss on December 8th."

Taken from the end of the blog :)

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Gas_station_poptarts

I’m voting yes just for the outfit. The mini game looks neat too.

It looks so cool doesn't it! I'll definitely be farming for it if it passes!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by runner5678

We’ll use a signal. If it’s raids 3 references, don’t respond to me.

What if it is but it isn't

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by FieryPoopz

Thank you! I completely read over that

No worries, it was hidden right at the bottom to be fair!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BoulderFalcon

Understandable. Did you know if you type it backwards though reddit will automatically censor it out? Watch I'll show you:

******** **** ******** *** ** * *****

Doog tresed

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by JagexAyiza

Doog tresed

?krow ti diD

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by The_One_Tin_Soldier

So I opened it up again to take a screenshot comparison to a past blog and it is now it's normal size and readability.

Then I remembered I came originally from instagram and there it was noticeably smaller.

I'm no expert but I gather when linked from instagram it opens up the desktop version despite being on mobile, and through the Reddit app I use it opens correctly. Most likely way more my problem than yours thought lol.

Hope this makes sense!

Oh wow, that's really interesting to know! I wonder if we can force how it opens based on the link we use? One to think about now you've said it, thank you for letting me know and getting back to me!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by cuntsproperfucked

do something about the wilderness.

As soon as I can work on it you better believe I will do something

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by OSRS_Satriani

Does this boss have a specific pet or will it just roll a chance for the heron pet? If so, what is the drop rate for the pet here?

There is a pet yes. I was originally asked to remove it from the blog, but I'll be putting it back in tomorrow :)

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by dagrothus

"Standard Spellbook Binding effects are increased by 30% (e.g. the 10 second root from Snare would become 13 seconds). This would also stack with the effects of the Swampbark armour set."

/u/JagexAyiza please poll this separately. Using snare rather than entangle for the example is dishonest. Combined with swampbark this makes normal bindings last significant longer than ancients, while also having access to teleblock and the harmonized staff.

How is it dishonest out of interest? I didn't even consider it being that way, its just Snare was an easy example given it rounds nicely lol

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Sativa_Dreams

I'm assuming you have to get anglers before you can get the outfit? Why not also add anglers to the shop like you did with molch aerial fishing. Make it a reasonable grind, but seems kind of silly not to have the regular anglers in there.

Inb4 "i suffered on trawler so should you" comments come though. I have my angler on my main and my ironman. Why not add it for future players

You do yes. Do you think with the proposed Fishing Trawler changes it won't be as bad of a grind?

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by cuntsproperfucked

please share some ideas of what youre thinking here, theres alot of issues.

I'm not working on anything Wilderness at the moment so I have nothing to share, but when I am I will share it everywhere I can

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BioMasterZap

The boss fight sounds fine. The only part I dislike is the "fun and sociable way to train Fishing". Skilling rarely sees Bosses, yet the majority of them are just glorified training methods. Can you imagine how disappointed if there was hype for a new PvM boss just for it to be a "fun and sociable way to train"?

While skills do have more room for new training methods, most skills need challenging content instead. Bosses should be more difficult and more dangerous methods you do for rewards, not sociable training activities. If a Fishing Boss isn't where we get challenging and rewarding fishing content, then when? It is tiring that nearly every PvM update is focused around new profitable challenges yet when it comes to skilling the focus is always about Exp and training. Skilling will never compete with PvM if we only get new ways to train it while PvM gets new ways to profit.

As for the rewards, most seem unchanged and they are still fine. Though I think the Tome of Water should do more for the actual Water Spells; all it gives them is 20% Accuracy, which isn't much. I get its focus is more around Curse and Binding Spells, but those aren't Water spells; they are Body/Soul and Nature Spells and they are just as much Earth as they are Water. So it is strange that a Tome of Water would focus so much on them and so little on the actual Water Spells. It would be like if the Tome of Fire buffed God Spells or Alchs more than Fire Spells.

The Trawler changes are all nice to see. Contribution over activity makes sense; it can be a pain to keep activity up since you are competing against other players over things to do. And the time reduction will be nice to see. It would probably be worth clarifying the new exp rates and new pet chance though; I think it means up to 50% more fish and then a 50% exp increase on top of that, but I can't find what the current exp rates are so I have no context for how good this would be. The sea monster also sounds like a nice addition, but wouldn't harpoons make more sense than an axe?

Really good points raised here, thanks as always. Can't respond to much without talking to the rest of the team but I wanted to give my opinion on the whole skilling boss bit.

I don't want to see skilling content go down a route of being purely fun, or just similar to minigames with an emphasis on social activity, but I can understand why Tempoross is being pitched that way.

It's not meant to be competing with end game content, it's not designed for end game players. It's meant to be a more fun way to train fishing and is specifically targeting a certain group of players (35-70 Fishing).

I think trying to make it a super profitable boss that was more about the challenge and reward just wouldn't work for those levels. Most players at that point have never killed a boss. Content like this can act as a perfect introduction to learning different mechanics, getting used to reacting to things and being rewarded for playing better.

I absolutely believe we should have more high level skilling content that focus on the challenge and reward much like normal bossing does rather than experience. Zalcano was a good attempt at doing that, but I want to do better. I actually tried to design a raid like encounter that was purely skilling based, but time got the better of me :D

I also think it's really healthy for the game to have content less experienced players can get involved in, especially if it doesn't negatively impact more experienced players.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BioMasterZap

Thanks for the reply. I do agree that there is room for early game content, but I think part of the issue is that skilling has had a major lack of endgame and challenging content and this is only the third skilling boss the game has seen. So while there may be room for this type of content, it can feel off to strengthen the mid-game of a skill that is lacking in the endgame.

Also, I think you rejoined the team since the initial blog, but I remember one of the issues was that it didn't offer much for the endgame and it does offer some scaling now. So if that can be done for exp, it could also be done for profit too. Perhaps it could even be at lower levels it is more about exp and less about profit, but then at higher levels it is more about profit with the exp not changing much from the mid-levels.

Overall though it does feel like the team keeps pushing a mid-level fishing update as the first fishing boss when that may not be what the community or the skill needs. Though to toss out a random and perhaps crazy idea, do you think there could be a "challenge mode" of the boss like how the Gauntlet has the Corrupted Mode? Like the default could be the current, safe, exp focused version, but the challenge mode would be aimed at higher levels with more punishing mechanics and a dangerous death but better rewards (be it exp or profit, even if I'd lean towards profit>exp). It may make the project a bigger scope than planned, but it could reuse the same assets (I wouldn't even say it needs a palette swap) to give an endgame and challenging boss for the players who want that. I think one of the problems is that if we say the Fishing Boss is mid-level content, how many months or years will it be until we see a high-level fishing update?

You raise a fair point, it would be a shame to have to wait years for something really challenging to come out. I'm going to ask about a challenge mode for it :D I don't think tacking challenge mode onto everything is a good move, but it definitely does present a great way to have the same content be available to both new and veteran players!