... if you take into consideration what builds people are building, why, and giving other mods QoL changes to synergize with those builds.
For instance, Storm Whip and other mods that act similar in nature.
Can't use 'em in my build because if these mods kill an enemy, I don't get my blight rounds back. I'm sure it goes for ALL of the 'rounds' builds in every class that has them.
Just saw an SMG with crit/lr damage/cr damage with regular Storm Whip and was like "Let's meme and try this out" and threw Ultimate Storm Whip onto it because DoubleTheZeus.
Absolutely fun to play. Absolutely unfun to be punished for playing it, though.
Just food for thought.
I'd like to have more competitive mods accessible to me besides % damage and firepower+ ramps.
KILLING AN ENEMY with toxic ( and whatever other ailments that do the same ) on them will refill 40% of your mag would make builds so much more intuitive and less tedious.
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