Outriders

Outriders Dev Tracker




06 Aug

Comment

Originally posted by jrohara1

Is there a known issue on pc players stuttering when in a console lobby but only on water like in Scorched Lands? It appears to only happen on puddles.

Yep!

Entering the drained lake during the third enemy encounter in the Scorched Lands Expedition can cause client players to stutter

Issue currently being investigated and will be resolved in a future patch


05 Aug

Comment

Originally posted by The_Iron_Wolf2

I highly recommend the Wheel of Time series by Robert Jordan and Brandon Sanderson.

Nothing at all like the game, I just can't recommend the series enough. Masterpiece.

I'm more of a Robin Hobb or Joe Abercrombie kind of person, though like you I'm simply mentioning them because they're masterpieces rather than directly related to the themes at hand, unless you're after Grimdark. The moral greys in those series make for fairly compelling reading.

Wheel of Time was a meaty read...

Comment

Originally posted by Knuppen

The progression accolade worked for me after logging out and in again. Finally got the Monarch of Enoch

Great to hear!

Comment

Originally posted by vapoorer

I guess thats fair and understandable.. But man i really want to play this patch already. :(

I very much understand :(

Comment

Originally posted by davidmako

Hey, thanks u/thearcan for hearing out our frustrations with this topic and for trying to help us understand.

No worries, I'm always keen to shine a light on the behind the scenes as much as I'm able to.

None of the team are happy with the situation and everyone is trying their best for the game and for the players. That's why I'm eager to explain the going ons, so that you too can see our thought processes and understand that such decisions and situations are not bourne of complacency or a lack of care.

Comment

Originally posted by jmblue52262

I'm still stuck at 99% as well. Logged off then logged back on

if you still dont have any luck in a few hours, please do DM me your gamertag and then let me know here that you have.

Comment

Originally posted by ipStriderLord

Same for me, 99% yet... :(

if you still dont have any luck in a few hours, please do DM me your gamertag and then let me know here that you have.

Comment

Originally posted by Electrical-Car912

Okey thx for the answer thearcan. Will check in few hours and reply here.

if you still dont have any luck in a few hours, please do DM me your gamertag and then let me know here that you have.

Comment

Originally posted by vapoorer

Thx for the update

However what i dont understand is the game currently has the bug crash issue already.

You not releasing the patch because you dont have a fix yet for it wont change anything for the crashes but it will change all the other stuff you have added in the patch.

So why not release the patch so we can atleast get all the other stuff, while you continue to work on the fix for the crash.

I really dont see why this patch needs to be held even longer unless you guys also have not finished the other stuff too. Which is what it seems like it to me at this point.

After all one of the last patch you released had issue too and you decided not to delay it further and still released it so we can benifit from the majority of the patch..

At this point its been weeks of delay. Just release the patch so we can get all the other stuff to play with and once you have a fix for the crash do another patch.

NGL its getting a bit ridic...

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There is a chance that the continual tinkering of the code that has been required has led to further issues. Ideally it hasn't but when you have to go into the fundamental code and apply the changes that we're doing, that risk is not zero.

If we were 100% certain that the crash rate of the patch is the same as the live build, we would likely just bite the bullet.

However, as there is an outside possibility that it makes things even a little bit worse, it's not something we want to risk, especially as our previous judgement on how widespread an issue was didn't fully align with the prevalence of the issue out in the wild.

Comment

Originally posted by davidmako

Thanks for trying to explain.

I can understand the necessity to figure out a fix for those players asap. But other code changes (for the balance changes as you stated) might not change anything for that issue. And while these players wait for a fix everybody else that still gives a damn is also still waiting...

The absolute need to tie those things together is the conundrum why people are frustrated. If it delays one patch a few days, whatsoever, but this could have been 2 patches weeks apart.

I responded in this thread here on a similar question from you.

But I would add that an added complication is that theoretically, we could always be only "24 hours from a green light for the patch". And to split and rebuild the patch with different content, then test is again would probably take a week. Probably longer given the different things that would have to be systematically removed from the build in order to separate things out.

If we had known that ...

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Comment

Originally posted by davidmako

Sorry for my ignorance here: How can the patch for the balance update and the crash issue be baked together if the guys are still working on the latter?

The crash issue was introduced in the previous patch. The game is its form from that release is what was built upon for these patches. So all changes we've made for this current patch ultimately have the same foundation - which is the previous patch.

Comment

Originally posted by difractedlight

It seems like a patch should be separate from buffs. The patch would fix issues, while buffs are just changes to existing skill values. Why are they dependent on each other.

They've all been baked into the same stream at this point and the fact that the crashes were introduced in the previous patch makes splitting the current patch into "buffs" and "other stuff" very difficult at this point.

We've looked at a fair few different scenarios in order to try and support you and get you fun stuff sooner.

Comment

Originally posted by davidmako

Sorry guys but this is a joke, right?

2 1/2 weeks ago they wanted to release balance changes which some would consider a 'content update' (meaning other than bug fixes). But because they can't seem to figure what makes the game crash at launch for a few people since the last patch nobody can enjoy those balance changes. And those players with crashes still have those issues anyway.

In early April we got immediate nerfs 6-7 days after launch while there were serious issues affecting way more of the player base. But we heard the team doing balance was a different one than the one doing fixes. The balance team had a while now to work on some more balance changes, but now that update is tied to a bug fix...

I am really confused.

Some of these balancing changes require code support since they aren't just changing numbers but also how skills function - for example, the change to the Devastator's Boulderdash ability to stop the skill - they aren't something that can be done via the backend.

If the people encountering this issue were quite low, we would be less likely to let such an issue hold us hostage, but the number of players affected is greater than we are comfortable subjecting to the issue in the interest of the wider community.

Comment

Originally posted by Electrical-Car912

Just connected right now to see if the progression accolade is fixed but that's not the case, still at 99%.... Is it normal ?

The fix might still be taking a bit of time to deploy, so please do keep checking back over the next few hours. Please do let me know if anything changes (or doesnt).

Comment

I saw that you were more interested in the sci-fi aspect of the game, so this will probably be an unusual recommendation... but thematically speaking, Joseph Conrad's Heart of Darkness was fairly influential in the game's narrative envisioning.

This is only a recom...

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Post

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/n1gxzxlg3kf71.png?width=2058&format=png&auto=webp&s=53714f1a3648bf2e0fa5c3df1af0725a7db96292

Patch News:

  • We know that you were hoping for a patch release today. We were hoping for it too. Unfortunately, due to the ongoing crash-on-boot issue that is continuing to block this release, the latest patch will not be arriving this week.
  • As our investigation into the crash issue has progressed, we have implemented a number of targeted hot fixes onto the latest patch build but they have proved ineffectual against the issue we’re focusing on in particular. Each Hotfix itself can take a coup...
Read more External link →

04 Aug

Comment

Originally posted by rjmcready272

Happens every single run with my Trickster. Automatic shotguns hits don't register or the gun simply won't fire.

Do you experience this with specific enemies (Perforo or Humans)? And do you experience it in open spaces or when you're close to cover?

Comment

Originally posted by Smilne1988

I'v had this probably for awhile now, tryed everything to fix it...Is there anything on your guys end that could help?

I'v had this probably for awhile now, tryed everything to fix it...Is there anything on your guys end that could help?

We're looking into it and hoping to be able to do a server wide heal as soon as the heal has been tested and confirmed.