over 3 years ago - Henry_GGG - Direct link

" Syltaan wrote: Game launches windowed in 800x600, and when prompted to fullscreen upscales its resolution to match my monitor tanking the performance.

LG HDR 4K Display
MacBook Pro (13-inch, 2019)
2.4 GHz Quad-Core Intel Core i5
16 GB 2133 MHz LPDDR3
Intel Iris Plus Graphics 655 1536 MB



Thank you for the report, we'll look into this.

over 3 years ago - Henry_GGG - Direct link

" Syltaan wrote: Game launches windowed in 800x600, and when prompted to fullscreen upscales its resolution to match my monitor tanking the performance.

LG HDR 4K Display
MacBook Pro (13-inch, 2019)
2.4 GHz Quad-Core Intel Core i5
16 GB 2133 MHz LPDDR3
Intel Iris Plus Graphics 655 1536 MB



Thank you for the report, we'll look into this.

over 3 years ago - Henry_GGG - Direct link

" Syltaan wrote: Game launches windowed in 800x600, and when prompted to fullscreen upscales its resolution to match my monitor tanking the performance.

LG HDR 4K Display
MacBook Pro (13-inch, 2019)
2.4 GHz Quad-Core Intel Core i5
16 GB 2133 MHz LPDDR3
Intel Iris Plus Graphics 655 1536 MB



Thank you for the report, we'll look into this.

about 3 years ago - Henry_GGG - Direct link

" Murdernado wrote: I am having the same issue. I am running this on a 2019 Mac Pro. The resolution looks to be very low on my 4k ultrawide display when in full screen. I'd like to be able to control the resolution.



The solution we currently have is using Dynamic Resolution and Resolution Factor. This forces the resolution to scale, like so:



When enabled and dynamic resolution is active, the game will use this fixed factor resolution instead of dynamically adjusting it.

This allows for the resolution to be scaled down. For instance, in my screenshots, it shows native 5120x2880, then scaled down to 1707x960.

about 3 years ago - Henry_GGG - Direct link

" Murdernado wrote: I am having the same issue. I am running this on a 2019 Mac Pro. The resolution looks to be very low on my 4k ultrawide display when in full screen. I'd like to be able to control the resolution.



The solution we currently have is using Dynamic Resolution and Resolution Factor. This forces the resolution to scale, like so:



When enabled and dynamic resolution is active, the game will use this fixed factor resolution instead of dynamically adjusting it.

This allows for the resolution to be scaled down. For instance, in my screenshots, it shows native 5120x2880, then scaled down to 1707x960.