almost 3 years ago - Jatin_GGG - Direct link

" Abyssal_Kutku wrote: Flicker strike stops functioning if you attempt to use it while your cursor is above a solid object. Attack in place makes no difference to this behaviour.

This can lead to random deaths in more cramped maps like cells and toxic sewers, where your flicker suddenly stops working mid map, as your cursor is suddenly inside a wall.



Thanks for your report, we'll look into this.

almost 3 years ago - Henry_GGG - Direct link

" SirGuySW wrote:
" neohongkong wrote: the game is not designed for resolution wider than 16:9
Understood. As I said, the possibly related bug I mentioned occurs *at* 16:9 resolution however is easier to encounter at wider resolutions.

Essentially, when a player has their mouse cursor over a 'skill deadzone' (whether that's some object/wall in the world or at the edges of their 16:9+ screen) the game acts like it doesn't receive the user's command to use skills.

I can't find my notes but this thread has some decent approximation images illustrating the issue at 16:9: Screen deadzone, no skill execution if the mouse is outside of a certain area. Video testing illustration:



That's intended.
There is a limit to where you can target and use a skill.
It's skewed because of the angle of the camera.