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Do you know if the fix is to slow the early expansion down or to better signal the direction we're supposed to head?
I'm not sure yet as they're still discussing it but I'm aware that there's feedback about both.
The team is aware of the issue and intends to fix this. Our apologies in the meantime!
140-200% didn't it used to be 20% back when the Jewel was worth using? Now its worse and the jewel is hot garbage... No offense but you guys don't know how to nerf stuff without completely dumpstering it
Was 20% of the old "additional chance to take a critical strike" stat, which interacted badly with scaling, and ignored caps. This stat has been removed.
Now grants 200% increased crit chance to hits against you, which is almost all cases works out less powerful, due to being increased, rather than additional, to the base chance.
A standard monster would have 5% chance to crit. The old stat added 20 to that, resulting in 25%. The new one increases that by 200% of that value, resulting in 15%. This is also additive with any critical strike chance increases the enemy might already have.
Read moreAs of right now, there are only two tweaks I'd really, really like to see in Synthesis content.
1) Make it so that planned paths cannot have random distant memories spawn right next to them. It's really, really frustrating to get half-way down a long chain toward a memory node, then have a random-ass node pop in along your next planned path and prevent you from pushing on. This isn't something you can plan around, it doesn't promote on-the-spot problem solving; it's just frustrating and sucks the fun out of moving through the Nexus.
2) While my build doesn't struggle with this, there needs to be more of a safety bubble at the beginning of both memory fragments and paths in the nexus. Clicking "go", only to have 100 mobs instantly shooting at you WHILE running away from ridiculously fast-moving decay isn't a challenge, it's a cheap shot. I can understand this if you purposely do it yourself (by stacking tons of global mods and pack size in nexus chains), but in map...
Thanks for the constructive feedback! I'll make a note.
Great launch, looking forward to some fixes and balance tweaks.
Oh also wizardhatwhen
Most likely tomorrow!
Edit: Looks like it will be today after all :)
" boyandroid wrote: Speaking of fixes, will you "fix" the off-center of Sunstone Portal please?
" ELEKTROLL wrote: I just want that amazing looking Synthesis Brimmed Hat. Let me live out my wizard fantasies
" Well, I mail'ed them few times, but no answer...
Does divine ire benefit from area of effect increases? PoB seems to imply it does.
The range of the arcs is affected by AoE modifiers, as is the size of the circular damage zone around the player when the beam is fired; but the beam's length and width are not affected.
i don't mean to be THAT guy, but there should be options to consider/use energy shield leech support, and probably some of the new energy shield leech nodes too.
What do you mean? Those are all implemented already.
/u/Openarl bane does not appear to gain the aoe benefit to curse skills from the Hex Master node
That's fixed in the next update.
My opinion:
Information related to the league such as dates, releases, mechanics, explainations, etc. belong in the sub.
Personal comments such as how her day is going, what she thinks about X skill/mechanic or ANY of her personal opinions do not.
Sounds right to me too.
I'm sure this is an unpopular opinion based on the upvotes for the actual post, but I don't like that every Bex tweet seems to be posted on this subreddit.
I understand she's a great CM and regularly communicates extremely well with the community (especially compared to other CMs for other games), but this post seems like a much more personal tweet than a CM related tweet.
I agree that very few of my tweets belong here.