Path of Exile

Path of Exile Dev Tracker




11 Mar

Post
We're celebrating the launch of the Synthesis League by releasing a new Brimmed Hat! Designed in a classic wizardly style, the Synthesis Brimmed Hat is adorned with golden ornaments that matches the theme of the Synthesis League. The Synthesis Brimmed Hat will only be available during the current league and won't appear in the shop again in the future. Don't miss it if you want to show your support to a specific development period of Path of Exile!

Click here to check it out![www.pathofexile.com]
Comment

Originally posted by kylegetsspam

Do you know if the fix is to slow the early expansion down or to better signal the direction we're supposed to head?

I'm not sure yet as they're still discussing it but I'm aware that there's feedback about both.

Comment

The team is aware of the issue and intends to fix this. Our apologies in the meantime!

Comment

Originally posted by Science-stick

140-200% didn't it used to be 20% back when the Jewel was worth using? Now its worse and the jewel is hot garbage... No offense but you guys don't know how to nerf stuff without completely dumpstering it

Was 20% of the old "additional chance to take a critical strike" stat, which interacted badly with scaling, and ignored caps. This stat has been removed.

Now grants 200% increased crit chance to hits against you, which is almost all cases works out less powerful, due to being increased, rather than additional, to the base chance.

A standard monster would have 5% chance to crit. The old stat added 20 to that, resulting in 25%. The new one increases that by 200% of that value, resulting in 15%. This is also additive with any critical strike chance increases the enemy might already have.

Comment

Originally posted by Inertia0811

As of right now, there are only two tweaks I'd really, really like to see in Synthesis content.

1) Make it so that planned paths cannot have random distant memories spawn right next to them. It's really, really frustrating to get half-way down a long chain toward a memory node, then have a random-ass node pop in along your next planned path and prevent you from pushing on. This isn't something you can plan around, it doesn't promote on-the-spot problem solving; it's just frustrating and sucks the fun out of moving through the Nexus.

2) While my build doesn't struggle with this, there needs to be more of a safety bubble at the beginning of both memory fragments and paths in the nexus. Clicking "go", only to have 100 mobs instantly shooting at you WHILE running away from ridiculously fast-moving decay isn't a challenge, it's a cheap shot. I can understand this if you purposely do it yourself (by stacking tons of global mods and pack size in nexus chains), but in map...

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Thanks for the constructive feedback! I'll make a note.


10 Mar

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Originally posted by Nickoladze

Great launch, looking forward to some fixes and balance tweaks.

Oh also wizardhatwhen

Most likely tomorrow!
Edit: Looks like it will be today after all :)

Post
On Saturday (NZT), we launched Path of Exile: Synthesis. Peak player concurrency was 176,700, making it the second-largest Path of Exile expansion launch ever (6.5% lower than the massive Betrayal update in December that had a lot of viral publicity). In addition to great player numbers, our recent improvements to realm stability meant that this was our first launch with no significant server problems of any kind.

Today's news[www.pathofexile.com] includes more about our launch and what to expect this week!
Post




We're celebrating the launch of the Synthesis League by releasing a new Brimmed Hat! Designed in a classic wizardly style, the Synthesis Brimmed Hat is adorned with golden ornaments that matches the theme of the Synthesis League. The Synthesis Brimmed Hat will only be available during the current league and won't appear in the shop again in the future. Don't miss it if you want to show your support to a specific development period of Path of Exile! Check out the video below or get yours here!



Thank you f... Read more
Comment
    Bex_GGG on Forums - Thread - Direct

" boyandroid wrote: Speaking of fixes, will you "fix" the off-center of Sunstone Portal please?



The team is currently investigating how to fix this.

Comment
    Bex_GGG on Forums - Thread - Direct

" ELEKTROLL wrote: I just want that amazing looking Synthesis Brimmed Hat. Let me live out my wizard fantasies


Most likely tomorrow!

Edit: Looks like it will be today after all :)

Comment

" Well, I mail'ed them few times, but no answer...



We're experiencing a high demand after the launch of the Synthesis League. I can confirm we have received your email, and we will get back to you as soon as we can.

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    Bex_GGG on Forums - Thread - Direct




On Saturday (NZT), we launched Path of Exile: Synthesis. Peak player concurrency was 176,700, making it the second-largest Path of Exile expansion launch ever (6.5% lower than the massive Betrayal update in December that had a lot of viral publicity). In addition to great player numbers, our recent improvements to realm stability meant that this was our first launch with no significant server problems of any kind.

Over the weekend we released several hotfixes to address immediate problems and fast-to-fix bugs. You can find the... Read more
Comment

Originally posted by jfkieoisjeb

Does divine ire benefit from area of effect increases? PoB seems to imply it does.

The range of the arcs is affected by AoE modifiers, as is the size of the circular damage zone around the player when the beam is fired; but the beam's length and width are not affected.

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Originally posted by explosivecurry13

i don't mean to be THAT guy, but there should be options to consider/use energy shield leech support, and probably some of the new energy shield leech nodes too.

What do you mean? Those are all implemented already.

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Originally posted by Dawnmayr

/u/Openarl bane does not appear to gain the aoe benefit to curse skills from the Hex Master node

That's fixed in the next update.

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Originally posted by Gryves

My opinion:

Information related to the league such as dates, releases, mechanics, explainations, etc. belong in the sub.

Personal comments such as how her day is going, what she thinks about X skill/mechanic or ANY of her personal opinions do not.

Sounds right to me too.

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Originally posted by annixXV

I'm sure this is an unpopular opinion based on the upvotes for the actual post, but I don't like that every Bex tweet seems to be posted on this subreddit.

I understand she's a great CM and regularly communicates extremely well with the community (especially compared to other CMs for other games), but this post seems like a much more personal tweet than a CM related tweet.

I agree that very few of my tweets belong here.