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How come when spectre summoner uses a skill it has its own limit (ex. spectral tactician but minion tag gem support only) while trap uses players limit (ex. brands)?
Because that's how it should work? The spectre has it's own skill that you don't have, the trap is using your skill. It isn't possible for you to own a spectre's minions because you don't have a skill that they can be minions from, which is necessary to give them the correct stats.
Looks like CwDT skills currently trigger when their damage total exceeds their threshold, not when it is exactly met. Have made an issue to fix this.
Good catch!
When a trap creates a minion (including, but not limited to, skeletons), those are your minions, not the trap's. This is very important, mechanically, because otherwise they wouldn't be limited by your minion limit, each trap would have it's own set of skeletons - none of which would be able to deal damage, since minions can't deal damage when their summoner is dead, and in this hypothetical, the skeletons belong to the trap (which dies after using it's skill), not you. The minions are yours, not the traps, because that's necessary for minions to function correctly.
When your trap fires a projectile, that projectile comes from your trap, and is part of the skill used by your trap. This is important, because it matters for things like returning, reflect, leech, and a host of other mechanics. Those projectiles are not yours, they are the trap's, because that's necessary for projectiles for function correctly.
This is not every interaction being "adjusted on a...
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