Path of Exile

Path of Exile Dev Tracker




10 Mar

Comment

Originally posted by Gryves

My opinion:

Information related to the league such as dates, releases, mechanics, explainations, etc. belong in the sub.

Personal comments such as how her day is going, what she thinks about X skill/mechanic or ANY of her personal opinions do not.

Sounds right to me too.

Comment

Originally posted by annixXV

I'm sure this is an unpopular opinion based on the upvotes for the actual post, but I don't like that every Bex tweet seems to be posted on this subreddit.

I understand she's a great CM and regularly communicates extremely well with the community (especially compared to other CMs for other games), but this post seems like a much more personal tweet than a CM related tweet.

I agree that very few of my tweets belong here.

Comment

Originally posted by livejamie

Would you mind taking a look? https://pastebin.com/VckP1Gbb

Thanks!

Yep, that's intended; you're leech capped even without the gem, and you don't have either "Are you always on Full Energy Shield?" or "Are you Leeching Energy Shield?" enabled.


09 Mar

Comment

Originally posted by livejamie

I confirm this: https://i.imgur.com/70z2Nij.png

/u/Openarl is this intended?

That may be working as intended, depending on the build.

Comment

Originally posted by _Juked_

Hey OpenArl, was just wondering when you might be updating the mobile version of this ? I'm waiting for the PS4 Release of PoE and was wondering when I could start making builds on my phone for it.

Obviously don't want to be hooked up to a PC when I'm in front of my PS4 either !

Thanks in advance if you have any info :)

I haven't made any mobile versions of the program; if you're using one, then it isn't official in any way.

Comment

Originally posted by [deleted]

[deleted]

The arcs do not deal Area Damage, which is why the in-game tooltip doesn't show any change; the final beam however does benefit from Area Damage modifiers, which is reflected in PoB when looking at the beam damage.

Comment

Originally posted by starlight85

/u/Openarl

Are the changes to assassins's mark reflected in PoB yet? Not sure if i'm looking at the old numbers or not.

Yep!

Comment

Originally posted by chanceskyforthallday

Also, could the special island tiles in the memory nexus instantly decay as a normal tile would when it's "deleted"? lots of unessecary clutter and it increases confusion by tenfold.

Can you clarify what you mean? Do you want the ability to delete reward islands if they're in the way?

Comment

Thanks much for the constructive and well-phrased feedback. I am sure we'll tweak it plenty. We want to keep tension with the race against decay, but of course will look into addressing any unfairness like the points you raised.

Comment

Originally posted by Durin_The_Deathless

Is the 100% more ele damage from divinity correct? I think they showed 50% pls check this.

Oops; that's just a display error, fortunately.

Comment

Originally posted by CoozMooz

Does this update fix the tree? I've noticed some pathing has changed for 3.6 when I was playing last night but PoB hasn't got the same tree.

Edit: word

Yep!

Post

The 1.4.132 update for Path of Building is now available, containing the new and updated skills for 3.6.

This update also adds more 3.6 uniques, plus updates to item mods and crafting.

There are still some changes remaining for 3.6, including unique changes; I'll try to get those done soon.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a ...

Read more External link →
Comment

We will announce a date when we have been given a date to announce. It's hopefully soon! We are as excited as you are for it to be launched.

Comment

Wow, it took a mess of two conflating bugs to cause this.

That line should (and when fixed, will) say:

Hits have 200(140-200)% increased Critical Strike Chance against you

The stat already functions this way, the issue is purely with the display.

What it's actually trying to display isn't 20010, but 200, followed by 10, due to the bug it's outputing the values twice, with a multiplication factor on one of them.

Comment

Strange, we'll get that fixed!

In the meantime use this link and change leagues as you'd like: https://www.pathofexile.com/ladder/labyrinth/Standard

Comment

Originally posted by Remmib

Hey bud, you know the Shadow area is incorrect right? (Where Lethal Assault and Resourcefulness are.)

That area was changed at the last minute; the latest tree version will be coming in the next update.