Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by Edu0014

Do Area of Effect modifiers affect the size of Divine Ire's beam in any way, or is it only affected by how many stages it has?

Only stages, and the beam width stat that increases as the gem levels

Comment

Originally posted by ColinStyles

Sorry to pile on here given your help previously, but:

Does infusion stack with the damage bonus from infused channeling?

Aka: Do I get 1.39 * 1.1 or just 1.39 more from a skill supported by infused channeling (assuming I have the buff).

1.39*1.1

Comment

Originally posted by Edicitsep

If I cast Bane, will curses in the new Unique Gloves Vixen's Entrapment be triggered since Bane has the curse tag?

Yep, they just won’t boost banes damage

Comment

Originally posted by gunofdis

1 stack per flame dash, too?

Yep

Comment

Originally posted by gdubrocks

If you were to use something like blood rage or righteous fire with energy leech support would you end up getting the leeching damage bonus or the full ES damage bonus?

I believe only if your es recovery is lower than your damage over time taken.

Comment

Originally posted by parzival1423

What would happen if the totem dies while channeling Ire? Finish the cast time right before it dies or just dies and I’m thankful it did some damage while it was charging? Totems are known for dying fast but then easily replacable

It’ll fire off its beam if it dies or is stunned

Comment

Originally posted by Delioth

So is there any chance Unleash and Intensify work together? I've not seen the "reoccurs" wording before and not sure if Unleashing will grant 4 Intensity stacks at once or if it's just hope.

Reoccurring and repeating don’t count as a cast, so just one per button press basically.

Comment

Originally posted by parzival1423

So to clarify on infused channel the new wording works more like “10% more damage IF an elemental/chaos gem tag is present” ? Even if you mean only those types of tags the wording is plural so it sounds like I get 10% per every elemental/chaos tag it bas

Yeah, if we had a fire and chaos channelling skill, the buff would give fire and chaos damage, but currently there are only single element channelled skills.

Comment

Originally posted by Melkrow2

How does Unleash + Intensify interact?

  1. If you cast a spell with 3 seals, does that mean you instantly build 4 intensity stacks? Does each consecutive "repeat" lower the area and increase the damage?

  2. What about crit chance with Unleash. Does each repeat roll it's own crit chance or is it based on the initial cast?

1 - reoccurring and repeating doesn’t build intensity, only actual casts. Handy if you want the aoe, not if you want to stack the damage quickly.

2 - I believe it’s just like repeats, I can’t confirm at the moment!

Comment

Originally posted by MaXimillion_Zero

Do the charges vanish if the gem is unequipped, or could you charge up a whole bunch of gems and then quickly swap each in to proc their unsealing?

They’ll vanish if you unequip the gem

Comment

Originally posted by xzeolx

Does spell cascade affect storm burst at all?

It doesn’t, no

Comment

Originally posted by Xaxziminrax

On the note of Divine Ire channeling, is this the correct interpretation of the gem:

Channeling normally gains stages, but then you can get additional stages through hitting the relevant monsters as the gem says?

Yep!

Comment

Originally posted by ThatOneParasol

Do the seals only build up while the gem is slotted into a weapon equipped in the current weapon swap?

Can I have two 6S Whispering Ices with Unleash Support, and just weaponswap to unleash all 3 seals on one, then swap back and unleash the other?

I’m home now so can’t check, but I’ll find out tomorrow.

Comment

Originally posted by Prisus

/u/Rory_Rackham Question about Bane. When put in weapon that "trigger a socketed spell when you use a skill", if bane is linked with 2 curses only (in a 3-link) does it cycle through the curses individually and bane (as three spells) or does the curses effectively "grey out" for active casting (like Cast on Critical Strike) resulting in only Bane being cast after the trigger cooldown?

The curses are disabled by the trigger effect, so Bane can't use them, so just Bane would trigger without applying any curses.

Comment

Originally posted by TakeiBot

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

That's right, yes. You can use Bane on a totem, you just wouldn't want to link it with any curses!

Comment

Originally posted by Wallach

Would that also be true if the character had Ancestral Bond and all associated damage types with Wave were dealing 0 damage per hit? Following that, if I had both Ancestral Bond and Avatar of Fire would I always apply Fire exposure to an enemy, or would it still randomly choose between Fire and Lightning (since Lightning would be dealing "none" from Avatar of Fire but fire would also be dealing 0 from Ancestral Bond)?

There needs to be at least 1 fire, cold, or lightning damage dealt, so if you have Ancestral Bond and you're handcasting Wave of Conviction, it won't deal any damage and therefore won't apply any exposure. It's effectively caring about the damage that would be dealt before enemy resistances and other defensive effects are applied.

Comment

Originally posted by zzsamzzsam

does this mean as long as a target is within soulrend's aoe, the debuff will refresh every 200ms?

so the instant a target enters soulrend's aoe, it gets debuffed and gets its own personal 200ms counter? all enemies have their own timer and refresh accordingly?

It checks around the projectile every 100ms, but each target has a personal 200ms counter.

Comment

Originally posted by Erreconerre

Thanks! In another comment you said that each skill has its own seal counter. Do different gems of the same skill also get each their own independent counter?

Edit: Uops, replied to the wrong comment.

Every gem has its own set of seals, so you can have 4 different Fireballs all supported by Unleash if you so desire, and they'll all be independent with their seals.

Comment

Originally posted by iwns

ty Rory I know it can be a nightmare to answer these little questions but seriously it means alot

You're welcome! I just want people to look forward to playing with my creations!

Comment

Originally posted by imizaac

Do you lose 1 stack or all stacks after 0.25 seconds of moving?

One stack every 0.25 seconds, so 1 second to clear all of them.