Path of Exile

Path of Exile Dev Tracker




27 Jan

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We are excited to announce Path of Exile: Siege of the Atlas in our exclusive livestream[www.twitch.tv] on Twitch!

[pathofexile.com]
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26 Jan

Comment

Originally posted by GKP_light

please change the "reduce" to "less".

for near all build, it would change nothing, and it would be mush more clear.

It changes a lot internally, adding overhead to the modifier that is unecessary.

On January 27th at 11AM PST, we'll reveal the full details of our upcoming Siege of the Atlas expansion and Archnemesis challenge league via an exclusive livestream on Twitch. This post contains everything you need to know before the livestream starts.

Before we get started, make sure you check out the teaser videos below!



What time does it start? The livestream will start at 11AM PST on January 27th. If in doubt, check out the countdown on the front page of our website.

What can I expect? We'll start the livestream by revealing the trailer for Path of Exile: Siege of the Atlas, followed by a deep dive into all of the new content and features that are b... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Qipz_

Quick question, restoring unconditional rampage doesn't mean the rampage on hit will go away, right?

It will have both

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On January 27th at 11AM PST, we'll reveal the full details of our upcoming Siege of the Atlas expansion and Archnemesis challenge league via an exclusive livestream on Twitch. This post contains everything you need to know before the livestream starts.

Before we get started, make sure you check out the teaser videos below!





What time does it start?

The livestream will start at 11AM PST on January 27th which is Jan 27, 2022 2:00 PM (EST) in your local time. To view this post in your local time, you'll need to be logged into your account with the correct settings. If in doubt, check out the countdown on the front page of our website.

What can I expect?

We'll start the livestream by revealing the trailer for Path of Exile: Siege of the Atlas, followed by a d... Read more
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We have deployed a fix for this. Terribly sorry for the trouble!

https://www.pathofexile.com/forum/view-thread/3229019

Comment

Originally posted by Ignisami

Resists use different wording. Flat reductions and increases are listed as +/- resist and not increased/reduced. Which means that increased/reduced (in the absence of other sources of increased/reduced, which is the case for the vast majority of builds) effectively acts as a more/less multiplier to resists instead.

That's not resistances using different wording. That's resistances using exactly the same wording as every other modifier in the game.

"increased" and "reduced" always modify a value by a percentage of that value, they never just add or subtract. They stack additively with other modifiers to the value, not with the value itself.

This is consistent across every "increased" and "reduced" modifier in the game.

Comment

Originally posted by dicedragon

Reduced in the context of resistance is different. Just like "increased damage taken" is a more multiplier for general use but additive with itself.

Reduced resistance exists on the blight helmets.

(#)% reduced (element) Resistance - This modifier is calculated differently than this one: -(#)% to (element) resistance

Flat number sources of plus or minus resist are added together first.
Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount. 

From the wiki for the fire one.

Reduced in the context of resistance is different.

This is incorrect. "reduced" in the context of resistance works exactly the same as "reduced" everywhere else in PoE - it lowers the value (resistance in this case) by a percentage of that value, and stacks additively with other "reduced" or "increased" modifiers to the same value*. This is what "reduced" always means in PoE, with no exceptions.

There is nowhere in PoE where "reduced" just subtracts from a value - the minus sign "-" is used for those modifiers, because they are not reductions.

* this part is responsible for the damage taken thing you mention - "damage" and "damage taken" are different values - one being calculated by the attacker before any mitigation, and one being calcualted by the defender after mitigation. While those values are often related in some way, it's entirely possible for them to have nothing to do with each other. They are fundamnetally ...

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