Original Post — Direct link

Change that sh*t bro it ruined the game

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12 months ago - /u/Zoythrus - Direct link

So, we did this because, let's be honest, they were too strong.

Compared to Farms and Mines, they were the obvious best resource, and we wanted to balance them with their similar resources. Tribe balance and economy pretty much revolved around Huts, so it was nerfed. While they now cost 1 more star for 2 pop, they're more flexible and individually cheaper than the others, which should even things out.

But much like Roads, we nerfed them so that we can have room to distribute power to other techs. Hoodrick will get buffed when Spiritualism gets buffed. Ai-Mo gets buffed when Med/Phil get buffed. Bardur is now in a good spot.

Sometimes things like this need to happen, and this is one of those cases.

12 months ago - /u/Zoythrus - Direct link

Originally posted by Storiaron

I know it was unhealthy for the game, but my favourite iteration was having chopping wood on the knight's side of the tech tree and giving 2 stars for each chop chop.

Loved that

And that's just it, some things are simply unhealthy for the game, even if they're "fun".

12 months ago - /u/Zoythrus - Direct link

Originally posted by pm174

How was it unhealthy?

Speed may be "fun", but it is a pain to balance around. Everything revolved around how fast and how much you could chop, and it created a bottleneck.

That's why it was unhealthy. We don't want the game to revolve around a particular tech/strategy, even if it's fun. We want to give you options.

12 months ago - /u/Zoythrus - Direct link

Originally posted by ZamnThatsCrazy

Waay too many stars for forest rich tribes

This