POLYTOPIA CONCEPT
“The Military Update”
New Tribe + New Branch of Technology
Vision: Give combat more strategic movement while maintaining the simplicity of Polytopia.
Mission: To diversify, create and innovate strategies in hopes to make military plays to become much more of a presence and "funner" to execute.
Technology Hierarchy - These technologies will solely specialize on combat capability.
Tier 1 Mobilization
- Unlocks building: “Training Camp”
- Unlocks universal movement: “Formation”
Tier 2A Siege Warfare
- Unlocks building: “Barricade”
- Unlocks universal skill: “Pillage”
Tier 3A Militarization
- All units movement is increased by 1.
- All units defense is increased by 1.
Tier 2B War Tactics
- Unlocks unit: “Banner”
- Unlocks unit: “Herald”
Tier 3B Propaganda
- All units cost reduced by 1 star.
New Building -Training Camp-
Cost: 5 Stars
Availability: Can only be built once per city, inside city borders.
Use: Can train units with respect to a city’s population. (Therefore, if the city population is full, you can't train units in that city's training camp.)
New Building -Barricade-
Cost: 3 Stars
Availability: Cannot be built on mountains or waters, can be occupied by enemy units, can be built more than once. inside city borders.
Use: Acts like a unit; imposes obstruction of enemy movement on all adjacent tiles. (If you’re still confused, it’s essentially a building pretending to be a unit, and hence very much protects your backlines since it limits Knights and Riders threat in harrassing your backlines.
New Universal Skill -Pillage-
Allows all units occupying a tile in an enemy city to “Pillage” an infrastructure, essentially destroying any buildings in its occupied tile.
New Universal Movement -Formation-
Allows all units to swap with adjacent units.
Once a unit used “formation” with another, both units cannot move until the next turn.
New Unit -Banner-
Cost: 5 Stars
Stats: 10 Health, 0 Attack, 0 Defense, 1 Range, 1 Movement
Skill: Apply Firm, Auto-Firm
Description: Unit holds a banner/ flag.
Firm – All Friendly Units within range will receive a temporary Defense buff (x0.5 Defense)
Auto-Firm – After every movement, unit uses Firm
New Unit -Herald-
Cost: 5 Stars
Stats: 10 Health, 0 Attack, 0 Defense, 1 Range, 1 Movement
Skill: Apply Rage, Auto-Rage
Description: Unit holds a horn/ trumpet.
Rage – All Friendly Units within range will receive a temporary Attack buff (x0.5)
Auto-Rage – After every movement. unit uses Rage
New Tribe -Warzig-
Starting Technology: Militarization
Aesthetic: ??? Suggestions?
Geography: Badlands
Description: Superiors of the barren war-torn badlands, Warzig harvests military competence and manpower from countless conflicts. And thrives to dominate nations that dares challenge its might.
Feel free to leave suggestions/ opinions, let me know if this seems is interesting or something. Do you think this might realistically make combat more engaging, or make it a bit too complex for your taste?
External link →