Polytopia

Polytopia Dev Tracker




03 Oct

Comment

Originally posted by GaboRedditer

Excuse me, i have been trying to learn it but i haven't been able to learn it is there some sort of way to learn it or find it?

So, no, actually.

The language was meant to be unreadable and ultimately unintelligible on purpose. I wrote it to be as bizarre as I could as a joke. :P

Comment

Originally posted by myringotomy

Cymati are basically crippled by this update. Explosion of doomux is the only useful tool to match the capabilities of a knight and now it can't clear any units.

They really need to rethink this update.

Also I find it odd that they are adding even more power to cloaks. They need a way to turn off diplomacy so the game becomes fun again. It's so annoying to clear out daggers turn after turn after turn.

The current changes to Cloaks make them a lot easier to find and much harder to spam, just as many have asked for. :)

Comment

Originally posted by cudada

2 moves for crab? Like movement bonus or it can attack then escape?

2 movement points


01 Oct

Post


Can you hit a BuzzFly with an arrow from 2 tiles away? Then you might be ready for the Hoodrick Yorthwober. These expert sharpshooters have been personally trained in combat and survival by Yorth, the legendary archer, and comprise the most elite force the Hoodrick can muster.

Hello Polytopians,

It's the Hoodick Tribe Moon, a whole month dedicated to celebrating the Hoodrick, our favorite sharpshooting survivalists!

Now, tell us what you think about the Hoodrick in the comments!

P.S. Thanks for the art, JavaSteel!

-Zoythrus
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Martini800

Great! OP has problem regarding accessing multiplayer

Don't we all?

I kid, I'll try to help them out. 😀

Comment

Originally posted by Martini800

I would say that you should contact the devs about that, becasue I haven't had issues like thatnor do I know anyone else with these issues. Discord is the easiest to contact them, but I think you can still do it via reddit

u/Zoythrus (sorry if this is not the proper procedure for contacting you)

This is the proper procedure for contacting me.


30 Sep

Comment

Originally posted by wannyboy

More powerful, yes, but now every single unit can detect nearby cloaks. I can't overstate how huge of a nerf that part is. Plus creep is a double edged sword. Cloaks can now run over forests and mountain but they can no longer use roads

High risk, high reward

Comment

Originally posted by g00ch_7

50% less explosion damage? Finally. Get rekt, stupid bugs.

Bug go squish


29 Sep

Comment

Originally posted by No_Ad9759

Why is ice breaking within an ally’s territory allowed? This should be considered a hostile act!

We are looking into this

Comment

Originally posted by Prize-Kaleidoscope94

Cymanti now complete crap at high lvl.

The way nature intended

Comment

Originally posted by ADHDHuntingHorn

Creeping? What's creeping, precious?

Creep = no movement penalties from terrain

Comment

Originally posted by TheLongWalk_Home

Didn't cloaks already have 2 movement?

Yes, they did. There was a miscommunication, and the patch notes have been updated.

Comment

Originally posted by amico13

is it possible to join beta?

On Steam, yes!

Other betas are full

Comment

Originally posted by mahojo12

Is this update live for iOS yet?

Not yet, still getting approval

Comment

Pinned this one for being more useful than mine. :D

Post


Diplomacy Balance!
Hey Polytopians!

We've been hearing your myriad of opinions on the new Diplomacy tech and the things it contains, both good and bad, and we've made some adjustments based on your feedback!

The biggest point of contention over the new update was the inclusion of Cloaks and Daggers and how they change up the flow of the game. We think change is a good thing, but that doesn't mean we can't improve that change in order to create a more fun experience for everyone! Interestingly enough, there isn't really a consensus about whether they're too strong, too weak, too oppressive, too ineffective, or etc, but we've made an effort to hopefully address all of these opinions at once with these changes! So, without further ado, let's discuss these changes to Cloaks and Daggers.

All Units Now have De... Read more