Polytopia

Polytopia Dev Tracker




30 May

Comment

Originally posted by MoonRay087

Cloaks shouldnt be able to enter cities that are already occupied

I don't know if it's intended behavior, but some cloaks spawned daggers on a city that had a defender

That's actually the entire point - the Daggers are there to remove the Defender.

Comment

Originally posted by Send_it_silly

No more "Surprise" it makes no sense that they get that ability.

It's to represent them being guerilla fighters who can do some effective hit and run.

Comment

Originally posted by Krraddogg

I didn't say otherwise.

Isn't capped at 6 daggers though ?

Nope


29 May

Comment

Originally posted by tigerjerusalem

I don't want friends, but the fcking AI keeps putting an embassy in my capital. I also don't want spies nor that f**king units that attack you without being able to attack back.

You guys ruined a game I used to love and that I paid for what it was, not the crap that it is now. You should have done Polytopia 2 and left this alone.

The Embassy gets you +2 stars/turn, so there's no reason to not want it in your capital. :)


28 May

Comment

Originally posted by M23707

Definitely changed up the game play with this update - so in some ways it is all new. Sorry that the developers have to take all the hate comments — you can’t beat this game for the price and flexibility (pass and play, battle friends, battle the bot, etc).

Keep up the good work!

I will keep trying to 3 ⭐️my Ai-Mo in Domination mode! 😀

Thank you for the kind words!

Comment

Originally posted by AbominableIntellect

Please don't insult my intelligence.

if (PremiumTribe.unlocked() || PremiumTribe.hasSavedScore()) { Play(); }

It. Is. Not. Rocket. Science.

Even the logic above is somewhat redundant. The fact that you have not figured out that a saved score for a premium tribe is an implicit corollary to it being paid for, and have "put a lot of effort" into "fixing" it, is the most crystal clear evidence that you are perhaps not cut out for this business, and it is hardly something I'd advertise.

From my understanding, the issue is a little more complicated than what you may think.

We are happy to work with you to get your tribes back, and have a few troubleshooting tips we'd like to go through to help you out, if you'll let us. 😀

Comment

Originally posted by AbominableIntellect

I know why it happens. The damning indictment is, so do you.

Clearly, it's a detectable (and thus pointless) error condition. People have been complaining about this for ages, yet you do nothing, with your digits improbably inserted and a shrug along with a "yabut playstore" excuse.

Reinstalling doesn't work for me, but that's not really the issue here. You are preventing paying customers from having a seamless and carefree experience because of your focus on your own bottom line and the mechanism for enforcing it taking priority for YOU. It's shameful. The lack of a simple logic check for the condition is the technical disgrace, yet you expect people to reinstall, fiddle with the Google accounts on their phones, and so on.

It is NOT acceptable.

Contrary to what you may think, we have attempted to fix it multiple times, and believe it's actually an issue with how Google handles their purchases. We will fix it eventually, as we have put a lot of effort in figuring it out already.

Trust us, we wish we weren't plagued by this issue, either. Also trust us that it has nothing to do with our bottom line.

Sorry for the inconvenience.

Comment

Originally posted by AbominableIntellect

Forgive me, but I am about to become very patronising. I'm an old school hacker, and I have been programming for decades.

What I am witnessing here is not a "bug" - it is outright incompetence and a lack of respect for your audience.

Kindly explain to me how you can justify displaying a mutex condition of stars earned for a tribe while it's supposedly unpaid for? Hm?

Please get your act together and display some pride in your work and at least a pretense of striving for excellence.

So, the reason is that your scores and "whether or not you own a tribe" are stored separately.

The latter bit is handled by Apple or Google, while the scores are handled by us.

Reinstalling often fixes this issue, btw. Try that. If that doesn't work, DM me

Comment

Originally posted by KittenAnimates

Why is the Diplomacy update not active in online matches?

The person you're playing with probably hasn't updated.


27 May

Comment

Originally posted by HodlMyBottle

That sucks. You guys screwed it up nicely.

Change is a good thing, and we encourage you to go into this update with an open mind and fresh perspective. :)


26 May

Comment

Originally posted by JonathanJK

I really want an option to turn off confirmation boxes for heal etc now. It slows the game down so much.

Units that are unused that turn will auto-heal, so just don't use them and you won't have to tell them to heal.

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Nah, it's not. Sorry.
Comment

Originally posted by Kreisher

“No, it was nothing more than a curiosity for researchers. We never had any plans to integrate DeepMind into Polytopia”

  • Any reason why not? It seems like throwing deepmind using self-play (similar to alpha zero) at Polytopia would be the perfect way to train up great AI.

Note: Obviously you’d want to limit the hours it was allowed to train so it didn’t become unbeatable, and give less training hours for lower difficulty levels.

A lot of reasons, but one is that any and all data it collects would be made obsolete/irrelevant the moment we release a new patch, and we don't have the money to pay for the server time to generate new data every time we do.

Comment

Originally posted by ominousgraycat

Is it possible to have a diplo victory if the only tribes left are your allies? Do they all have to be each other's allies, too? I'm in a single player domination game and the only remaining tribes are my allies, but I don't think they're each other's allies. Do I need to kill all of my allies to win?

You guessed it, you'll have to backstab them all to win. 😈

Comment

Originally posted by gringo1980

You can’t disable the new spy stuff

But you can learn to master it. :)

Comment

Originally posted by gringo1980

That really sucks, it’s a completely different game now, we should at least be given an option for legacy game mode

You can win without using any of the Diplomacy features, they're just a means to an end.

Maybe you want friends? Maybe you don't. That's up to you.


25 May

Comment

Originally posted by SteveSeppuku

I was looking for info about loosing all of ones troops when they are in the other persons area. I didn't see anything about that there.

Ah yes. You may want to look at the wiki.

https://polytopia.fandom.com

Comment

Originally posted by SteveSeppuku

Is there an instruction manual somewhere?

Did you click the link?

Comment

Originally posted by ultinateplayer

Fair enough, I'll test and see. Given the AI's improved use of the tech tree, I can't rule out that I've only ever attacked them with defense bonuses. I have found full health knights only take them down to 2 hp.

The HP number of a unit doesn't dictate how much damage it does. A 10HP and 15HP Knight both do the same amount of damage.

What matters is the attack value, and it (and Defense) get reduced equal to the proportion of current HP/max HP. So a Knight at 5HP does half the damage of a full health Knight (10HP).

Comment

Originally posted by ultinateplayer

Knights have been nerfed and can't one shot daggers. Knights would have been a perfect counter pre-nerf.

They should be able to one-shot them even at 10HP, but only if they don't have a defense bonus