Polytopia

Polytopia Dev Tracker




26 Nov

Comment

Originally posted by flynnfx

u/zoythrus - a question you could ask midjiwan , would there be a way to keep 2 separate versions of Polytopia?

That way, players could become accustomed to the new version at their own speed, and also allow people who like the precious version to still be able to play the old version.

Well, I can say that the chances of something like that is slim.

Not only because the servers wouldn't like it, but because, ultimately, we would prefer to not set a precedent of needing to support multiple versions. Changes happen, and at the end of the day, people will need to move on to the newer versions.

Polytopia was never designed to be "stagnant", but a game that receives new content and updates on the regular.

Most likely, after some patches, the game will stabilize as people figure it out, and then this will be the next beloved patch people fight for after the next update

Comment

Originally posted by megaeggplantkiller

I really love this update after playing a few days. Feels much more balanced to me in the use of all tech and buildings. I haven’t mastered it yet.

I played this games since release for years and years with all tribes unlocked, and honestly I had gotten a little bored with the game. I have maxed out all my scores, 150,000+ pts and 100% on all tribes, I played each tribe countless numbers of times, and honestly I was finding the min/max strats needed to get high scores was getting a little boring and tedious.

At this point, it seems to me some major differences in stats are:

  • city planning is critical to place markets with all four buildings by it (ports, sawmills, windmills, and forges)
  • more of tech tree is critical to get somewhat early to get rank 3/doubled markets
  • spamming one type of building seems way less important now thankfully… (e.g. good riddance to spamming multiple ports around custom houses, multiple ports are not that use...
Read more

We're glad to hear it!

Comment

Originally posted by NevadaSmith02

There was not anything lucklustre in the game before. People were playing a free tribe regularly and winning with it most of the times too. For Christ sake, you got 10 mil + downloads. The game was a legend. The way you took it from people is just outrageous.

"I'm tired of Battleship spam and wish water was more fun" was like, #1 request for a long time.

I can tell you, there was a lot of lackluster things judging by fan response, and it's our job to fix it. We don't want water to be dominated by a single unit, and neither did a lot of people.

Comment

Originally posted by TemporaryTight1658

You will first make last 3 skins or the Special tribes rework ?

Last 3 skins?

The Specials are getting skins, too.

When is everything going to be released? I'm not too sure, but probably soon.

Comment

Originally posted by TemporaryTight1658

2 atk is low. Rammer have also 3 movement and do 3 atk, so it's better.

Nerf Rammer to 2 movement if you want to see Scout be a counter to Rammer and Bomber

Technically, it's currently set up as an RPS system.

Scouts > Bombers > Rammers > Scouts

Comment

Originally posted by No-Wrongdoer-7654

Kickoo starts with a tier 2 tech now and can get the other naval techs, especially navigation, much faster than others

Yeah, Kickoo is in a really good spot right now. Maybe the best.

Comment

Originally posted by bassturducken54

I’ve played the game casually for years. My complaints are probably mostly going to be just not liking change but I will keep going for now. I will say the biggest change out of everything is the flow of the game. Because of the population and cost changes to almost every branch, it is completely changing any path anyone would be used to, especially early game. This isn’t to speak for ranked play because I have no concept of what is balanced. I’ve played Elryion since release and I’ve always loved the chance on a large map to get 3 cities turn 4, and research lumber yards. Turn 5 gets me two pop for a city and another unit spawn. I don’t even care about the navalons, the impact to just the usual flow could be enough of an upset to turn me off a good bit. I’m not saying I speak for any other subset of player base or any other individual, but those are just some of my thoughts. Would love to be able to play an “old school” version. Like OSRS haha.

As we've been saying, Elyrion is going to get a rework in the near future. Consider them, and the update as a whole, in a state of flux right now.

Comment

Originally posted by JungMikhail

It would be nice to get a replacement unit for the Navelon

I wouldn't be surprised if they get a replacement of some sort during their rework.

Might not be a sea unit, though...

Comment

Originally posted by Fluid-Opposite1919

I absolutely love this man

And I love you, too! :D

Comment

Originally posted by Justeeni_lingueeni

A new and/or expanded tutorial would be great. There’s so many intricacies in Polytopia that the game never teaches you that would greatly help many players

I'll push even harder for one.

Comment

This is partially why I pushed for detailed blog posts that we posted during every beta patch - I tried to ease you into the new stuff. Easier than coding a new tutorial (but I'll push for one).

We knew it might be a lot to absorb at once, and we knew it'd mess with your muscle memory, but the new stuff got rave reviews during our beta testing, telling us that maybe it just need some polish. We hope that the new features get some refining and end up more fun than before, and we hope you're there to join us on this journey :)

Comment

Originally posted by TemporaryTight1658

2v2v2v2v2v2v2v2

or

3v3v3v3v3

or

4v4v4v4

or 1v15 bots

or just 2v2

The specifics are still being decided.

But most likely free-form.

Comment

Technically, Scouts were built to kill Bombers, as they're cheap and can hit Bombers nicely.

Hard to tell in your specific situation, though

Comment

Originally posted by RosettiCat

I mentioned the bombers but it’s not just that - really it’s the severity of the change. It feels like a different game. And I don’t want to play it anymore. Wishing I’d never updated.

Well, I ask that you stick around as it goes through the next few patches. Should smooth things out a little, and we'd love to hear what you think after then. :)

Comment

Originally posted by ZamnThatsCrazy

Waay too many stars for forest rich tribes

This

Comment

Originally posted by pm174

How was it unhealthy?

Speed may be "fun", but it is a pain to balance around. Everything revolved around how fast and how much you could chop, and it created a bottleneck.

That's why it was unhealthy. We don't want the game to revolve around a particular tech/strategy, even if it's fun. We want to give you options.


25 Nov

Comment

Originally posted by b_dodders6264

Isn’t this a glitched spawn though?

Nah, this is normal for WW

Comment

Originally posted by Scarlet-

Hmm… I’ve waiting for an update but something feels off about this.

Give it a patch or two and it will feel more normal. :)

Comment

Originally posted by GrapePapa

Zoythrus, you continue to be a beacon of good community engagement and communication in the games industry. Thank you.

Thabk you. :)