Things are still in a process of settling, and people are still figuring out new strategies.
It's like, trailblazing!
Things are still in a process of settling, and people are still figuring out new strategies.
It's like, trailblazing!
7*/2 pop? :)
No. We don't want Ports to make 2 Pop.
You've been blessed by the fish gods
Any plans to eventually phase out the old version? I haven't been able to start a random game online with a new version at all. Tried 10 times now.
People are still in the process of updating. Give it a week or so.
Read moreWhy would you change something your customers loved? To be honest, to me, you are like Musk with twitter. You just took what many people loved and happily used away from them.
What you say here is not convincing at all. There was actually "Classic version" -- the previous changes were just a touch here, touch there. What you did, it is not fixing something or improving anything, it is a complete overhaul. A new game, Polytopia 2 as some people call it.
If Naval was lucklustre, which I dont think it was, you could use special tribes to mix things up. Was this not the idea behind introducing them?
If Bardur was too strong (I was beating Bardur with Cymanti and Elyrion most of the times), you could easily slightly reduce the resources on its landscape -- problem solved.
But by this attempt to solve the "roads" strategy which was one of features of the game, you just basically killed Yaddak. Do you realize, there are people who have bought Yad...
Concerning the new Continents, we're actively making adjustments.
We don't want to use the Specials to counter lackluster/broken gameplay, as that's just bad game design. If something is causing problems, we are expected to fix it, and this update was meant to adjust often-complained-about naval mechanics for the Regular tribes. If we can make it more interesting, we should, and then bend the Specials around it.
Concerning tribes like Yadakk and Hoodrick, we are going to make sure they keep their "flavor", but sometimes strategies and tools available to them need to be adjusted. We know the Road nerf hurts Yadakk, but it opens up options for us to give them new bonuses. They'll always be "the road tribe," even if the specifics might change a little. Elyrion will be getting a dedicated rework, along with other Special tribes, where we plan to give them new stuff. :)
Change isn't bad, and development is a long-running track of poking and prodding. So...
Read moreWe're looking into it.
Originally posted by soljj82: Could someone please tell me what the Independent ability does for the Dagger units?It just means that they're not supported by a city, as in, they don't take up a slot. Polytaurs have this as well.
Probably the water.
Can you make it so if you are at peace with another race the giants movement wont hurt you or them?
I'll suggest it
Why do you think it's one of the worst? General consensus seems to be that elyrion is still quite strong
General consensus is right, Elyrion is still really strong.
Don't worry, their days are numbered.
What I liked about the game is that you could use different strategies to win. Now it seems like there's just one: get bombers. Use bombers. Honestly don't even bother spending stars after that because what's the point? Really disappointed so far but maybe there are nuances I'm missing, idk. Would love to be able to go back to classic mode though
Before, it was "use Battleships to win".
We are keeping a close eye on how Bombers perform. We may nerf them.
Thanks for the tip. I reset my scores, to have a fresh start.
Now I kinda wish I didn’t, lolz! I don’t know that I’ll ever be able to get 100% again. Now that everyone starts on an island, there’s no way to win within 10 turns. You need so much tech just to be able to cross a river
Then we suggest upping the opponents so you get more time.
I have been playing for I don’t know how many years. I play every day. This has been my go-to game to zone out to forever, essentially. This last update feels so drastically different, I feel like I’ve lost my favourite game. The newness was novel and interesting to learn but all I’m doing is making bomber ships and destroying everything. It’s boring.
I joined this Reddit today to see if other users were experiencing the update in the same way as me - appears so.
We'll be keeping an eye on Bombers and make adjustments if they feel too strong. :)
I think you're the first I've heard who didn't like the new bounce.
I'm pretty sure it's to be a little more visually appealing while also being more obvious.
iOS. What could I be doing wrong?
Try restarting your device.
You can also reinstall the game.
Sadly, I've had to remove this.
It's okay to not like the update, but we do have to crack down on piracy, such as distribution of apk's. We can't endorse that.
We're looking into the map generation.
Yep. I was there.
Read more
- then there's a bug.
- there is zero reason to build a bridge instead of a port.
- A. I'm honestly flabbergasted at this response. You just said that a change which affects pretty much every single unit doesn't hinder any units. wow. You know what doesn't hinder other units? Making Riders 4*
B. Roads grant 2 population once, split between cities, after 4*, now 6* minimum. It can be one pop each at 12* now, which is the worst way to gain population by far. Nobody asked to make the monument easier anyways, and building a bazaar in no way compensates for the loss of functionality of roads.
C. The only infrastructure I can think of is ports and roads. One got cheaper, one got more expensive. Both were built frequently in the past, due to ports star advantage and roads strategy. Honestly, this is the only point that makes sense, but it is clearly a motive of the developers, and not the will of the community. To present it otherwise would be dis...
We're keeping an eye on how the new stuff interacts with old stuff. We'll need to let the dust settle.
I wouldn't be surprised if Bridges/Ports get cost adjustments in the future. Other aspects of the economy may also get adjustments as well. I could see Markets getting adjusted.
Ultimately, though, one of our goals with the update was to pull some power away from Roads and to distribute things around a little, such as making Ports more accessible and adding Bridges.
I'll mention the Bridge bug, though, and will push for making them cheaper. :)