Polytopia

Polytopia Dev Tracker




23 Nov

Comment

Originally posted by BarbHarbor

Well, it should be roads for 2 and bridges for 4, and bridges should add a movement bonus like roads do. I firmly believe most people would agree. I never once heard anyone complain about roads being too cheap. If your issue is with Riders/Roads, just make Riders more expensive.
What is the issue with Roads being strong anyways? Giants are also strong, should you eliminate them? Roads are used by everyone except Cymanti and Aquarion. Cymanti has Boost to counter that, Aquarion should obviously be able to use roads with their amphibious units, and badda-bing! Nobody gets an unfair advantage.

So, I'll answer this in chunks.

  1. Bridges should give a road speed boost, and if they don't, that's a bug we can fix.

  2. Bridges are meant to be a little on the expensive side. A concern during development is that if they were too cheap, they'd invalidate naval, when we'd like the bridge to be a tactical alternative to naval.

  3. Roads were nerfed because:

A. The prevalence of Rider/Roads as the meta, which we were asked to change by many. Nerfing Riders was an option, but this way still makes it possible and doesn't hinder any units.

B. Roads are very strong, granting movement, population, and a Monument for dirt cheap. Even after nerfing them slightly, they're still very strong. We even made it easier to get the Monument, too, to help compensate.

C. Midjiwan would like to make "building infrastructure" something that requires a little more thought". This was the easiest way to d...

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Comment

Originally posted by PeterGallaghersBrows

Did the update also apply to mobile players? I haven’t seen that come through.

Yes. Android or iOS?

Comment

Originally posted by emprr

Building a new meta and mechanics to improve based on feedback is fair on Midjiwan’s side. I’m sure you guys get a lot of feedback and you guys worked very hard on this update. Tbh there are aspects I really enjoy about it.

The comments asking for a Classic version from fans is also fair. Some of these players have played it for years amassing 100s of hours and using it as comfort food. They’ve supported the dev, bought the additional tribes, paid a lot of money to the developer. And suddenly the game that they had supported and loved had changed due to an update.

There’s a reason why WoW has the current meta and WoW Classic. There’s a reason why there’s Overwatch 1 and 2, StarCraft 2 and 3. Changing mechanics so drastically should create a fork in the community.

I do hope Midjiwan will consider having a forked Polytopia Classic version. Because a game that we all loved is now just gone.

But, the reality of things is that adjustments just have to happen. If things need fixing (e.g. lackluster naval and Bardur superiority), then we are expected to fix them.

The issue with a "Classic" version is that there never was a solid "classic", as we've always pushed for new features and content (even if it takes us a while). When we released the Moonrise update, some people wanted us to revert it, but now it's beloved. Maybe the current changes just need time for us to make further adjustments and for the dust to settle. I promise you that we are giving this patch some support and are listening to people.

We want to make more tribes, give more skins, and etc, but sometimes stuff just has to change in order to accommodate them. Our attempts to make the next tribe showed just how flawed some of the mechanics were, and so we had to reshape a few things. Ultimately, we want to give you an experience that you find fun, but also can't just stop, either.

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Comment

Originally posted by NorthEntertainer1

I used to like to build loads of big boats. With around 2200 games played this update just isnt any fun anymore. Its been a fun while it lasted but i wont stick around.

So, what makes this different? The lack of uncounterable Giant Battleships?

Comment

Originally posted by 777Ayar

I kneel 😎
I've been meaning to ask you, have you gotten a peak at the Quetzali skin? They'd look so magnificent with swordsmans using a macuahuitl, archers using an atlatl or even sporting feather helmets that the elite Aztec eagle warriors used.

p.s. I hope Ai-Mo gets a skin referencing their Andean/Inca heritage, like a Chullo would be beautiful. Swordsman could use an Inca star mace, archers a bolas... sorry I've been going on a tangent.

I have seen them. No telling. :P

Comment

Originally posted by 777Ayar

What tribes do you play Zoythrus?

Quetzali :)

Comment

Originally posted by SilentWarehouse

Why didn't they retain ports 2 population?

We wanted people to get on the water faster, so we brought the cost down. We didn't want to give people a 5*/2pop building, so it was reduced.

Comment

Originally posted by BarbHarbor

Why listen to those complaints and ignore the many complaints about the new road/bridges?

We did reduce the cost of Bridges, as people suggested. They were 10.

The Road nerf is more of a necessity, due to how strong Roads are. Roads are still really powerful, despite the nerf.

Comment

Originally posted by TemporaryTight1658

Can you of Midjiwan block none updated games from Multiplayer ?

Today I join a 9 players game where 8 where version 101 and only 1 little kido was 89. And there is no way to tell him to quit.

There was no other rooms of 9 players.

Why should we be forced to play old version when today we specially want to play new, just because of one stupide guy that doesn't understand that he has the "satinhoo" spirit in him.

Why isn't an option for minimum Game version for each multiplayer game.

Just give it a few days and more people will update.

You can also find players on our Discord.

Comment

Originally posted by MacaroniMozart

is it like not possible to create ai more powerful?? i dont get the devs.

anyways imma go and comment my feedback on their insta

No need, I'm reading this

Comment

Originally posted by Big-Usual6190

Yes, but that doesn't take away the games played and more

That's all we can do for you.

Comment

There is a "Reset Scores" button in the Throne Room

Comment

Originally posted by streetsahead78

Really disappointed with how much this changes the game. I’m all for adding features but nerfing existing ones is a bad idea that’s just going to piss off long-time players, and the comments I’m seeing here today attest to that. The cost/reward value of so many things has changed it will require a completely different strategy to play now.

The devs seem resistant to including a classic version but based on the feedback I’m seeing, I would seriously reconsider.

Some things just need to be nerfed. Bardur and the Rider/Roads strategy were things we'd hear complaints about every day, so this was the time to fix them. The game had some clear balance problems, and we set out to correct them.

The meta was stale and we were being asked to adjust it, so we did.

Comment

Originally posted by Muzzinjapan05

Hate the new update and on IOS there’s no way to get back to the game I’ve loved for years. Disappointing implementation from the developers.

What don't you like about it? Maybe we can discuss it. :)

Comment

Originally posted by Tritter_Trotter

We didn't want

I'm seeing this a lot, and not at all about what the players want. Even though they keep telling you this is awful.

This particular change was actually quite well received by our many beta testers during our testing period.

Comment

Originally posted by Tritter_Trotter

Wasn't it already a blend? Whenever I started in the middle of the map, I'd have to use other techs to expand my land, or run all over settling new villages, to start building ports. But by that time, it made more sense to upgrade catapults and knights. So it had become the land game.

Its like, it used to be the random map that would determine your game and it was always a surprise and something new, and now you've just boxed everything into this very precise way of playing.

Honestly, not really. Battleships were often considered OP by many, and naval fights were decided by who had more, especially if they used a Giant.

So much so that many players opted for Drylands maps just to not have naval, since it was considered boring/OP. This update was to help fix that. We want Naval to be fun and interesting - More than just shoving Battleships together.

Comment

Originally posted by Tritter_Trotter

None of your multi-players liked it, or even most of the nonPVP players complained about it?

You'd be surprised. It was usually a reoccurring complaint by a lot of people throughout the years. Casuals, competitives, and plenty in between were asking for "the naval rework".

A lot of balance discussion focused around Battleships, and this was our opportunity to rectify it.

Comment

Originally posted by Tritter_Trotter

I hardly ever get three stars as it is. Usually the archers destroy me before I can build. It has to be a perfect map and set up to get 3star domination and now? Impossible. I can't even get to my fish resource until after I buy ports, which is a waste of a turn because I want to collect my fish first then build a port. Like, what is the point of doing ports before fishing? That makes zero sense. And now I don't even get 2 pop for a port, just one, and it's three stars cheaper but does that matter when it doesn't give you the four pop star upgrade? It's so unenjoyable now. Like, the more I've tried to play the worse its gotten. I might have liked this game as another option, but as the only option? Not at all.

So, the reason for the Sailing/Fishing switch was 2fold:

  1. During beta testing, testers made it clear that it was now too easy to get into the water and it was OP, so we moved resources away from Coastal cities a little in order to balance them a little more with land cities. Midjiwan thinks Coastal cities should be a little harder to upgrade compared to land cities as they have access to the water. So, pros and cons.

  2. Logic. You need boats in order to get to the fish.

Ports were originally 5 stars/1 pop in order to get people onto the water faster, which was a big want for this update. But 5 stars was too fast, so it was nerfed to 7. We added Aqua Farms and more fish in order to help compensate.

Comment

Originally posted by J_train13

My only concern is Aquarion not being able to use roads now, that makes them now the only tribe in the game that has no possible way of moving a unit more than two tiles across land at a time.

This is actually intentional, as we don't want Aquarion to be a land-focused tribe.

After all, they're fish people, and should be more water focused.

Comment

Originally posted by wannyboy

Not necessarily hard, but it would fragment the playerbase a lot. They get the same question on pretty much any big update

Yeah, pretty much. Polytopia is meant to be an ever-changing game, and we don't want to be stuck in the past forever.