Well, it should be roads for 2 and bridges for 4, and bridges should add a movement bonus like roads do. I firmly believe most people would agree. I never once heard anyone complain about roads being too cheap. If your issue is with Riders/Roads, just make Riders more expensive.
What is the issue with Roads being strong anyways? Giants are also strong, should you eliminate them? Roads are used by everyone except Cymanti and Aquarion. Cymanti has Boost to counter that, Aquarion should obviously be able to use roads with their amphibious units, and badda-bing! Nobody gets an unfair advantage.
So, I'll answer this in chunks.
Bridges should give a road speed boost, and if they don't, that's a bug we can fix.
Bridges are meant to be a little on the expensive side. A concern during development is that if they were too cheap, they'd invalidate naval, when we'd like the bridge to be a tactical alternative to naval.
Roads were nerfed because:
A. The prevalence of Rider/Roads as the meta, which we were asked to change by many. Nerfing Riders was an option, but this way still makes it possible and doesn't hinder any units.
B. Roads are very strong, granting movement, population, and a Monument for dirt cheap. Even after nerfing them slightly, they're still very strong. We even made it easier to get the Monument, too, to help compensate.
C. Midjiwan would like to make "building infrastructure" something that requires a little more thought". This was the easiest way to d...
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