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It seems to me that whenever there's a new map rotation, Vikendi gets removed if it's in play. Why is that? Why can't example Erangel or Sanhok move out of play instead? Me and my buddies are big fans of Vikendi, so we're sad to see it in so little play.

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Hey! Hoping this will help understand it better: There are 4 static maps and 4 rotating maps.

Erangel, Miramar, Taego and Sanhok are static maps - based on the highest popularity across the globe.

Vikendi, Haven, Paramo and Karakin are the rotating maps.

Initially we had the rotating maps stay for the duration of the whole season (2 months) and due to player sentiment saying that this was too long, the change was made to rotate the maps with every monthly update, which is happening now. We are continuing to monitor sentiment on all of this and will be making changes if / where needed.

Originally posted by JCglitchmaster

The issue is 4/5ths of the playable maps are static. It gets incredibly boring having the same maps over and over and over for literally years at this point and when you have only 1 changing one and that map could be one of 4 maps, it means if players like a particular non static map they barely get to play it.

Also what happens when kiki gets added? Will that become a static map? Will there be another possible map added to the pool so there are 6? Will it be part of the rotating maps now adding 5 into the rotating maps further reducing the time players can actually play maps they enjoy?

If we are having static maps, 4/5ths of the possible maps shouldn't be static.

I feel you. Thanks for sharing your feedback. Will make sure these concerns are seen. I have no info on future map service plans as of now. If there are any changes coming, they will be shared through our official channels.

Originally posted by Rev0verDrive

There is a dev letter from around the time Taego released. It said something along the lines of large maps will be static. When Kiki (8x8) releases, according to that letter, it will be the forth static map. So Erangel, Miramar, Taego and KiKi. All other maps will be rotators, including Sanhok.

Can you confirm u/SteveTheHappyWhale ?

No info to share yet regarding the map service plan. Any changes to it will be communicated via our official channels through patch notes etc.

Originally posted by Seakru

If there were 2 rotating maps instead of one, the longest anyone would have to wait for a map they want will only be 3 months instead of the 5 that will happen when the new map gets released. Only 1 rotating map is a huge waste of all of the other maps for most of each year.

Thanks, I like that idea, personally. I believe there is room for improvement. Thanks for sharing your feedback.

Originally posted by sethmo64

I understand this but why can't Vikendi be a static map in place of Sanhok I think is the sentiment. Personally I dont mind sanhok as much as others but it seems pretty apparant that everyone everyone feels Vikendi > Sanhok

Reposting my earlier comment reply that I hope will offer some more insight into how feedback / decisions based on player feedback work:

Let me preface by saying that PUBG: Battlegrounds is a global game, played by players in regions across the world and with that in mind, every change, every decision that is made, affects players all around the world.

While the feedback is very much appreciated, requests from one group of players within one community platform in one region do not always represent the global sentiment. Feedback is not always unanimous, or commonly shared among majority of regions or common among majority of players within a region. Ultimately, the game designers are the ones who make decisions on the game's design. Those decisions can and have been influenced by community feedback in the past, and will continue to be influenced in the future. The goal is to provide the best experience to as many players as possible.

There are thousands of communities all around the world, each wanting the game to be changed and evolved the way they like to play it. This is completely natural, especially in our game where you have an incredible amount of ways to play it.

You can play tactically, you can play fast, you can play slow, you can stalk and third party players, you can be aggressive and push fights and breach compounds, you can prone and crawl through bushes or the edge of the zone, you can goof around in all sorts of ways. You can be a stealthy sniper, you can be a tactical player, you can throw pans at people, you can play the CQC game with shotguns and SMGs, you can ride a bike, fly a glider, ride an armored vehicle or a boat. Each map has something that some group of players likes and dislikes. And all this can be played in 2 perspectives, in multiple queue types.

I am barely scratching the surface of the ways that one can play this game and yet, all of these ways to play the game are THE only way to play the game to certain groups of players. No matter what map comes into rotation, there have and will be players who say that that is their favorite map and that that map should be part of the standard map lineup. And this will happen on many community platforms within each region.

I hope the above helps a little bit in understanding that there is no 1 right way to play, no 1 set of maps that everyone prefers, no 1 game mode / type / perspective that all players like to play.

We are here to forward your feedback. CMs across all regions do the same. We cannot always immediately react by saying that what you are asking for is going to be added / done / changed / made. If any feedback is common among multiple regions then it has higher chances of it being considered by the teams in charge of designing the game. These things can often take time to be discussed, internal roadmaps changed to incorporate change of plans, priorities shifted. Regardless of how small a change may seem to someone, it is never the case of "flip of a switch".

As always, I am thankful for all the feedback that everyone is sharing and I always make sure to forward all of it.

Originally posted by eheathmt

has pubg every considered selecting maps for rotation based on region? If theyre already looking at map numbers globally, they obviously have regional numbers as well, which means that pubg knows NA/EU prefer different maps than AS/KR.

We have brought up those suggestions in the past. The concern and reason why there are no region specific random matchmaking map pools is because in the event of a map receiving an update, whether it be new content, terrain changes, you name it, only some if any regions may end up seeing that.

Example: The main focus of an upcoming update is a overhaul of some key areas on X map, a new vehicle and a weapon. And you have 2 regions in the world with that map available at the time, the rest of the regions would essentially not get to enjoy the monthly update. And with maps evolving and new content being released on a monthly basis, this would be inevitable.

Originally posted by blacmagick

Can't you guys chnage the available maps based on region? From what I've seen and heard, sanhok is far behind vikendi in popularity in NA and probably EU. Does the data in those regions reflect that too?

We have brought up those suggestions in the past. The concern and reason why there are no region specific random matchmaking map pools is because in the event of a map receiving an update, whether it be new content, terrain changes, you name it, only some if any regions may end up seeing that.

Example: The main focus of an upcoming update is a overhaul of some key areas on X map, a new vehicle and a weapon. And you have 2 regions in the world with that map available at the time, the rest of the regions would essentially not get to enjoy the monthly update. And with maps evolving and new content being released on a monthly basis, this would be inevitable.