Reposting my earlier comment reply that I hope will offer some more insight into how feedback / decisions based on player feedback work:
Let me preface by saying that PUBG: Battlegrounds is a global game, played by players in regions across the world and with that in mind, every change, every decision that is made, affects players all around the world.
While the feedback is very much appreciated, requests from one group of players within one community platform in one region do not always represent the global sentiment. Feedback is not always unanimous, or commonly shared among majority of regions or common among majority of players within a region. Ultimately, the game designers are the ones who make decisions on the game's design. Those decisions can and have been influenced by community feedback in the past, and will continue to be influenced in the future. The goal is to provide the best experience to as many players as possible.
There are thousands of communities all around the world, each wanting the game to be changed and evolved the way they like to play it. This is completely natural, especially in our game where you have an incredible amount of ways to play it.
You can play tactically, you can play fast, you can play slow, you can stalk and third party players, you can be aggressive and push fights and breach compounds, you can prone and crawl through bushes or the edge of the zone, you can goof around in all sorts of ways. You can be a stealthy sniper, you can be a tactical player, you can throw pans at people, you can play the CQC game with shotguns and SMGs, you can ride a bike, fly a glider, ride an armored vehicle or a boat. Each map has something that some group of players likes and dislikes. And all this can be played in 2 perspectives, in multiple queue types.
I am barely scratching the surface of the ways that one can play this game and yet, all of these ways to play the game are THE only way to play the game to certain groups of players. No matter what map comes into rotation, there have and will be players who say that that is their favorite map and that that map should be part of the standard map lineup. And this will happen on many community platforms within each region.
I hope the above helps a little bit in understanding that there is no 1 right way to play, no 1 set of maps that everyone prefers, no 1 game mode / type / perspective that all players like to play.
We are here to forward your feedback. CMs across all regions do the same. We cannot always immediately react by saying that what you are asking for is going to be added / done / changed / made. If any feedback is common among multiple regions then it has higher chances of it being considered by the teams in charge of designing the game. These things can often take time to be discussed, internal roadmaps changed to incorporate change of plans, priorities shifted. Regardless of how small a change may seem to someone, it is never the case of "flip of a switch".
As always, I am thankful for all the feedback that everyone is sharing and I always make sure to forward all of it.