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It's time for the AMA! This time, we've got the Creative Director and Senior Producer!

Meet the Participants

  • Dave Curd, Creative Director of PUBG: BATTLEGROUNDS
    • u/PUBG_curdstuff on Reddit, @CurdStuff on Twitter
    • “Hi everyone, my name is Dave Curd, and I’m Creative Director at PUBG: BATTLEGROUNDS. I’m excited to celebrate the launch of 15.2/PUBG F2P with another AMA!”
  • Chris Linn, Senior Producer for PUBG: BATTLEGROUNDS at PUBG Madison
    • u/Linnception on Reddit, @Linnception on Twitter
    • “Hey all, I’m Chris Linn (everyone just calls me Linn) – and I am the new Senior Producer at PUBG: BATTLEGROUNDS. Joining the team most recently from my time on Warzone, I am very excited to be here and get involved with the community!”

Giveaway

We are partnering up with PUBG Studios to give away up to 50 thousand G-Coin!

Giveaway Rules:

  • Leave a question in this thread to be entered into the giveaway
    • Your comment must include your platform (PC or Console)
  • Up to 25 PC players will win a 1000 G-Coin code
    • The code will be sent via Reddit DM
  • Up to 25 Console players will win 1000 G-Coin
    • These rewards will be sent directly to in-game inventories

Questions will start being answered on January 19, 11am PST / 8pm CET.

Please post your questions in the comments of this thread.

External link →
over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

Are you planning on releasing more "serious" or "military-like" skins in the future? (PC)

100 percent- we love providing a wide spectrum of choices for you guys, so you can express yourself/feel fresh in the Battlegrounds. We pushed more tacti-cool/mil-sim options in the Karakin (Shakedown) and Haven (Breakthrough) Passes. I think you will be pleased at the skins for our next effort, I think it's shaping up to be a cool mix of serious/fun.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

I miss the survival tab on the post-match screen. Are you able to bring it back? (PC)

I miss it too- unfortunately it was really underutilized by the community as a whole. It's one of those "I didn't know it was a thing", or "it was everything to me" features, and I'm sorry having it go on vacation has been a negative experience for you. The good news, is the team is hard at work figuring out a bigger/faster/stronger/more useable version to be released in the future!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

We have LOTS of skins. I like skins. I paid for season passes and I purchased skins. But is a bit draining having to change every item piece by piece when you want to change your survivor looks.

That's why we requested, since long time ago, the ability to have custom presets for our survivor.

However, the way that you decided to bring custom presets for us is a bit stingy. Sorry is this word is a bad word. I am not a native English speaker, so I can lost some nuancies.

I feel like it is a bit stingy because the custom presets can only be unlocked temporarily.

I think players would feel more respected if you give everyone the hability to have the 5 custom presets unlocked forever.

Think about it: players are already paying for skins, so you also have to pay for the convenience of having 5 custom presets?

For example, Rocket League is another title converted to F2P. In this title every player have 50 presets to customize your car with lots of cosmetic items!

Maybe you could give this benefit to Plus+ players. That way, the Plus+ upgrade is more interesting for some players.

Or maybe you could give this benefit to legacy players.

I think making the 5 custom presets available for everyone permanently could even incentivize players to buy more skins!

Anyway, thank you for reading this!

PD: I posted some time ago about this with a poll, please check it: https://www.reddit.com/r/PUBATTLEGROUNDS/comments/mkys2l/poll_what_do_you_think_about_the_presets_feature/

(PC)

I'll preface this by saying, and some of you have guessed this by my twitter, I am not a money guy. I can't pretend to give you a nuanced explanation on how we set our prices. Of course, we try to get it right every time, but occasionally we launch something that doesn't land with the community.

To add complexity, different regions react differently to content. For example, North America is digging Tactical Gear more than Europe. So if you ever see something in the shop and think "this is crazy pants", more often than not, it's connecting with other regions.

With all that preamble out of the way, I still think it's a great suggestion for Plus players, so I'll be running it up the chain! Your English is awesome, thanks for the question!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by eogoifrostyo

Will we ever see a more consumer-friendly approach with the battle passes? Paid passes that will never expire and we can earn the rewards at our own pace? (PC)

I think a part of what makes passes sticky is the challenge: It's exciting to do the work and max out the pass! However, I realize not everyone has the time to grind these things out. I for sure see the value in offering something to our players who want to accomplish missions, but don't have dedicated chunks of playtime. I think a super hardcore, but no time limit Pass is a very intriguing idea.

Excellent suggestion Eogoifrostyo.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by keetyuk

Maps! They are a hot topic and map rotations evoke much emotion. Is there any chance you can be more transparent on map statistics and break down by region which maps are the most played and which maps are most often quit before starting the game.

In addition as different regions have different queues etc, is it not possible to have map availability differ by region as tastes can vary due to various reasons. And regional tastes.

Platform - PC

You are totally right about different regions digging different maps- I remember back in the day NA HATED Miramar, but in China is was super popular. What we've found is different maps will kind of churn up and down depending on the meta and season, but as a universal rule, our 8x8 maps tend to shine brightest. I consider maps like Taego, Erangel, and Miramar the Main Course, and our smaller maps like Haven/Karakin the appetizers. Sometimes you want an epic chicken dinner, and sometimes you just want some tendies.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

Have you ever considered hiring some streamers like /u/wackyjacky101 for advice?

People like him can give you a lot of good insight about the game, because they play it a lot and also they tend to have very good opinions and suggestions.

(PC)

At PUBG (and I'm sure, at every game studio) we are super grateful to the community - they promote, educate, and advocate for our game. And a big part of PUBG's meteoric rise was due to the emergence of streaming as premium entertainment. And I can promise you, we've always got streams up at the office, especially when new content drops, because we love hearing how they are received in real time!

With that said, 3 things to consider:

The first thing - Part of their appeal, in my opinion, is they are 100 percent independent content creators. Each streamer a small media empire unto themselves. They praise the game when they dig it, they critique it when they don't, and their communities trust and value their opinions as free thinkers. So I don't think we would want to blur those lines.

The second thing, well damn, now I think I have 3 things. But the second thing, is they represent a super small part of the community. Their perspectives, formed from thousands of hours of play, and frankly, sometimes playing the game as a job, rather than from pure joy, are naturally different from what we might categorize an average user. Absolutely we value their opinions, as they have bone deep knowledge of the game, but we've also got to balance their ideas and preferences with the other 99.5 percent of the audience.

The third thing, is we are a global game. So we've got to understand sentiment from all regions, and provide the best experience for the most amount of fans.

Thanks for the question!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by ChocotacoMad

what is the plan for improving anti-cheat software ?
Most of the top 500 Ranked leaderboard stats are unrealistic(eg: 12KD, 18KD, 30kD). Are you guys seriously looking into it ?
Platform: PC

Thanks for the question- I think the most specific answer is here, where we get SUPER GRANULAR on all the stuff the team has been up to- please check it out! https://na.battlegrounds.pubg.com/2021/12/10/dev-letter/

I hope that answers everything, but I wanted address the general sentiment, which is "cheating sucks, please fix".

The reality is, there are two kinds of online, competitive experiences. Games that are keeping cheaters at a minimum, and games that are overwhelmed, hit a tipping point with the community, and fail. Sadly, there isn't an online experience that isn't constantly being assaulted by cheaters. But the good news is, as you've read in the dev letter, we've made some huge gains in our anti-cheat efforts.

As far as I'm concerned, any cheating is too much cheating. I totally understand your frustration, I share it too. But every day many talented developers wake up, get out of bed, login to their work computers (it's Covid so everyone is home) and fights cheaters. And like we show in the dev letter, we aren't perfect, but we're improving every day. We are 100 percent serious about providing you with the most fair environment to win the chicken dinner.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by GabenMaker1337

is map selection coming back? Dave Curd? (PC)

This is something we are always looking at - now that we've got a nice player bump from going F2P, we are gathering data to make an informed decision. Thanks for the question!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Truthful27

Sanhok is my favorite map

They hated Truthful27 because He told them the truth.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Towelie8-7

Hey Dave. Many polls here in the forum indicate that Sanhok is one of the most unpopular maps. What does your internal data show? Is there a possibility that the map rotation for season 16 will take place without Sanhok?

(PC)

YO! Towelie, thank you for reaching out. So I'll give you two bits.

One, as you might imagine, every day I get like a "EVERYBODY THINKS" qualifier to a suggestion. And man, occasionally we really do stumble into something that the community is aligned on. But with the global audience, TPP/FPP players, and PC/Console players, it's harder than you think to find true consensus.

Two, we've got some stuff in the oven re: Sanhok. I've gotta be vague, but we will have more info at a later date - stay tuned!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Contibeatz

(XBOX - xAUXx Monster) Any plans to introduce something else as a reward for a chicken dinner besides just BP?? Maybe something along the lines of a crate for winning a chicken dinner whether it be a already existing BP crate or new one?? Thank you!

No concrete plans I can share atm, but with the move to F2P I feel like lots of options are on the table.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Zopper

Any chance to implement a requesting feature for missing attachments/scopes similar to Apex Legends (i.e. ping an empty attachment spot to "say" you still need it). This would help comms in randoms. Thanks for the continuous updates. (PC)

I think that's a great suggestion. I think in-world ping does a nice job to help communication between players speaking different languages (EMEA rise up), but we still have room to improve on granular asks. Thank you!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by toilet_scholar

Casual mode is a great way to bring new players into the game. It's allowed me to bring people into the game that have either been away for a long time or are new. Have you considered removing the red zone from casual? It's really frustrating for new players to die to a red zone, particularly when they are limited to three casual matches per day. And as a follow up, have you considered allowing more than three casual matches per day? (PC)

Man should we just take away the red zone all together?

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Player_1038727

Hey! I'm a big PUBG fan, playing for 3 years already. Glad to see Creative Director & Senior Producer open for a discussion.

As we all know PUBG online is decreasing, the game is fading and I'm sad about it. The developers have taken a course towards monetization by increasing the number of skins in the store (and I can understand it), but this does not attract new players and does not make old ones to play more.

As a gamer, I lack motivation to have the same gameplay every day. Land, loot, survive. Every day is routine.

But there are at least two reasons that could make me spend dozens of hours weekly. Both are already implemented in the game! Why are they gone now?

#1 is Skins. Skins for playing, not for paying. In the past, there was a great opportunity of getting rare skins by completing hard, time-consuming challenges. It motivated gamers to play more and more. Moreover, it could be a partly-paid skin set. Let's say, a player can get cool rare one-styled gloves, glasses and a weapon skin for completing some tough challenges. Also he can buy jacket, pants and boots from the same set for money. Of cource, when you have the rarest parts of the set, you'll go and buy the rest. But the challenge should be really difficult and time-consuming(!), so the player would have friends appreciation and community respect (e.g.: Wow, he got The Rare lvl2 Helmet, seems like he is really good at the game, we should be careful with him!). This is the motivation #1. To brag about your skill. It can keep experienced players in the game.

Todays implementation of Battle Passes is like: - "Land, Loot, Get the reward that everyone has".

Daily challenges, that everyone could complete in one match, are not challenges. (Sure, they have right to exist, they are ok for new players). Personally I still play with the Toxic Beryl skin, because it was gotten for hard tasks, and I'll never change it to some paid skin. To loot smth is not a challenge (except airdrops). To ride a vehicle is not a challenge. To get the top or kills with some contidions can be a fun challenge worth playing.

#2 is Money. Surprisingly, we like it too. Long time ago, we could buy crates for BP and sell them on the Steam Trademarket for some valuable amount. Even this really motivated to play. Now the crates don't cost anything worth time spending. Why wouldn't you revive this motivation? You can create some new crates with tradable skins and integrate this crates with the Medals system:

- If every Chicken Dinner will mean getting a crate with a little chance of an expensive tradable skin, every match would be valued;

- If every 100 Kills will mean getting some random tradable weapon skin, public matches would be full of playes;

- If every 5 squad wipes in ranked (the hardest medal) will mean getting some very rare crate with a random expensive skin from the rarest set in the game, everyone would be hyped;

- If you could get a tradable battlestat pan for looting 100 airdrops, why do anything else, than play PUBG?

- etc.

This it the motivation #2. It can interest new playes that want to be paid for playing. I've started playing PUBG, when my friend told me that he earned more than game costs on selling BP crates. And I've played 3000+ hours already (but only 5 of them for the last month).

In the ideal case all skins should be tradable. If you want to have some money from this, you can create an item (for some G-Coins) that makes any skin tradeble. Why not?

(Platform: PC)

Great comment dude - like I said, I'm not the money guy, I'm the game guy. But I'll share this with the proper team for their consideration. Thanks for being dedicated, and I hope you've enjoyed feasting on the influx of new players! ;)

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Bubbles_012

Hi Dave and Linn, I just want to pick your brain a little and ask why you think PuBG is so much more popular in Asia at the moment. And what are some things you could implement to win back some of the players in NA\western regions in the future.

So the goal has always been, provide the most fun to our fans. I think that's the only way to design. You can't bribe players, you can't chase trends, and your game can't be all games to all people. The reality, is if you prefer a more casual experience, for example, there are games that better serve that desire on the market.

So rather than thinking about specific metrics (can we win back X players), we think in more concrete design challenges. "We will have an influx of new players with F2P, how can we best serve them?".

And that leads us to our new first time user experience. The tutorial, 1v99 match, and improvements to the training grounds are all in service of welcoming new players.

We've added Action Queuing as a QOL update, I think it makes the game feel more responsive.

Tactical Gear, of course, is also designed for players that want to contribute to their squad, but may not be awesome shots (yet!).

Moving forward, we're working on improving our FTUE, game polish, QOL updates for existing players, and more Tactical Gear that can add strategic spice and flavor to the Battlegrounds.

Thanks for the question!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by 1PeePeeTouch

You are just agreeing with what the question asker pointed out. Could you please give us some information about whether or not you are planning on making any changes to map queues based on region or if you as a dev team have no plans at all to change map queues.

Sorry about that - yeah, with F2P, it's time to gather the data, and try to make the best decision possible for matchmaking. Random can be frustrating. Waiting to que can be frustrating. So with each region, we look at the data, and go with the best decision for the population. Thanks for the question.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by iAmCDome

Hey Dave & Team! 👋🏻

Some of the most asked questions I found:

Will we be seeing a movement feature or update, particularly rolling or sliding?

Graphics engine update coming?

Map selection for regions with high player counts?

PUBG Streamer Store (for streamer skins)

More iterations of a “bring-back” mechanic, such as defibrillators on all maps? Super People implemented this very well.

Permanent bot mode and zero bots in normal games?

And lastly, my personal question: What are the plans for Player progression, weapon progression, etc. With many new players joining, I fear they have nothing to "grind" for except for mastery level 500 and the same 20 charms...Would love to hear more on this and especially, an overhaul to the current contraband loot crate system. The shear cost and mass duplicates of "low-level" skins that players can get is very discouraging and doesn't promote more play.
I think a GREAT change to this system is in two parts;

1 - Do NOT allow duplicates from contraband crates. Instead, after each crate is opened, the chance of you getting the "better" skins increases each time.

2 - You should NOT have to "pay to win" with the progressive weapon skins. Instead, tie the weapon progression upgrades to actual missions and challenges with those weapons.

For example, "Get 5 chicken dinners with X weapon equipped", "Get 100 kills with X weapon", "Kill an enemy from X meters with X weapon" etc. And then, as those challenges are completed, the weapon then levels up IN-GAME. So the player visually see's their weapon transforming when they finish that particular challenge or goal. THIS would challenge players and encourage them to "Keep Playing PUBG".

Thanks for reading! We appreciate you all! -CDome

u/Linnception hit everything, but I just wanted to add, re: movement, a bit of context.

Some games are reaction (twitch) based, and others are a bit more strategic. This isn't a value judgement, I enjoy both kinds!

But part of PUBG's approach is (observe, strategize, execute). Our gameplay pace is a little more deliberate/thoughtful. So while I enjoy good slides/dives/rolls in other games (shoutout to Black Ops dolphin dive), I don't think that movement would be a good fit for what we are providing!

And re: player progression - I totally agree. I like playing PUBG because it's fun, but I also enjoy having a series of smaller challenges I can work at. We're gonna have more for you at a later date, but just know that I share your sentiment.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by KawaiiLM

will there be a cross play between pc and consoles? (PC)

I sorted by controversial for this one! No plans for PC/Console. Of course we love bringing players together, but we want to maintain the fairness and integrity of both ecosystems.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by ASJ_sapphics

Regarding Kiki, what kinds of features can we expect to see pulled in from 2020's experimental maps? Should we expect to see it receiving regular updates after launch, like Taego? What aspect of the map are you most proud of? Any ETA on more information being released?

Unrelatedly, do you know if there have been any kills with drone packages in public matches yet, if you have the statistics to hand? Seems like one of the hardest ways to kill someone; I'm curious if it's been pulled off at all yet.

(PC)

YO! Thanks for asking.

So ofc, I can't share too much as it's still in development. But we've got some new traversal stuff we are exploring, a new biome we haven't really featured in PUBG, more verticality than we've seen in previous maps. And yes, for sure, like all maps, we will keep tinkering based on our observations of how it does in the wild. I think I'm most proud of the gameplay variety it's providing in playtest, I think it's got something for everyone.

Offhand, I don't have the numbers of package kills, but I've been living for the "drone drops gas can" combos seen on Reddit and Twitter. We love seeing players experiment with the tools. We've got some pretty crazy tactical gear in the pipe, which should offer deeper, weirder combos to explore. Thanks for the question, and send me a clip of you getting a package kill =)

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Bot_TacticsGG

Thank you for the AMA.

Are we able to expect new weapons alongside the new map Kiki?

Will they be map exclusive or on all maps?

can’t wait to play it!

You know we've got to give you toys with the new map!

Typically we launch new stuff on a map, and then it bleeds into other maps with positive community sentiment. We're always looking for that sweet spot between "each map has it's own flavor" and "i want to use my favorite stuff in every map".

Thanks!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Cheap_Wrongdoer_1026

I played every version of PUBG (Mobile/PC/Stadia) without Console . I literally love this battle royale with 4 years. But you need more changes and things in PUBG for future . Please make more better performance and playable for every pc. I think your team make do well everything in future cause I still well satisfied.

100 percent- we're always pushing on improving performance and anti-cheat. We appreciate the love!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by SurvivorNumber1

Hey guys

Any idea when we can expect to hear or see more info/gameplay of the new 8x8 map KIKI?

I’m anxious to see the actual map and POI, super hyped for another big map. Maybe you can share some details on it? 🙏

(Xbox)

I can't talk too much about Kiki today, but we are super hyped to be building/playtesting it. Feeling cute, might leak a screenshot on Twitter later.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Apprehensive_Sky621

Hello, is there a possibility that in the map rotation they will ever remove the sanhok map? It really is something that bothers me, since before it became Free to play, 8 out of 10 games I entered that map, which made me go out to the lobby and wait 2 or 3 minutes to start another game. The truth is that now it is easier for games to come out, always 10 seconds or less, which is appreciated, but I really hate sanhok, they give it a priority that is in my opinion unnecessary, it is not even played in tournaments, they could take it out just like that in the same rotation they take out for example: vikendi.

I can't understand why sanhok is always there and they never take it out.

PS: Sorry for my bad English, I used the translator.

Platform - PC - Steam

No worries, your English is great -

So we don't weight maps in random, but I know it feels like we do when you catch a map you don't like 5 times in a row!

If there were only 1 game of PUBG ever happening, like, 1 server, 1 game, 100 players - you could stick around in the same server, game after game, and maybe you would start to feel the random, and be like "okay, I get it, this feels totally random".

But that's not PUBG. There are many servers, running many games. You die early, maybe in the first phase. You leave THAT random server, and jump into a new one. And that server is doing it's own random, and maybe, it's calling the map you are just coming from.

We all have a least favorite map, and when we catch it too many times in a day it's a frustrating user experience. So we are gathering data on the new player populations. If the numbers are right, we would love to explore giving more agency to the player.

Thanks for the question!

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by mbcowner

im curious , why Krafton does not go after some of the more obvious groups providing cheats and take them to court and sue them as activison is doing ? It would seem that you all are aware of at least some of them , why not try to sue them . Win a few court battles worth millions and i bet it would really make people think twice about trying to spend time making cheats to sell as much.

Oh buddy, we do! But it's wack-a-mole. As long as people will pay for cheats, other folks will risk it all to provide them. Eventually they get caught, and others try to fill the vacuum. It's just the lamest season of Narcos, forever and ever. But that's why we've got our anti-cheat team. Every day they wake up and attack like wild dogs, because we want PUBG to be fun and fair.

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by ruroni85

First a few comments. ~3k hours here, and I took most of 2021 off. PC.

  1. The onboarding system for new players seems to be really well done. The revamped training mode and addition of the AI training rounds are very welcome.
  2. I'm hopeful for enough of the new influx of players to stick around to keep the queues healthy. North America has been slim pickings from time to time.
  3. Quality of life improvements such as action queuing are very much appreciated.

Questions

  1. Performance has come a long way over time. It's also been interesting to see how far the dev team has come since the original version of Erangel. There are some incredible views and areas that are downright divine that put me in a happy place. I like to get "lost" in the brush sometimes and really put myself there while I hunt other players. On that note, what further optimizations are on the way? Can we expect Nvidia technologies such as Reflex, RTX, and DLSS? The latter of which has been teased since 2018.
  2. I appreciate the addition of new items that add a twist to the core gunplay. Although it's still early, the most recent EMT gear and drone additions seem to have a ton of potential for squad dynamics. Not everyone on the squad is a gun whiz, and I suspect your question about finding more ways for players to have fun may come true. It's also nice when not everyone is using the exact same guns (what seems to now be the Beryl+DMR meta). The shotgun range and pistol damage (and movement) buffs were most welcome to add a bit of variety (to the detriment of assuming players). For a long time now I've tried to switch things up just for the challenge, and it's nice that there are more viable weapons. Have balances changes in the last year or so had the desired effect? Are there some concerning trends in weapon or item use? Lack of use?
  3. PUBG's first iteration of building destruction in Karakin was interesting, though I've been looking for something more believable. For instance planting C4 on a static building should really level it and create convincing debris. How about with the introduction of mortars now? Are there technology limitations here or is it a conscious gameplay choice? For instance it's hard to justify picking up a panzerfaust. But what if I could blow a hole in a wall on a house in Vikendi that wasn't a predetermined cutout like on Karakin?
  4. Wallbanging from Karakin was also nice, though it doesn't seem the cheap drywall "hint" is necessary and it could be applied more liberally to existing maps, such as any presumed wall made of sheetrock. Is that a potential incremental change? Infeasible? Technically challenging?

Super thoughtful questions, thank you so much! Lemme try to hit them to the best of my ability.

  1. I can't announce anything today, but I know the team is always looking for more performance, and visual gains. Every once in a while I look up beta footage on youtube and marvel at PUBG's growth.
  2. Yeah, it's early yet, it's hard to judge any item during the Honeymoon phase - Tactical Gear is the new shiny toy, we've got to give it some time, see which bits of gear start working their way into games consistently. But I've been pleased with the early sentiment. It's always healthy when some of the community think something is OP, and others think it's useless. That's a good sign.
  3. You are right to suspect technical challenges. Karakin is a small map, made with a limited set of materials, to provide that gameplay functionality. Replication was a big lift. Making sure that everyone on the server could see the same hole in the wall, from any distance, and THEN making sure it worked on a timeline for replays - was a challenge. But with that said, we try this stuff to gauge interest. If enough players have destructible fever, then we owe it to the community to explore expanding the feature.
  4. This is interesting, but a big design challenge. What we found in early tests, was when we had drywall exteriors, players would enter a building, and shoot out a tiny sniper hole. Yes it was fun for the sniper, but just a nightmare for the person getting shot. So if we DID want to try this feature in other maps, the first thing we would need to do is audit every building in the map, and consider material changes to prevent that gameplay. No current plans to do this, but I'm glad to hear you enjoyed this gameplay in Karakin!

Thanks -

over 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Delzaugh_

First off, good start of 2022! A few short questions, hope you get around to them. (Tried to not repeat questions already asked )

Q1: are you intending to keep this up for 2022? Or are we back into a long 'slumber party' period?

Q2: would a change of communication approach be considered? Staying quiet for 6 months then dropping: delay for 6 more, is not something that goes well. How about monthly Dev Blogs again? Or W.I.P. communications? ( Alex Dev's tweet of today is good example of improved approach!)

Q3: any plans to change/improve PUBG's to interact with communities. ( Pleas don't say Partners, cause most of them are extremely negative or are only out for themselves) EX: You introduced Racing mode to Partners only, who barely host events, cause they are focused on streaming. Give community a bigger voice/interaction, as that's where your playerbase lives...

Q4: Do yourself see PUBG:BG still going strong in 2 years? Or do you believe at that time, we will see the next generation of main game in the PUBG universe?

Q5: when was your Last WWCD?

Thanks for the questions, I'll do my best -

  1. Cool content in 2022? Hell yes, F2P only the beginning. You've heard about the map, but plenty of other stuff still waiting in the shadows.
  2. I think our comms team does a great job, both from social media, and our (very extensive) patch notes. I only try to show up when it's time to talk about the "what/why" of stuff we've just released. When we are heads down, working on stuff, I don't want to talk too much, because (a) people get tired of "coming soon" and (b) sometimes things change during development. So I'm sorry I'm not as active on socials, but I try to be around when we've got something concrete to discuss (ask me about tac gear lol).
  3. Super important to always be improving on our community outreach, especially with the launch of F2P. I hear you, and this is being forwarded to the appropriate team.
  4. We've got a terrific, passionate player base, and a dedicated, talented team of developers. I'm excited for the future...
  5. F2P test server, but I've been getting PUNISHED in live lol.