Sorry i didnt see it. But how much damage is dealt to activate the rff?
We didn't say. I don't believe we intend to release the algorithm behind it either.
Sorry i didnt see it. But how much damage is dealt to activate the rff?
We didn't say. I don't believe we intend to release the algorithm behind it either.
"Mounted LMG (Tachanka; regardless of who’s using the turret)" so does that mean that if someone teamkills with my turret I get penalized, that sounds easly abusable.
Edit: Also if I die and an attacker memes on me and kills a teammate with my turret am I still the one getting penalized? Also, if RFF is on for me already and an attacker kills a teammate with my turret and I am still alive somewhere, do I die for that too?
The player using Tachanka's Mounted LMG will receive the damage.
RFF is always activated if one player teamkills that that TK is validated by victim. These RFF guidelines are to help you understand what happens -AFTER- RFF is activated and how different interactions/gadgets will behave while you are under RFF.
flair: ubi-response
Instead of this convoluted mess can you just give us a Forgive/Punish system that activates RFF if the person isn't Forgiven?
It would be so much simpler to deal with rather than this system. The fact you have to put out such a detailed graphic to clear up the complexities of this system should be ringing alarm bells for you!
RFF is always activated if one player teamkills that that TK is validated by victim. These RFF guidelines are to help you understand what happens -AFTER- RFF is activated and how different interactions/gadgets will behave while you are under RFF.
I guess this doesn't include the punish/forgive prompt? Did I make that up in a dream or something?
Validation step still exists in this version of RFF. You didn't dream it up.
Validation step still exists, but only in the case where it's a direct teamkill onto a single teammate.
Now there are two different triggers for RFF: teamkill + validation of said teamkill OR damage counter.
flair: ubi-response
Wasn't this only in the old RFF implementation?
With a new damage-based system, RFF can activate even without any team kills - so it would be weird to offer a forgive option that decides whether RFF will activate or not when it also depends on damage done to other teammates. Do you have any recent official sources for this?
See my comment above :D. Validation still exists in this system but it'll only go through that step when it's a full on teamkill and not damage activated.
there is a forgive system . there is something like "was this team kill intended ?" with a yes or no for 30 secs . if you didn't respond , it will automatically active RFF
Validation step still exists, but only in the case where it's a direct teamkill onto a single teammate.
Now there are two different triggers for RFF: teamkill + validation of said teamkill OR damage counter.
this is so cool!
at 0:23, is that how you launch apps pinned to your home menu?
Is the mmr rollback automatic?
Yup! You don't need to do anything on your end except send in reports if you suspect cheating :D
Oh. So it can get you to an ever higher elo that you've ever been? Good to know. I haven't touched my PC in 2 weeks cause school and when I left I just reached my peek elo this season so I might log on today and check.
It can't. It won't go past your max MMR for the season.
Really? Then i must've hit it before and didn't notice or something but this is the first I'm noticing I got plat this season
It caps at your max MMR for the current season, so you probably hit plat sometime before and didn't realize. BUT CONGRATS A SECOND TIME :D
omg these look so good.
Are you noticing them more after a specific update (ie: the last patch or the one before) or after any changes/updates to your software or drivers? Have you sent in a ticket to support.ubi.com yet? If you can do that and send in your msinfo and dxdiag files we can troubleshoot a bit further.
There was a bug with it showing up for those who owned it as well as those who were trying to purchase and we fixed it with the last patch, (sorry it was left out of the patchnotes!) but yes it is officially back.
I still dont see a fix... i guess you meant Y11S2
We released a fix at the beginning of the season, but had to remove it because it was causing rotational sound issues and we're working on getting that fixed currently. When we have more information to share, we will. It will be fixed before Y11 though :D :D
I've been reporting people daily in game and through support with video proof of cheaters since December and haven't seen a single adjustment for my games and I've lost over 2000mmr because of it. Hell the people I'm reporting are still playing and being put into my games daily too. So your system isn't very effective if people are being reported 100 times a day with zero consequences.
There's a process in place, and I can guarantee that we do our utmost to uphold the fidelity of that process. While it may feel that your experience so far has not felt like it has been fruitful, your contribution and other players contribution via reports is still helpful and needed. The system isn't perfect, but we're continuing to try and improve effectiveness.
How do you report cheaters? My team was hit offline by a hacker who impersonated as one of my friends who joined our party to get our IP addresses.
Bizarre story I know but it unfortunately happened
support.ubi.com. Or this should take you to a template that's partially pre-filled.
As always, attach any video/screenshot evidence and provide whatever details you can as logically as you can :D
i lost some points yesterday... never saw any hacker in MY team thought and reported 2 in enemy team... hopefully i'll get some back soon...
You'll only see the impact of the MMR rollback kick in when a cheater is identified, verified and banned by us. So typically it has no relation to the game you were just in. But please definitely keep reporting since they do help improve our detection process!
edit: u/PercyXLee explained it perfectly. Except - to explain further the rollback conditions: we cannot confidently determine which games a banned cheater actually cheated in so we make the basic assumption that they are cheating in all games to simplify things and therefore rollback MMR from all games they were in. We did try to test only rolling back games in which a banned cheater -won- a game (again under the assumption that they cheated in all games, win or lose) but the imbalance in MMR that was caused by this would have thrown the entire ecosystem into chaos. Hope that helps :D
The kitchen window on Coastline makes no noise when an attacker does a run out if you are close to it. If you're far away, you can hear it. But if you're under the VIP balcony or near the vending machine, there isn't any sound of boards breaking or hopping out.
There's sound bugs like this everywhere right now. It's awful for players (like me) who typically sound whore.
Hey Patrick! To clarify on this particular case, there is a glass on that window. The glass act just as a wall would (blocks sound) so if the barricade is destroyed while leaving the glass intact ( i.e. melee the bottom of it 3 times) the sound will not propagate until the glass is broken.
Thanks very much for the specificity of your feedback! And of course, all reports on sound issues in general from you all here :) It helps with repro-ing if any steps or specifics you remember are passed along in your reports!