RAM Pressure

RAM Pressure Dev Tracker




27 Jun

Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by Bif: Well you took care of it, you're all good. Thanks for posting in both English an Russian. Very helpful in refining my idiom.
You are welcome!

24 Jun

Post

Hey, Redditors!

We fixed a bug and brought back those mercenaries who died after the last update. Although it was said that there will be no more deaths. We apologize for any inconvenience caused!

External link →
Post
    vadevski on Steam Forums - Thread - Direct
We fixed a bug and brought back those mercenaries who died after the last update. Although it was said that there will be no more deaths. We apologize for any inconvenience caused!

Мы пофиксили баг и вернули тех наёмников, которые погибли после последнего обновления. Хотя было указано, что смертей больше не будет. Приносим извинения за доставленные неудобства!
Comment

Originally posted by HurricaneSkip

When fighting PvP in the initial ranking My level 9 against a level 174 hardly seems fair, and no I did not select unrestricted.

Hi! In matchmaking, it's not the level that decides. There the strength of the squad matters, which develops depending on the equipment of the fighter.
Before matchmaking, it's written that the search is for the closest opponent in strength. It's clear that he is unlikely to find a direct equal opponent now, but it's unlikely to have a colossal advantage.
Players often look at the opponent's level, which is a mistake.


23 Jun

Comment
    vadevski on Steam Forums - Thread - Direct
Здравствуйте! В данный момент эта глава закрыта для всех. Скоро мы её откроем, следите за новостями:)

22 Jun

Comment

Originally posted by Twee_Licker

I mean like the option of playing multiple 'commanders' as it were, it does seem the intro offers a different starting loadout and offer a different 'hero' character as it were depending on who you choose.

Sorry, we do not plan it.

Comment
    vadevski on Steam Forums - Thread - Direct
Hallo! Sie haben zusätzliche Slots, um Söldner anzuheuern. Und im Kampf wählst du immer noch vier Söldner.

17 Jun

Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by Lord Zaku III: @Diablo-ITA e @Lino Cocco se state cercando altri italiani che giocano vi invito sul mio server di videogiochi. Una volta dentro avvisatemi, di norma ci sono a orari pasti che magari se in futuro aggiungono le gilde si fa una squadra seria Italiana: discord.gg / bW5WwH4eF9
Hey! Stiamo pianificando di aggiungere presto le alleanze al gioco. Sarà interessante!

13 Jun

Comment

Originally posted by Twee_Licker

Are we going to get the option of multiple playthroughs? For those of us who may want play out one faction completely.

Are we going to get the option of multiple playthroughs? For those of us who may want play out one faction completely.

Hi! What do you mean by multiple playthroughs? The option to change your faction? We plan to realize it soon!

Comment

Originally posted by Iuriy_rus

Добрый день! Я написал вам комментарий в предыдущем вашем посте. Если есть время, пожалуйста, ответьте хоть что-то. Хотя бы разъясните здесь или в игре главный мой вопрос:

"Дошёл по сюжету до рейтинговых боёв. Прошёл 5 квалификационных боёв и попал в железный дивизион. Провёл ещё пару боёв. Но "Глава № 7. Искупление" всё равно заблокирована - "Надо продвинуться по сюжетной кампании." Куда дальше двигаться? Ничего не понятно и не пояснено. Пожалуйста, поясните что делать дальше!"

Если дальнейший сюжет кампании ещё не готов, то так и сообщите. Я хочу пройти сюжет до конца, но мучаюсь в догадках от непонимания как разблокировать 7-ую главу.

Добрый день! Да, действительно Глава № 7. Искупление пока закрыта для всех.

Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by TheStoryteller01: Ditched my sniper after the first mission but at my 5th contract mission labelled "easy" (with 3 of my 4 soldiers having green gear) the enemy already has double hp, scores hits from every angle and gives a ♥♥♥♥ about me being behind cover.
We've really rebalanced enemies and weapon damage to make the game more fun for players. Somewhere the enemies have become stronger, but at the same time, your weapon damage has also significantly increased.

09 Jun

Comment
    Nesquik on Steam Forums - Thread - Direct
Hello. It's good that you managed to solve this problem. :steamthumbsup:
Post

Hey, Redditors!

  1. Item tooltip changed. It has become larger, more convenient and more informative. In the next updates we plan major changes to the equipment interface for operatives, changing the tooltip of items is a preparatory stage for these changes

  2. Reduced the increase in the grenade throw range depending on the growth of the operative’s Strength, the base throw range has not been affected

  3. Sniper rifles now have a significantly increased accuracy penalty at close range. The length of the distance remains the same: from 8 to 14 cells, depending on the rifle

  4. The accuracy of machine guns, assault rifles, submachine guns and shotguns now has an additional bonus at close range, starting from a distance of 8 cells to the target, and at a distance of 1 cell the bonus is maximum

  5. Each special offer now guarantee at least one high-level weapon or body armor

  6. Changed the parameters of the au...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Item tooltip changed. It has become larger, more convenient and more informative. In the next updates we plan major changes to the equipment interface for operatives, changing the tooltip of items is a preparatory stage for these changes
  2. Reduced the increase in the grenade throw range depending on the growth of the operative’s Strength, the base throw range has not been affected
  3. Sniper rifles now have a significantly increased accuracy penalty at close range. The length of the distance remains the same: from 8 to 14 cells, depending on the rifle
  4. The accuracy of machine guns, assault rifles, submachine guns and shotguns now has an additional bonus at close range, starting from a distance of 8 cells to the target, and at a distance of 1 cell the bonus is maximum
  5. Each special offer now guarantee at least one high-level weapon or body armor
  6. Changed the parameters of the automatic bans system for inten...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3068621069009672917]here[/url].

30 May

Post
    Nesquik on Steam Forums - Thread - Direct
Dear players, the current rating season will end on June 6 at 00:00 Moscow time (UTC 2021-06-05 21:00:00).
We apologize for any inconvenience caused.

The rating season will now last 28 days.


Уважаемые игроки, текущий рейтинговый сезон завершится 6 июня в 00:00 по московскому времени (UTC 2021-06-05 21:00:00).
Просим прощения за доставленные неудобства.

Теперь рейтинговый сезон будет продолжительностью 28 дней.

28 May

bug

Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by darkstown: Периодически возникает проблема с гранатометчиками. После первого полухода при попытке дать залп происходит одиночный выстрел, который не наносит никакого вреда, при этом остается нереализованным второй полуход. Сколько не пытаешься дать залп в этот момент - эффект тот же.
Скажите, пожалуйста, Вы отправляли багрепорт из игры?

25 May

Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by Killmanwar ®✌: +1
Hi! Now we have Spanish localization!
Comment
    vadevski on Steam Forums - Thread - Direct
Originally posted by PitBoy (Daniel): Regarding the PVP evaluation battles, you can lose soldiers completely if they die, so my elite and pro soldiers would be gone or how do I have to understand that?
Hi! You see, chance of irretrievable death of a fighter in Rating battles is 2.5% And they we'll be gone.

18 May

Comment
    vadevski on Steam Forums - Thread - Direct
Thank you greatly for the detailed explanations! We are aware of both "designated marksman" (and yes, the SVD is not a sniper rifle, this is a typical "Marksman", which, however, snipers use with success) and about the difference in tactics between Marksman and Sniper, and about the ability to fire from a sniper rifle at close range. We have studied the issue in detail, we have consultants.

However, the game doesn't claim to be 100% realism in life and introduces its own conventions so that the gameplay is interesting and understandable for the majority of players, and not only for 1% of those who really

a) seriously understand the issue
b) require at the same time from the game of such realism

The close range penalty is necessary for sniper rifles (let's call anything that is both sniper rifles and Marksman weapons) to balance with other weapons/skills in the game, and not for the sake of maintaining realism. Nevertheless, it can be justified lo... Read more