Ready or Not

Ready or Not Dev Tracker




14 Dec

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It’s planned to make each mode more unique, and we will continue to tweak the stuff that’s currently in. However, it is worth acknowledging that as you kill more enemies in a level, they will become less compliant and more resistant. This is intentional behavior, but at there isn't a point where they will not give up by any means. It just means instead of being able to yell you'll have to stun. The difficulty curve needs to move up if you're playing in such a fashion, that's our view right now at least.

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Originally posted by specter800

I've been paying attention when this happens to me and I don't know for sure, but I think what's happening based on experience and patch notes is:

Enemies start with an inherent inaccuracy and unpreparedness to prevent the "instant crackhead headshot" that were so common before. Once an enemy "engages" you, their accuracy and readiness increases at a predetermined rate per level. If you "disengage", their accuracy and readiness don't decrease so the next time you see them they're totally capable of the "instant crackhead headshot". I'm guessing this guy either saw you earlier or being so close to a gunfight set him to "engaged" mode and he no-scoped you.

Their accuracy decreases if they lose sight of you unless this is bugged. Issue here is likely something else as he’s turning 90 degrees while moving instantly pointing to something else. Possibly was already targeting the player but he wasn’t strafing?

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Originally posted by _randomdudey_

Currently Yelling at the suspects does not reduce their morale. So as long as you dont c2, stun, hit them with any non-lethal, almost no suspects will ever surrender. Kicking in doors is even increasing their morale.

I think there should be a new morale effect on yelling in the AILevelData.ini like MinSuspectmoraleimpactshouting = 0.0 MaxSuspectmoraleimpactshouting = - 0.2

Or similar,, so a random amount of suspects might get their morale low enough simply by yelling at them and surrender even without hitting them with non lethal. As most real Swat teams don’t use non lethal but rather overwhelming force including shouting a lot, i think this is essential for this game.

Yelling does reduce morale

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a video would be good to see


13 Dec

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Originally posted by Sanujan_

You have to shout for compliance or it’s an ROE violation. Your weapon didn’t dip at all so def didn’t call for compliance w suspect in LOS. It’s pretty dumb though and can get you killed they should make it like a cone and the suspects that are within the cone are tagged as ‘warned’ or something so these situations don’t happen cause you were already expecting someone to pop out.

you don't need to shout. it is not necessary

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Originally posted by RetardKnight

No, you can get penalized even if he's shooting at you and hitting you

false

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Originally posted by Cryptic_97

Roe needs worked on.

I got unauthorized use of force for pepper spraying a flashbanged sullivan who would not surrender on sullivan slope. It took like half a can and multiple spamming of the f key to get him to finally surrender.

spamming the pepperspray on someone whilst they're already stunned/sprayed for some time is unauthorized, since they're inactive for combat

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Originally posted by lastnameinthebox

Real life? Yeah completely legitimate shooting that guy.

Ready or not? The suspect must have a bullet in flight towards you before you may open fire, but make sure you ask them nicely to not do that and "put your gun down please" first!

you don't need to do that

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Originally posted by jiggle_niggle

Yea it's stupid. If you're in a fight with someone and another guy enters the room with his gun up, why tf I gotta turn it into a traffic stop and ask him to please show his hands and drop the gun.

this is not what we want you to do

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Originally posted by zabrak200

You gotta shout for compliance first. Bullshit cause youll prolly die in the process but thems the rules

Edit: i dont know how it works

false. you dont need to do that

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Originally posted by steamfan12

I have some experiences with the RoE being dumb lol. The worst one was a guy at gas station taking a hostage, and naturally when someone has their tec-9 pointed at someones head you don't politely tell them to put the gun down. So I shot him in the head, he went down instantly ofc, but I apparently broke RoE by shooting him lol.

The next one was also bad, I was clearing gas station again, and some guy with a Glock f**king runs sideways out a door facing me, and more importantly pointing a gun at me and my team. Me being first I shoot him five times, and the retard at TOC tells me I’m being violent.

how?? i've seen plenty of players killing the hostage taker without yelling. and no penalty was given. if you could provide a video that would be great

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Originally posted by daydreamer003

Can the devs make it, that if they point the gun at you, it's okay to shoot them? Like pointing at your hitbox.

We are already doing this


12 Dec

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Originally posted by Teh_Compass

Been a while since I changed my bindings but does the game currently support combined/modifier keys or are there plans for it?

Elite Dangerous did bindings well. Every action could be bound to 2 inputs and you could use combined inputs for a different action. For example I could bind both keyboard right arrow and right on the dpad on my stick to divert power to a different module or hold the pinky trigger and press right on that same dpad to switch weapons. And just for fun holding the pinky trigger and pressing right arrow could be a completely different action I can bind.

If not don't be afraid to leave some limited use actions unbound by default with a menu/slider to adjust. If people want to bind it they can.

We did have this at one stage actually. Good point.

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Originally posted by fly97

https://www.nexusmods.com/readyornot/mods/2087 installed this mod last night and it’s made the swat ai so much better

[NuclearFireChicken] might have to be a cheat code in ron now

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Originally posted by CyberK_121

Assuming this was a brightness issue, what do you guys think about implementing variable red dot brightness? That way there’s no need to consider the lighting of current maps and future maps as well.

We actually discussed this recently along with flashlight cone width adjustment stuff. It may happen, though the key bloat is real

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this is being taken off suspects, as we realized that TOC should not be adding more stress to the situation and make you feel like you done something wrong when you made the best decision you could. but for civilians, it's pretty clear cut. Also some ROE fixes and improvements coming soon

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Originally posted by Educational_Place457

You are doing gods work. I haven't seen other companies do this at least in a game like this. This game might be remembered for years to come for the AI alone.

I hope we do! The guys who have been working on the AI really deserve it all.