Next update will focus on SWAT AI overhaul.
Technically the next major major update will. We're gonna roll a few things out before then because it's literally a gigantic task.
Next update will focus on SWAT AI overhaul.
Technically the next major major update will. We're gonna roll a few things out before then because it's literally a gigantic task.
VOID, i know you are reading this subreddit often...
Please make a secret update on april 1st, where killing Amos would actually result in getting more points and getting a secret achievement.
:-)
Gruntr trying hard to win Employee of the Month.
If I get it VOID will release my wife and child from The Sphere.
WHAT are you Kiwi bro?
Yeah mate. Born and raised
that’s what i’m saying too bruh like i don’t understand why i gotta wait until an ai literally shoots me basically to not get penalized
that's not what we want you to do btw. you shouldn't have to wait for them to shoot at you. it's a strange little bug. we'll investigate this
hmm. that should've been authorized. we'll take a look
She may have bled out if you hit an artery. (Note there is currently no way to stop them bleeding)
Dont make me cum. Its not 5pm yet
Smuttiest response I’ve received yet, bravo!
Yeah, hasn't moved since the release
Actually it was overwhelmingly positive a few weeks ago! Hahaha. It fluctuates a bit.
Read moreJust from briefly looking at the update, I have a couple observations.
I don't know what you've tried yet, but if you haven't already looked into it, you can blend animation over ragdoll in unreal (https://docs.unrealengine.com/5.0/en-US/physics-driven-animation-in-unreal-engine/) by having the bones simulate physics and adjusting the blend weight over time to smoothly transition from animation to ragdoll. You should also look into the joints and joint limits as well on the physics asset to avoid bounces and weird behaviors. Generally the joints are too loose with colliders on the bones able to intersect a lot which can be one way you get those ragdoll bounces and twitchy-ness.
Anyway if you end up with a blend from the current animation to the death animation with a smooth transition to physics you can get some fairly believable reactions without the ragdoll "flop", in...
that's what we're doing
They said something along the lines of they’ll consider it but only once the game is in a more solid state
Aye
it doesn’t work with the main menu stuff unfortunately, but thanks for the suggestion though
I'll follow up with this but what do you need? Maybe I can record it in-editor for you and send it somewhere.
Thanks for your feedback. We'll be looking into some short-term QOL changes for the SWAT so they're at least a little less frustrating to play with until we've finished the overhaul.
Glad you enjoyed it! Our team is gonna take a bit of time to relax now that it's out, but messages like these really feel great to read. Thank you!
Bit of an exaggeration. I understand the technical reason for needing animations. But tbh id prefer teleporting ragdols upon restraining than the same animations over and over.
Or a good middle ground is to add more varied animations. I keep seeing the same ones.
Also i hate how running suspects dont fall in the direction they are running when shot.
More animations are planned and so are improvements :) Can have your cake and eat it too in this case, just need to wait a little til we knock out the kinks. But fair criticism.
Yes
Refunding now.
Emoji dissolving whilst screaming in anguish gif
a quantum leap back.... damn
yall have done so well with this game so far, and this update is your best work yet. keep it up! (after yall hopefully take a well deserved break)
I’ve already have 4 coffees and it’s only 10am - I’ve got at least 24 hours of work left in me!
What about untied people? So theres a chance that when they shuffle closer they pull out a knife or gun?
Both planned.