Original Post — Direct link

I know people hate killbox. It’s so cheesy and unorganic. That’s why Tynan nerf turrets. I get it. But it still doesnt matter because people will now just build 40 of them instead of 20 in the killbox. Killbox/traps is not the problem because its the most effective/efficient way to defend. Not using it is like handicapping yourself. The problem is how raiders always walk into those kill box.

My suggestion would be to allow every raiding parties with a brain to act like sappers. At least on higher difficulties. They are probably the most interesting raids along with drop pod in the game, they just come in too few a number and far inbetween.

And also more drop pod right on top of us as well.

That would make killbox completely obsolete.

Perhaps theres a mod for that already?

External link →
about 4 years ago - /u/TynanSylvester - Direct link

On the contrary, I think killboxes are awesome. It's a fun building project, it makes sense, it has a satisfying outcome.

I don't think *every* fight should be won effortlessly with a killbox, though. That's boring.

In general, it's awesome if players can find clever tactics that annihilate certain challenges. It's not cool if they can find a tactic that annihilates every challenge.

This is why there are so many threats that try to break the pattern. Drop-in raiders, siegers with mortars, sappers, off-map quests, now mech clusters.

Always considering ways to improve the AI but it's a tricky system. AI is hard, especially when the player controls the environment (in most games the AI is made to fit the environment and vice versa; RW is like a reverse puzzle solving game where the AI has to solve your puzzle).