@nikclarx Added in yesterday's hotfix, removed in today's. We're moving... quickly, shall we say.
@asdte No mod, it's part of the game
@kilmarnok1285 We should work on this. Will address it in an update.
@Burtsbees92 Al wanted to separate them so it's a separate product
@As3r_g There will be more than maintenance updates.
We updated translations today. It's kind of on a per-need basis.
@Brage01086506 It's not related to the expansion, power claw was always in vanilla. And they were rebalanced quite deeply.
@gmorellp Discussion here:
@gmorellp We looked at a bug like this and it appeared to be mod-related, we couldn't replicate it on vanilla. Are you running any mods?
@sweptvevo People should stop harassing @sweptvevo about this.
We've talked more (in private) and there was just a temporary disconnect in expectations and perceptions. Let's not make this a recreational Twitter anger thing please.
@DavidLeBanal That sounds like a problem for sure. Is there any other special thing you did that could reproduce the issue?
@andregabriotti wait... 3 times in a row?
We just released a new hotfix build to RimWorld (and Royalty). See details here:
Ouch
@Komodo_king This was never planned, it was a proposed module in 2013. See the paragraph right above it in the Kickstarter page.
@blackmagemasher Looks like an error of some kind, thanks!
@saturnspussy This sounds like a mod breaking the game, you could remove the mods and then build back up.
@saturnspussy Can you say more specifically exactly what you're seeing? Game won't run at all?
Set on default branch now, everyone gets it. Please tell me if anything explodes.
@FR0ST8YT3 @GOGcom Yes
@sweptvevo Offer appreciated, but please bear in mind nobody said this was RimWorld-related at all. We have other project(s).
Ignoring that, there are legal and technical issues about integrating mods regardless of quality.
In any case as I said, happy to take applications.