Rimworld

Rimworld Dev Tracker




20 Oct


16 Oct

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At some moment in early 2013 I needed art for an animal for this game I was making. So I opened up Photoshop. It was a western-themed game, so I traced out this buffalo-looking thing.

I'll call it... muffalo. I thought. Sounds stupid. Just a temp name. It amuses me, at least.

I made the body. But buffalo heads are kind of complicated. So I just used the Photoshop oval tool to make an oval and shaped the chin a bit. The eyes? Half-circles. Because on the Simpsons when someone looks sleepy they shape the eyes like that.

I'll need to get a real artist to do this when I have any money, I thought.

In a final moment of creative flair, I made him blue.

Why not? It'll be fun. Blue.

Now he's on a mug.

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Originally posted by pollackey

Your reverse psychology won't work on me.

EDIT: Illustration :P

That was a risky click.. whew!


15 Oct

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Love it. Looks like a long-form prestige TV drama with a gigantic ensemble cast.

I'm glad they didn't try to make too specific of a narrative from it.

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Please nobody art this.

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These look cool. We definitely did this in a nearby alternate universe.

There is the question of how you'd make the natural rock/mineable resources look. Since it might be weird if they formed thin horizontal 'walls' where there happens to be a 1-thick layer of graite or whatever. Or it might look fine, depending on how it's arted.


14 Oct

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I replied on the forum, and info would be great.


13 Oct

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Originally posted by daleksdeservevictory

The toughest part of making this one was deciding that the sound effect would be "slorp". Looking back, I should have added an H.

You can support these comics on my Patreon or Ko-Fi. Also, sorry I didn't really post this week. Life.

I did always imagine it as a 'slorph' sound.


12 Oct


08 Oct

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Originally posted by Triscy

Any idea what the best CPU for RimWorld would be overall?

I don't know myself, but you'd want one with good single-thread performance.

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CPU single-threaded.


07 Oct


02 Oct

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    Tynan on Steam - Thread - Direct
I've just pushed a regular player content and localizations update, to version 1.0.2408.

This update doesn't change any code or core content in the game, it only updates player-created names and characters, and translations data.

All save games and mods should be compatible.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1591384490852110996]here[/url].

01 Oct