Rimworld

Rimworld Dev Tracker




20 Jan

Post
    Tynan on Steam - Thread - Direct
I’ve just released a technical update to version 1.0 of RimWorld. It should be 100% compatible with all existing savegames and mods. The new version is 1.0.2150.

Steam will auto-update. If you’re playing the DRM-free version of the game you can go download it now from your permanent personal download link which was emailed to you.

Aside from updating translations and player content, and fixing a handful critical bugs, the new version’s main purpose is to add support for multi-version mods. Previously one entry in Steam workshop could only work with one version of RimWorld. This causes problems when we release a new version: Players can’t continue on the old version since some mods are updated, but can’t continue on the new version since not all mods are updated.

Now, mods will be able to support multiple versions simply by putting version-specific files in directories named for the target game version. Other files from the mod’s base directory are used in all... Read more

19 Jan

Comment

Originally posted by Siriflex

RimWorld is a great game at heart, the gameplay is open and free to let you do what you want, becoming a humble farming colony, or making and selling human hats on the Rim's Black Market and slaughtering your enemies without mercy, the choice is yours, but, what makes the game addicting?

You could simply say the gameplay is just so enjoyable, it's hard to decide "enough is enough" and close it down for the night at 3am, tomorrow is another day after all, but I could say that the game makes you feel emotions. Happiness, sadness or anger, the game let's you build a sentimental, and valued connection to your colonists. I can't speak for everyone, as everyone is different, everyone conveys emotion different, however when I had my period of "wow I can't stop playing this game", I grew a connection with my colony that I spent over 100 hours building up to what I saw was perfection, and something I could say "I am happy with what I have built".

I was building an army, a st...

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Thank you too! This was the goal of the design from the beginning, and I can barely believe it worked so well.


17 Jan


16 Jan

Comment

Originally posted by divesyer

From what I’d read before on one of the threads on this sub, the game was intended to be played in less than 10 in-game years (personal preference, debatable play-time based on person) and raising a kid for 16 years to be useful in menial tasks is probably not a very smart option for a bunch of space refugees.

Yeah, it's basically this. Kids would be a HUGE addition, it'd take forever to do properly, and I chose not to bite it off.


15 Jan


14 Jan


12 Jan


11 Jan

Comment

Originally posted by Hobbvots

It should say 'had a picnic +1'

This would be rather amusing.


09 Jan

Comment

Originally posted by ohgodspidersno

Background

So I think a lot of us are pretty miffed about PCG's dismissive review of Rimworld. For those out of the loop, it's not because of the middling score but because:

  1. It was very clear the writer (who I won't name) hadn't even learned all of the controls before passing judgment on them. She is not a senior writer for PCG, nor does she seem to enjoy this genre of game, so picking her to write this piece seems like an odd choice for the most popular colony management game in history.

  2. The review derided the game as "painfully heteronormative" because "gay" takes up a trait slot, implying that being gay is in some way part of someone's personality and biology. How horrible. To be fair, I agree that sexuality is not handled as well in Vanilla as it is in the Psychology mod, which among other things replaces the sexuality traits with a sliding ...

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> Don't brigade or harass PC Gamer or the writer on social media. Criticize the review and its position with clarity and specificity. Don't name call or essentialize.

Absolutely. Disagreement should be met with charitable debate, never any attack on an individual, nor any attempt at coercion, nor collectivistic attacks on groups.

Great minds talk about ideas, average minds talk about events, weak minds talk about people. Let's be the first (or the second at least).

Comment

Originally posted by Hyndis

Rimworld has a 97% positive score on Steam. 97% out of 28,885 reviews like the game.

Thats astounding. It truly is. Its one thing if something has a 100% score but only has 3 reviews, but twenty eight thousand reviews later and 97% of them still like it? Thats amazing, thats what it is. EA would sell their own mother in a series of microtransactions to get even half of that.

Tynan did this all pretty much on his own. It was a one man operation back in the days of SendOwl. He's since expanded the development team but it was still mostly Tynan. That level of universal acclaim isn't just to be commended, its a marvel. Its truly amazing. That many reviews and such a positive rating boggles the mind. It shouldn't be possible, and yet Tynan did it. Rimworld is just that good.

u/TynanSylvester, remember when Rimworld first launched on Steam in early access and you were nervous as hell on the first day? What would the...

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It is pretty unbelievable when you look at it. And thank you :)