about 3 years ago - /u/HiRezRadar - Direct link

For you PC folks, this weekend we are opening up PTS where you'll be able to get an early look at our Season One content! If you don't have access, you can get an Epic Games key here: https://www.roguecompany.com/keys/?id=5fb6d4555810a73885006b41

We anticipate servers online tomorrow January 23rd at 9:00 AM ET (14:00 UTC) and they will be turned off Monday January 25th at 9:00 AM ET (14:00 UTC).

New Rogue: Kestrel

One of the founding members of Rogue Company, now retired, Kestrel has been called back to even the playing field against Jackal.

Primary Weapons

New Weapon: Riptide Assault Rifle

Body Damage: 18

Fire Rate: 9.17

Range: 24

Handling: 32

Magazine Size: 30

Reload Time: 2

New Weapon: Knight SMG

Body Damage: 22

Fire Rate: 8

Range: 12

Handling: 33

Magazine Size: 20

Reload Time: 1.6

Secondary Weapon

P12K

Melee Weapon:

New: Kukri

  • Body Damage: 40
  • Throw Damage: 100
  • Swing Rate: 2.17

Gadgets:

  • Adrenaline Shot
  • Bounce Grenade

Perks:

  • Beserker
  • Padded Steps
  • Stalker
  • Helping Hand
  • Replenish
  • (New) Resupply - Eliminating an enemy causes them to drop a supply kit. Picking up a supply kit re-equips your purchased Gadgets.

Active Ability:

Halo Drones: Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.

Passive Ability

Legend’s Contract: Gain 1000 extra cash per down

New Mode: Sabotage

Welcome to our newest limited time mode, Sabotage. In each round both teams fight to take control of a neutral bomb and detonate it in the enemy teams zone or eliminate the enemy teams tickets. Each team has a limited number of respawns.

  • This is a 4v4 match
  • Each match is a Best of 5
  • Each round has a game time of 4 minutes
  • Each team begins with 40 tickets
  • The respawn time is 7 seconds
  • A team wins by planting the bomb or having the most tickets left when the round ends
  • There is no defend time once you plant the bomb
  • Teams will switch sides every round
  • While a player is holding the bomb they are revealed to friendlies in green and enemies in gold
  • The bomb will reset where it spawns if it gets thrown off the map or is idle for 30 seconds

Sabotage MAPS

  • Highcastle
  • Favelas
  • Lockdown
  • Vice
  • Windward

Battle Pass:

The Season One Battle Pass is Rogue Company’s first and filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Hellfire Protocol Scorch.

Two Battle Pass Bundles are Available:

Battle Pass Base Bundle

  • 3 Instant Premium Awards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • 20% Battle Pass Experience

Battle Pass Elite Bundle

  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • 20% Battle Pass Experience

Boosts:

With the beginning of Season One, we are introducing Boosts which you can earn at various levels in the Battle Pass. A few important notes:

  • These boosts will increase your base experienced gained by 100% before bonuses
  • Only one boost my be active at a time
  • A boost once activated will run based on time even if you are offline
  • You can view your available boosts and activate one in the Boosts menu found in the bottom left corner of the main menu
  • These are currently only available as rewards

Reputation Gain and Leveling

With Season One, we are removing the Level Reputation earned per match and providing it in a different way. The following changes have been made:

  • Rewards given at each level have been increased by 100%
  • Contract rewards have been increased significantly
  • Contracts Renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours

Rogues

Anvil

Fixed some issues that prevented Anvil from deploying his Barricade in various places.

Lancer

Quick and Quiet: No longer provides mini-map detection immunity.

Increased recharge on ability from 30 seconds to 45 seconds.

Phantom

No longer has the Arren L212. Now has Nightshade.

Ronin

Ballistic Knife: Direct hits now deal 250 damage.

Saint

No longer has Tripmines which is replaced with C4.

Scorch

Increased recharge on ability from 30 seconds to 45 seconds.

Trench

Barbed Wire:

  • Players have 2 charges of the Barbed Wire instead of one.
  • Size reduced from 9 meters to 4 meters.
  • Can no longer be destroyed with melee attacks.

Weapons

D3D-i (Talon/Fixer)

  • Increased Headshot Damage from 54 to 58.
  • Body damage increased from 34 to 38.
  • Increased the Falloff Damage at max ranges.

Executioner (Anvil, Vy, Dima, Trench, Dahlia)

  • Reduced the Falloff Damage at max ranges.

MLX Mark 4 (Saint)

  • This weapon no longer uses a scope but ADS into first person
  • Body Damage has been reduced from 20 to 19

MX-R (Dahlia/Trench)

  • Fixed an issue that increased the MX-R’s fire rate. Fire rate is now 4.7
  • Headshot damage reduced from 48 to 44
  • Body damage reduced from 32 to 30.

SL-C (Ronin/Scorch)

Slightly reduced the vertical kick.

External link →
about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Brick_Attack555

I think It might filll her ammo and grenades back up on kill or something like that

Just added this description. Apologies!

about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by [deleted]

[deleted]

Yes they will.

Edit: Sorry! Rogue Bucks!

about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Ghanaguy404error

Am I to assume to year 1 pass will also drop when Season 1 hits?

The Year One Pass will be available with Season One correct.

about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Katatafish298

Any news about the Dahlia SMG bug? The silence is pretty annoying.

Glad scorch is getting nerfed.

I'm assuming you are referring to the "teleport" bug? If so this is a crucially high priority bug for us and we have put in a likely fix in PTS. We're doing some additional testing but our hope is this will go in the next update.

about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Dootley_Doot

Hey Hi-Rez, when is this gonna come out on console or is just pc users the lamb sacrifice to get out the bugs?

This is our next update but it is going on Test server for PC. This is not necessarily the final build and things could change but at this time, these are the changes we anticipate going live.

about 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Hunterdivision

Kestrel She seems OP and her weapons seem really good. I love the fact that she gets adrenaline shot as well, just like Sigrid. Her passive seems interesting, which makes me wonder how her gadgets and weapons are priced. Especially more cash in modes such as demo will surely have some effect.

Phantom. Why the hell would you take Arren L212 away from Phantom ? Perhaps it is a scope thing again, tbh don’t like the way they are looking to eliminate scopes from the game, same as taking it away from Saint. I did like Arren better than her sniper, and I am not a huge fan of nightshade, although with Phantom that will be probably more op than Vy.

Lancer As for Lancer, she did NOT need a nerf, especially to her main ability. I haven’t played Lancer “a lot” (Mastery 2) but enough to know that Lancer is literally made for flanking, and this is why she should have minimap detection immunity . Otherwise what is the point of her main ability? A little speedboost and that’s it? Now some people do like to use her Shotgun, although I am not one of them and prefer the the smg. If they wanted to nerf her, maybe a slight shotgun nerf would have been more appropriate, than touching her abilities.

Scorch: Why is Scorch getting nerfed again as well when she was buffed a while ago? Imo she isn’t too op, although I guess it’s a slight nerf.

Trench: He needed a buff, and I say this as a person who hasn’t bothered to level up trench to even mastery 1. Why? Because Dallas has same weapon, and actually useful main skill that’s op (although I don’t agree with the way cloaked was nerfed and now isn’t really cloaked anymore.) Barbed Wire is ok, but kinda weak for what I can get with some other rogues, since unless the players step in it (which they often won’t, cause there’s a way to avoid it, or just destroy it, so making it not destroyable kinda like Vy’s ability makes sense to me.)

As for the reputation contracts, it says they are buffing them, but if day means 24h, then every 6h one rep contract would make four rep contracts, which means it’s nerf to the amount of them. Now I hope that isn’t the case and this is made up by the amount of rep contracts. I hope also in the future there will be more stuff besides rogues and 1 profile banner/ per week purchasable by using rep points.

The new mode Sabotage seems cool, but I really hope things like shooting players in the ship (problem in LTMs such as Wingman, Countdown) is eliminated. I also hope the detonation is “a smooth” experience.

Now Boosts seem interesting as well, overall very excited whenever these contents are brought to console (s) . I am little jealous that PC gets them always first.

This is great feedback and we really really appreciate it!

For the contracts, those will refresh once per day. It is less contracts, but you are given more Rep for each completion. There is one fewer but we've ramped up the rewards.