Original Post — Direct link
over 2 years ago - /u/JagexJack - Direct link

This isn't true.

There is a broader and kinda interesting topic here about what should be a QOL fix, what should be a reward, what should be given away, what should have to be earned, etc.

Like players naturally want to see good rewards for content, but at the same time some of the best and most well designed rewards are the ones that fix real problems players are experiencing in the game. Sometimes those "rewards" get swept up and "given away" as ninja QOL fixes first, so there's less rewards available.

At the same time though, we obviously shouldn't avoid fixing problems just so we can give them away as rewards later. I find this a hard balance to maintain.

over 2 years ago - /u/JagexJack - Direct link

Originally posted by XeitPL

Okay, I have other question.

Let's say there are 2 reworks happening at the same time and one is finished. Does Jagex do tests for finished one and implement it immediately or does Jagex wait for second one to release in batch?

Also do you implement everything you got immediately in sake of "game must be in best state NOW" or wait for one type of content to stack to release one bigger update in pre-planned time frame?

It really depends on the context. My understanding of the ninja team is that the way it works is that the team choose a topic, and then they look for opportunities within that topic to fix. This lets them achieve more with the same time, because they're already learning about the design and code relevant to multiple fixes at once.

If a fix has been made, usually it will just be shipped straight away with a patch. When that doesn't happen, it's usually due to QA availability - despite the memes, we don't ship things which haven't been QAed, and some fixes can be trivial for a developer but require a massive amount of testing before they can go live.

over 2 years ago - /u/JagexJack - Direct link

Originally posted by National-Village2363

A nice qol fix that I know newer rs3 player such as myself would enjoy is some pre-made user interfaces. I feel this should be an easy fix as you could just find some common layouts that are used by players now and paste them into the default setting options for players to choose from. If the user interface is more appealing to a new player, it is easier to retain them.

Just an idea to grow off of is all. I appreciate the time if you did read this.

Yeah that's a really good suggestion.