Before necromancy release mobs used to hit like wet noodles. I understand why we wanted to make them a bit more threatening but I definitely think some mobs were wayyyyy too overtuned especially when considering their levels.
I got a Grotworm task and decided to kill the level 63s. They are hitting for 1k+ per hit consistently. This is insane. I have 7500 hp. Even when using protection prayers fulltime and using devotion on cooldown I'm getting wrecked and this isn't fun. They are level SIXTY-THREE. I'm level 105!
Decided to train at ghouls (level 64) like I used to before necromancy to gain some levels and to hopefully kill stuff faster so I don't get wrecked as much. The ghouls now also hit 1k+. WHY. I bring a super set, and the best food I can for my level, use the level 70 prayer + protect from melee + devotion and I have to leave after 4-5 minutes because I'm completely out. Don't get me started on the combat xp nerf that greatly hurt lower level players to get out of said low levels.
You need to change this. These random low level monsters are hitting about as hard as bosses! Seriously, giant mole, chaos elemental or barrows hit about as hard as a random level 60something trash mob.
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